Fight Members
The Fight type exposes the following members.
Methods
| Name | Description | |
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StartFight(Boolean, Boolean, Boolean, Boolean) |
Starts the fight.
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StartFight(UInt64, Boolean, Boolean, Boolean, Boolean) |
Starts the fight.
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StopFight |
Stops the fight.
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Fields
| Name | Description | |
|---|---|---|
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CombatStartAtTime |
The combat start time (Times).
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FightLock |
The fight locker
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MaxEvadeCount |
The maximum evade count per combat (you need also to active DetectEvadingMob)
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Properties
| Name | Description | |
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CombatStartSince |
Get combat elapsed time (in milliseconds)
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CurrentTarget |
Get or set the current target (avoid changing it unless you know what you are doing).
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EvadeCountCurrentCombat |
Evade count of current combat.
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InFight |
Get or set a value indicating whether in fight. Do not confuse with InCombat, if it returns true it means that StartFight(Boolean, Boolean, Boolean, Boolean) has been called.
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