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[PAID][1.12.1/2.4.3/3.3.5a] AFKing and Humanizing plugin 2.2

   (6 reviews)

About This File

No refunds - you are purchasing a digital copy of a product.

For questions and bugreports, please reach out to me on Discord. 
I will continue working on this plugin and it will receive updates (which are included in the purchase).

Any problems pathing? Disable all "Avoid Enemy" options.

Installation instructions

Spoiler

How to get your transaction id

Go to your purchase email, which also contains your download link. Download the product and install it following the README.txt

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Your transaction ID here is "1314324" you will need to copy this into the plugin's settings after purchasing it to be able to use it. 
You do this by clicking on "SETTINGS FOR SELECTED PLUGIN" after selecting HumanMasterPlugin.dll in wRobot's Plugins tab.
Scroll all the way to the top and enter the ID you received in your email:

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Features:

  • can automatically buy food and drink (uses @reapler's database)
  • can automatically choose your vendors and repairs (closest vendors and avoids high level zones)
  • can automatically purchase ammunition (deactivated by default) 
  • automatically chooses the best quest reward for your class
  • automatically equips better items, based on TBC "Pawn" stat weights - only uses base stats
  • automatically equips bags and replaces them with bigger bags
  • creates and uses bandages - will learn First Aid and train 1-150
  • trains Skinning and all useful weapons for your class (can be turned off)
  • runs away from fight if you're likely to die (can be seen several times throughout the video - fails in cave sometimes)1
  • spirit rezz if chain dying
  • ignore all combat if items are broken
  • stop combat with evading mobs, friendly NPCs and friendly pets
  • hearthstone if stuck (please read instructions)
  • fully automated trainer choosing and training, goes every 4 levels after level 20 (if you have training turned on in wRobot)
  • automatically use potions in combat
  • stop combat with tapped targets
  • stop combat if target is evading
  • swim up if you are about to drown
  • swim to shore before regen (if a safe spot can be found)
  • teaches your bot how to use transports for shorter paths (supported so far: Deeprun Tram, Darnassus Portal/Ship)
  • constant updates, you should re-download through your Rocketr link every evening

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This is a new multi-expansion, multi-functionality plugin. I wrote it to fix some of the inconveniences, bugs and "bot-like" behavior wRobot comes with sometimes. Down below is a list of features, that this plugin brings to the table. Any plugin that has the same/similar functionality to my public (free) plugins has been improved in functionality and CPU usage.
Here you can find a 1:30 hour long video of a pure quester run from level 1-12 where you can see some of the plugin's functionality. The "running away" part of the plugin can sometimes be buggy within caves.

1Problems with "running away from combat" will occur in highly obstructed areas, such as caves, hills or anything else where your bot might have issues navigating (such as highly contested areas with tons of enemies). I have been trying (and still am) to improve this feature as much as I can, but if you aren't grinding with your bot (questing, gathering, etc) I recommend setting it to only run away if you pull more than x number of enemies

 

 

Unstuck instructions

Your hearthstone needs to be set to your current continent (anywhere on it) for the bot to find a path back to your regular grinding/questing spot, after using Hearthstone to get out of a "stuck" situation. If this is not the case, please disable that feature in the plugin settings.

 

 

PURCHASE NOW - 1 IP only - 20.00€ NO UPGRADES POSSIBLE
*If you run wRobot.exe through a proxy or VPN, this limits you - if you only run WoW.exe througher another IP, this is not a problem

PURCHASE NOW - 10 IPs (limited to 1 wRobot license) - 30.00€

 

I, the owner and creator of this file, am in no way associated with the wRobot company. By purchasing this file, you agree to the contract of the purchasing website and that alone.

 

Check out my other Fightclasses

Edited by Matenia


What's New in Version 2.2   See changelog

Released

- added support for First Aid (will create bandages and use them if you have the profession, but NOT train)


User Feedback

Recommended Comments



7 minutes ago, BetterSister said:

absolutely fantastic video. Your low lvl mage fight class could use some tweaking tho cuz it is trying to attack without having mana to do so making it just stand there:ph34r:

Also handling group requests would be nice

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Would you want it to auto-deny requests and such? I specifically didn't build anything for that, because usually addons handle all that.

