We have received a large DDoS attack that have been mitigated, however, the bots connections to the servers have been somehow interpreted as a part of the attack because the bot does not use a real browser to requests infos.
This will be fixed soon, I have asked them to stop filtering our IP because the attack is gone.
WRobot now support Wow 5.3.0. (For downgrade WRobot for wow 5.2 download and extract in wrobot folder this file: http://download.mmor...bot_for_5.2.zip )
Hi,
I attach grinder product project in this message (sample source code).
You can create products, if you need help for understand api classes/functions tell me.Grinder.zip
Select "Archaeologist" product, click on "Product Settings", list of digsites appear, in colum "PriorityDigesites" increase number (the higher the number, the higher the priority area is)
hey dude. check out my profile for Temple of Kotmogu in the battlegrounds download section. i used it exclusively this past weekend for cta and it's a solid profile. although, i havent tested it with ally, but it should not matter because of the path is not faction specific.
i have mostly been doing tok, av, and ab. i have found some battlegrounds work best without a profile. like av and ab, it's not as repetitive and obvious as a profile since it uses landmarks. when wrobot goes to Farm and stops and waits, it looks like i am there to help defend. i bet the no profile would be best for gilneas as well. i also like to set my target distance lower to like 40 yards. i only try and fight people who are relatively close.
I havent done any silvershard mines yet. the best profile there would just make it a big circle around the center area where the carts spawn. that way wrobot would not follow the same path to some mine capture point where no one or no cart is. super sketch.
strand of the ancients could be a little sketch because of the opening of the doors as your team progresses. wrobot could get stuck a lot trying to follow a profile through an unopened door. wrobot is retarded when it comes to the opening of doors and teleporters mechanic. if the door is open, wrobot will still use the teleporter to get "through" the door. for that reason i would avoid any battlegrounds that use them.
yes, to record a profile it is very similar to a grinding profile.
Quest profile contain two files: Quests.cs > C# code - What the bot should do for completed the objectives of the quest, one class per quest. (I recommend for edit this file to use visual studio and add for reference wManager.dll at the project, this file) Profile.xml > Xml code – In this file is defined: The order of quest step (sample: quest1>PickUp ; quest2>PickUp ; quest2>Pulse ; quest2>TurnIn ; …) List of Npc quest giver (starts and ends quests list id) List of Npc (vendor, repair, mailbox) (You can use editor (You can found it in “Profile creator helper”) or block note) Useful tools: Select product « Quester », Click on button “Start”, new window appear, click on button “Profile creator helper”.
Quest Tools Return entry id and position of your current target (text formatted to c# syntax for Quest.cs). Return your position (text formatted to c# syntax for Quest.cs). Return game objects information (game object is Mailbox, chest, mine, herb, …), entry id and position of all objects loaded in wow memory (position order by player distance) (replace “GameObject Name” by object name (case sensitive)) (text formatted to c# syntax for Quest.cs). Return unit information (uint is player, pet, creature, Npc, …), entry id and position of all unit loaded in wow memory (position order by player distance) (replace “Creature Name” by unit name (case sensitive)) (text formatted to c# syntax for Quest.cs). Create base quest class (information extracted of wowhead, it is recommended to manually check if they are correct) (replace “Quest ID” by your quest entry id”) (text formatted to c# syntax for Quest.cs). Create Npc quest giver, prefilled PickUp, TurnIn quests and position (information extracted of wowhead, it is recommended to manually check if they are correct) (replace “Npc ID” by your unit entry id”) (text formatted to xml syntax for Profile.xml). Return information about your current quests, this return quest entry id, stat of objectives 1, 2, 3, 4 and time left. Convert Zygor guide to WRobot quest profile (it don’t convert all, this can help you to gain time because you need to fix errors and bad information manually) (you can found guide in “ZygorGuidesViewer\Guides\Leveling”) (copy text of guide in textbox (14) for convert it) (return xml and C# code). Quest Profile Editor (for Profile.xml). This extract all quests classes name of c# (Quests.cs) file. Open Windows Notepad. Open Windows Calculator. Open Development tools (very useful tools for extract wow memory information). Textbox where are returned values. To get entry id of a unit, quest or object go to wowhead, on this URL wowhead.com/quest=26378 entry id of this quest is 26378. Download this file for get positions of NPC (extract it in wrobot folder): http://download.wrobot.eu/wrobot/Data_creature.csv.zip
Profile.xml For edit this file you can use “Profile Editor” (9) or notepad.
