StopBotIf Members
The StopBotIf type exposes the following members.
Methods
Name | Description | |
---|---|---|
Compare |
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.) |
|
CompareTo |
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.) |
|
Equals(System.Object) | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
LaunchNewThread |
Launch new thread with an Engine that contains this state.
|
|
MemberwiseClone | (Inherited from Object.) | |
Run |
Runs this instance.
|
|
StopThread |
Stops Engine that contains this state.
|
|
ThreadIsLaunched |
Threads the is launched.
|
|
ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
ForcePvpMode |
The force PVP mode
|
|
TPLastContinent |
The tp last continent
|
|
TPLastPos |
The tp last position
|
|
TPLastTime |
The tp last time
|
Properties
Name | Description | |
---|---|---|
BeforeStates |
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.) |
|
DisplayName |
Gets the display name.
|
|
NeedToRun |
Indicate if Engine need to call method Run()()()().
|
|
NextStates |
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.) |
|
Priority |
Gets the priority (determine the order of execution by Engine).
(Inherited from State.) |