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Everything posted by Marsbar
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Are Further Profiles Available on Purchase?
Marsbar replied to pinznneedlz's topic in General assistance
What you see is pretty much what you get I'm afraid. It really depends on the expac you're looking to bot on. Also make sure you're in the right area depending on what you're looking for. This area for example is for quester profile for WotLK https://wrobot.eu/files/category/126-quester-wotlk/ -
Make sure you have the right ID, there are 2 humble tasks, 753 and 752. 752 is the first one. ahumbletask.xml
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You can hook onto the https://wrobot.eu/byme/doc/html/E-robotManager.Products.Products.OnChangedIsStarted.htm event and run whatever you need to in there
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This should be enough as your if statement: if (Swipe.KnownSpell && Swipe.IsSpellUsable && Swipe.IsDistanceGood && ObjectManager.Me.ComboPoint <= 3 && ObjectManager.GetWoWUnitAttackables().Count(u => u.Position.DistanceTo(ObjectManager.Target.Position) <= 8 && u.Guid != ObjectManager.Pet.Guid) >= 3)
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Welche expansion spielst du? Es sollte schon ein paar fightclasses geben die heilen eingebaut haben. Leider ist es etwas schwer eine heal fightclass zu erstellen ohne etwas c# wissen.
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@DroidzThis server has a modified client but is still wotlk 3.3.5a 12340, the offsets should all be the same. As Trustjah said, it used to work. What does wrobot do to check whether the wow client is supported?
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All of those things should work via the trial however for training spells, selling and repairing you need to have NPC's in your NPC DB. Wrobot attempts to add them itself but it's a bit hit and miss. Generally the profiles have NPC's in them too. To manually add NPC's and mail boxes go here: Then target the NPC in game then select the NPC type from the dropdown (1.) and click the big button (2.). This will add your current target into the NPC database and the bot should now use that NPC for whichever type you have selected.
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Getting the itemLink of an item via C# is incorrect if it is an item with potentially random stats, example below: I assume this isn't correct behaviour?
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Exactly what I was looking for, thank you.
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Does anyone know how the RunCode class works? I want to be able to let a user enter some C# similar to the quester runcode step. The RunCode class has some Compile methods but none for running that I could decifer. Any help would be appreciated ❤️
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[Free] Project Wholesome - WOTLK Fightclasses (all 10 included)
Marsbar commented on Talamin's file in Fight Classes - Wotlk
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C# Variable in Lua.DoString() gives lua error
Marsbar replied to Pudge's topic in General assistance
Was just typing out a message lol. One can also use Environment.NewLine in C# if that's easier. -
That's not the problem really, I've played on that server myself quite a bit (including creating fightclasses that cater for classless chars) that's why I thought it'd be fine but then I went on to check and the Lua for returning pet happiness doesn't return a value, everything else should work fine.
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No it isn't. Edit: Nevermind I was wrong - it is the fault of the server.
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If I do Logging.Write(MovementManager.CurrentPath.Find(x => x == MovementManager.CurrentMoveTo).ToStringNewVector()); I get the Swimming type but MovementManager.CurrentMoveTo doesn't have it.
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Ah gotcha, good to know
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Nah some ruski server that some of my testers are on called wowcircle A lot of broken things on it so wouldn't be surprised if it was the server
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Fightclass Framework for 2.4.3/3.3.5a and more
Marsbar replied to Matenia's topic in Developers assistance
Great contribution. Clearly a lot of work went into this. -
It's strange, I'm getting this intermittently. I think I have found a different way of doing what I wanted to not involving clearing the target though.
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MovementManager.CurrentMoveTo.Type is always none? I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None". I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
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Hi Droidz, For some reason doing a Lua.LuaDoString("ClearTarget()"); works the first time but then doesn't anymore. This is on WotLK.
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