wManager.Wow.Helpers Namespace
WRobot

Farming Members

The Farming type exposes the following members.

Methods


  Name Description
Public method Compare
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.)
Public method CompareTo
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.)
Public method Equals(System.Object) (Inherited from Object.)
Protected method Finalize (Inherited from Object.)
Public method GetHashCode (Inherited from Object.)
Public method GetType (Inherited from Object.)
Protected method MemberwiseClone (Inherited from Object.)
Public method Static member PlayerNearest
Cancel farm if another player is within HarvestAvoidPlayersRadius yards (need also option IgnoreIfInBlackListZone to be called by Farming).
Public method Run
Runs this instance.
Public method ToString (Inherited from Object.)

Fields


  Name Description
Public field AutoMountIfSuccess
Put "true" to mount after all farm.
Public field ByGatherEntryOnly
Put "true" to harvests only objects of the lists GatherEntry and GatherNames (ignore herbs, mines, ...).
Public field ForceSkipInOutDoors
Put "true" to force to activate option SkipInOutDoors.
Public field GatherEntry
List of Entry to harvest.
Public field GatherNames
List of Name to harvest (like is appear in game).
Public field IgnoreBlackListed
Put "true" to skip blacklisted nodes.
Public field IgnoreIfInBlackListZone
Put "true" to skip nodes in zone blacklisted (HarvestAvoidPlayersRadius).
Public field IgnoreIfPlayerNear
Put "true" to skip node if any player near.
Public field InRangeOnly
Loot only in range (if don't need to move) LootAndHarvestRangeQuickly.
Public field RandomizeNodePositionFly
Fly only, randomize landing position, use small distance, no more than 2.5, this option can add bugs or fails some farming

Properties


  Name Description
Public property BeforeStates
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.)
Public property DisplayName
Gets the display name.
Public property NeedToRun
Indicate if Engine need to call method Run()()()().
Public property NextStates
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.)
Public property NodeTarget
Gets target node.
Public property Priority
Gets the priority (determine the order of execution by Engine).
(Inherited from State.)