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Apexx

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Everything posted by Apexx

  1. Auto-accepts are not built into World of Warcraft on their own. This feature you are talking about sounds like an addon issue.
  2. I was using the Holy Priest FC giving it a try. I don't have a log, sorry.
  3. @Talamin - I have enabled the WRobot setting - Ignore fights when traveling, but your FC seems to ignore this feature and turns to fight..
  4. Perfect! That is all that matters. I lead you into the correct direction. Have a nice day!
  5. I managed to figure it out. C# Code: // Check if Player's reputation earned with a certain faction has reached above ### value wManager.Wow.Helpers.Lua.LuaDoString<bool>(@" for factionIndex = 1, GetNumFactions() do local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID = GetFactionInfo(factionIndex) if name == ""FACTION NAME HERE"" and earnedValue > #### then return true end end "); And inside the Quest Editor Tools (Optional Settings -> Can Conditions: return (wManager.Wow.Helpers.Lua.LuaDoString<bool>(@"for factionIndex = 1, GetNumFactions() do local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID = GetFactionInfo(factionIndex) if name == ""FACTION NAME HERE"" and earnedValue > #### then return true end end"));
  6. I tried to search what is, "NpcMarkerId" and what it refers to. I am trying to figure out if a certain quest has become open and available based whether or not that player's reputation is high enough and the quest is available when interacting with the quest giver. I did not want to hijack an old thread so I made this one. Everything is working just fine, BUT it tried to pick up the second and third parts of the quests that are not yet available (because low rep) and will sit there for minutes before continuing. I even set the Settings: Skip 'PickUp' quest after (sec) to 8 in hopes it would only try to pick it up for a shorter duration before moving on. Thanks in advance!
  7. Hey it seems "Heal IC" is disabled, but yet it still healing in combat...
  8. Having a problem with this FC as well: Image Link
  9. Thank you @Matenia for this FC! I would really love to be able to choose which pet to have summoned, and I just noticed that the dot off-target is not performing a line of sight check. I just turned facing a giant tree to dot the target on the other side and I just stood there waiting and trying to dot.. Thank you again!
  10. I would like to create a simple addon with a basic frame that can be dragged around the screen, and will show strings of text from my plugin. I am not quite sure how to communicate between the addon and Wrobot's plugin. Thank you in advance!
  11. Whoa! I was not trying to be rude, but there is no description on the page regarding how to properly set this up for your build and talents. Some people may easily get confused. I don't have any issue with it personally.. People who download Zygor, may not always get Zygor's Talent Advisor. What I was referring to, can this FC do ANY talent point in any tree, and work as it should? Or do they have to force using default talent toggle switch? Again, I meant no disprespect...
  12. Yes, there is a lot of unsanswered questions regarding the UI of this Fight class. Also, can we throw in any talent build, and expect it to use as desired or just stay true to "zygor"? Some addons don't have the established builds as well for a lot of people.
  13. Hey @Talamin, can we please get a randomized interruput on this? Or just a toggle switch to enable/disable the use of interrupts? As this stands right now, I can tell you, that split-second interrupts can potentially get people reported. Thank you in advance!
  14. Hah, guess I never thought of it that way. Now I feel dumb. :P
  15. I did not know that @Matenia, thanks! And the noise effects are client-side as well I presume?
  16. I know I could do it my Fight class, but more importantly, it would be better if ALL those stuns were handled internally without the need of fightclasses.
  17. I have been using WRobot for quite some time now. One thing that keeps coming up repeatedly and I don't know if it bothers anyone else or not, but it would be really great if there was a way to "sleep" the Fightclass thread when the player is incapacitated, stunned, etc.. There is noting that screams I am using a bot when it spams abilities several times a second and there is no way to actually perform the spells in game because your player is stunned. If I were more knowledgeable on the internals of WRobot, I would attempt to write a plug-in, but I am not sure if can be done. Thanks for your time!
  18. I am not sure I comprehend what you are saying. I have added the following check to all my custom fight classes and never ran into any issues so far: if (Player.HaveBuff("Food") || Player.HaveBuff("Drink")) { LogDebug("Player is resting, skipping CheckBuffs()"); return false; }
  19. No plugins other than my own which doesn't include anything regarding regen; It is casting Lightning Shield during most of the time when I am resting.
  20. Hey @Matenia I am enjoying the fight class so far. A few issues I am finding out -- You may want to check for buffs, "Food" and "Drink" in your buff method.. I don't know how many time it interrupts me replenishing my mana. The framelock settings are stuttering my game something fierce! Not sure what is going on there. I have used the AIO fight class and there is no stutter with framelock. Thank you, and I will continue to update you here with any other issues I might find as I level.
  21. Be REALLY careful with that auto buffing feature! I cannot tell you HOW many times I use people's fight classes with another warrior in party or a pally dropping GBoM and all the bot can do it notice you do not have the buff, but something else stronger applied.. It will sit there stupid and just spam Battle Shout...
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