QuestFollowPathClass Methods
The QuestFollowPathClass type exposes the following members.
Methods
Name | Description | |
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CanConditions |
Determines whether this can (by default this option return true, conditions can be added by override this method).
(Inherited from QuestClass.) |
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Equals(System.Object) | (Inherited from Object.) |
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Finalize | (Inherited from Object.) |
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GetHashCode | (Inherited from Object.) |
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GetType | (Inherited from Object.) |
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HasQuest |
Check if character have one of QuestId in his quest log.
(Inherited from QuestClass.) |
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IsComplete |
if you use option IsCompleteWhenAtLastPath this method return true when at last path position, else return value of super class method.
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IsCompleted |
Quest is completed (already turn in, or can't do (min/max level, required quest, character class)).
(Inherited from QuestClass.) |
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IsCompleteObjectiveIndex |
Determines whether is complete objective by objective index
(Inherited from QuestClass.) |
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MemberwiseClone | (Inherited from Object.) |
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PickUp |
Go to NPC and Pick up quest.
(Inherited from QuestClass.) |
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Pulse |
Pulse quest
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PulseAllInOne | (Inherited from QuestClass.) |
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Reset |
Resets this instance, useful for the option ForceToStartFirstPosition.
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ToString | (Inherited from Object.) |
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TurnIn |
Go to NPC and turn in quest.
(Inherited from QuestClass.) |
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WhenLeaveStep |
Called one time when the quester product leave this step (with Pulse or PulseAllInOne action).
(Inherited from QuestClass.) |
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WhenSelectStep |
Called one time when the quester product select this step (with Pulse or PulseAllInOne action).
(Inherited from QuestClass.) |