wManager.Wow.Helpers Namespace
WRobot

StopBotIf Members

The StopBotIf type exposes the following members.

Constructors


  Name Description
Public method StopBotIf
Initializes a new instance of the StopBotIf class.

Methods


  Name Description
Public method Compare
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.)
Public method CompareTo
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.)
Public method Equals(System.Object) (Inherited from Object.)
Protected method Finalize (Inherited from Object.)
Public method GetHashCode (Inherited from Object.)
Public method GetType (Inherited from Object.)
Public method Static member LaunchNewThread
Launch new thread with an Engine that contains this state.
Protected method MemberwiseClone (Inherited from Object.)
Public method Run
Runs this instance.
Public method Static member StopThread
Stops Engine that contains this state.
Public method Static member ThreadIsLaunched
Threads the is launched.
Public method ToString (Inherited from Object.)

Fields


  Name Description
Public field Static member ForcePvpMode
The force PVP mode
Public field Static member TPLastContinent
The tp last continent
Public field Static member TPLastPos
The tp last position
Public field Static member TPLastTime
The tp last time

Properties


  Name Description
Public property BeforeStates
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.)
Public property DisplayName
Gets the display name.
Public property NeedToRun
Indicate if Engine need to call method Run()()()().
Public property NextStates
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.)
Public property Priority
Gets the priority (determine the order of execution by Engine).
(Inherited from State.)