maukor 34 Posted August 10, 2018 Share Posted August 10, 2018 @Droidz Hey. navigation in silithus is way to broken. bot cant ressurect, cant buy food/water here cause running in walls in the most cases bio33 and Mike Mail 2 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/ Share on other sites More sharing options...
vanbotter 12 Posted September 13, 2018 Share Posted September 13, 2018 @Droidz I confirm this, can you add some meshes to Silithus Cenarion Hold? The bot cannot work in silithus without profile specific vendors to ensure it doesn't try to goto those. Dying is an issue because it can't get back to its corpse due to it running constantly into the hillside of Cenarion Hold. Ta Mike Mail 1 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47415 Share on other sites More sharing options...
Droidz 2738 Posted September 13, 2018 Share Posted September 13, 2018 Hello, Can you share your log file please ( https://wrobot.eu/forums/topic/1779-how-to-post-your-log-file-with-your-topic/ ). Mike Mail 1 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47416 Share on other sites More sharing options...
FNV316 65 Posted September 15, 2018 Share Posted September 15, 2018 (edited) @DroidzThere you go. Can you tell me how exactly I can contribute to help you fixing these issues? I even offer you to record offmesh connections / custom paths to leave / enter each NPC / game object individually, if that helps to fix it sooner. Silithus and Searing Gorge are not bottable at all with the current state of path finder, due the bot getting stuck all the time. Do you need video footage? More log files? I rely on both of these zones in my quester, so it's in my very interest to get this stuff finally fixed. The behavior is identically to the other places I reported over the past days (Silverwing Grove, Thorium Point). Bot is unable to detect huge and solid walls / obstacles. It seems the bot doesn't know they are there at all. 15 Sep 2018 08H56.log.html 15 Sep 2018 09H20.log.html Edited September 15, 2018 by FNV316 Mike Mail 1 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47463 Share on other sites More sharing options...
Bambo 148 Posted September 15, 2018 Share Posted September 15, 2018 Same here with my profiles. And Thoradins Wall. I can help as well. @Droidz Meelko and Mike Mail 2 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47465 Share on other sites More sharing options...
Findeh 34 Posted September 15, 2018 Share Posted September 15, 2018 There a lot places like this, actually. Just Thoradins Wall and Cenarion Hold are the most noticable. You can try to runn the bot in the Hordes Warsong Gulch camp, it will be even more fun. He ignores an entire mountain.. And will ignor almost every tree near it. Places like this are also exist in Dun Morogh, Badlands, Teldrasil, Winterspring, Tanaris and who knows where else. Also both Thoradins Wall and Cenarion Hold problems were reported many times. It seems like it's more complicated that it seems, so no result yet. Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47472 Share on other sites More sharing options...
FNV316 65 Posted September 15, 2018 Share Posted September 15, 2018 7 minutes ago, Findeh said: Also both Thoradins Wall and Cenarion Hold problems were reported many times. It seems like it's more complicated that it seems, so no result yet. I don't buy that. Even if it is impossible to make that with the path finder, why not hard code paths at these locations? Pathfinder is looking for a path to coordinate XYZ within range of area ABC? Use one of the pre made paths that is closest to that coordinate and use path finder to move to the starting location of that pre made path. Need to leave the place? Well, use the closest pre made path leading out again. Need to run to another NPC at the same location? Then join a follow path loop leading to any NPC / object, until players position is closest to his original destination. Similar to how battlegrounds are set up. I mean c'mon. How long does wRobot exist now? Still no solution for this? Not even a workaround? Who cares about bot trains and inefficient routes, if the alternative is the bot slamming his head into a wall for ten minutes straight. That's why I'm asking what needs to be done. But I refuse to write and support a whole logic for this crap, to allow my other code running as intended. I already did this for the broken taxi system. I don't expect any random location in the world to be fixed, but at least major hubs have to work properly. Bambo and Meelko 2 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47476 Share on other sites More sharing options...
FNV316 65 Posted September 16, 2018 Share Posted September 16, 2018 Took an unskilled programmer like me around four hours to fully automate entering Thorium Point, reach any NPC at Thorium Point and leaving Thorium Point, without my bot breaking his nose every other minute. Might be a dirty solution, but it works. Why exactly is this still a thing? Thorium Point - Default Path Finder VS Custom Path Plugin.mp4 Bambo, Meelko and Matenia 2 1 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47489 Share on other sites More sharing options...
Findeh 34 Posted September 16, 2018 Share Posted September 16, 2018 I have no idea why is it a thing. As i sayd, it was reported for years. By me as well. And as i also said, previously private realms was a secondary project, now it's a main thing, so i guess it should be watched more, at least for those 3 years old bugs. Bambo 1 Link to comment https://wrobot.eu/forums/topic/9926-no-navigation-in-silithus-cenarion-hold/#findComment-47493 Share on other sites More sharing options...
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