-
Posts
37 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
antisnake's Achievements
-
pabloxxx reacted to a comment on a file: AutoPetFeed Hunter
-
paid FNV316 1-45 Quester Profile Pack Alliance Vanilla
antisnake commented on FNV316's file in Quester - Vanilla
-
paid FNV316 1-45 Quester Profile Pack Alliance Vanilla
antisnake commented on FNV316's file in Quester - Vanilla
This! CTM is currently broken on Silver Hand (Lh servers) and im able to replicate this using any new VM or Snapshot of windows 7/8/10 ive tested and it just stutter steps after 20~min of running and sometimes as soon as its attached. and disabling ctm does not help due to the fact its being enabled all the time even tho LUA movment is perfectly fine. its CTM thats broken i believe. and the fnv2 forced enable of certain settings since the re-release after he disapeared, prior you could disable it now it just enables itself on every launch. and i dont think its just Wrobot as theres alot of 'gliders' that the gold spammers use that have insane stutter stepping where its slower than half the walking speed and easily detected by anyone and reported^^ and lets not talk about the old wrobot grinder profiles in elwyn they use aswell you are not alone. -
- 9 comments
-
- horde
- cataclysm leveling
-
(and 1 more)
Tagged with:
-
thanks for the help! ran into an issue with the aggro snippet [E] 20:47:56 - Compilator Error : c:\Users\nickl\AppData\Local\Temp\1rmclwrz\1rmclwrz.0.cs(171,59) : error CS1061: System.Collections.Generic.List<wManager.Wow.ObjectManager.WoWUnit> innehåller inte en definition för Where och det gick inte att hitta någon Where-tilläggsmetod som accepterar ett första argument av typen System.Collections.Generic.List<wManager.Wow.ObjectManager.WoWUnit> (saknas ett using-direktiv eller en sammansättningsreferens?) And the feeding macro is below public void Feed() { if (FeedPet.KnownSpell && !Fight.InFight ) { if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 1)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 2)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 3)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 4)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 5)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 6)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 7)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 8)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 9)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 10)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 11)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 12)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 13)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 14)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 15)\r\nend "); Thread.Sleep(400); } if (ObjectManager.Pet.IsAlive && !ObjectManager.Me.IsCast && !ObjectManager.Pet.HaveBuff("Feed Pet Effect")) { Lua.LuaDoString("if GetPetHappiness() < 3 then\r\n CastSpellByName(\"Feed Pet\")\r\n PickupContainerItem(0, 16)\r\nend "); Thread.Sleep(400); } } } thanks again for all the help! Also is there a way to call a function to be used only when out of combat? and another when im combat? eg aspects?
-
Thanks! regarding mend pet, only in vanilla its a channel, in tbc/wrath its a buff you apply to your pet (like renew) so it does not work? will report back after testing your suggestions! thanks! edit: i just realised that my call pet is not working and i was wondering if you could help me with that? // Call Pet if (!ObjectManager.Pet.IsValid && CallPet.KnownSpell) { CallPet.Launch(); Thread.Sleep(Usefuls.Latency + 1000); { it does not seem to work & it gets stuck trying to revive pet, almost as if Pet.IsValid & Pet.IsDead & Pet.IsAlive is broken? i tried out other fightclasses from the forum and same thing. also i fully understand how to add the feeding code ? ps also your petcombat snippet returns an error [E] 20:47:56 - Compilator Error : c:\Users\nickl\AppData\Local\Temp\1rmclwrz\1rmclwrz.0.cs(171,59) : error CS1061: System.Collections.Generic.List<wManager.Wow.ObjectManager.WoWUnit> innehåller inte en definition för Where och det gick inte att hitta någon Where-tilläggsmetod som accepterar ett första argument av typen System.Collections.Generic.List<wManager.Wow.ObjectManager.WoWUnit> (saknas ett using-direktiv eller en sammansättningsreferens?)
-
Thanks for the help with code snippets and finding my missing space! ? i was just wondering if you have any templates/ideas of how i can make my pet tank all the mobs so i dont end up dying if my mend pet gains aggro, or is there a way to feign death if x mobs attacking me? also regarding the pet feed, it looks like ill need to add all the food manualy right? and can i add it like this? public void Feed() // food list, it will choost whats best food inside you're bags. private List<string> FoodList() { return new List<string>() { "Tough Jerky", }; } // choost from the food list private void FeedPet() { if (PetFoodType().Contains("Food type")) FeedByType(FruitList()); } // feed from list FeedPet(); Thread.Sleep(600);
-
antisnake reacted to a post in a topic: Wrath 3.3.5a #C issues in fightclass
-
Hello, im having 4 small issues running 3.3.5 fightclass ive been mixing with on free time. it wont stop "spamming" mend pet once the pet drops under 60% hp. and the second issue is the feed pet code does not seem to actually "feed" it to my pet, it does however pick it up from invenentory but does not actually use the feed pet on it? the third & fourth issue is that my hunters mark & serpent sting wont go off on the target but i cant find an issue, it was working before ? { // Call Pet if (!ObjectManager.Pet.IsValid && CallPet.KnownSpell) { CallPet.Launch(); Thread.Sleep(Usefuls.Latency + 1000); { // Revive Pet if (!ObjectManager.Pet.IsValid || ObjectManager.Pet.IsDead && RevivePet.KnownSpell) RevivePet.Launch(); Thread.Sleep(Usefuls.Latency + 1400); if (ObjectManager.Pet.IsAlive && ObjectManager.Pet.IsValid && ObjectManager.Me.IsAlive && MendPet.KnownSpell && !ObjectManager.Pet.HaveBuff("Mend Pet") && MendPet.IsDistanceGood && ObjectManager.Pet.HealthPercent <=60) { MendPet.Launch(); Thread.Sleep(Usefuls.Latency + 14000); return; } // Hunters Mark if (HuntersMark.KnownSpell && HuntersMark.IsSpellUsable && HuntersMark.IsDistanceGood && !ObjectManager.Target.HaveBuff("Hunter's Mark")) { Lua.LuaDoString(@"WrathCS.text:SetText(""Buffing Hunter's Mark"")"); HuntersMark.Launch(); return; } // Serpent Sting if (SerpentSting.KnownSpell && SerpentSting.IsSpellUsable && SerpentSting.IsDistanceGood && !ObjectManager.Target.HaveBuff("Serpent Sting")) { Lua.LuaDoString(@"WrathCSFrame.text:SetText(""Casting Serpent Sting"")"); SerpentSting.Launch(); return; } hopefully anyone can help me out here ? thanks! also is there any way to get my pet to attack the units that have aggro on me?
-
- 6 comments
-
- fight class
- marksmanship
-
(and 2 more)
Tagged with:
-
[Free] TBC Hunter 1-70 Leveling FC + Feed Pet + Auto Cheetah
antisnake commented on johnblaster123's file in Fight Classes - TBC