QuestFile: Path to c# file.
QuestsSorted:
Action of quests (WRobot reading this list in order)NameClass: The C# class name of the quest selected (case sensitive) (class name is in Quests.cs). Actions: · Pulse: Execute objective of the quest. · TurnIn: Return to Npc for complete the quest. · PickUp: Go to Npc for accept the quest. · PulseAllInOne: Execute PickUp > Pulse > TurnIn.
NpcQuest: List of Npc and Game Object quest giver. Don’t forget to complete PickUpQuests and TurnInQuests (list of quest id), you can use Quest Tools (6) for gain time.
Npc: List of mailbox, Npc vendor, repair… I recommend to edit existing quest profile to better understand.
Quest.cs For edit Quest.cs you need base know of c#.net and POO. You need also Visual Studio 2010 (or 2012).
Editor: You can use notepad, but I recommend: · Open Visual Studio · Create new project Class Library. · Add reference at your project wManager.dll and robotManager.dll. · When you create project with visual studio a .cs file is created, remove all text of it (Quest.cs don’t use namespace).
Quest.cs don’t use namespace, you need one class by quest (it is possible to use two classes per quest if necessary). I use quest name for naming class (no compulsory), don't forget to use public class and inheritance of Quest.....Class.
Quest simple, without objective, just pickup, turnin: public class ReportToGoldshire : QuestClass // inheritance of QuestClass
{
public ReportToGoldshire()
{
QuestId.Add (54); // Add quest id
}
}
Quest type kills or get items find on creature:public sealed class BeatingThemBack : QuestGrinderClass // Inheritance of QuestGrinderClass
{
public BeatingThemBack ()
{
QuestId.Add (28757); // Add quest id
Step.AddRange(new[] { 6, 0, 0, 0 }); // Objective required count, for this quest he has only one objective to kills 6 creatures, if quest need 10 items replace 6 by 10
HotSpots.Add(new Vector3(-8885.293f, -62.18237f, 85.49203f)); // Position where you can found creature at kill
HotSpots.Add(new Vector3(-8850.301f, -94.07894f, 83.14889f)); // Position where you can found creature at kill
EntryTarget.Add(49871); // Entry id of creature at kill
}
}
Quest type gatherer for pick up items:public sealed class ABundleofTrouble : QuestGathererClass // Inheritance of QuestGathererClass
{
public ABundleofTrouble()
{
QuestId.Add(5545); // Add quest id
Step.AddRange(new[] { 8, 0, 0, 0 }); // Objective required count
EntryIdObjects.Add(176793); // Entry id of game objects at gather
HotSpots.Add (new Vector3(-9364, -1274, 60)); // Position where you can found game objects
HotSpots.Add (new Vector3(-9494, -1464, 60)); // Position where you can found game objects
}
}
Quest type use item on GameObjects/Unit:public sealed class ExtinguishingHope : QuestUseItemOnClass // Inheritance of QuestUseItemOnClass
{
public ExtinguishingHope()
{
QuestId.Add(26391); // Add quest id
Step.AddRange(new[] { 8, 0, 0, 0 }); // Objective required count
HotSpots.Add(new Vector3(-8921, -354, 73)); // Position where you can found game objects, creatures
HotSpots.Add(new Vector3(-9037, -314, 73)); // Position where you can found game objects, creatures
ItemId = 58362; // Entry id of item at use
Range = 5 ; // Range of item
EntryIdTarget.Add(42940); // Entry id of game objects or creatures/npc whose you need use item on it
}
}
For quest type use spell on GameObjects/Unit replace inheritance class QuestUseSpellOnClass by QuestUseSpellOnClass and ItemId by SpellId Quest type interact with Npc: public sealed class FearNoEvil : QuestInteractWithClass
{
public FearNoEvil()
{
QuestId.Add (28813); // Add quest id
Step.AddRange(new[] { 4, 0, 0, 0 });// Objective required count
EntryIdTarget.Add(50047); // Entry id of creature/npc at interact with
GossipOptionNpcInteractWith = 0; // This options is only if npc has menu
HotSpots.Add(new Vector3(-8781, -105, 83));
HotSpots.Add(new Vector3(-8783, -187, 82));
}
}
Override, Add condition for get if character can get this quest: public class ReportToGoldshire : QuestClass // inheritance of QuestClass
{
public ReportToGoldshire()
{
QuestId.Add (54); // Add quest id
