Hello, use code like (not tested, run this code one time):
wManager.Events.FightEvents.OnFightLoop += delegate(WoWUnit unit, CancelEventArgs cancelable)
{
if (your procs condition)
{
var toPosition = new Vector3(1, 2, 3);
wManager.Wow.Helpers.MovementManager.MoveTo(toPosition);
while (wManager.Wow.Helpers.MovementManager.InMoveTo && toPosition.DistanceTo(wManager.Wow.ObjectManager.ObjectManager.Me.Position) > 0.7)
{
System.Threading.Thread.Sleep(10);
}
}
};