reapler 154 Posted June 27, 2017 Share Posted June 27, 2017 Hello, i'm currently working on a quest editor because the provided one doesn't fit to my imagination. I wanted to add some custom functions like adding transport step, specific npc using and so on. It looks like this so far (not fully finished): For now i have a few questions of the quests editor window: -Is it really needed that the marked area to have more than one questid? if yes an example would be useful -Does the name of the quest affect the common quest product? Here "quest1 - KillAndLoot". So far i tested it, only the quest id influence it but i'm not sure if some other function will also need the name If you have also other ideas for the editor, please leave your suggestions here. maylu, Kikkass and Dreamful 3 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/ Share on other sites More sharing options...
arkhan 11 Posted June 27, 2017 Share Posted June 27, 2017 Quote Is it really needed that the marked area to have more than one questid? if yes an example would be useful I've never encounted a situation where i needed to write more than one ID. But I've only do quest 1-80 for cataclysm + mop, so maybe for legion or vanilla is required but i doubt of it. Quote Does the name of the quest affect the common quest product? Here "quest1 - KillAndLoot". So far i tested it, only the quest id influence it but i'm not sure if some other function will also need the name Same, so far i've tested, only the id is important. Quote If you have also other ideas for the editor, please leave your suggestions here. Hum, the only thing who came to my mind is to make quest profile quicker. When i need to fill the quest form (KillandLoot, Gatherer, ...) Find the creatures, GameObject and click again to set up their position is really annoying. But I've saw in the dev. tools you enter the id/Name of the creature and that return all the position where the bot find this creature/GameObject. Maybe there is a way to make a button with ID or Name and click on it to fill up the positions automaticaly? Anyway great job. reapler 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28418 Share on other sites More sharing options...
reapler 154 Posted June 27, 2017 Author Share Posted June 27, 2017 @arkhan Thank you for your response. I have thought already about this option(was also a reason why i started creating it). But it needs a few offsets for each expansion which couldn't be received via lua but it wouldn't be a big problem except for legion. Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28425 Share on other sites More sharing options...
reapler 154 Posted June 28, 2017 Author Share Posted June 28, 2017 Next question, at option "PickUp quest on item id" means explicit the item in bag or does it it also include the gameobject to take the quest from(like a wooden box)? Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28440 Share on other sites More sharing options...
eeny 523 Posted June 28, 2017 Share Posted June 28, 2017 39 minutes ago, reapler said: Next question, at option "PickUp quest on item id" means explicit the item in bag or does it it also include the gameobject to take the quest from(like a wooden box)? "PickUp quest on item id" = Item is in the bag. If you are picking up a quest from a game object (wanted poster/wooden box for example) you define the Object like any other quest giver NPC, except you tick "is game object" reapler 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28441 Share on other sites More sharing options...
Jasabi 38 Posted June 29, 2017 Share Posted June 29, 2017 On 27.6.2017 at 10:19 PM, reapler said: @arkhan Thank you for your response. I have thought already about this option(was also a reason why i started creating it). But it needs a few offsets for each expansion which couldn't be received via lua but it wouldn't be a big problem except for legion. For private servers you can also go most of the data out of the sql database files. CMangos has them for Vanilla and TBC, Trinity for WotLK etc. You would just need to include the correct files and read from them. Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28499 Share on other sites More sharing options...
reapler 154 Posted June 29, 2017 Author Share Posted June 29, 2017 @JasabiYes, i had also this idea. Sadly i have no clue about Sql in general ;) I belive it will be added not so fast (maybe next release). Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28539 Share on other sites More sharing options...
Droidz 2738 Posted June 30, 2017 Share Posted June 30, 2017 On 27/06/2017 at 6:53 PM, reapler said: Hello, i'm currently working on a quest editor because the provided one doesn't fit to my imagination. I wanted to add some custom functions like adding transport step, specific npc using and so on. It looks like this so far (not fully finished): For now i have a few questions of the quests editor window: -Is it really needed that the marked area to have more than one questid? if yes an example would be useful -Does the name of the quest affect the common quest product? Here "quest1 - KillAndLoot". So far i tested it, only the quest id influence it but i'm not sure if some other function will also need the name If you have also other ideas for the editor, please leave your suggestions here. Hello, seem nice. And yes sometimes like here https://wrobot.eu/files/file/532-apexis-daily-quests/ or for low level quests ( http://www.wowhead.com/quest=28757/beating-them-back , http://www.wowhead.com/quest=28762/beating-them-back , http://www.wowhead.com/quest=28763/beating-them-back, http://www.wowhead.com/quest=28764/beating-them-back , ...), for the humains he has 1 quest by wow class (but all the quests have same objective), to gain time, you can add all quests id in 1 WRobot quest (look profile delivred with wrobot for official server). reapler 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28579 Share on other sites More sharing options...
