Fight Classes assistance
690 topics in this forum
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hi im needed some help i downloaded the elemental shaman profile and tried to run it last night with grinder, all it do is mount runs stop trys to jump casts ghost wolf and does no farming someone please help me
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Is there a Lua script or macro to target with aoe spells like rain of fire, blizzard, mage elementals freeze, warrior heroic leap, shammy healing rain and earth quake ? something that will target the main target and cast the Aoe affect around it ? and say target healing rain around you or a focus target ?
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I'm not sure how this is supposed to work, but whenever you're playing a caster it forces you to be in melee range before it casts a spell. This looks *extremely* fishy in battlegrounds when you constantly run up to their face while stopcasting a spell only to finally start casting it when you are finally within melee range. Is there any way this can be fixed? I use this bot entirely for battlegrounds to gear my alts and while I've had no problems with my melee classes, I got my first caster with the 90 boost and realized how awkward this looks.
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Alright, I'm going to need help. I've been testing the new 'Is Behind' and thought it was brilliant only to find there's been some occasions where it's been worse, it is also random - it hasn't happened on the same targets so I decided to question my rotation again. I have 2 CP building abilities. They are Backstab and Hemorrhage (Sinister Strike to Wrobot). Backstab is from behind. Hemorrhage is from in front. Backstab conditions: - Buff > Name Shadow Dance > Need: False Buff > Name Stealth > Need: False Buff > Name Vanish > Need: False Is Spell Usable > Shadow Dance > Need: False Target Buff Casted By Me > Hemorrhage &…
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Hi guys can you make me a standard rogue sub fight profile for bgs. so i can download it thanks.
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Same usage of a LUA-Script as described A (Combat) Rogue has at last 4 spells to interrupt spells: Kick, Blind, Gouge, Kidney Shot. Not all are usable in all situations, but all have the same conditions to try a try: the target must not be friendly its cast must be a interruptable spell our spell must be ready to use and the target must be in range. (added) If the spell not interruptable, cast feint (and hope the best) Kick need a high priority, feint a low, so I removed it with this information we could combine this 4 spells to one cast, which make our fight class profile smaller, make the settings clearer gives a info of the spell, which is interrupted allow us…
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Here's what I get when I select my profile and click start: - [E] 14:24:08 - WRotation > Main > Start(): System.MissingMethodException: Method not found: 'Void robotManager.FiniteStateMachine.Engine.StartEngine(Byte, System.String, Boolean)'. at i8deC2nKp6UoZu9q0c.kq20Y1NCvV0ehWecy7.RYkfjmapm() at Main.Start()
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With the new 'Is Behind' condition which seems fantastic btw, what would be the lua code taht would do the following: - IF Is Behind = true then return true (so it backstab) else Sinister Strike (this is actually Hemo for reference) This would enable me to remove an entire spell and somewhat simplify things at my end. And perhaps help make the rotation perform faster. Any ideas?
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How to disable casting while farming ? 00:00:08 - Farm Something > here ; there ; everywhere ; "None" [F] 00:00:11 - Cast Stealth [F] 00:00:11 - Cast Stealth [F] 00:00:11 - Cast Stealth 00:00:14 - Farm successful btw. stealth should not use target and must be work out of combat.... "unlock fps limit" and "improve combat rotation speed" are on.
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It's not absolutely game breaking but I'm noticing sometimes my premeditation (adds 2 CP's to a target - usable in stealth), will be cast on the target before combat is engaged. I have tried the combat only condition and the setting that says 'combat only' as well, neither seem to stop it from being cast. Strange.
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Not sure why this persists but it does. Testing a full Siege run now, sometimes I can be anywhere behind a boss and it uses 'Sinister Strike' (Hemo for Sub), even though I have this C Sharp Code attached to the ability: - (System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) > 1.57f) The same goes for every ability from behind, so all my Backstab / Ambush and even Shadow Dance / Vanish: - (System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) < 1.57f) From a previous thread Droidz also told me about the following code, which I have also placed on my Backstab ability: - wManager.Wow.Helpers.MovementManager.IsFaci…
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My rotation competely stops when Immerseus rises back out of the water after the add phase. I can attack adds perfectly fine but once he emerges it suddenly stops working. It starts again if I disable and enable but this is quite annoying. This is the only boss issue I have found thus far. Any idea why?
