Ordush
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Everything posted by Ordush
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Version 1.0.0
97 downloads
This is my Cobra Scale farmer. Requirements: You need to be hunter You need to be with Aldor You need to use bow You need to have flying mount It goes to Nagrand in the mountains where it farms Cobra Scales from serpents. What is so special about this? It's made for hunters. The way it works, is that it goes to Aldor vendor to buy arrows if it runs out of arrows. Just go to Aldors inn and start it, it will find it's way there. (remember to turn on flying) So this is more a grinder then it is a quester, but you need to load it with the questing product to run it,. -
Version 1.2.2a
450 downloads
I AM CURRENTLY COMPLETELY REWRITING THIS! AND ALL MY OTHER TBC STUFF WITHIN THE NEXT DAYS THESE WILL BE REWRITTEN!!! This is my paid version of the TBC Druid Restoration Wrobot Rotation It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation. For support and suggestions please use: https://wrobot.eu/forums/forum/86-druid-fightclass-tbc/ It's party and raid friendly. (tested in kara) You can set up in-game via the interface if it should heal yourself, the group or even focus. This is smart for situations like if you end up having to only heal tank (focus) or you can even set it up to innervate focus (Another healer?) Purchase Links https://sellfy.com/p/IufQ/ Features The Paid version comes with some unique features like the in-game interface, /commands and more. Optimized rotation for best healing Using these abilities can be turned off in the interface Druid Combat Abilities - Regrowth <- Smart healing - Rejuvenation <- Smart healing - Lifebloom <- Smart healing - Swiftmend <- Smart healing - Instant Healing Touch <- Will use Nature's Swiftness and will re-apply treeform after cast Druid Misc Abilities - Tree of Life - Innervate <- Smart inervation - Abolish Poison - Remove Curse <- Will re-apply treeform after cast - Auto Buffing (1.1.0) <- Smart auto buffing Will check party and do MotW or GotW based on what is smartest. It iwll only do GotW if you have 5 more mats for it in bag. (It will not auto buff group in raids, i can make it do that too if requested). Druid Healing Spell Settings - Heal Yourself <- Decide if it heals self (smart if you are assigned only to tank) - Heal Group <- Decide if it heals group (smart if you are assigned only to tank) - Heal Focus <- Decide if it heals focus (smart if you are assigned only to tank) Druid Misc Spell Settings - Innervate Yourself <- Decide if it innervates self - Innervate Group <- Decide if it innervates group - Innervate Focus <- Decide if it innervates focus Druid Dispel Settings - Abolish Poison Yourself <- Decide if it Abolish Poison on self - Abolish Poison Group <- Decide if it Abolish Poison on group - Abolish Poison Focus <- Decide if it Abolish Poison on focus - Remove Curse Yourself <- Decide if it Remove Curse on self - Remove Curse Group <- Decide if it Remove Curse on group - Remove Curse Focus <- Decide if it Remove Curse on focus - Buff Yourself <- Decide if it buffs yourself - Buff Group <- Decide if it buffs party - Buff Fcous <- Decide if it buffs focus Focus Only Settings - Thorns <- Focus (tank) will keep Thorns on - Lifebloom Mode <- Focus (tank) lifebloom mode, can be changed from MIssing HP to Always. If it's on Always, then the healer will try to keep lifebloom on 3 stacks all the time on focus. Commands /statusframe <- shows/Hides the in-game interface /rotatoggle <- Toggles rota pause on/off. These commands can be bound in-game by making a macro and adding to an action bar. Coming Soon - Optional wow addon, which will save your settings, so if you changed your pet food or tuned off some spells. You will not have to set it every time you log on. Versions: 1.0.0 - Release 1.1.0 - Added Smart Auto Buffing (It now auto buffs if you enable it) 1.1.1 - Removed "Coming Soon" from Auto Buffing. 1.1.2 - Bug fixes (Rejuvenation spam) 1.2.0 - No longer tries to cast when in Bear Form, Cat Form or Travel Form - Casts Barkskin if hp is lower then 20% (This is not yet optional) - Fixed bug that would cast Lifebloom on target instead of focus. - No longer tries to cast spells with casttime while moving. - No longer casts tree form when you are casting something else (mount). 