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Droidz

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Everything posted by Droidz

  1. Hello, Try to disable "Chck if good distance" and add distance condition. You can look this sampel https://wrobot.eu/files/file/792-affliction-warlock-for-leveling/
  2. Droidz commented on Arcangelo's bug report in Bug Tracker
  3. Hello, tested on Vanilla and Legion, WRobot return good NPC and skip Horde NPC if you play Alliance 2017-05-15_11-31-31.mp4
  4. You can also try to increment min/max latency in 'advanced general setting', do you have try to use another profile?
  5. Hello, I replied to your private message:
  6. Last update have added bug https://wrobot.eu/bugtracker/fish-bot-is-not-working-r699/ I have try to fix again this problem, now, when IsCast seem to stuck, wrobot continue to run after 30 secondes. If you get this problem again do not hesitate to repport this here.
  7. Use task type "ChangeWowPath"
  8. Hello, you can use visual studio
  9. Hello, check in your NpcDB (tab "tools") if you have mailboxes
  10. Hello, can you read this: https://wrobot.eu/forums/topic/1381-repairinstall-wrobot/#comment-966 try to reinstall wrobot, install slimdx/framework Relogger generate also log files, do you have error in ?
  11. Hello, try to active otpion "Use lua to move" (in advanced general settings)
  12. Droidz commented on Alê's bug report in Bug Tracker
    Hello, wait next update
  13. Droidz commented on Alê's bug report in Bug Tracker
    Changed Status to Fixed Changed Version to All
  14. In relogger "general settings" try to increment "Wait after launch". And if you can share your tasks (screenshot) (don't forget your hide your personal informations)
  15. Droidz commented on camelot10's bug report in Bug Tracker
    You still have this problem?
  16. I think than it is wow bug, but next wrobot update will resolve this problem
  17. Hello, I am not sure to understand. GetFlyMountName() and GetFlyMountName() return random avalable Flying/ground mount name. Seem to works. public static string GetGroudMountName() { try { var mountList = GetCompanionInfo() .Where( c => c.MountFlags == MountFlags.Ground && !string.IsNullOrWhiteSpace(c.Spell.NameInGame)).ToArray(); if (mountList.Length > 0) { return mountList[Others.Random(0, mountList.Length - 1)].Spell.NameInGame; } } catch (Exception exception) { Logging.WriteError("GetGroudMountName(): " + exception); } return ""; }
  18. Hello, if you can tell me if problem is resovled with new update
  19. Droidz commented on camelot10's bug report in Bug Tracker
    Hello, When explain here: https://wrobot.eu/bugtracker/offmesh-improvements-r682/?do=findComment&comment=3888 offmeshconnection use already a lot of memory/time But you can edit path with code like: https://wrobot.eu/forums/topic/2681-snippets-codes-for-quest-profiles/#comment-26713
  20. Droidz commented on camelot10's bug report in Bug Tracker
    Hello, Sorry but I cannot add this, offmeshconnection with only one use already a lot of memory/time, add more than one will slow down WRobot. But you can record long path to resolve this
  21. Droidz commented on camelot10's bug report in Bug Tracker
    Hello, You can found default offmesh connections in: wManager.Wow.Enums.DefaultConstSettings.OffMeshConnectionsDefault If you have list of offmesh connections do not hesitate to share it.
  22. Change position of path generated by WRobot (this can help you to resolve stuck on specific doors and doorways) With this code, you can replace specific point of path by another. // Continent (item1), DefaultPosition (item2), DefaultPositionSearchRange (item3), NewPosition (item4) var positionChange = new List<Tuple<ContinentId, Vector3, float, Vector3>> { new Tuple<ContinentId, Vector3, float, Vector3>(ContinentId.Kalimdor, new Vector3(1422.318, -4662.921, 35.46182), 0.5f, new Vector3(1422.063, -4665.421, 35.46295)), /// new Tuple<ContinentId... }; wManager.Events.MovementEvents.OnMovementPulse += delegate(List<Vector3> points, CancelEventArgs cancelable) { var continent = (ContinentId) Usefuls.ContinentId; foreach (var p in points) { foreach (var pchange in positionChange) { if (p != null && pchange.Item1 == continent && p.DistanceTo(pchange.Item2) <= pchange.Item3) { Logging.WriteDebug("Change path position of " + p + " to " + pchange.Item4); p.X = pchange.Item4.X; p.Y = pchange.Item4.Y; p.Z = pchange.Item4.Z; p.Type = pchange.Item4.Type; p.Action = pchange.Item4.Action; } } } }; (you need to run this code one time by WRobot session, you can run this code in step type "RunCode")
  23. Droidz commented on Rickster's bug report in Bug Tracker
    Hello, In advanced general settings you can try to disable option "Ignore training dummy". But with default WRobot settings and basic Fightclass, WRotation works on training dummies
  24. I'll check if "CastingTimeLeft > 0" in "IsCast", I hope that will not create new bug. If you can wait next update

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