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Droidz

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Everything posted by Droidz

  1. yes you need to move file in folder "Data" (don't forget to close bot before, you can copy of your current file before). You need to select your digsite (in product settings, look names) and click on button "Selected dig site is at my current location"
  2. Hello, try https://wrobot.eu/files/file/276-seus-journey-to-the-center-of-the-earth-pandaria-archaeology-100-complete/?tab=comments#comment-6865 or https://github.com/droidzfr/WRobot_Packages/blob/master/legion/Data/Digsites.xml (or fix manually digsites positions)
  3. Hello, yes you can use key on several computers but not at the same time (with 1 session). If you want use on several computers at the same time you need to buy subscription with more session
  4. Hello, Some fight classes do that.
  5. Hello, yes WRobot don't support Bliazzard servers
  6. if this don't resolve your problem if you can share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  7. Hello, if you use wow addons try to disable all.
  8. you get this problem since when? Seem fightclass problem
  9. if you can try with the new update
  10. Hello, You play on Warmane?
  11. Hi, no, ISboxer probably read keyboard input to send same key to the second window, but WRobot little use of the keyboard
  12. https://support.avast.com/en-ww/article/168/ Exclude WRobot files and this website (for Wotlk): wrobot.eu pathfinderwotlk.wrobot.eu pathfinderwotlk.mmorobot.com pathfinderwotlk3.wrobot.eu pathfinderwotlk4.wrobot.eu
  13. I cannot reproduce problem: UyR5mNK15a.mp4
  14. Hi, I don't used asynchronous programming with WRobot. Create new thread to run your code.
  15. Hi, I looked several times but I don't understand either. @Kamogli you also don't use food?
  16. Hello, You have error in your log file when avast is enabled?
  17. No tested, but use code like: public static bool CastSpell(Spell spell, WoWUnit unit, bool force) { // Handle bullshit units if (unit == null || !unit.IsValid || unit.IsDead || !spell.KnownSpell || !spell.IsSpellUsable) { return false; } // Check If Toon is Wanding if (spell.Name == "Shoot" && IsAutoRepeating("Shoot")) { return true; } // Fuck off if toon is already casting and (force == false) if (ObjectManager.Me.IsCast && !force) return false; // Stop moving if spell needs to be cast if (spell.CastTime > 0) MovementManager.StopMoveTo(false, Usefuls.Latency + 500); // Force cast spell if (force == true) if (force) Lua.LuaDoString("SpellStopCasting();"); // Cast AoE spells by location if (AreaSpells.Contains(spell.Name)) { Lua.LuaDoString("CastSpellByName(\"" + spell.NameInGame + "\")"); ClickOnTerrain.Pulse(unit.Position); } else { // Face unit to cast if (!unit.IsLocalPlayer) MovementManager.Face(unit); if (unit.IsLocalPlayer || unit.Type == WoWObjectType.Player) SpellManager.CastSpellByNameOn(spell.NameInGame, unit.Name); if (unit.IsMyTarget) SpellManager.CastSpellByNameOn(spell.NameInGame, "target"); else { var old = ObjectManager.Me.MouseOverGuid; ObjectManager.Me.MouseOverGuid = unit.Guid; SpellManager.CastSpellByNameOn(spell.NameInGame, "mouseover"); ObjectManager.Me.MouseOverGuid = old; } } return true; }
  18. Hi, of course you can use the bot on several computer
  19. Hey Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  20. If you get problem try to disable wow addons
  21. You need to put mount name like is appear in game (case-sensitive)
  22. Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ).
  23. You can check if npc is out/indoor but you cannot check position directly. IsFlying() and IsGround() return bool (you cannot use it in "GoToTask.ToPosition()") Not tested, but you can try by distance (build are generally small): const float OutdoorDistance = 30; public static void TakeOptimalRoute(Vector3 position) { if (position.IsFlying()) { GoToTask.ToPosition(position); return; } List<Vector3> roughPath = wManager.Wow.Helpers.PathFinder.FindPath(position); Vector3 transitionPoint = Vector3.Empty; float distance = 0; for (int i = roughPath.Count - 1 - 1; i >= 0; i--) { distance += roughPath[i].DistanceTo2D(roughPath[i + 1]); if (distance >= OutdoorDistance) { transitionPoint = roughPath[i]; break; } } if (transitionPoint != Vector3.Empty) { transitionPoint.SetFlying(); GoToTask.ToPosition(transitionPoint); GoToTask.ToPosition(position); } else GoToTask.ToPosition(position); }

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