Fight Members
The Fight type exposes the following members.
Methods
Name | Description | |
---|---|---|
StartFight(Boolean, Boolean, Boolean, Boolean) |
Starts the fight.
|
|
StartFight(UInt64, Boolean, Boolean, Boolean, Boolean) |
Starts the fight.
|
|
StopFight |
Stops the fight.
|
Fields
Name | Description | |
---|---|---|
CombatStartAtTime |
The combat start time (Times).
|
|
FightLock |
The fight locker
|
|
MaxEvadeCount |
The maximum evade count per combat (you need also to active DetectEvadingMob)
|
Properties
Name | Description | |
---|---|---|
CombatStartSince |
Get combat elapsed time (in milliseconds)
|
|
CurrentTarget |
Get or set the current target (avoid changing it unless you know what you are doing).
|
|
EvadeCountCurrentCombat |
Evade count of current combat.
|
|
InFight |
Get or set a value indicating whether in fight. Do not confuse with InCombat, if it returns true it means that StartFight(Boolean, Boolean, Boolean, Boolean) has been called.
|