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Fight Classes assistance

  1. Started by Womble,

    I'm looking for a similar version of this: - (System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) < 0.35f) that will check if you are infront. It is strange, on a target dummy my rotation is perfect and yet when on an actual boss or trash target it stops back stabbing and resorts to something at the bottom of my priority list which is hemo spam, even when 100% behind targets. So I'm looking for perhaps a version of the above code that has the angle for being infront? I've Googled Radians and such but I can't find any straight forward answer that will give me the number i.e. "<0.35f" that I am looking for. This way I can att…

    • 1 reply
    • 1.7k views
  2. Is the variable ,that I define as return value, defined as a local or a global variable ? <LuaScript>local start, duration, enabled = GetSpellCooldown("1784"); retV=duration</LuaScript> <VarRet>retV</VarRet> <ValueRet>0</ValueRet> retV = local or global ?

    • 3 replies
    • 1.4k views
  3. Started by Bugreporter,

    Which one is to prefer ? XML for publishing. But is there any reason to prefer cs or xml in other cases ?

    • 1 reply
    • 1.5k views
  4. Started by Womble,

    Straight forward this time... can't get any form of AOE to work. Iv'e read the AOE conditions and tries various amounts of targets / radius upto 25 yards and even when I run around on trash with 10/15 mobs, Fan of Knives won't work - Crimson Tempest / Blade Flurry. Is there a specific way to do this that I'm missing because my profile just needs AOE implemented now to be released.

  5. this is the original one that's pre programmed othren. I tried to download another of the site but im not actually sure what I do once downloaded

    • 7 replies
    • 2.1k views
  6. Hey, alright - following on from this thread: My entire rotation is basically either really good or broken / doesn't work. Bosses and trash mobs always spin around, and the second anything turns my way - the rotation breaks. I need to be able to replace backstab with hemorrhage when infront of an enemy. No other spell, just hemorrhage. This part of my priority list looks like this: - Hemorrhage > This has a lot of conditions, but essentially just refreshes the bleed on the target when it runs out. Backstab > My main CP builder, again with quite a few conditions. I tried to have another Hemo below Backstab without any conditions = didn't wor…

  7. Started by Womble,

    Basically using the following 'C Sharp Code' condition: - "(System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) < 0.35f)" - thanks to another thread on this forum! I can check whether backstab will work. This is great but then the rotation stops because it can't build Combo Points. What I want it to do when infront of a target is replace Backstab with Hemorrhage. Here is the PQR code for Hemorrhage: - I realise Wrobot doesn't have a method to identify if the unit is facing so I was wondering if anyone else had any great ideas to mimic the above? I have little understanding of lua or c+ myself. My best guess would be s…

    • 6 replies
    • 3k views
  8. Started by Womble,

    What's the maximum 'Buff' conditions you can have on one ability? I found that my entire sub rotation breaks if I go from 2 buff conditions on backstab to 3 buff conditions. Conditions are: - Buff: Stealth Buff: Shadow Dance /// Buff: Subterfuge (108208) It works with the first 2, as soon as I include subterfuge the rotation refuses to use the ability anymore. Any ideas? EDIT: It doesn't appear to be an issue with the amount of buff conditions. It seems to be a problem with 'Subterfuge'. I can use stealth and shadow dance as 2 just fine but if I replace stealth with say subterfuge it breaks the entire ability. Any ideas what this could be? S…

  9. Started by Womble,

    It seems there isn't a condition to refresh a certain buff before it drops out. E.g. snd / rupture not dropping, so refresh them below 3 seconds. At the moment they refresh after dropping which is just too much of a loss.

    • 6 replies
    • 2.1k views
  10. Started by Womble,

    As the topic says. I'm working on a sub profile that will be capable of getting top 20 ranks given the correct scenario. I'm basing it around in depth knowledge and tried and tested ideas put into a favourite PQR profile of mine. The problem arises when I use Shadow Dance. Now I get there's a condition for 'Energy' and you can set that at say 'bigger than 64' but this results in the ability only being used on the pull since unless your rogue specifically pools energy (lets it build up over time) you'll never have enough to warrant using Shadow Dance. Same goes for Vanish etc. What needs to happen is that once Shadow Dance / Vanish are ready to use / off cd aga…

  11. Started by Bugreporter,

    I am very unhappy with the enemy detection. Without any changes my fight class profile will work on enemys and training dummys . But it try to attack friendly Enemys like the Orcs on the Netherwing Ledge. Also I have problems with the Brawl'gar Arena. (nothing happens). A workaround for the Brawl'gar Arena is to disable "only in combat" and using "targettargeting me" instead. A workaround for the Orcs is "unitisEnemy" and "UnitCanAttack", but with this , the Profile doesnt work on Training dummys. So i try to work on a lua-script solution like this: local L = MyLocalizationTable local frame = CreateFrame("Frame") DEFAULT_CHAT_FRAME:AddMessage("start") if (GetUn…

    • 2 replies
    • 2k views
  12. Started by Bugreporter,

    The Manifestation of Pride in Vale of Eternal Blossoms are strange. Did some know, why "Hostile near" doesnt work with them?

