Fight Classes assistance
690 topics in this forum
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Hello . I tryed to modify this profile to add wand. I added and work but the bot keep spam frostbolt even if no mana and i tryed to add a conditionto use frostbolt only if mana <=25% but dont work.and to use wand if mana is less than 15% or no mana for vanilla Any help ? iMage-Basic.cs
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I'm running 5 Wrobots on a private server and they are doing Black Temple. They are able to kill everything except 1 random mob that does a ridiculous amount of damage if left alone. The mob is Illidari Heartseeker and they do normal damage until they use the skill Rapid Fire which hits all 5 of my characters and will kill them after only 6 shots. The skill does I think 8-10 shots each time it's used. This ability does more damage then anything Illidan does. I'm looking for a way to target Illidari Heartseeker's before any other units. Illidari Heartseekers are always with 4-5 mobs. If I could just target them first, I could cc them and easy win, but they are almost alway…
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Hi! Have downloaded and also tried to make a basic rotation for my Paladin. The bot keeps casting Exorcism without the "The Art of War" buff, And Templar's Verdict wont go off when having "Divine Purpose". First time trying a fight class in Cataclysm. I know it works with no problem when i run the wotlk version. Am i doing it wrong ? Best regards Retribution 4.3.4 1.0.xml
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Hi all,When a hunter is fighting in Maladon, for example, with Entry:13596 at coordinates 40,-94,-201. At this moment, the hunter can only engage in close-range combat because they are underwater, and the combat mode that works normally on land cannot function properly underwater, resulting in inaccurate distance judgment. How can we make it work properly?
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Would be nice, if Droidz update a little bit wotlk fight class with weapon slots 16/17 in the section spell cast on, it would be great help for rogues/shamans
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Hello everyone, I creating a Fight Class for my Warrior tank pvp (3.3.5- LK), and I'm facing a problem: The charge does not work (I do not know what I'm doing wrong but it does not start the fight with the ability to charge. Warrior_Prot_xxx.xml 13 mai 2018 14H34.log.html
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Hi, Priests have ability to remove all impairing movements by FADE. How to make some script that will allow to use FADE when I'm slowed? Maybe it could work when player movement speed is lower that 95%? Can you help?
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Hi. anyone can help in putting hunter trap on the ground? thank you in advance!
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Hi there, I've tried the following on a WOTLK 3.3.5a private server: // Interrupt with Wind Shear if (WindShear.KnownSpell && WindShear.IsSpellUsable && ObjectManager.Target.CanInterruptCasting) { WindShear.Launch(); return; } But it doesn't use Wind Shear on interruptible spells. If I log a check of ObjectManager.Target.CanInterruptCasting it says "false" - am I using it correctly? I even wrote my own check which returns false as well! private bool SpellIsInterruptible() { return Lua.LuaDoString<bool&g…
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Hi there, I'm new to fight class editing, so excuse my level of knowledge. I'm designing a feral druid combat rotation for 3.3.5, and wondering if there was anyway to refresh Savage Roar "x" amount of seconds before expiring / or if it has fully expired? (I've managed to do the latter, but would obviously need the contingency if the event of it expiring. Fight Classes Attached. P.S If there is any code to be used, I would prefer it in C format, however if Lua is the only way to achieve so, either is great. Many thanks in advance. Feral DPS.xml
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After many iterations and tries I have finally found a semi working solution to a custom debuff spell detection. I have to use C sharp code to detect the buff. However, there are multiple different buffs and so far I am creating a separate spell for each right now. Is there a better way to do this? Remember, I have to use spell IDs. new SpellState("CastSpellByName(\"Cleanse\");", 9, context => FightconfignameSettings.CurrentSetting.R && wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff (123456), new SpellState("CastSpellByName(\"Cleanse\");", 8, context => FightconfignameSettings.CurrentSetting.V && wManager.Wow.ObjectManager.ObjectMa…
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When I am trying to use the arrow keys to run this c code is causing my character to pause until I move forward again then repeating the pause. I have the following Conditions set. Me In Combat - False Hostile Unit Near - Number 20 - Radius 20 - Type SmallerOrEqual Buff Time Left - Buff name Prowl - Number 1 - Type SmallerOrEqual if ( !ObjectManager.Me.HaveBuff("Prowl") && !ObjectManager.Me.InCombat && wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWPlayer(wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWPlayer()).Position.DistanceTo(wManager.Wow.ObjectManager.ObjectManager.Me.Posi…
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So I haven't found a way to add a cool down timer to a lua script, certain conditions work but it seems to ignore the cooldown time left condition and continues to spam the lua script ability. Below is the lua script for casting growl, how would I go about implementing a 8 second cooldown before it tries to run the script again? for i=1,50 do local spellName, spellSubName = GetSpellBookItemName(i, BOOKTYPE_PET) if spellName and spellName == "Growl" then CastSpell(i, BOOKTYPE_PET); end end
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Hi Guys, Does anyone know how to make use of items inside the bag on fightclass? The specific item i want to use is Stormchops and Flame cap. Thank you!
