EasyQuest..::..WhenLeaveStep Property
Gets or sets C# code to run when quest is complete (one time).
Namespace:
Quester.ProfileAssembly: Quester (in Quester.dll)
Syntax
[SettingAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public string WhenLeaveStep { get; set; }
<SettingAttribute> _ <CategoryAttribute> _ <DisplayNameAttribute> _ <DescriptionAttribute> _ <EditorAttribute> _ Public Property WhenLeaveStep As String Get Set
[SettingAttribute] [CategoryAttribute] [DisplayNameAttribute] [DescriptionAttribute] [EditorAttribute] public: property String^ WhenLeaveStep { String^ get (); void set (String^ value); }