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Zickefoose

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Everything posted by Zickefoose

  1. Correct, this is via Vanilla 1.12 This was used with a .xml Fightclass. I did not try it with a custom .cs or .dll class. I'll retry it sometime with a different and post log. EDIT: Correction. It is a .cs but it was made via Create Fight Class.
  2. Hello, hoping someone is able to help with this question OR Droidz can hopefully add it in. I want to be able to target self ( Heals/buffs etc ) WITHOUT the " Auto Self Cast " checked in the Interface options of WoW. If this is impossible to achieve, then can it be added some how? Its able to target other things just not self? I saw the option when I added the spells to " Cast on self " I made this option True but it still doesnt cast. It just selects the spell and doesnt select itself afterwards. Ive been successful at creating a healbot type class up to this point. However, either it ONLY heals itself ( With auto self cast turned on in Interface ) Or it ONLY heals party and cannot target itself. I sure hope you can add some kind of fix to this. I'd imagine if the system can target party members etc fine then targeting itself should be a none issue. I sure hope im simply over looking something and someone can point out the step I am missing. EDIT: In most situations it NEVER has to heal itself. Only during freak occassions or other faction is ganking. In those two situations, especially the ganking part it NEEDS to be able to heal itself. I guess for temporary purposes ill just have a secondary healer class grouped up just to heal the "healer" during " Oh *hit " moments lol
  3. This works for auto attack. It will not use combat rotation however.
  4. Ive ran into this problem in MANY locations. I have no answer for you though.
  5. "Target Buff" will look for the buff on the mob your fighting. "Buff" is the condition you want to use for yourself. I dont think its possible to cure all. As far as I know, you have to add the spell over with the name of each debuff individually. Note: Some debuffs are not worth the mana it costs to cure.
  6. Im curious of this also. Anyone have any experience in this? I'll give it a try sometime. I cant imagine it would function very well, at least certainly not on Vanilla.
  7. So I have an issue as of late... I dont know how it arrived but, my bots appear to randomly attack other players unprovoked. I usually have no issue. Opposite faction can ride right by and it wont attack... but... on occassion... they attack. But I cant figure out why? How do I fix this? Also, is it possible to make the bots attack STRICTLY the PLAYER when/if they were try to attack the bots? Right now they continue to work on the mobs until they are all dead and THEN they go after the player. Which often times means the player has kitted into more mobs in which case... the bots again, take the mobs as priority.
  8. It works. It works so well in fact that the Overpower is instant after dodge. Sometimes Overpower damage comes across on log before the dodge pops up lol I have mine set Overpower when 5 Rage is reached. Thats all I had to do. As soon as Overpower becomes available and he has 5 rage, he uses it. Its the only condition I have set for my Overpower and it works flawlessly.
  9. As of yesterday I think, my Wrobot says there is a new update. Should I update it? Also, where can you find patch notes for it if so? Nevermind, found the "change log" button on the bottom of Wrobot when it starts.
  10. I had the issue of it freezing and reloading UI constantly also. What I did was in the Addon window of wowwhere you activate addons you want, change the MB of Ram it uses. I put 300mb. Secondly, I had to increase the amount Wrobot can use also. In the bots directory folder, open the "Settings" folder. Find the file WrobotGlobalSetting.xml Right click it and edit it. Or open it with notepad or something. Towards the top of the is document you will see something like <MaxLauMemoryUsage> Change the number after that word to a larger number. For me for example I set it at 500000. It NEVER freezes or reloads UI anymore.
  11. Testing this out in Party mode. Is there a way to skip the " Charging Logic "? Im not sure how it helps when running solo, but it has not charged a single time yet. My other setup has him charge no matter what if it was available and in range. It worked very well as first bot would engage and then the warrior would immediately follow up with a charge. Worked perfect. But without charge, it seems odd. But, ill keep messing around with it. EDIT: Something I just discovered. My other classes dont attack PvP players. The ONE time the warrior used charge was on a pvp flagged player. The other player didnt even attack the party. Odd.
  12. This, how to fix this? I understand that if the bot does not reach the target in a certain amount of time then it blacklists it and moves to the next. Of course this is a major issue with rogue and stealth. If a mob starts walking opposite direction as you stealth then that mob is getting blacklisted, no ifs ands or buts about it. Is there a way to fix this? Until its fixed, this fight class is pretty useless. Cant wait to try it when you figure out a way to fix that. Edit: Was this tested/built around a rogue with Camouflage talent that increases stealth speed? Or perhaps that talent would atleast help with that issue? I only have a 19 Rogue to test on.
