FightHostileTarget Fields
The FightHostileTarget type exposes the following members.
Fields
Name | Description | |
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AttackAll |
Attack all character target (even if friendly)
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AttackOnlyIfFlaggedInCombat |
[Fight.StartFight(MemoryRobot.Int128, bool, bool, bool, bool)] only when character flagged in combat
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ManageMovement |
If activated the bot will move the character when he is in combat, if deactivated the movement will be 100% controlled by user.
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SkipIfPlayerAttackedButNotByTheTarget |
Skip if player attacked but not by the target
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