Farming Members
The Farming type exposes the following members.
Methods
Name | Description | |
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Compare |
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.) |
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CompareTo |
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.) |
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Equals(System.Object) | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
PlayerNearest |
Cancel farm if another player is within HarvestAvoidPlayersRadius yards (need also option IgnoreIfInBlackListZone to be called by Farming).
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Run |
Runs this instance.
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ToString | (Inherited from Object.) |
Fields
Name | Description | |
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AutoMountIfSuccess |
Put "true" to mount after all farm.
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ByGatherEntryOnly |
Put "true" to harvests only objects of the lists GatherEntry and GatherNames (ignore herbs, mines, ...).
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ForceSkipInOutDoors |
Put "true" to force to activate option SkipInOutDoors.
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GatherEntry |
List of Entry to harvest.
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GatherNames |
List of Name to harvest (like is appear in game).
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IgnoreBlackListed |
Put "true" to skip blacklisted nodes.
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IgnoreIfInBlackListZone |
Put "true" to skip nodes in zone blacklisted (HarvestAvoidPlayersRadius).
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IgnoreIfPlayerNear |
Put "true" to skip node if any player near.
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InRangeOnly |
Loot only in range (if don't need to move) LootAndHarvestRangeQuickly.
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RandomizeNodePositionFly |
Fly only, randomize landing position, use small distance, no more than 2.5, this option can add bugs or fails some farming
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Properties
Name | Description | |
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BeforeStates |
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.) |
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DisplayName |
Gets the display name.
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NeedToRun |
Indicate if Engine need to call method Run()()()().
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NextStates |
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.) |
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NodeTarget |
Gets target node.
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Priority |
Gets the priority (determine the order of execution by Engine).
(Inherited from State.) |