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S13

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  1. Like
    S13 reacted to Droidz in LF someone to trade Wrobot sub for PayPal money(will overpay)   
    Hello, it is possible to buy gift cards here https://wrobot.eu/store/gift-cards/
  2. Thanks
    S13 reacted to Droidz in Update Status - Patch 7.3.5 Build 25961   
    Update done
  3. Like
    S13 reacted to FNV316 in Dont load next Questing Profile   
    The bot should load and execute your specified next profile, when reaching the "Load profile" step. However, that won't affect the chosen profile in settings. After stopping the bot, you have to either select the next profile by hand (three clicks), or let it run through that currently selected profile again, until it reaches "Load profile".
  4. Like
    S13 reacted to Avvi in Avvi's C# Tips & Tricks with Helpful Code Snippets   
    Hi all,
    I figured I'd post some things that I have learned during my time of developing in C#. Perhaps some of this is obvious for some of the more experienced WRobot C# writers, but for me, I had to do a lot of forum searching and experimenting to make progress on any of my work. 
     
    How do I get started?
    Please see this post by @Droidz
     
     
    How can I see what Functions are available to me in the WRobot API?
    I recommend using some sort of decompiler in order to see what functions are available in the WRobot API. That is, use something such as dotPeek from jetbrains. See this URL: https://www.jetbrains.com/decompiler/ . Once you have this downloaded, open  the WRobot Binaries located in the (C:\WRobot\Bin) folder in dotPeek. I cannot even begin to explain how many times the recompiled helped me find useful things I could re-use. As a quick tip, I would suggest taking a look at the wManager.wManager.Wow.Helpers functions that are available. Anything listed as public static <variable type>  will be available to use from a Plugin/Profile/Fightclass etc.
     
    What if WRobot doesn't have an available function that I will need?
    WRobot doesn't have everything instantly available, so you may need to resort to using some Lua Functions to get information back from the WoW Client. An example of this that I ran into at some point was getting the number of Character Macros someone has.. Of course this is very specific, but please bear with me for the sake of this example :).
    WoW Lua Reference:  http://wowprogramming.com/docs/api_categories
    Using Lua in C#:
    This snippet will return a List of integers and set the C# variable numberOfMacros  equal to the returned list of the DoString function. To be more specific, it will provide a list of the number of Global account Macros , and the number of Personal Character Macros.
    var numberOfMacros = Lua.LuaDoString<List<int>>("return numCharacterMacros");  
    The below will return just the number Character Macros someone has.  If you need a specific variable from a Lua Function, then do the following: 
    var numPersonalMacros = Lua.LuaDoString<int>("local numAccountMacros, numCharacterMacros = GetNumMacros(); return numCharacterMacros"); The above snippet will set the C# variable numPersonalMacros equal to numCharacterMacros from the lua return value.
    Using a Variable in the Lua.LuaDoString.  The below will return the text body of the macro that has the id of 121.
    var _macroID = 121 string macroBody = Lua.LuaDoString<string>("return GetMacroBody(" + _macroID + ")");  
     
    Executing Lua Code in C#
    This  will leave the party (if the player is in one).
    wManager.Wow.Helpers.Lua.RunMacroText("/run LeaveParty()");  
    What is the difference between Lua.LuaDoString() and RunMacroText()? 
    The difference is in can be understand in how you think about them. Lua.LuaDoString should be seen as a way to retrieve information.. More specifically, the Lua.LuaDoString's purpose is to have a value returned to it, so that you can assign it to a C# Variable. RunMacroText can be used to do something in game. More specifically, RunMacroText should be used when trying to run some sort of in-game script (such as /cast spell).
     
    Plugin Template C#: Plugin-Template.cs
    I have attached a basic plugin template that can be used. In it, I have provided an example of:
    A Basic Implementation of the wManager.Plugin.IPlugin Class (including Settings/Initialize/Dispose) Basic loop that will occur while WRobot is running Settings that can be configured from Plugin Page A Category/Short Description for the Plugin Settings An example of Watching for Game Events. An example of OnRunState / OnAfterRunState for WRobot States Watching For Game Events
    Sometimes you may find that you need to wait for something to occur in game before you can take a specific action. In WoW / WRobot world, these things are called events. Below are two examples of events. The first event will occur when either the Group Loot Settings change, or a Player Enters/Joins the current Party.The second Event will occur when a System Message is received.  I recommend adding this watchForEvents Function in the Initialize function of a plugin, or somewhere where it will only be called once. For an example of this, please see my Plugin Template.
    private void watchForEvents() { EventsLuaWithArgs.OnEventsLuaWithArgs += (LuaEventsId id, List<string> args) => { if (id == wManager.Wow.Enums.LuaEventsId.PARTY_MEMBERS_CHANGED) { Logging.Write("Joined Group or something about the current group was changed."); } if (id == wManager.Wow.Enums.LuaEventsId.CHAT_MSG_SYSTEM) { Logging.Write("We Received a System Message."); } }; }  
    Finding the list of available Game Events:
    Each version of the game is different here, so this is where you will need to be careful. By that I mean, some versions of the game may have an event type, but a different version may not. Blizzard was not always consistent in their name accross different versions of the game, so please be careful to test against multiple versions of the game. 
     Open DotPeek  Search for "LuaEventsID" Double Click LuaEventsId in the Assembly Explorer Window. A window will open displaying a list of Events. What do each of these Events mean?
    WoW Event Reference:  http://wowwiki.wikia.com/wiki/Event_API 
    (Reminder! Some of these may be different in different versions of the game.)
     