1.2.1 (Big update) - Barkskin is now optional - Thorns on focus added - Lifebloom mode for focus added (can now keep lifebloom on tank at all times) - Code cleaned up for more smooth experiance. - Changed so foucs (Tank) is prioritized first now. - Fixed buffing so it doesn't buff focus/group when auto buffing is off - Fixed Abolish Poison so it works properly now. 1.2.2 - Fixed Lifebloom, you ca now move and cast at the same time - Increased the general speed of the fightclass. 1.2.2a - Hotfix for Lifebloom, people have had issues. So rewrote the code. In-game Interface Always feel free to send me suggestions or bug reports via PM on WRobot Forum- 85 comments
- 3 reviews
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- tbc
- fightclass
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(and 5 more)
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Hey yall Any way i can do (ObjectManager.Me.FocusObj.IsValid && ObjectManager.Me.FocusObj.HaveBuff("SPELLNAME")) just with "HaveBuffCastedByMe" Instead of HaveBuff? I mean if there is any function for it, what is it called? :)
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Banned 3 account server private (elysium)
Ordush replied to drbisquerra's topic in WRobot for Wow Vanilla - Help and support
Is a great way to start, try googling site:wrobot.eu ban or avoid or something like that. :) -
Banned 3 account server private (elysium)
Ordush replied to drbisquerra's topic in WRobot for Wow Vanilla - Help and support
There are several guides on this forum on how to avoid detection. Also, you might want to change ip if you got banned more than once. If i was a server owner, and i banned someone 3 times, i'd be sure to look out for that person. ;) -
Hey Droidz! Yeah i'm aware, you can also use lua (all my fightclasses are made in lua). But it would be awesome to have them as a choice in the condition. That's just because i'm a perfectionist. :)
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It would be awesome sometime in the future to see focus in addition to target in the conditions Example: Focus Health Percent so that we can do focus specific conditions. :) I've alrdy done some manual stuff in lua, but it's getting harder and harder to keep up with your conditions. Like a simple thing as to check for buffs. In tbc you have to do for i=1,40 do if UnitBuff("focus",i) == "SPELLNAME" then n=1 end end then you can use n=1 to whatever, it gets even more complicated if we want to check timers. :P Anyway Ordush out!
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Didn't know what to call the topic honestly. Hope people understand. :) Been trying to wrap my brain around this function for ages now. Anyone who can help me? function CombatSpellsToggleButton(ability, position) local frameButton = "SettingsFrame."..ability.."btn" local frameDisabled = ability.."Disabled" frameButton = CreateFrame("BUTTON", nil, SettingsFrame, "UIPanelCloseButton") frameButton:SetWidth(16) frameButton:SetHeight(16) if frameDisabled then frameButton:SetNormalTexture("Interface/Buttons/UI-PlusButton-Up") frameButton:SetPushedTexture("Interface/Buttons/UI-PlusButton-Down") else frameButton:SetNormalTexture("Interface/Buttons/UI-MinusButton-Up") frameButton:SetPushedTexture("Interface/Buttons/UI-MinusButton-Down") end frameButton:SetPoint("TOPRIGHT",SettingsFrame, -2,position) frameButton:SetScript("OnClick", function() if frameDisabled then frameDisabled = false frameButton:SetNormalTexture("Interface/Buttons/UI-MinusButton-Up") frameButton:SetPushedTexture("Interface/Buttons/UI-MinusButton-Down") else frameDisabled = true frameButton:SetNormalTexture("Interface/Buttons/UI-PlusButton-Up") frameButton:SetPushedTexture("Interface/Buttons/UI-PlusButton-Down") end end) frameButton:SetAlpha(1) frameButton:Show() end -- Settings Frame (Combat Spells) Hunter's Mark Toggle Button CombatSpellsToggleButton("HuntersMark", -86) It does make the button, but the variable generated by frameDisabled does not work So if i do if HuntersMarkDisabled then do something end that something doesn't happen
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Version 2.2.1
994 downloads
