EasyQuest..::..CanCondition Property
Gets or sets can condition C# code, if the code returning false this quest is skipped (put code like return (ObjectManager.Me.PlayerRace == PlayerFactions.Troll) || (ObjectManager.Me.PlayerRace == PlayerFactions.Orc);)
Namespace:
Quester.ProfileAssembly: Quester (in Quester.dll)
Syntax
[SettingAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public string CanCondition { get; set; }
<SettingAttribute> _ <CategoryAttribute> _ <DisplayNameAttribute> _ <DescriptionAttribute> _ <EditorAttribute> _ Public Property CanCondition As String Get Set
[SettingAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public: property String^ CanCondition { String^ get (); void set (String^ value); }