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[PAID] [PVE] [RAID] Beastmaster - Hunter - 1-60 - Vanilla(1.12.1) by Ordush 1.4.7

   (6 reviews)

2 Screenshots

About This File

(This is a digital product, there are no refunds).

This is my paid version of the Vanilla Hunter Beastmaster Wrobot Rotation
It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation.

For support and suggestions please use: https://wrobot.eu/forums/forum/84-hunter-fightclass-vanilla/

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https://sellfy.com/p/pGN2/

Talents.png
http://armory.twinstar.cz/talent-calc.php?cid=3&d=vanilla&tal=0500320152521051510510304000000000000000000000

Spoiler

Talents.png.3fe53a00818ddbba90663fbf85e1e9a4.png

Features.png
The Paid version comes with some unique features like the in-game interface, /commands and more.
The hunter will move back if you are too close to the target to use your bow. This requires that the target does not have aggro on the hunter.
The hunter will feed it's pet if needed, and you can set the food in-game.

This fightclass will save your settings between sessions, so if you set something example: Turn off Multi-Shot. Then next time you log on it will have saved that setting!

Can be used for leveling (Utillizes level abilities)
You can even turn stuff on that is not yet learned.
The fightclass will begin using the abilities when they are learned if they are turned on.

Optimized rotation for max DPS
Does not break Polymorph, and doesn't break drinking (Unless your mana is full)

Using these abilities can be turned off in the interface

Abilities.png
Hunter Combat Abilities
- Aimed Shot <- Main ability
- Multi-shot <- Second Main ability
- Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.)
- Rapid Fire <- Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Volley <- Uses Volley if 5 or more mobs around target
- Volley Mob Amount <- Set the amount of mobs that needs to be in a group, to use Volley.
Racial Abilities
- Blood Fury <- Will only be able to use if you are an Orc, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Berserking <- Will only be able to use if you are a Troll, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
Item Abilities
- Trinket 1 - <- Will use your first trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Trinket 2 - <- Will use your second trinket if it has a use ability, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
Hunter Misc Abilities
- Aspect of the Hawk <- Will keep on unless Cheetah is on, then it will only be on in combat
- Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro.
- Disengage <- Will use disengage if you have an active pet, and a mob is targeting you in melee range.
Pet Misc Abilities
- Bestial Wrath <- Will only use if you have pet, Has 4 modes Cooldown, Cooldown 2+, Elite & Boss
- Pet Auto Attack <- Pet will auto attack your target (will not spam)
- Call pet
- Revive Pet
- Mend pet
- Feed pet <- Very smart | Will feed pet whatever food you have specified in the Pet Settings area. It will only feed pet if pet needs it. Pet will not attack while being fed
Leveling Abilities
- Concussive Shot <- Will be off by default unless you are below level 20
- Serpent Sting <- Will be off by default unless you are below level 20
- Arcane shot <- Is off by default unless you are below level 20
- Raptor Strike <- Will be off by default unless you are below level 20
- Mongoose Bite <- Will be off by default unless you are below level 20
- Aspect of the Cheetah <- Will be used between fights, to get there faster.
- Aspect of the Monkey <- Will only work if Aspect of the Hawk is Disabled
Misc Abilities
Wing Clip <- Turned off by default, as it's mainly used in pvp.
Viper Sting <- Turned off by default, as it's mainly used in pvp.
Backtracking <- Turn on/off backtracking from mobs.
Combat Range <- Adjust the range which the hunter will begin attacking mobs. (Default 25).

Advanced Settings
Fightclass Settings
- Feign Death Delay (Seconds): The number of seconds after a fight has been started, till the bot is allowed to use Feign Death (The higher the number, the more time the pet has to get aggro).
Pet Settings
- You can add/remove foods from the lists here

Commands.png4

  • /wr or /wrobot <- Shows available commands (You can use /wr or /wrobot for all commands)
  • /wrobot FC version <- Shows the version of the Fightclass
  • /wrobot FC status <-  Shows or hides the Rotation Status window
  • /wrobot FC pause <- Pauses/Unpauses the bot
  • /wrobot FC pettank <- Enables/Disables pet tank


These commands can be bound in-game by making a macro and adding to an action bar.

Coming-Soon.png

  • More advanced settings
  • Redesign of switches


FAQ.png

Spoiler
On 4/24/2018 at 3:14 PM, Ordush said:

FAQ (Frequently Asked Questions).
Here you will find the answers to most of your questions.
If your issue is not in this list, feel free to seek help in the support channel that fits the fightclass you're using.

[Q] = Questions
[A] = Answer

[Q]: The xml file is only containing 1 line of code, is this a scam?
[A]: No, this is not a scam. All my fightclasses are encrypted, WRobot reads the encryption key then it loads all my code.

