Everything posted by camelot10
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Help with continuation of plugin
its bad practice to search npc by name. use id and entry
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Exception Reaction
yes. east part of broken shore island. you need to kill some amount of mobs before that problem appear
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Exception Reaction
here. check log 8 апр 2017 19H35.log.html
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Exception Reaction
after some time (5-10min) this error appear in log, and after 5-10 min wrobot stopresponding. log attached. quests http://ru.wowhead.com/quest=45970/dutys-end http://www.wowhead.com/quest=45985/hellish-scavengers
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Interact.InteractGameObject doesnt work + That lead to fight stuck
please make wrobot checking use of cvar "interactOnLeftClick" http://wowprogramming.com/docs/cvars/interactOnLeftClick
- Force auto equip of an item + change back after the quest is done
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Interact.InteractGameObject doesnt work + That lead to fight stuck
var hotspots = new List<Vector3>() { new Vector3(-1265.911, 2403.347, 1.521154, "None"), new Vector3(-1225.33, 2321.722, 1.624876, "None"), new Vector3(-1191.712, 2339.736, 1.835864, "None"), }; var mobs = new List<int>() { 120966, 120963, }; var mob = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(mobs)); if (mob != null && mob.IsValid && mob.IsAlive) { if (mob.GetDistance > 40) { GoToTask.ToPosition(mob.Position, 30); return true; } Interact.InteractGameObject(mob.GetBaseAddress, true); Lua.LuaDoString("ExtraActionButton1:Click()"); Usefuls.WaitIsCasting(); return true; } GoToTask.ToPosition(hotspots[Others.Random(0, hotspots.Count - 1)]); return true; this quest objective N2 http://www.wowhead.com/quest=45035/the-call-of-battle
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Targeting Dead Mobs
its related to this bug bot doesnt target new mob coz interact failed
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Interact.InteractGameObject doesnt work + That lead to fight stuck
dont know why its happens. but i tryed to write today quest. and Interact.InteractGameObject doest target anything. also i have guessing thats why sometimes fightclasses doesnt work/stuck. bot write in log 03:58:36 - [Fight] Player Attack <MOB NAME> and nothing get targeted. and this cause stuck in bot/fightclass/fight work.
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Quest Screecher Spirits problems
var corpse = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWUnit() .Where(u => u != null && u.IsValid && u.IsDead && u.Entry == <YOUR MOB ID> && !wManager.wManagerSetting.IsBlackListed(u.Guid) ) .OrderBy(u => u.Position.GetDistance) .FirstOrDefault(); if (corpse != null) { ItemsManager.UseItem(itemID); Usefuls.WaitIsCasting(); Interact.InteractGameObject(corpse.GetBaseAddress); //blacklist corpse return true; } corspse ^ mob var mob = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(mobs)); if (mob != null && mob.IsAlive && mob.IsAttackable && mob.IsValid) { Interact.InteractGameObject(mob.GetBaseAddress); Fight.StartFight(mob.Guid); return true; } npc var npc = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(npcId)); if (npc != null && npc.IsValid && npc.IsAlive) { if (GoToTask.ToPositionAndIntecractWithNpc(npc.position, npc.Entry, <GOSSIP NUMBER, MOSTLY 1>)) { //blacklist mob } } blacklist wManager.wManagerSetting.AddBlackList(mobEntry.Guid, 5 * 60 * 1000); //5 min blacklist move on loop MovementManager.GoLoop(hotspots);
- Quest Screecher Spirits problems
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how to make fightclass move behind target?
i dont want convert figthclass into C#, is there any possibility to run this code while in fight with xml?
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how to make fightclass move behind target?
is it possible for fightclass always try to move to target back/behind?
- free trial
- Changelog
- New patch
- New patch
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Death Knight Unholy
- 1003 downloads
- Version 17.01.2018
You can set any talents. Tryed to use all spells / talents / artifact ability Based on http://www.icy-veins.com/wow/unholy-death-knight-pve-dps-rotation-cooldowns-abilities My profiles- 1 comment
- 2 reviews
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форум тупит
не могу прикладывать к постам картинки из внешних источников. тут будет тема где я буду складировать картинки для этого сайта
- Summon a friend
- Профили .cs
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need a frost mage fight class profile with only using icelance+blink
helo
- Demon Hunter Vengeance
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One quest + multple quest IDs + multiple NPC (pick&turnin)
maded dirty hook public static bool ClearKaynIfAltriusChoosed() { if (ChoosedKayn) return false; var kayn = new List<int>(){ //DH class hall 99247, 95240, //DH vengeance artifact //DH havoc artifact //DH azsuna }; foreach (var npc in Quest.NPCList) { if (kayn.Contains(npc.Id)) { Log(" (Hook) Clear NPC='" + npc.Name + "' PickUp and TurnIn quests, because player choosed Altrius."); npc.PickUpQuests.Clear(); npc.TurnInQuests.Clear(); } } return true; }
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Profile for Pandaria Dailys
official live servers? what faction you guys need? all of them? pm me with prices and i think about it