  13. Thats not even the worst part. Lets say you have a mob 20 yards away, instead of running to it, pathfinder will walk around an entire object unneeded just to get to the mob. All it has to do is run right to it as there is no obstacles. But it doesnt and just HAS to use the path that pathfinding gives it ( Which is ALWAYS the same. Id assume it would be pretty simple to ban this bot simply because of how pathfinding is setup ). If I turn pathfinding off though, he will try to target mobs on the other sides of walls etc.. now... as you can imagine.. you just endlessly run against the wall lol Im sure everyone knows exactly what I mean... a good example would be to setup a route near trees. The bot will be OBSESSED with going between and hugging trees. This is just part of the design and it happens to everyone right? if not and its some how ONLY me, then I need to figure out whats causing it. I just figured that was just a major "bottish" aspect I must deal with.
  14. This happens for me aswell, even after selecting the targets to attack. Sometimes, they just seem.... invisible to the bot. The bots will move right along and target other mobs thats are the same, but sometimes, just some mobs are invisible to the bot until you aggro it. These are not black listed targets either. And you can quadruple check that you added the mob to the list, it will just say the mob is already added. Im completely unaware of what causes this. But, its certainly there. Thankfully ive been using melee mostly so far as ranged just seems like a real headache since most things dont seem to function. Id imagine this would be extra frustrating as a mage.
  15. From what Ive read so far, it appears most say its not "possible" to make it continue to fight the fleeing mob. Which seems to make absolutely NO sense to me, but I certainly wouldnt know what im talking about either lol The weird part is, sometimes it actually does chase the mob, but very rarely. I try to set condition to use certain skills at about the threshold that the mob flees. This works sometimes, but is a hit and miss. Its really an issue around large groups. You can start fighting one single mob, then it runs and the bot ignores it and moves to the next pull. So the bot pulls a new group, while the fleeing mob grabs another group. Almost kill the 2nd mob, just to let it run away and do this again, until you have several mobs on you and most 1 hit away from death. Screams bot.
  16. So, for awhile I was able to run 3 processes of WOW on my single computer without much of an issue. Im not sure what as triggered it, whether its different zones or maybe me adding in new skills for the fight classes to use as they level up. But, I have an issue where one of the windows will just abruptly close. This can happen 60seconds after launching all 3 bots, or 60 minutes afterwards. Im sure im stressing my CPU to the max as its almost always pegged between 80-100% CPU load. I have disabled all video options that I can think of to maximize performance. Is there anything I can do to increase performance that maybe im overlooking? I'd really like to be able to run with 3 going at once. I understand if its simply my CPU forcing the game to close. But there is no error. Nothing in log other than the missing process error from the game closing. It doesnt appear to be my RAM as its only on about 50% load with 3 running. I am running on an AMD Phenom X4 975 3.6Ghz. I have overclocked to 4Ghz and it seems to help a little bit. But it still max's out CPU. If its simply limited to my CPU and I cant do anything to get 3 bots to run without issue, then what kind of processor would be required to handle that load. And since im already on this topic, if I was to upgrade, is there a processor that could handle 5 instances of wow running at once? If you happen to run 3+ without any windows abruptly closing, what processor are you using? Thanks for at least reading. EDIT: Oh I should add that its almost ALWAYS the warriors window that closes. And my healers window NEVER closes. Im not sure if its because my healer profile is a basic .cs healer fight class that someone shared and ive only done minor tweaking to. The one that seems to crash a lot ( If crashing is even the right word to use, as there is NO crash/error window that pops up, it just closes ) is my Warrior that I built through the Fight Class Editor. EDIT2: and I should probably also add I run all 3 windows in 800x600 Windowed. This allows me to have 2 windows completely visable at all times and the last is half covered behind one of the other windows. These are also settings im asking about, what would be optimal?
  17. Hmmm. I also have attack before being attacked on and it ignores opposing faction, even when they are red flagged for pvp.