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3 hours ago, Matenia said:

Would you want it to auto-deny requests and such? I specifically didn't build anything for that, because usually addons handle all that.

Something like auto deny after random 1-4s would be nice :) 

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Hey is there anyway i can make it skiplooting with this plugin loaded? 

It seems it want to force looting even when looting is turned off in wrobot basic settings.

 

Edit : Work around : if you set loot range down from 12 > 0 it will skip all looting, just kinda good to know for use people running bots without loot :D 

 

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6 hours ago, Matenia said:

My bad. I uploaded a new version where it won't try to loot if you have it disabled in your settings.

Hey man while were on it maybe there is a way for you to implement this? : a setting where u can choose at what % hp ur toon starts fleeing, i know there is allready a option on how many targets it will flee from, but if u could make it flee at a certain % instead it would be real good... Cloth classes might need to flee sooner than some others etc. So adjustments here would make this allready wicked good feature even better yea
.. thanks man , 

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Currently it flees at:
- x amount of units
- 2 or more units and you being below 30% hp (and 30% mana, if mana class)
- any number of units if you're at 15% or under

Would you still want to adjust these percentages? I could add that later today.

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Yea i think since , "Any number of units.... 15%"  Thats the one thats too low for my cloth toon right now- 

Best you could is  to create a option under the plug-in settings where you let people adjust the "%"  them selves maybe?  That way i can adjust according to which classes im using.

 

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14 minutes ago, Matenia said:

Currently it flees at:
- x amount of units
- 2 or more units and you being below 30% hp (and 30% mana, if mana class)
- any number of units if you're at 15% or under

Would you still want to adjust these percentages? I could add that later today.

Yea i think since , "Any number of units.... 15%"  Thats the one thats too low for my cloth toon right now- 

Best you could is  to create a option under the plug-in settings where you let people adjust the "%"  them selves maybe?  That way i can adjust according to which classes im using.

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Redownload from Rocketr. Now there's all kinds of settings for escaping:

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Escape HP percent = ALWAYS escape if you hit this level
Escape Mana percent = ALWAYS escape if you hit this level of mana
Escape mana percentage when fighting more than 1 enemy = if you drop below the escape HP percentage when fighting with more than 1 enemy AND the mana percentage is also hit
Escape HP percentage when fighting with more than 1 enemy = if you don't have mana and 2 mobs are attacking you, you will escape below this HP percentage

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14 hours ago, Matenia said:

Redownload from Rocketr. Now there's all kinds of settings for escaping:

z4Dqjky.png

Escape HP percent = ALWAYS escape if you hit this level
Escape Mana percent = ALWAYS escape if you hit this level of mana
Escape mana percentage when fighting more than 1 enemy = if you drop below the escape HP percentage when fighting with more than 1 enemy AND the mana percentage is also hit
Escape HP percentage when fighting with more than 1 enemy = if you don't have mana and 2 mobs are attacking you, you will escape below this HP percentage

This is gold!! thank you so much really great support on this addon!!! 

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Now we just need to make it anwser the butthurt people in /w asking if ur a bot hah.. implements voice recognition making the bot able to read and write haha.. would b next level stuff

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28 minutes ago, mrfrank said:

Now we just need to make it anwser the butthurt people in /w asking if ur a bot hah.. implements voice recognition making the bot able to read and write haha.. would b next level stuff

If you wanna pay for an IBM Watson license, I'll build it into the bot so it can have conversations with people whispering you :P

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33 minutes ago, Matenia said:

If you wanna pay for an IBM Watson license, I'll build it into the bot so it can have conversations with people whispering you :P

All we need to do is get hold of some IBM R&D and  convince them this is the project they need to help out for free in order for their AI to reach true human level of interaction, if u can deal with butthurt players on lightshope, u can deal with anything. haha... grants them acces to harvest all data about players behaviour and chat logs etc :D 

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Hey! Got this yesterday, and after a few hours of troubleshooting, this causes a I'm not sure how to solve. Although this might not be your fault, turning the plugin off fixes it, so here I am :)

If the bot pulls another mob while already in a fight, it just stands there and does nothing when the fight is over. It will defend itself, but that's it. I think this is related to skinning, because if I manually skin mobs, it starts again.