    Watching For WRobot State Changes
    In addition to in game events, there are also WRobot 'states'. Similar to Game Events, WRobot states are the particular condition that WRobot is in at a specific time. For example, there is a state called 'MillingState', and another called 'Looting' that come out with WRobot. States are managed by the WRobot FiniteStateMachineEvents Engine. When a State occurs/changes/ends/etc, an event is passed to the FiniteStateMachine (pardon my wording here if this is not 100% correct). There are three main events that we can use to manage our States.
    State Events that occur:
    OnBeforeCheckIfNeedToRunState - This can be used to CANCEL an event if specific conditions are met. OnRunState - This can be used to do something just as the State is being started. OnAfterRunState - This can be used to do something just as the State has completed.  
    Example of OnRunState and OnAfterRunState
    In this example we are watching for when WRobot starts the ToTown State and when it finishes it. We create a boolean that is set to true when the state is started, and then set it to false when the State is completed. I recommend adding the initializeToTownWatcher() function in the Initialize function of a plugin, or somewhere where it will only be called once. For example of this, please see my Plugin Template.
    bool goToTown = false; private void initializeToTownWatcher() { robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) => { if (state != null && state.DisplayName == "To Town") { goToTown = true; Logging.Write("Going to Town State has been initiated."); } }; robotManager.Events.FiniteStateMachineEvents.OnAfterRunState += (engine, state) => { if (state != null && state.DisplayName == "To Town") { goToTown = false; Logging.Write("We have completed going To Town State."); } }; } Example of OnBeforeCheckIfNeedToRunState
    In this example, we catch the state with the name of To Town and cancel it by setting the passed in cancelable parameter to true.
    private void cancelToTownState() { robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += (engine, state, cancelable) => { if (state != null && state.DisplayName == "To Town") { Logging.Write("We have cancelled the To Town State"); cancelable.Cancel = true; } }; } Where can I find other WRobot States?
    Each version of the WRobot is different, so some versions of WRobot may have a state type, but a different version may not. Please be careful to test against multiple versions of the game/WRobot. 
    Open DotPeek Expand wManager Module Expand wManager.Wow.Bot.States namespace.  
     
    MORE TBA....
    The above is my attempt at trying to help newcomers to WRobot at writing their own plugins / fight classes / etc. If there are any questions , suggestions, or even  corrections, please do let me know in the comments and I'll be sure to add/update things as they come up!
     
    Thanks,
    - Avvi 
     
  5. Like
    S13 reacted to Avvi in Avvi's C# Tips & Tricks with Helpful Code Snippets   
    Added information about WRobot States.
  6. Like
    S13 got a reaction from Zontir in Gather profile creation - 5 mins   
    How do i add a mailbox to a profile ?
  7. Like
    S13 reacted to Arcangelo in Help with Quest-Editor   
    Runcode:
    wManager.Wow.Helpers.ItemsManager.UseItem(xxx);
    Lua.LuaDoString("QuestFrameAcceptButton:Click();");
  8. Like
    S13 reacted to Droidz in Relogger not switching WoW Accounts   
    Hello, in wow login window, disable option "Remember Account Name"
  9. Haha
    S13 reacted to Lmarty in Dungeon Tool   
    I am not going to pay for this, why would I pay for a product that would be implemented into a product for others to use?? Also not to make comparisons but Wrobot is now a lot more expensive compared to Honorbuddy, although I am more satisfied with Wrobot, it still lacks a lot of free features and profiles which HB and other bots come with. 

    I doubt I will even end up paying the new Wrobot price of 25.99 euros a month for the features I am using.
    Most of the dungeon profiles are already created and can be converted to work with Wrobot, so you would probably just get some lazy fuck creating a UI with trashy piece of code to auto load the profiles.
  10. Like
    S13 reacted to Droidz in Old Users Coming back... Is it worth?   
    For the fps: https://wrobot.eu/forums/topic/3685-50fps-too-high-fps/?do=findComment&comment=18417
    The only way to resolve your "skinning/herbing/mining mobs" problem is to blacklist all skinnable mobs (I cannot resolve this issue).
    To avoid relog problem use app "Relogger.exe" (in WRobot folder).
    For mobs stuck you can try to active option "Try to detect mob evading" in advanced general settings.
     
  11. Thanks
    S13 reacted to camelot10 in New user, few questions.   
    http://bfy.tw/Eope
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