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I tweaked this routine in that way that it works as supposed for an guardian druid. If you like it, you can replace the one that comes with wrobot with this one. OhrenGuardian Druid.xml
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Alright. What I want is to have Slice and Dice and Rupture on the target both with at least 10 seconds remaining before Shadow Dance activates. Remember that with my rotation most of my key CP building abilities and finishers will not work whilst Shadow Dance is available so that it fake pools in order to use it properly. What happens currently is the second Shadow Dance is available it ignores any conditions set by my rupture and slice and dice so they stop refreshing and I end up going into Shadow Dance and refreshing both Rupture and Slice and Dice. Obviously this is a loss (since Shadow Dance is only an 8 second buff - this is potentially 2/3 seconds waste…
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At first: The talent "Marked for Death" is needed to use the spell "Marked for Death". Without them, only the Redirect spell will be used. 1. Check if there are any combopoints around there, but not on the target. In this case we use Redirect if possible. 2. If Redirect is not usable, then we use "Marked for Death". which give us 5 CP instant. (accept Shadow Blades is active.) <FightClassSpell> <SpellName>--combopoints instant</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> &l…
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Is there a way to use Tricks at all? There's nothing Subtlety specific to it, just standard tricks of the trade on a focus target or a written target. Thought there'd be a condition for it but I can't seem to find anything.
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This snippet needs the snippet or another solution to handle Cheap Shot What do we do ? We check, if the target is stuned. If not, we try a Kidney Shot, If Kidney Shot not ready AND we are in PvP OR in a Group AND attack the same Mob AND Vanish and Cheapshot are ready we vanish. ...(and now?)... Your (or my ()) Cheap Shot solution do its best to stun again. We remember Preparation...and use it. And we start at point 3. again After this Kidney Shot should be ready again. (20 sek cd) I use Kidney Shot with 4 or more Combo Points. If you want it faster, change the value after GetComboPoints (btw: do you know Nerve Strike ?) <FightClassSpell> &…
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Hi Here is Version 2 Please tell how you like it It is a PVP profile for marksmanship PVP (2 vs 2) Maybe I can have someone help you. Get the profile shit if it's done in the Fight Class Forum, upload because there is not yet something. Sorry for my bad english. Have the current profile as notes Hunter Marksmanship 1.2.xml
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<FightClassSpell> <SpellName>Crimson Tempest</SpellName> <FightClassConditions> <FightClassCondition> <ContionType>ComboPoint</ContionType> <Param xsi:type="FightClassConditionNumber"> <Value>5</Value> </Param> </FightClassCondition> <FightClassCondition> <ContionType>HostileUnitNear</ContionType> <Param xsi:type="FightClassConditionUnitNear"> <Number>3</Number> <Type>Bigger</Type> <Radius>8</Radius> …
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hey, I downloaded the combat rota from playingnaked and changed a bit for me but it does not work that good... actualy it just uses frostbolts all the time and none of all the other skillz he has put into it... An idea what could be the issue? myMage.xml
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Basically I want to know if there's a way to change this: - ret=1; local nameSpell = GetSpellInfo(5171); if (not nameSpell) then return; end local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId = UnitBuff("player", nameSpell); if (not expirationTime) then return; end local expireTimeLeft = expirationTime-GetTime(); if expireTimeLeft > 6 then ret = 0 end for the use of Shadow Dance. What I want it to do is use Shadow Dance when I have over 74 energy but I also want it to 'pause' my rotation and save energy in order to do that. I assume it's not as straight forward as 'if energy > 74 then ret = …
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This post is mainly aimed at Droidz unless someone else knows. Recently you told me to use a second c sharp condition on my spells. This is: - wManager.Wow.Helpers.MovementManager.IsFacing(ObjectManager.Me.Position, ObjectManager.Me.Rotation, ObjectManager.Target.Position, 1.57f) I was wondering what the value would be to change that for abilities used from the front? The code doesn't have any '>' or '<' usage like '(System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) < 1.57f)'
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Hi again. I'm all but ready to release my subtlety profile but for one MAJOR problem. Banging my head into a wall atm. I've attached a watered down / test profile with only a few abilities. The ones with the issue. The abilities are simple with a couple of conditions. I don't and can't use a Combo Point alternative to fix this due to the nature of my actual profile, so please bare that in mind. The idea is it will hemo until 5 anticipation buff stacks (condition = smaller than 5) and then it should apply a 5 anticipation buff stacks slice and dice > 5 anticipation stacks rupture and if both of these are up it will use 5 anticipation stack eviscerate…
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Apparently using my rotation on actual bosses / trash is a whole new thing. Finding more issues by the hour... So, my Backstab condition works on target dummy's but refuses to work in a raid. The ability is as follows: - Conditions: C Sharp Code: (System.Math.Abs(ObjectManager.Me.Rotation - ObjectManager.Target.Rotation) < 0.35f) Buff: Shadow Dance > False Buff: Stealth > False Buff: Vanish > False Is Spell Usable: Shadow Dance > False Target Buff Casted By Me: Hemorrhage > True I changed 'Check if know spell, is usable and good distance' to false in hopes it would work in a raid but it still won't. All of the above conditions a…
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