FightEvents..::..OnFightLoop Event
Fired in fight loop.
Namespace:
wManager.EventsAssembly: wManager (in wManager.dll)
Syntax
public static event FightEvents..::..FightTargetHandler OnFightLoop
Public Shared Event OnFightLoop As FightEvents..::..FightTargetHandler
public: static event FightEvents..::..FightTargetHandler^ OnFightLoop { void add (FightEvents..::..FightTargetHandler^ value); void remove (FightEvents..::..FightTargetHandler^ value); }