Everything posted by Droidz
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Update Status - Patch 7.3.2 Build 25442
Update in progress
- get stucked
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Stutter walks during questing?
This resolve your problem? No sorry, no quick way to activate this option by default
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how to fix a bug
Hello, your profile is in water?
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Apprendre nouveaux skills
Bonjour https://wrobot.eu/forums/topic/3937-class-trainer/?tab=comments#comment-18414
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Stutter walks during questing?
Hello, try to active option "Try to detect evading mob" in advanced general settings
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[Closed] Can't find quester classes after update
Hello, try to reinstall WRobot
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On Reverse Instead of Loop
Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ) and profile sample with this bug.
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How to add buff condition when the buff has multiple IDs?
Hello, (wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(1) || wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(2)) or wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff(new List<uint> {1, 2})
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Isle of Thunder - Server side pathfinding bug
https://wrobot.eu/forums/topic/7283-new-feature-pathfinder-server/?page=2&tab=comments#comment-34527
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probleme de minage legion firestorm
Sur serveur privé le problème vient presque toujours de la, essayé d'augmenter encore plus c'est deux valeur (mettez 1000 et 1500)
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Old Users Coming back... Is it worth?
For the fps: https://wrobot.eu/forums/topic/3685-50fps-too-high-fps/?do=findComment&comment=18417 The only way to resolve your "skinning/herbing/mining mobs" problem is to blacklist all skinnable mobs (I cannot resolve this issue). To avoid relog problem use app "Relogger.exe" (in WRobot folder). For mobs stuck you can try to active option "Try to detect mob evading" in advanced general settings.
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Old Users Coming back... Is it worth?
Hello, like?
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On Reverse Instead of Loop
Hello, do you have activated product setting "Back to last profile position"
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runmacroLUA not working on vanilla quest
function Zorlen_TogglePetSpellAutocast(SpellName, mode) local m = nil if not (UnitHealth("pet") > 0) then Zorlen_debug("Your pet is not active or alive to use pet ability: "..SpellName) return false end for i=1, NUM_PET_ACTION_SLOTS, 1 do local slotspellname, slotspellsubtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo(i) if (slotspellname and slotspellname == SpellName) then if (mode == "on") then if not autoCastEnabled then TogglePetAutocast(i) return true end elseif (mode == "off") then if autoCastEnabled then TogglePetAutocast(i) return true end else TogglePetAutocast(i) return true end end end Zorlen_debug("Unable to locate pet ability: "..SpellName) return false end (ref: http://addons.us.to/addon/zorlen-0 file "Zorlen_Pets.lua") Use: Zorlen_TogglePetSpellAutocast("Firebolt", "on")
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runmacroLUA not working on vanilla quest
http://vanilla-wow.wikia.com/wiki/World_of_Warcraft_API , try "TogglePetAutocast(index)"
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runmacroLUA not working on vanilla quest
Use normal lua code, what macro do you want use?
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problems turning towards target?
Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
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probleme de minage legion firestorm
Bonjour, essayez d'augmenter votre min/max "latency" dans "advanced general settings"
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runmacroLUA not working on vanilla quest
Hello, RunMacroText does not exist in Vanilla.
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not gathering herbs/ores
hello, remove your folder "wrobot\data\meshes"
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AV Vanilla problem
You use old version of WRobot, update WRobot to resolve this problem
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AV Vanilla problem
Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
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Isle of Thunder - Server side pathfinding bug
In advanced general settings you need to activate option "Show server logs" to show in your log when it is patial result. You can try this code: Logging.Write("Without meshconnetions"); wManager.wManagerSetting.CurrentSetting.PathFinderFromServer = true; wManager.wManagerSetting.CurrentSetting.PathFinderRequestLog = true; wManager.Wow.Helpers.PathFinder.FindPath(new Vector3(6975.315, 5187.96, 66.03867), new Vector3(7073.398, 5179.925, 66.0382), "MoguIslandDailyArea"); Logging.Write("With meshconnetions"); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(7076.924, 5200.99, 66.03947), new Vector3(7025.558, 5252.079, 84.2523) }, 1064)); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Add(new PathFinder.OffMeshConnection(new List<Vector3> { new Vector3(7025.558, 5252.079, 84.2523), new Vector3(7076.924, 5200.99, 66.03947) }, 1064)); wManager.Wow.Helpers.PathFinder.FindPath(new Vector3(6975.315, 5187.96, 66.03867), new Vector3(7073.398, 5179.925, 66.0382), "MoguIslandDailyArea"); wManager.Wow.Helpers.PathFinder.OffMeshConnections.Load(); // reset offmeshes result (in log):
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Isle of Thunder - Server side pathfinding bug
I have not changed that, your offmeshes does not work anymore?