  18. Asking which options I should know work and which don't is hardly complaining. I'm truly curious right now. I've got bots running way better than anything publicly released for free. I'm very grateful for Wrobot and the amount of time or has allowed me to spend with family while still also enjoying old school WoW. However, I know everything doesn't work and it's literally been nothing but trial and error to discover. This of course is quite time consuming. Especially when you don't know if certain functions/conditions are broken or I simply messed up somewhere and didn't catch it. P.s. I'm having tons of fun messing around with it. I've even modified a few .cs files. I'm getting there but if the class fighter editor actually worked... it would be to good to be true sadly.
    Very handy plug-in. Especially if you are party botting.
  19. So basically none? And again, it leads directly towards intentionally monetizing a second/third/fourth/fifth time over? I didnt realize I was buying a bot for developers. If I knew C# and all that then I cant imagine id have much use for wrobot anyway(?) Sure I could have done more research and realized I wasnt quite getting what I thought I was. Thats why im not all that down over it. Certainly got my moneys worth of time saved so far in WoW. Its just a shame that I was so excited thinking " holy crap this is to good to be true.,,, this editor is WAY to good to be true...". Sure enough, it was. I just think it should be advertised as such. And it sure as heck shouldnt have the price tag it has for the functionality it has. For clarification, lets say I did start back up on an Official server and got a wrobot key for official, everything would then work in the editor for that version? 100% functionality? Or will it be just the same, and require C# to do much anyway? I give it credit for what it does. And goodness I can only imagine what I could make it do if I actually knew how. But, I cant. So im stuck with the very basics, which is fine in itself to an extent. But, people should certainly be warned long in advance. The biggest issue I have is not knowing whether its straight BROKEN or if im just not doing something right. In most cases its "broken", and the amount of time I spent just to discover that basically everything in the editor is broken is the only issue I have. That time could have been spent actually playing the game ROFL. EDIT: for $20 a sale, the very least that can be done is remove ANY and ALL conditions that are BROKEN. This is not something that should be beyond the developers ability. Now, it might go against the possible business practice of fooling people. But, I see no reason those conditions cant just be removed, gray them out, make them disappear... something. ESPECIALLY, for someone running the TRAIL that is gonna have no freaking clue that all the conditions they see are really, not functioning at all. My understanding at this point, is that this is just the business model being used.
  20. I am looking for a complete list of Fight Class Editor functionality for vanilla wow 1.12 version of Wrobot. For example, there are MANY options and conditions that in theory I could make a VERY nice bot with... the problem? Very few of the options even work and even fewer of the conditions. Now, when I bought it I assumed functionality was pretty high. Most options seemed to work, what didnt I figured was just MY own fault and id be able to work it out after I had more than 15min a session bot runs( Didnt take long on the forums to learn that most functions dont even work and that it wasnt even me just messing up. But that the options were there... they just.... dont do anything(?). Little did I know this was not gonna be the case. Now that brings me back to my question. What is a list of the Fight Class Editor functionality? Was it just a scam, or did I miss the fine print somewhere that states what functions work and which do not?
  21. Pretty sure its designed to not be possible through the Fight Class Editor, like most things. I dont think most people realize when they buy that MOST options in the Fight Class Editor are not even functioning. I certainly wasnt expecting that. I thought hell if the options were there and the conditions there then it would be possible. Nope. They need to sell those custom C# classes somehow. Making the Fight Class Editor not work is a solid start to increase sales on that end. Im pretty sure the demo version ran the best. Soon as I bought and put key in everything is just a hit and miss.
  22. My Warlock profile is doing this. I can make a new fight class and everything, he refuses to use spells. Just runs up and melees. Its the only one with an issue. No matter what class fighter I use. Even if its a brand new class fighter I just setup. All other characters seem to be functioning ok. I suppose I just need a complete reinstall. Such an odd little program. Its like there is someone sitting remotely laughing... they hit a switch and everything runs perfect, they hit another switch and everything breaks and they just start laughing. I wish I could make sense of things rofl
  23. To bad no one is willing to help here. I think it has to do with greedy hands..... ( I.E. intentionally left out to encourage more fighter class sales )
  24. I am trying to test out a rogue on Party. But, I cant get it to close distance. I have it setup similar to any other party I have setup. It stands between 8-14 yards away but will not close distance to attack range. This is the same thing he does when he is on a grinder profile and in a party while someone else party bot follows him. When the other character gets attacked the rogue will not help, he just looks at the target and targets it (He closes distance just fine when he is the attacker and not defending a party member ). But will not move closer to attack range. Edit: This is for Vanilla Wow.
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