MovementLoop Members
The MovementLoop type exposes the following members.
Constructors
Name | Description | |
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MovementLoop(List<(Of <<'(Vector3>)>>)) |
Initializes a new instance of the MovementLoop class.
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MovementLoop()()()() |
Initializes a new instance of the MovementLoop class.
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Methods
Name | Description | |
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Compare |
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.) |
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CompareTo |
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.) |
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Equals(System.Object) | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
Run |
Runs this instance.
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ToString | (Inherited from Object.) |
Fields
Name | Description | |
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IsLoop |
Loop the PathLoop
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RandomiseDistanceMax |
Distance maximum of randomized position RandomisePath
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RandomisePath |
Randomize path (can cause blockages when the randomized position is underground or in an obstacle, use with caution).
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ReturnToLastPositionWhenLoop |
Return to last position after stop move (if disabled the bot goes to the position closest to the PathLoop)
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Properties
Name | Description | |
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BeforeStates |
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.) |
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DisplayName |
Gets the display name.
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NeedToRun |
Indicate if Engine need to call method Run()()()().
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NextStates |
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.) |
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PathLoop |
Gets or sets the path loop.
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Priority |
Gets the priority (determine the order of execution by Engine).
(Inherited from State.) |