Hello, it is more like that:
var position = new Vector3(-8969.99f, 779.636f, 95.89193f);
int npcEntryId = 6929;
Logging.Write("bindloc: " + bindLocation);
//while (bindLocation != "Stormwind")
//Logging.Write(ObjectManager.Me.Position.ToString());
var lo = PathFinder.FindPath(ObjectManager.Me.Position, position);
Logging.Write(lo.ToString());
MovementManager.Go(lo);
// Loop
while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
Thread.Sleep(10);
}
MovementManager.StopMove();