MovementManager Methods
The MovementManager type exposes the following members.
Methods
Name | Description | |
---|---|---|
AngleToFacing |
Angle to facing position B.
|
|
AvoidWallRay |
Try to avoid the wall and small obstacles TraceLine (you need to enabled option AvoidWallWithRays).
|
|
Face(WoWUnit) |
Face the Unit.
|
|
Face(WoWPlayer) |
Face the specified Player.
|
|
Face(WoWGameObject) |
Face the specified GameObject.
|
|
Face(Vector3) |
Faces the specified position.
|
|
Go |
Follow path.
|
|
GoLoop |
Follow path in loop.
|
|
GoUnderWater |
Go under water (used by sample when character is dead if corpse is under water).
|
|
IsBehind |
Determine whether the specified position is behind specified target position and rotation.
|
|
IsFacing |
Determine whether the specified position and rotation is facing specified position.
|
|
LaunchThreadMovementManager |
Launch the movement manager thread (if not launched).
|
|
MoveTo(Vector3) |
Move to position.
|
|
MoveTo(Single, Single, Single) |
Move to Position.
|
|
MoveTo(WoWUnit) |
Moves to unit.
|
|
MoveTo(WoWGameObject) |
Moves to game object.
|
|
StopMove | ||
StopMoveNewThread |
Call StopMove()()()() in new thread.
|
|
StopMoveOnly | ||
StopMoveTo()()()() |
Stop MoveTo(Vector3).
|
|
StopMoveTo(Boolean, Int32) |
Stop MoveTo(Vector3).
|
|
StopMoveToNewThread |
Call StopMoveTo()()()() in new thread
|