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Matenia

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Everything posted by Matenia

  1. The option is actually in the bot but doesn't do anything: wManagerSetting.CurrentSetting.PathFinderFromServer = false;
  2. Restart your wRobot properly (and with admin privileges) so it can save which quests you've done. It's failing to save the list for sure.
    Easily one of the best and most useful products on this site. I've been using this for a couple days now and am more than happy with it. Even when running Teamviewer, I can't always check what's going on while I'm at work. Getting a notification and a screenshot on Discord is much better. I don't even have to use Teamviewer to respond anymore, I can simply respond directly on Discord. Even while I'm away on my phone, I still have all those options. And if something actually requires my attention, I can still connect with Teamviwer and fix the situation. I'm really impressed with this.
  3. Literally says in your log when you start the bot to set it up correctly because vanilla CTM (which is internally used for turning) is buggy as hell and needs the correct settings to function.
  4. Bon fires are spawned game objects, they're not part of the map. You can't fix meshes for them because you can't generate meshes. They don't exist. So you need to add blacklisted zone to tell the pathfinder to avoid it.
  5. Will never understand why people run their client with addons while botting...
  6. Advanced settings -> Food/Drink tab -> Set the names and activate "Use Drink".
  7. On LH it never gets to loot them because the respawn is too insane. Either do it manually or wait until the F R E S H hype has blown over and it's humanly playable.
  8. You're right, if you can get the conditions to be stable, that could work. I recommend using: ObjectManager.Me.Target = u.Guid; instead of Interact.InteractGameObject(u.GetBaseAddress, true, false); though
  9. Yeah, I only get the exception once and then it works. All good.
  10. Just ignore it. It doesn't cause any problems, it's just an error that's thrown in vanilla if you create a new tooltip with the same name. Doesn't happen in TBC or WotLK. If you need to, get an addon to hide the message, like ImprovedErrorFrame.
  11. Start building your fight class in C#. You will not be able to polymorph off-targets using the fightclass editor. That being said, check out the vanilla wow section here, it has info on frostnova and poly.
  12. Maybe the multibox plugins here work as you want? https://wrobot.eu/files/category/134-plugins-tbc/
  13. Make sure your combat rotation isn't too slow (check Fight logging). If it's too slow, disable framelock.
  14. Hey @Droidz through my plugin, I want to add some states of my own (mostly for custom training etc). Unfortunately, when doing this OnEngineStart event, I always get: [E] 13:50:08 - Engine > Pulse(): System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Collections.Generic.List`1.Enumerator.MoveNext() at robotManager.FiniteStateMachine.Engine.Pulse() which makes sense. Is there any way to add my own states, currently? I couldn't find any event that fires before EngineStart and I am sure I'm not modifying the collection DURING Pulse on another thread.
  15. Yes, dots are only used in the shadow rotation (as soon as you get mind flay). It will smite/wand (primarily) depending on your current level and fightclass settings (good wand).
  16. Maybe your proxy is exposing the real IP. Can't really tell you what caused this.
  17. Either that, or you were botting while the pathing server was broken (it got fixed last night).
  18. Use the poison plugin from the forums or if this is for vanilla, my fightclass uses them just fine. It does NOT create new poisons though.
  19. Also it should be "Not spell, is Lua script", the other part is Lua code for the bot (so for example, using Lua to access the objectmanager etc).
  20. In the fightclass editor, instead of adding a spell name, you add an entire Lua script. Then in the top right corner, choose "Not spell, is Lua script" and you're good to go.
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