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Swimming under water


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Hello, try this plugin: CTMWhenSwimming.cs

using wManager.Wow.ObjectManager;

public class Main : wManager.Plugin.IPlugin
{
    public void Initialize()
    {
        wManager.Events.MovementEvents.OnMoveToLoop += () =>
        {
            if (ObjectManager.Me.IsSwimming)
                wManager.wManagerSetting.CurrentSetting.UseCTM = true;
            else
                wManager.wManagerSetting.CurrentSetting.UseCTM = false;
        };
    }

    public void Dispose()
    {
        wManager.wManagerSetting.CurrentSetting.UseCTM = false;
    }

    public void Settings()
    {
    }
}

 

You can also run this code in your quest profile (only one time by session):

        wManager.Events.MovementEvents.OnMoveToLoop += () =>
        {
            if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming)
                wManager.wManagerSetting.CurrentSetting.UseCTM = true;
            else
                wManager.wManagerSetting.CurrentSetting.UseCTM = false;
        };

 

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Water isnt working for me too. Stuttering all the swimming way. Even with plugin Droidz

On 15.03.2017 at 2:57 PM, Droidz said:

In the last update, CTM is disabled by default, but when you are in water CTM is used automaticly (you don't need to use this plugin now).

 

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7 hours ago, maukor said:

https://gyazo.com/de2e595ddb926397e5f48f0f7452598b

With plugin. and other different settings

 

That looks like it might be the fight class. I had an issue with mine doing that because it was trying to stop moving to cast a spell, but it would be moving to try and get in range. 

 

Does it only happen when running to a mob to attack?

Edited by KnightRyder
added question!
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On 2017-5-16 at 10:05 PM, KnightRyder said:

 

That looks like it might be the fight class. I had an issue with mine doing that because it was trying to stop moving to cast a spell, but it would be moving to try and get in range. 

 

Does it only happen when running to a mob to attack?

I get this also and no it doesn't only do it when running to a mob, i think its actually CTM bugging out rather than the swimming itself, if you manually rightclick somewhere CTM should move you there but it moves for like 1 second and stops. Now just gotta figure out why CTM is somehow breaking

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