Any ideas?

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On 15.11.2017 at 7:45 PM, Chiffon said:

If the bot pulls another mob while already in a fight, it just stands there and does nothing when the fight is over. It will defend itself, but that's it. I think this is related to skinning, because if I manually skin mobs, it starts again.

Same problem here

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Issue with looting. Once a mob has been killed it looks at the loot but doesn't actually loot. It will turn to kill another mob and look at its loot too, same issue. It wont actually loot anything until every mob around it is dead first, then it will go around and loot everything that was killed. Is there a way to disable this loot function until this issue is fixed?

 

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1 hour ago, pecorino said:

Issue with looting. Once a mob has been killed it looks at the loot but doesn't actually loot. It will turn to kill another mob and look at its loot too, same issue. It wont actually loot anything until every mob around it is dead first, then it will go around and loot everything that was killed. Is there a way to disable this loot function until this issue is fixed?

 

That is definitely not an issue with the plugin. What expansion are you using the plugin on? Correct your latency in your general settings (wRobot). Make sure autoloot is enabled.

On 15.11.2017 at 5:45 PM, Chiffon said:

Hey! Got this yesterday, and after a few hours of troubleshooting, this causes a I'm not sure how to solve. Although this might not be your fault, turning the plugin off fixes it, so here I am :)

If the bot pulls another mob while already in a fight, it just stands there and does nothing when the fight is over. It will defend itself, but that's it. I think this is related to skinning, because if I manually skin mobs, it starts again.

Any ideas?

Might have to turn skinning off. Mabye one of the recent wRobot updates broke something. I'll upload a version today that has skinning disabled, so you can just re-download.

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It definitely is the plugin because the bot loots fine when the plugin is turned off. Latency is where it should be and looting is turned on in general settings. 1.12 is what I'm running it on. I don't mean to sound argumentative but the issue only occurs with the plugin enabled. I did try turning off looting in general settings altogether but that just caused me not to loot at all, which obviously makes sense. Turning it back on causes the same issues with plugin enabled, but is fine disabled. 

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I have a problem with the lights hope server.

Lights hope seems to have a longer mob leash range than other servers (just my observation), and the plugin doesn't run away far enough to lose the aggro of mobs. It just runs in one direction a certain distance, then turns around and runs in another direction. It repeats this until it dies from the mob hitting it in the back.

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8 hours ago, icyou said:

I have a problem with the lights hope server.

Lights hope seems to have a longer mob leash range than other servers (just my observation), and the plugin doesn't run away far enough to lose the aggro of mobs. It just runs in one direction a certain distance, then turns around and runs in another direction. It repeats this until it dies from the mob hitting it in the back.

This can be caused by 2 things:
- faulty meshes, it can't find any longer path (it tries to run at least 200 yards away)
- Light's Hope not dropping after over 200 yards so it can't find any longer path

Edit: Added the option to ignore pathfinder and just use LoS checks to find your path. This could potentially help.

Edited by Matenia
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On 11/19/2017 at 1:25 AM, pecorino said:

Issue with looting. Once a mob has been killed it looks at the loot but doesn't actually loot. It will turn to kill another mob and look at its loot too, same issue. It wont actually loot anything until every mob around it is dead first, then it will go around and loot everything that was killed. Is there a way to disable this loot function until this issue is fixed?

 

also having this issue with the burning Crusade only happens if the plug-in is enabled I have the newest plug in update

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