MovementManager Properties
The MovementManager type exposes the following members.
Properties
Name | Description | |
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CurrentMoveTo |
Get the current move to position.
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CurrentPath |
Get the current path (can be modified by MovementManager when character are stuck, unmodified path is CurrentPathOrigine).
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CurrentPathOrigine |
Get the unmodified current path (because CurrentPath can be modified).
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InMovement |
Return true if the player is currently in move (Go(List<(Of <<'(Vector3>)>>), Boolean) or GoLoop(List<(Of <<'(Vector3>)>>), Boolean, Int32)).
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InMovementLoop |
Return true if the player is currently in move (GoLoop(List<(Of <<'(Vector3>)>>), Boolean, Int32)).
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InMovementNoLoop |
Return true if the player is currently in move (Go(List<(Of <<'(Vector3>)>>), Boolean)).
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InMoveTo |
Get if character use MoveTo(Vector3).
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IsUnStuck |
Return true if unstuck is in progress
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PointId |
Get or set the current path index (position in CurrentPath).
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StuckCount |
Get number of stuck
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