reapler 154 Posted June 30, 2017 Author Share Posted June 30, 2017 @Droidz may i ask you, whether it could maybe dangerous to read offset on official server?(i'm not so familiar with warden) I'm having offsets to read questid/questname/mouseclick position for 3.3.5a but i have my doubts if it could be detected on official server by memory reading or using cheat engine for example to get offsets. Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28584 Share on other sites More sharing options...
iMod 99 Posted June 30, 2017 Share Posted June 30, 2017 If you are really interrested in creating a nice quest editor in WPF i could offer my help with it. I still started one but lost the focus since it was damn boring alone. I also could offer some SQL knowledge to parse the informations out of a DB. To get all positions of creatures or npc's is kinda easy and i wrote a c# adapter for it which also can parse the openwow page. This is all stuff i made for fun or to learn some new stuff. Sample: reapler 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28587 Share on other sites More sharing options...
reapler 154 Posted June 30, 2017 Author Share Posted June 30, 2017 @iMod I'm glad to hear that you would like to help :) The sql related stuff would be very interesting since i tried it for another project to iterate merchants with its offered items, but i also lost the focus on it to figure it out ;) Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28593 Share on other sites More sharing options...
Droidz 2738 Posted July 1, 2017 Share Posted July 1, 2017 23 hours ago, reapler said: @Droidz may i ask you, whether it could maybe dangerous to read offset on official server?(i'm not so familiar with warden) I'm having offsets to read questid/questname/mouseclick position for 3.3.5a but i have my doubts if it could be detected on official server by memory reading or using cheat engine for example to get offsets. It is safe to read memory, no risk to do that. Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28640 Share on other sites More sharing options...
reapler 154 Posted July 4, 2017 Author Share Posted July 4, 2017 Next question, at Quests Order Editor it's possible to add a Step with an Action Type "StepName". What can i do with it? Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28827 Share on other sites More sharing options...
Droidz 2738 Posted July 4, 2017 Share Posted July 4, 2017 46 minutes ago, reapler said: Next question, at Quests Order Editor it's possible to add a Step with an Action Type "StepName". What can i do with it? You can use the name in "GoToStep" (you can also use step number in GoToStep): reapler 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-28834 Share on other sites More sharing options...
reapler 154 Posted August 14, 2017 Author Share Posted August 14, 2017 A small update from me: Since i'm almost done with the database, i can continue working on my editor again. But my first design wasn't really good. I'm thinking to use a more simpler solution which doesn't require to assign a "Action parameter" at the sorted quests. In the end each action define a step which are selectable on the bar like this: Spoiler By the way, if you have a custom pulse like "KillAndLoot", "Gatherer" or something else which is often used, you are welcome to post it and i can create a seperate setting gui for it. nudl and Matenia 2 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-30722 Share on other sites More sharing options...
whynot 1 Posted August 14, 2017 Share Posted August 14, 2017 Any plans to release ur Questeditor to the public ? Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-30735 Share on other sites More sharing options...
reapler 154 Posted August 14, 2017 Author Share Posted August 14, 2017 2 minutes ago, whynot said: Any plans to release ur Questeditor to the public ? Yes, it will be public. At first only for 3.3.5a then i'm going to continue working on my database for other versions. Matenia 1 Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-30736 Share on other sites More sharing options...
whynot 1 Posted August 14, 2017 Share Posted August 14, 2017 very nice vanilla would be great :) Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-30738 Share on other sites More sharing options...
Kikkass 2 Posted August 15, 2017 Share Posted August 15, 2017 Really nice work, i'll be interested to see how this pans out. Good job :) Link to comment https://wrobot.eu/forums/topic/6279-quest-editor/#findComment-30754 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now