QuestFollowPathClass Members
The QuestFollowPathClass type exposes the following members.
Methods
Name | Description | |
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CanConditions |
Determines whether this can (by default this option return true, conditions can be added by override this method).
(Inherited from QuestClass.) |
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Equals(System.Object) | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
HasQuest |
Check if character have one of QuestId in his quest log.
(Inherited from QuestClass.) |
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IsComplete |
if you use option IsCompleteWhenAtLastPath this method return true when at last path position, else return value of super class method.
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IsCompleted |
Quest is completed (already turn in, or can't do (min/max level, required quest, character class)).
(Inherited from QuestClass.) |
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IsCompleteObjectiveIndex |
Determines whether is complete objective by objective index
(Inherited from QuestClass.) |
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MemberwiseClone | (Inherited from Object.) | |
PickUp |
Go to NPC and Pick up quest.
(Inherited from QuestClass.) |
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Pulse |
Pulse quest
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PulseAllInOne | (Inherited from QuestClass.) | |
Reset |
Resets this instance, useful for the option ForceToStartFirstPosition.
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ToString | (Inherited from Object.) | |
TurnIn |
Go to NPC and turn in quest.
(Inherited from QuestClass.) |
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WhenLeaveStep |
Called one time when the quester product leave this step (with Pulse or PulseAllInOne action).
(Inherited from QuestClass.) |
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WhenSelectStep |
Called one time when the quester product select this step (with Pulse or PulseAllInOne action).
(Inherited from QuestClass.) |
Fields
Name | Description | |
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ForceToStartFirstPosition |
Force to start from first path position (you need to call Reset()()()() before usage if you use this quest several time and use this option)
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IsCompleteWhenAtLastPath |
This quest objective is complete when at last position of path (go to next profile step).
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IsHotSpots |
Path is hotspots (and not path).
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IsLoop |
To run Path in loop (return to the first when to the last path position)
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Path |
The path to follow
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Properties
Name | Description | |
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GossipOptionItem |
Gets or sets the gossip option to use to select reward item.
(Inherited from QuestClass.) |
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NpcPickUp |
Gets the NPC where pick up quest (search in NPCList).
(Inherited from QuestClass.) |
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NpcTurnIn |
Gets the NPC to turn in quest (search in NPCList)..
(Inherited from QuestClass.) |
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QuestId |
Gets or sets the quest IDs list.
(Inherited from QuestClass.) |
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Step |
Gets or sets the quest objectives required count (example, if this quest need 5 kills for objective 3 use Step = new List<int> {0, 0, 5, 0, 0};.
(Inherited from QuestClass.) |
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StepAutoDetect |
Gets or sets the quest objectives to auto detect if complete (example, if you want detect if the objective 4 is done StepAutoDetect = new List<bool> {false, false, false, true, false};.
(Inherited from QuestClass.) |