FightHostileTarget Members
The FightHostileTarget type exposes the following members.
Methods
Name | Description | |
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Compare |
Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the other.
(Inherited from State.) |
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CompareTo |
Compares the current instance with another object of the same type and returns an integer that indicates whether the current instance precedes, follows, or occurs in the same position in the sort order as the other object.
(Inherited from State.) |
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Equals(System.Object) | (Inherited from Object.) | |
Finalize | (Inherited from Object.) | |
GetHashCode | (Inherited from Object.) | |
GetType | (Inherited from Object.) | |
MemberwiseClone | (Inherited from Object.) | |
Run |
Runs this instance.
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ToString | (Inherited from Object.) |
Fields
Name | Description | |
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AttackAll |
Attack all character target (even if friendly)
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AttackOnlyIfFlaggedInCombat |
[Fight.StartFight(MemoryRobot.Int128, bool, bool, bool, bool)] only when character flagged in combat
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ManageMovement |
If activated the bot will move the character when he is in combat, if deactivated the movement will be 100% controlled by user.
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SkipIfPlayerAttackedButNotByTheTarget |
Skip if player attacked but not by the target
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Properties
Name | Description | |
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BeforeStates |
Launch these states before Run()()()() this state (NeedToRun must be true), empty if not used.
(Inherited from State.) |
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DisplayName |
Gets the display name.
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NeedToRun |
Indicate if Engine need to call method Run()()()().
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NextStates |
Launch these states after Run()()()() this state, empty if not used.
(Inherited from State.) |
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Priority |
Gets the priority (determine the order of execution by Engine).
(Inherited from State.) |