    • 1 reply
    • 1.3k views
  13. hey, iam trying on a rogue combat profile.. 1. poisons 2. stealth 3. cheap shot 4. dmg my log says: [D] 10:17:43 - Cheap Shot - NeedToRun = False - condition cant find this condition?! what is this?

    • 6 replies
    • 2.1k views
  14. Started by Disasterous,

    Hello everyone. I'm pretty new here. I have a little bit of experience with dps profiles and they work OK. However, I cannot seem to get a healing profile set up. I have tried over and over and it often doesnt do anything but follow. I tell the bot it is for a healer and that spells are for friends. Attached is a two spell combination I have been trying. It is for a Holy Priest. Test Heals.xml

    • 2 replies
    • 1.7k views
  15. Started by yodu06,

    Hello I want to know how to make a spell that has a cooldown of about 10 seconds when it proc before the 10 sec, pass now and ignore the priority just for this spell when it proc, I speak for "avenger's shield" a spé paladin Retriever

  16. Started by mrburrito,

    Hi Guys, Using the Create Fight Class tool I can't seem to use Devastate in the rotation. I have Shield Slam Revenge Impending Victory Execute Devastate It works fine except for not executing Devastate. What's wrong with it?

    • 2 replies
    • 1.7k views
  17. Started by kimble01,

    First, thanks for a really nice product! Here's the issue I'm having. Storm, Earth and Fire needs to be cast if there is more than one hostile attacking me, and it needs to target the one I'm not targeting. If there are 3 hostiles attacking me, it needs to cast again and target that third one. I've come very close to acheiving this using lua and conditions for the spell cast. I created macros that do the 2 conditions (one for each) and I can use them as a human. Here is the macro text for the first condition: #showtooltip Storm, Earth, and Fire /targetenemy 2 /cast Storm, Earth, and Fire /targetlasttarget When I put that in the RunMacroText, it simp…

  18. Started by Deathguardjamie,

    Hey guys just wondering, does anyone know if fight classes can be made to fight in and out of a battleground, An example would be - I want to queue for Battlegrounds however want to Grind at the same time.. I can only use one class which makes Either Battlegrounder/Grinder useless. The only method, Which I've thought of is by putting each spell in twice and have one for battlegrounds and one for grinding.. Seems abit of a pain in the arse really.. can't we just have spells that work in and out of battlegrounds period without the option?

    • 1 reply
    • 1.5k views
  19. Hey! I know I've pointed this out before, but since it wasn't a straight question...:D I'm a mage, I know how to modify fight class, but I can't seem to figure out how to make bot use other than just one spell. It only uses the spell that I've set top on priority, it doesn't seem to use procs and short CDs such as Inferno Blast(8sec CD) No matter what I tried with the Conditions. So what is the exact condition to use for a short cooldown spell so that it would be cast whenever it's off CD? And what Condition do I use for a Proc such as Pyroblast when Pyroblast CAN be cast without proc but I only want it to be cast when it Procs?

    • 9 replies
    • 2.7k views
  20. Hey all, trying to build on a Monk Fight Class while grinding. I've become pretty good a creating these, but I can't seem to get the Flying Serpent Kick to cast. I have it set to Target Distance > 5 and Target Distance <41 and Combat = False. Should work... Any help is appreciated. EDIT: Can now cast Flying Serpent Kick, but it doesn't happen all the time. Good enough to look like a human while grinding tho. Every so often it is flat-out impressive in the rotation!

    • 2 replies
    • 1.7k views
  21. Started by Umallyn,

    Heey Guys. I have a problem with getting my rogue 2 reapply poisons when creating a fightclass - I have tried setting it 2 a buff, use when need, have treid putting it on a 1hour recast timer nothing seems 2 be working -.- Any1 have some adcvice?

  22. Started by Umallyn,

    Hey guys. I was wondering, How do i add the condition for example 2 apply recuperate every 20seconds? same for slice and dice

    • 2 replies
    • 1.3k views
  23. Started by schizofreen,

    Hi friendly people, currently I am using the destrolock fightclass that's in the downloads. This class only does incinerate but still kills mobs rather fast, I wonder if there is any way for someone to add chaos bolt the fight class whenever there's a burning ember ( generated by incinerate, each chaos bolt uses 1 of them). And maybe for the lock to drain life if under 25% and do health funnel if pet is under 25%.... I WOULD be so grateful, please help me!!!

  24. Started by nonstop1005,

    i have made this fightclass, but shadowfiend dont seem to cast with less then 70% mana.. tried alot of options and cant seem to fix it

  25. Started by nonstop1005,

    i am trying to get healing touch to cast when Dream of Cenarius procs, but it wants to cast it all the time... guardian survival spec 2.xml

    • 1 reply
    • 1.3k views

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