[Q]: I have loaded the file, but nothing happens in-game (no interface).?
[A]: This can be because of a few reasons:
1) Your game client is not English.
2) Your WRobot is only trial version If it's not any of these two then get help in the support.
3) You have the settings stored from a pre v2.0.0, they are messing with the new version. Go to wrobot/settings folder and delete anything with "Ordush" in the name.
4) Your WRobot setup, has a setting set to something that breaks the fightclass. Try making a new WRobot install, in a new folder.

[Q]: All other fightclasses works fine, why doesn't your?
[A]: Most other fightclasses are not nearly as advanced as mine is. My fightclasses utilizes a lot more functions from WRobot. This means more can go worng with your install.
Making a fresh install of WRobot is the safest bet to make sure nothing is wrongly set up.

 

 

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What's New in Version 1.4.7   See changelog

Released

1.4.7
- Updated to latest dll files from wrobot.


User Feedback

Recommended Comments



4 hours ago, Jpizzle said:

Okay so bought this class profile everything run great and its a great profile.. Just wounding if I might be missing something.. He seems like the bot does %50 range DPs and 50% melee DPS. Idk if I'm missing something.. I look at the setting and everything.. I'm set up as Beast in talents and everything.. Just seems like wants to melee.. 

In my mind i was assuming this profile would click target, mark, send pet and start Range DPS.. soo like 70% the time he range dps then sends pet and has to weirdly run away to get back in to range dps.. maybe someone can help me! again this profile rocks! I just have to be missing something! Thanks for the reply! 

It does sound like your combat range has not saved properly, or you changed it into melee range.
On the third tab in the interface you; try changing the combat range to something else, then back again.
Make sure that the bot is not stopped or paused while you make changes.

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On one of the servers, they began to catch a lot. Moreover, assuring that their anti-cheat system reacts to me. I followed the bot and every hour, I was teleported. I managed to stop him and everything was fine.  By experimentation, I came to the conclusion that they are caught because of the hunter's combat profile, namely, because every time he exposes auto-attack spell very quickly (the sound did not bother me, I turned it off). Please tell me if there is any way to change this (I am ready to pay).

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41 minutes ago, dripfeeder said:

On one of the servers, they began to catch a lot. Moreover, assuring that their anti-cheat system reacts to me. I followed the bot and every hour, I was teleported. I managed to stop him and everything was fine.  By experimentation, I came to the conclusion that they are caught because of the hunter's combat profile, namely, because every time he exposes auto-attack spell very quickly (the sound did not bother me, I turned it off). Please tell me if there is any way to change this (I am ready to pay).

I very very highly doubt that it has anything to do with auto-attack, since it would not be seen from outside your client. If you are teleported it's more likely that a GM is watching your bot and teleporting you to see how it reacts.
Unfortunately, there is no work-around for the auto-attack because neither wrobot nor the LUA api for vanilla has any other way to do it. Albeit the sound is a tad annoying if you are playing with sound. But it's simply because the bot puts the spell on your action bar then removes it, which is client-sided.

Edited by Ordush
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I like this profile very much when it works, but I get some trouble with perma deadzone and in caves that made me reported and banned. Is this some known issue? I made it to lvl 40 but after that stuff went south and in caves it was 100% obvious so I'm not surprised by the ban. Any plugin or settings that can make this issue better?
Best regards!

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9 hours ago, evilorxd said:

I like this profile very much when it works, but I get some trouble with perma deadzone and in caves that made me reported and banned. Is this some known issue? I made it to lvl 40 but after that stuff went south and in caves it was 100% obvious so I'm not surprised by the ban. Any plugin or settings that can make this issue better?
Best regards!

deadzones? Can you specify? What does the Fightclass do or not do?

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24 minutes ago, Ordush said:

deadzones? Can you specify? What does the Fightclass do or not do?

Using your beastmaster profile on turtlewow (vmangos), with deadzone I mean that the character can not hit melee or shoot but just stands there instead of getting closer or moving further away so he can attack. Can happen if mob atk me before I atk mob or in caves. Spamming target is to close and far away at the same time and just stands still.

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26 minutes ago, evilorxd said:

Using your beastmaster profile on turtlewow (vmangos), with deadzone I mean that the character can not hit melee or shoot but just stands there instead of getting closer or moving further away so he can attack. Can happen if mob atk me before I atk mob or in caves. Spamming target is to close and far away at the same time and just stands still.

That sounds really weird. Is this a cave that is not on all other servers? Perhaps it's not meshed by wrobot? Movement control is not controlled by the fightclass. But by wrobot.
The only moment my fightclass overrides the movement is to move away from the mob if it gets in melee range and you do not have aggro on the mob.
Otherwise it's 100% cotrolled by the bot.

