Quester assistance
644 topics in this forum
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When using Easy Quests Editor, in the 'Is Complete' condition, how should I write the command to return when I am teleported?
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Hi all. I am creating a profile for leveling up a character, a race of people. I want to correct a number of errors: WOW circle 335a Human paladin people paladin 15-18 Westfall Stew, ID 36, was chosen in the quest The quest had 4 actions prescribed, one of which was to kill and collect meat, the character did not see the quest completed and I deleted it, after which the character continues to perform it, even if the action was not specified. люди паладин 15-18.xml
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Продолжаю делать профиль для прокачки персонажа, появляется такая проблема: Некоторые задания багаются в самом профиле, персонаж идет получать задание и дальше ничего не происходит (остается на одном месте, продолжает брать задания) Пробовал удалить задание из профиля, но не помогло, персонаж продолжает идти к NPS, даже если квест не прописал Как это можно исправить? У меня несколько таких квестов.
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Hello! I try to make quest profile but i cannt make this quest <EasyQuest> <Name>Powering Our Defenses</Name> <QuestId> <int>8490</int> </QuestId> <QuestType>UseItemOn</QuestType> <QuestClass xsi:type="UseItemOnEasyQuestClass"> <HotSpots> <Vector3 X="8269.64" Y="-7202.421" Z="138.9086" /> </HotSpots> <EntryTarget> <int>17086</int> </EntryTarget> <AttackMobs> <int>17086</int> </AttackMobs> <ItemId>22693</ItemId> <IsHotspots>true</IsHotspots> <UseItemOnDelay>60000</UseItemOnDe…
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DK start area, there is a quest ID of 12779, the quest content is riding a dragon to bombard, how can I use Wrobot to complete it? I tried to use the quest processing script written by camelot10 , but the problem with this script is that it will be shot into a sieve,use item at start point then fly to target area the HP rapidly decreases and then run away back to start point ... endless loop. <p> I wonder if there is a way to capture the trajectory of the launched projectile and achieve long-range precision strike? Like this youtube-link </p> many thanks
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Please help me solve the problem. Warlock comes to the flying master on horseback. When interacting on horseback with the flight master, Warlock dismounts and begins to summon a pet. There is a pet, it appears after dismounting, but it repeatedly calls considering that there is no pet. He doesn't use a taxi because he called a pet instead of flying. If Warlock interacts with the flight master on foot, he flies away without any problems.
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in quester Is invalid ,but character will Automatic location to resurrection,Just like the following code: MovementManager.Go(PathFinder.FindPath(new Vector3(819.1201, 541.1679, 34.26245, "None")), false); while (MovementManager.InMovement && Conditions.InGameAndConnectedAndProductStartedNotInPause) { Thread.Sleep(100); }
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I want to make a tailor's item. In the chat of the game, the macro works and makes an item. The bot does not prepare the item. Please tell me what is the problem? Macro Craft.xml
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Unfortunately, I didn't find any information on the forum and examples in free profiles. Please tell me how to get the bot to move to the next step in case of failure of the quest? For example, when it is necessary to protect the NPC or perform for a certain time. In this case, the bot continues to perform the quest indefinitely. I would like to make the transition to the next step in case of failure of the quest.
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I'm new to creating a quest profile. Please help me create a condition in which, if there is an item in the bag that gives the quest, the next Pick Up step is performed, and in the absence it is skipped. For example: Furlbrow's Deed If there is an item ID 1972 in the bag, you need to perform the Pick Up and Turn In steps. If there is no item, you need to skip these steps.
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@Droidz Hey how i can combine this into one code. wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(10034.62, -7000.313, 61.74968), 184502); with this { wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; wManager.Wow.Helpers.ItemsManager.UseItem(6948); // http://www.wowhead.com/item=6948/hearthstone System.Threading.Thread.Sleep(1000 * 20); // 20 secondes wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = true; } this game object teleport out of bloodelf zone, and the bot will be closed.
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Hello, I have a problem with forcing the player to sell to a specific seller(wow 3.3.5), i use this Code wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(10374.1f, -6391.75f, 38.5331f), 15287); wManager.Wow.Bot.States.ToTown.ForceToTown = true; The player goes to the seller but does not sell anything, but if i make (Use only NPC on the profile OFF), He goes to a very far seller and sells everything
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can someone explain me what am doing wrong or why it doesn't work in Silvermoon city var pos = new Vector3(9992.634, -7113.402, 47.70632); int clickonobject = 184502; GoToTask.ToPosition(pos); while (MovementManager.InMovement) { Thread.Sleep(250); } if (ObjectManager.Me.Position.DistanceTo2D(pos) < 3) { Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(clickonobject).FirstOrDefault().GetBaseAddress); Thread.Sleep(500); } return true; after pick up the quest my char should run to the position and click on the objec…
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State of the soul, is unable to control movement
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I want to define some useful utility classes in plugins, which can be directly called in quester when loaded. However, when I tested it, I found that restarting WR would result in the issue of duplicate classes. Is there any way to solve this problem? thx. ps: I don't want define classes in custome scripts.
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If you press it, nothing happens It worked a few months ago
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hi. i tried using the macro to click on the "Create All" button for cooking quest but it doesn't seem to work. when i tried to type it in-game it does work. so far, it opens the cooking frame, selects the desired recipe to make(has required item to cook) but somehow it won't be able to click the "Create All" button. this is the macro i am trying: Lua.RunMacroText("/click TradeSkillCreateAllButton"); Thank you in advance for the help!
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I'm playing on a vanilla server and I'm using quester mode to execute killandslot. when the monster dies, the log shows that it's time to go looting, but in reality the character is standing still. Even if I am using gototask to force to interact with the mob, there is another problem, i can not use the mouse to click lootbutton by Lua.LuaDoString(“LootBotton1:Click()”); even i use runcode force keyboard to press shift and then talk with the npc and then release shift also not work perfect it need restart production . some items need to be bound to confirm, I use a plugin to handle it. but if confirm frame didn’t show how to let it show by…
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I recorded a mission mode dungeon script. The first time I followed my recording to find a way, the second time I didn't follow my recording path. Restarting wrobot can solve this problem, I want to know where I am wrong.
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Guys, I wanted to ask you! How to teach the bot to wear clothing items (sword, shield, dagger, pants, gloves, etc.) that he gets for completing tasks, or such things that he gets killing monsters. Thank you very much for your help!!!
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need help !!! Stratholme_Raid ,always stuck somewhere , it drives me madStratholme_Raid_9Bosses.xml
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23 4月 2023 02H01.log.html seems it alwasy suck at same place ,i cant understand ,need your help @Droid
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I want my quester profile to go specific step after character die,what command and parameter should i use ?
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Does anyone know how to properly path through elevators? Specifically, the one in serpentshine cavern?
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