I AM CURRENTLY COMPLETELY REWRITING THIS! AND ALL MY OTHER TBC STUFF WITHIN THE NEXT DAYS THESE WILL BE REWRITTEN!!! This is my paid version of the TBC Hunter Beastmaster Wrobot Rotation It is highly advanced, and has an in-game interface, where you can control almost every aspect of the rotation. For support and suggestions please use: https://wrobot.eu/forums/forum/85-hunter-fightclass-tbc/ Purchase Links https://sellfy.com/p/3UYd/ Features The Paid version comes with some unique features like the in-game interface, /commands and more. The hunter will move back if you are too close to the target to use your bow. This requires that the target does not have aggro on the hunter. The hunter will feed it's pet if needed, and you can set the food in-game. This fightclass will save your settings between sessions, so if you set something example: Turn off Multi-Shot. Then next time you log on it will have saved that setting! Can be used for leveling (Utillizes level abilities) Optimized rotation for max DPS Does not break Polymorph, and doesn't break drinking (Unless your mana is full) Using these abilities can be turned off in the interface Hunter Combat Abilities - Steady Shot <- Your ranged attack speed is automaticly calculated and made so it fits with Steady Shot, so you don't clip your auto attack. it is your AS +0.01 (Even works if you use speed buffs etc.) - Arcane shot <- Will only use if Aspect of the Hawk is active to save mana if in viper. - Multi-shot <- Will only use if 3 or more targets - Aimed Shot <- Has three modes: Pull (This will only use Aimed Shot to pull), Cooldown(This will use aimed shot on cooldown like arcane shot. and last the default: Off (Only set it to Cooldown if you have very high crit) - Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.) - Rapid Fire <- Has 3 modes Cooldown, Elite & Boss - Misdirection <- Can change between pet and focus in the main Status Frame (Will only cast if target has more than 30% hp) - Volley <- Uses Volley if 5 or more mobs around target Pet Combat Abilities <- None of them will attack if target is shielded - Bestial Wrath <- Will only use if you have pet, Has 3 modes Cooldown, Elite & Boss - Kill Command <- Will only use if you have pet Hunter Misc Abilities - Aspect of the Hawk <- Smart aspects | Uses this if you have enough mana and you are in-combat - Aspect of the Viper <- Smart aspects | Uses this if you need mana and you are in-combat - Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro. - Volley Mob Amount <- Set the amount of mobs that needs to be in a group, to use Volley. Pet Misc Abilities - Pet Auto Attack <- Pet will auto attack your target (will not spam) - Call pet - Revive Pet - Mend pet - Feed pet <- Very smart | Will feed pet whatever food you have specified in the Pet Food area. It will only feed pet if pet needs it. Pet will not attack while being fed - Pet Food <- Define what food your pet eats (Default: Clefthoof Ribs) Racial Abilities - Blood Fury <- Will only be able to use if you are an Orc, Has 3 modes Cooldown, Elite & Boss - Berserking <- Will only be able to use if you are a Troll, Has 3 modes Cooldown, Elite & Boss - Arcane Torrent <- Will only be able to use if you are a Blood Elf. Will only use if you are below 25% mana or have many enemies around you. Item Abilities - Trinket 1 - <- Will use your first trinket if it has a use ability, Has 3 modes Cooldown, Elite & Boss - Trinket 2 - <- Will use your second trinket if it has a use ability, Has 3 modes Cooldown, Elite & Boss Leveling Abilities - Serpent Sting <- Will be off by default unless you are below level 62 - Ratpor Strike <- Will be off by default unless you are below level 62 - Mongoose Bite <- Will be off by default unless you are below level 62 - Freezing Trap <- Will be off by default unless you are below level 62. It will use freezing trap if there are more than 1 mob in front of you (good if you don't have pet, or you pull too many mobs while questing) - Aspect of the Cheetah <- Will be used between fights, to get there faster. Commands /statusframe <- shows/Hides the in-game interface /rotatoggle <- Toggles rota pause on/off. These commands can be bound in-game by making a macro and adding to an action bar. Coming Soon - Please add suggestions on my Discord. Versions: FAQ: In-game Interface Always feel free to send me suggestions or bug reports via PM on WRobot Forum or through my Discord channel!- 91 comments
