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BetterSister reacted to Bambo in ObjectManager.Me.Race
i know, that would be expected, but the other if statements are the problem
edit: only happens sometimes, after char delete and fresh char it works again, really weird
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BetterSister reacted to Droidz in GetHashCode() & Equals() position implementation
I remove "GetHashCode()" (this added bugs to WRobot)
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BetterSister got a reaction from Runaro in Corpse underwater
Changed Status to Confirmed
Changed Version to All
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BetterSister reacted to Droidz in [TBC] Memory leak?
Change continent (dead? logout?) seem to clean objectmanager.
Can you try with the new update and tell me if this change something about CPU usage.
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BetterSister got a reaction from y2krazy in Quester - Gatherer (Quest Type) - Interaction Interrupted
Any news on this issue?
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BetterSister reacted to y2krazy in Quester - Gatherer (Quest Type) - Interaction Interrupted
Unfortunately no good news, @BetterSister. Despite swapping to UseScriptOn and adding the script provided by @Droidz above, the character is running to the objects, presumably running the script (and waiting 5000 ms), then moving to the next object. It does not even attempt to interact with the quest objects. Tested on multiple quests in multiple zones on multiple characters, all with the same result.
Schaka suggested on Discord to clear my session blacklist to see if that helped, but that did not. I'm honestly at a loss as to why this is happening.
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BetterSister reacted to Bronson in Path-Finding at Hinterland
Also faced with this problem, the character dies above the place in the screenshot, but the navigation system doesn't understand that you need to climb the stairs and so the character rests in the mountain. Later it is possible to provide the coordinates of this location if zerokx not write.
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BetterSister reacted to Droidz in [Feature REQ] Quester objective priority
I keep note, I look in more detail later if I add or not this option.
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BetterSister reacted to camelot10 in [Feature REQ] Quester objective priority
use in pulse
var hotspots = new List<Vector3>() { new Vector3(1,2,3), new Vector3(1,2,3), new Vector3(1,2,3), new Vector3(1,2,3), }; var mobs = new List<int>(); if (!Quest.IsObjectiveComplete(1, 12345)) mobs.AddRange(new int[] { 1, 11, 111 }); if (!Quest.IsObjectiveComplete(2, 12345)) mobs.AddRange(new int[] { 2, 22, 222 }); if (!Quest.IsObjectiveComplete(3, 12345)) mobs.AddRange(new int[] { 3, 33, 333 }); var mob = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(mobs)); if (mob != null && mob.IsValid && mob.IsAlive && mob.IsAttackable) { Interact.InteractGameObject(mob.GetBaseAddress); Fight.StartFight(mob.Guid); return true; } var p = hotspots[Others.Random(0, hotspots.Count - 1)]; GoToTask.ToPosition(p, 5, true, (c) => ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(mobs)) == null); return true;
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BetterSister got a reaction from timamusic in [Fight Class] Hunter keep distance to Target
Since i couldn't get the settings to save and load i hardcoded the plugin to use only backwards for 1500ms every 2.5s-6s
link: https://drive.google.com/open?id=0BxrnR7sFxoj9OVhfYXlPNmppdmM
Just delete your settings file called MoveDuringCombat-YournameRealmname
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BetterSister reacted to Droidz in Add Events in WRobot code
Hello,
I have start to add events, now you can hook fight class like:
wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { if (!unit.IsValid) return; if (unit.GetDistance2D - unit.CombatReach < 10 && unit.GetDistance - unit.CombatReach < 15) { if (unit.IsStunned || unit.Root || unit.Confused || unit.HaveBuff("Concussive Shot")) Move.Backward(Move.MoveAction.PressKey, 1000 * 3); } }; (you need to wait next update).
If you need events/hooks for specific WRobot method, do not hesitate to tell me.
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BetterSister reacted to Droidz in Buff checking failed
Yes, since Legion pre-patch, he has a lot of buffs passive (or not) with same name, you need to use spell id instead spell name.
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BetterSister got a reaction from Arcangelo in Remove curses & Poison
You can make list of them and tell the bot this is list of possible debuffs then tell bot to check if there is one of them
TLDR as workaround you need some programming knowledge to do it yourself
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BetterSister reacted to Droidz in Blacklist zone
If you can wait next update and tell me if problem is resolved (I cannot completly ignore path in blacklisted zones, but I have improved it)
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BetterSister reacted to Zan in Item Count is not working
!ItemsManager.HasItemById(5512) does work for my .cs file. Thanks Sister!
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BetterSister got a reaction from kiko in Blacklist zone
This should be high priority :S i hate spots like this where it gets permanently stuck... Impossible to make flawless quester!
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BetterSister got a reaction from eeny in Blacklist zone
This should be high priority :S i hate spots like this where it gets permanently stuck... Impossible to make flawless quester!
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BetterSister got a reaction from Runaro in Blacklist zone
This should be high priority :S i hate spots like this where it gets permanently stuck... Impossible to make flawless quester!
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BetterSister reacted to sumodima in Attacked before attacking bug
Couldn't reproduce anymore, seems to be fixed !
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BetterSister got a reaction from Droidz in Attacked before attacking bug
Impressive work! I'll write more about this after a moment of testing
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BetterSister reacted to Droidz in Attacked before attacking bug
If you can wait next update and tell me if problem is resolved.