February 11, 20179 yr Seems the bot cant swim under water, it will just swim above, even tho my coordinates is under water. This is needed for some quests, eg. http://db.vanillagaming.org/?quest=870 Is it possible to force the bot the swim under water?
February 12, 20179 yr Author 2 hours ago, Droidz said: Hello, Do you use CTm? No, because CTM is causing my bot to look "bottish" (stuttering)
February 13, 20179 yr Hello, try this plugin: CTMWhenSwimming.cs using wManager.Wow.ObjectManager; public class Main : wManager.Plugin.IPlugin { public void Initialize() { wManager.Events.MovementEvents.OnMoveToLoop += () => { if (ObjectManager.Me.IsSwimming) wManager.wManagerSetting.CurrentSetting.UseCTM = true; else wManager.wManagerSetting.CurrentSetting.UseCTM = false; }; } public void Dispose() { wManager.wManagerSetting.CurrentSetting.UseCTM = false; } public void Settings() { } } You can also run this code in your quest profile (only one time by session): wManager.Events.MovementEvents.OnMoveToLoop += () => { if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming) wManager.wManagerSetting.CurrentSetting.UseCTM = true; else wManager.wManagerSetting.CurrentSetting.UseCTM = false; };
March 15, 20179 yr In the last update, CTM is disabled by default, but when you are in water CTM is used automaticly (you don't need to use this plugin now).
May 14, 20178 yr Water isnt working for me too. Stuttering all the swimming way. Even with plugin Droidz On 15.03.2017 at 2:57 PM, Droidz said: In the last update, CTM is disabled by default, but when you are in water CTM is used automaticly (you don't need to use this plugin now).
May 16, 20178 yr https://gyazo.com/de2e595ddb926397e5f48f0f7452598b With plugin. and other different settings
May 16, 20178 yr 7 hours ago, maukor said: https://gyazo.com/de2e595ddb926397e5f48f0f7452598b With plugin. and other different settings That looks like it might be the fight class. I had an issue with mine doing that because it was trying to stop moving to cast a spell, but it would be moving to try and get in range. Does it only happen when running to a mob to attack? Edited May 16, 20178 yr by KnightRyder added question!
May 18, 20178 yr On 2017-5-16 at 10:05 PM, KnightRyder said: That looks like it might be the fight class. I had an issue with mine doing that because it was trying to stop moving to cast a spell, but it would be moving to try and get in range. Does it only happen when running to a mob to attack? I get this also and no it doesn't only do it when running to a mob, i think its actually CTM bugging out rather than the swimming itself, if you manually rightclick somewhere CTM should move you there but it moves for like 1 second and stops. Now just gotta figure out why CTM is somehow breaking
May 19, 20178 yr 8 hours ago, maukor said: Not working for me even with V-sync off. No targets near You running this on a VM?
May 19, 20178 yr 25 minutes ago, maukor said: Nope. host machine. If you manually click to move (bot not even running), does it work?
May 20, 20178 yr Yeap, no way to make it swim. It will keep hitting the water's surface in flight form or mount and eventually skip the node.
May 23, 20178 yr The property UseCTM seems to have been removed from wManager.wManager.wManagerSetting. Is there any updated solution for this?
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