- 8 reviews
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Version 1.0.1
676 downloads
This is my demo version of my upcoming paid version of a hunter profile. It's simple and does the trick. You can do raids and PVE with this and have a nice experiance. Features Optimized rotation for max DPS Hunter Combat Abilities <- None of them will attack if target is shielded - Steady Shot <- set timer to your attack speed + 15 so if your ranged attack speed is 2.14 then you set it to 2155 - Arcane shot <- Will only use if Aspect of the Hawk is active - Multi-shot <- Will only use if 3 or more targets - Hunter's Mark <- Will only cast on targets that is sensible (Hostile targets etc.) - Rapid Fire <- Will only use on bosses - Misdirection <- Can be changed in settings to cast on either pet or focus (Will only cast if target has more than 30% hp) Pet Combat Abilities <- None of them will attack if target is shielded - Bestial Wrath <- Will only use if you have pet, and will only use on bosses - Kill Command <- Will only use if you have pet Hunter Misc Abilities - Feign Death <- Smart | Will only use this if pet is close to target and it will also wait some time for your pet to get aggro. Pet Misc Abilities - Pet Auto Attack <- Pet will auto attack your target (will not spam) - Call pet - Revive Pet - Mend pet Paid Verision- 6 comments
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- fightclass
- tbc
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Perfect! Thank you so much! <3
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Thank you for the quick answer! If i use lua script to cast my spell with SpellInfo, couldn't i in theory also use the GetTime in lua to achieve this? :)
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Of course, why didn't i think of that? Thanks a ton mate! I used to use PQR for WOTLK, where i made an in-game addon INSIDE pqr, i did exactly that to save my variables, i just totally forgot that i had done it, since it was ages ago. Thank you for the response! <3
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Since we're not making an addon, but we're making lua in the bot and the filename changes all the time (ghuheu38.lua) we can't make a side addon with the toc for the savedvariable Is there some other smart way to do it with wrobot? :)
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Hey all! Is there any way that i can set the "timer" for an ability with lua? Example: I want to be able to change the timer on steady shot, so it matches gun/bow/crossbow speed. Instead of having to adjust the Class Profile, i'd like to make it so you can set your speed with lua. Now this can be edited in many ways an example could be if i set the timer as a variable: timer = WeaponSpeed Then one would be able to change the weapon speed in-game with /run WeaponSpeed = 3.5
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I saw your post, and i have both. Thing is, it's not lua errors, it's a 'compile' bug from wrobot to lua output @ wow. Which means the errors you get in-game say nothing about the error. An error that i would get as an example would be you are missing an \ in front of n (It would never be this specific.) Where when reading my code i'd be like "I have a \ in front of n, what are you talking about?". So most of the errors i have been encountering, has been because i'm using advanced lua instead of just small snippets. So it's not as thoroughly tested and fixed. :)
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So yeah on WRobot you need to use \\ instead of \ :P So my example: I am not Alone? Would be "I am".."\\n".."not".."\\not".."Alone?"
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Apparently \n doesn't work for new lines. Is there any other way to make new lines? "I am".."\n".."not".."\n".."Alone?"
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After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked.
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After hours and hours of doing this and that, i finally figured the error lies within wrobot. Apparently it dones't translate \\ into / So as soon as i changed StatusFrame:SetBackdrop({bgFile = "Interface\\Buttons\\WHITE8X8",}); into StatusFrame:SetBackdrop({bgFile = "Interface/Buttons/WHITE8X8",}); Everything worked.