Edit: Try turning off backtracking or change the combat range see if it makes any difference.

Edited by Ordush
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36 minutes ago, Ordush said:

That sounds really weird. Is this a cave that is not on all other servers? Perhaps it's not meshed by wrobot? Movement control is not controlled by the fightclass. But by wrobot.
The only moment my fightclass overrides the movement is to move away from the mob if it gets in melee range and you do not have aggro on the mob.
Otherwise it's 100% cotrolled by the bot.

Edit: Try turning off backtracking or change the combat range see if it makes any difference.

I experience it out in the open aswell, there is no custom zones so normal mesh should work. Sometimes he just get's locked in position like he don't notice that he is in what's called the hunter "deadzone", only plugin I use is humanmasterplugin. I've tried turning backtracking on and off, changing combatrange and tried everything between 45-0. Character ends up just standing there watching pet kill mob.
Edit: This is absolutely not always, but when it happens it's super obvious what we are trying to hide 😛

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48 minutes ago, evilorxd said:

I experience it out in the open aswell, there is no custom zones so normal mesh should work. Sometimes he just get's locked in position like he don't notice that he is in what's called the hunter "deadzone", only plugin I use is humanmasterplugin. I've tried turning backtracking on and off, changing combatrange and tried everything between 45-0. Character ends up just standing there watching pet kill mob.
Edit: This is absolutely not always, but when it happens it's super obvious what we are trying to hide 😛

Now I think I understand what you mean by deadzone.
In advanced settings of wrobot there should be a button to change something with hitbox sizes.
I think the hitbox sizes are different on the server you are playing than wrobot thinks. I am absoultely positive there is a setting in there to change how it calculates the hit-boxes I just can't remember what it is called.

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19 minutes ago, Ordush said:

Now I think I understand what you mean by deadzone.
In advanced settings of wrobot there should be a button to change something with hitbox sizes.
I think the hitbox sizes are different on the server you are playing than wrobot thinks. I am absoultely positive there is a setting in there to change how it calculates the hit-boxes I just can't remember what it is called.

Calculate interact/combat distance by target size is the only setting I find. Gonna try without it?

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1 hour ago, evilorxd said:

Calculate interact/combat distance by target size is the only setting I find. Gonna try without it?

That is the one.

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16 hours ago, evilorxd said:

Still gets stuck looking at target to close 😕

That is sooo weird.
I am not sure how to fix it though. As I am using the distance checker made by wrobot. And It's something I have not ever heard of before.
Apparently there is some incompatibility with the server you are playing on.
Pm me your email that you used to buy it, and I will refund you.

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8 hours ago, Ordush said:

That is sooo weird.
I am not sure how to fix it though. As I am using the distance checker made by wrobot. And It's something I have not ever heard of before.
Apparently there is some incompatibility with the server you are playing on.
Pm me your email that you used to buy it, and I will refund you.

No need bro, I can clearly see that it's a good script you spent time on. I will fiddle with settings and maybe try to make a plugin abit more. I will also test the script at a local vmangos server to see if it's turtle only. If it is we can make that clear for people. I'll get back in a few days. Should be an easy fix with a snippet of code that read error > stop anything else and hold S key for 1-2 seconds? Or read error > stop > move to melee range?

Edit: I've observed the bot and figured it almost only happen when pet aggro mob alone, if that is in the deadzone for me the char won't move.

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7 hours ago, evilorxd said:

No need bro, I can clearly see that it's a good script you spent time on. I will fiddle with settings and maybe try to make a plugin abit more. I will also test the script at a local vmangos server to see if it's turtle only. If it is we can make that clear for people. I'll get back in a few days. Should be an easy fix with a snippet of code that read error > stop anything else and hold S key for 1-2 seconds? Or read error > stop > move to melee range?

Edit: I've observed the bot and figured it almost only happen when pet aggro mob alone, if that is in the deadzone for me the char won't move.

Hmm
The thing is. It's set to check the range between you and the target. if it's too close it should move out. But for some odd reasons, it seems that the range checker is off. Usually, it's because of the target size. But apparently  that didn't change anything.
So if your char is in the deadzone and the pet gets aggro it doesn't move away? Because that should be handeled by the backtracking code. 😮
HOWEVER the backtracking code is actually checking for a safe spot to stand. If it can't find any it won't move.
Perhaps for some odd reason that code is severely slowed down or somewhy canceled. It used to just walk backwards. But that often resulted in backpedeling into other mobs. etc. which is why i changed to look 360 degrees around itself to find a safe spot to run to. This is actually one of the cool features of vanilla version vs TBC version. But seems to be bugging for you.
I will see if I can revise the code for you and remove the check safe spot. However it does come with the caveat that it might run into danger and pull even more.

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