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Using the fight class creator I have a restoration shaman profile created. I am trying to figure out how to use the weapon imbues and what conditions work with them. I have flametongue and earthliving and I have health percentages set to use earthliving below 50% and flametongue above 51% but without any other conditions it just spams the ability when above 51%. I have tried setting buff condition names as the spell name, buff name, weapon name, weapon ID but it does not seem to register that it has an imbue currently on the weapon. Would a LUA code work for identifying which imbue to use at health percentages? If so how would I go about making a LUA code for that as…
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Working in XML and cannot get this to work. I have tried both lua script and C#code and still not working. First the lua script <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>anyCurse = false; for i=1,40 do local name, rank, icon, count, debuffAuraType = UnitAura("player", i); if debuffAuraType == "Magic" then anyCurse = true; return; end end</LuaScript> <VarRet>anyCurse</…
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I'm trying to dispel my party members, but it doesn't work and my knowledge of Lua etc is not really good, could anyone help me <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript>needcleanse1 = "no" if not UnitDebuffID("party1", 47843) and not UnitDebuffID("party1", 48160) then if UnitDebuffID("party1", 8122) or UnitDebuffID("party1", 5782) or UnitDebuffID("party1", 118) or UnitDebuffID("party1", 61305) or UnitDebuffID("party1", 28272) or UnitDebuffID("party1", 61721) or UnitDeb…
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I am having a usecase where i need to simply tag the mob, and thats all. Theres a lot of mobs and I need to tag them. They are already in combat and I dont need to kill them. Are the anyway to do this?
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hi i try this (Selfless Healer) but no work!!!! CAN HELP ME PLEASE??? LuaScript: returnResult = false; local name = GetSpellInfo(114250); local _, _, _, count = UnitBuff("player", name); if count and count >= 4 then returnResult = true; end Research: true Var: returnResult
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I'm having an issue where my druid characters are going in and out of shape shift, depleting all of their mana while fighting, and ultimately attacking only with staves. I have tried downloading multiple different fight classes, but nothing is resolving this.
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I all. I placed RunMacroText ("/Follow nameofmytarget") in the Spells area. It works but each time the bot executes this command my character stops moving for a fraction of a second which means that I often find myself too far from my target. Anyone know why? sorry for my English I want to follow a character and assist him when he fights without being in the same group. Bonjour a tous. jai placer RunMacroText ("/Follow nom du perso a suivre") dans la zone Spells .ca fonctionne mais chaque fois que le bot execute cette commande mon perso stop de bouger durant une fraction de seconde ce qui fait que je me retrouve souvent trop loin de mon target.Quelqun …
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any one help me with my priest player with this spell Purify Disease.how it work with lua script dispel my player???????
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Hi, i cant get my retri palladins in my party to dispell ather party mebers. Can any one help me? Lua script: cleanse = "no" for i=1, 40 do local _, _, _, _, dtype = UnitDebuff("player",i) if dtype == "Disease" or dtype == "Poison" or dtype == "Magic" then cleanse = "yes" end end
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I've seen a few examples of DPS rotations here on the forum, including a video tutorial for Visual Studio. However, i've no dea how to create a raid healing rotation as the Fight Class Editor only has the 'For friends (party)' option to set to True or False. Is there a similar 'For friends (raid)' option? Looking forward to write a healing fightclass for myself.
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for vanilla every fight class I load or try to make just stands there trying to melee the target from far away every few mobs. It just stands and shuffles forward slowly until it blacklists the mob. It's targeting the mobs from way further than the fight class's specified range. though most of the time it works as expected. how can I stop it from getting stuck constantly?
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