}
public override bool CanConditions()// Override method CanConditions
{
if (ObjectManager.Me.WowClass == WoWClass.Monk)
{
return false;
}
if (ObjectManager.Me.Level > 5)
{
return false;
}
if (ObjectManager.Me.WowRace != WoWRace.Human)
{
return false;
}
return true;
}
}
If the character is an monk, or level is bigger than 5 or not human this quest is skip Override PickUp for accep quest of item:public sealed class TheCollector : QuestClass
{
public TheCollector()
{
QuestId.AddRange(new[] { 123 });
Step.AddRange(new[] { 0, 0, 0, 0 });
}
public override bool PickUp() // Override method PickUp()
{
ItemsManager.UseItem(ItemsManager.GetNameById(1307));
Quest.AcceptQuest();
return true;
}
}
Quest without objective number count and with special objective:public sealed class TheJasperlodeMineQuest : QuestClass
{
public TheJasperlodeMineQuest()
{
QuestId.AddRange(new[] { 76 });
Step.AddRange(new[] { 0, 0, 0, 0 });
}
private bool _step1;
public override bool Pulse() // Override Pulse, special objective (need to Explore the Jasperlode Mine)
{
if (!_step1 && GoToTask.ToPosition(new Vector3(-9097, -565, 61))) // Go to Jasperlode Mine
{
Thread.Sleep(3000);
_step1 = true; // character is at Jasperlode Mine, objective complete
}
return true;
}
public override bool IsComplete() // Override iscomplete for add _step1
{
if (IsCompleted()) // If quest already turnin
return true;
if (!HasQuest()) // If character not have this quest
return false;
return _step1; // Return _step1
}
}
Multi Quest in one class:public sealed class BeatingThemBackQuest : QuestGrinderClass
{
public BeatingThemBackQuest()
{
QuestId.AddRange(new[] { 28757, 28762, 28763, 28764, 28765, 28766, 28767, 31139, 28763 });
Step.AddRange(new[] { 6, 0, 0, 0 });
HotSpots.Add(new Vector3(-8885.293f, -62.18237f, 85.49203f));
HotSpots.Add(new Vector3(-8850.301f, -94.07894f, 83.14889f));
EntryTarget.Add(49871);
}
}Wow have created 9 quests with same objective, one per wow class, when wrobot check if you have quest, he search if your character have one of quests of the class.
Hi,
Yes it is me, and I am sorry but the subscriptions is not transferred.
WowRobot is very old, and WRobot is really more powerful and finite that wowrobot .
I am currently working on a profile to farm the Captured Firefly and I was wondering if there was either a function or condition I could place in my profile to loot only this pet without having to individually blacklist the 146 items on the loot table that I don't want or need.
I don't even know where to begin to accomplish something to this effect.
Any suggestions?
R
[edit]
I'm sorry.. I believe I've found how to accomplish this and it was right in front of my face. I am just slow from lack of sleep I suppose..
If anybody else finds this thread, please take note that if click on
** "General Settings" >> "Looting and Farming Options"
In this text area you delimit each Item ID with a new line.
Hi,
You can also use this lua code:
RunMacroText("/use item:52306") (replace 52306 by your item id, this code is compatible with all wow client langage and you don't need to know bag slot), in condition add http://www.wowwiki.com/API_GetItemCount count = GetItemCount(52306) if count > 0 then ret = "true" else ret = "false" end
The only thing I would recommend about this profile is that i created it in a very small, confined space. It is best not to use it for too long as it's a bit obvious to others that come along and see you there, 4 hours later, killing turtles.
Like Ohren, I am extremely protective of my very old main account and strongly suggest that if you are using this on your main then you stick to 2 hour cycles of this profile as a maximum given it's slightly more obvious nature. Similarly on my Yeti profile which I recommend you download and try for your next levels because that's also confined to a single, small, cave.
I also created a fairly basic Prot Paladin Fight Class early on which i uploaded here but since then I have refined it a lot, shout me on PM if you want an updated version (I'll get around to uploading all the things I have created at some point).