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Matenia

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  1. Thanks
    Matenia got a reaction from infamous11 in Pressing a specific keyboard button   
    You can add imports (using derictives) in the Custom Script part of the quester editor or just add a fully qualified name for the classes you're using.
  2. Like
    Matenia got a reaction from Dreamful in How to Pass Anti-Bot   
    Client can receive certain packetss, for example for BG invites. If you modify the content slightly, the client might still accept those packets but the text is modified. Now if they accept the fake BG invite, they agree the math problem shown to them is correct, otherwise it's not (I imagine).

    This looks like it's most definitely a modified client though
  3. Like
    Matenia got a reaction from twixnator in Some assistance required configuring the bot   
    Please update the fightclass (by redownloading) and try again. I made some updates to it recently that could potentially resolve a range pull problem.
    Please also make sure you aren't using the wRobot setting "Caculate target distance by size", as that is only needed for buggy vanilla servers and causes a lot of issues in TBC.
  4. Like
    Matenia reacted to Ordush in Repairing at full durability   
    i am 100% positive. I do not hook the functions anywhere. I have only made my own versions of functions.
    I can even list the names here. ?
     
    function ButtonControlFC() --<- This is also completely unique and is not even near anything added by the wow api function GetSpellIcon(name) function FindItem(item) function ItemLinkToName(link) function UnitBuffName(unit, spellname) function print(message) --<- well this the same code as added in tbc. function dump(o) --The rest of the functions i have are functions that has to do with how i handle tables, these are functions like AddFood RemoveFood etc. their names are nothing near anything added by the wow api. As you can see, some of my functions are close to wow api, like the item ones. But none of them are actually exactly named like that. ?
  5. Like
    Matenia reacted to Mykoplazma in CastSpell improvement   
    Ok I get it working 5.4.8 18414 offset.
    MouseGuid  = Wow.exe+D65B28
    After that all is ok and you can cast havoc on not current target without changing the current target and spam shadowburn without changing current target - useful thing. And I don't get strange behaviour nothing is blocked etc. I can run around cast shadwoburn and nuke main target in the same time.
     
  6. Like
    Matenia got a reaction from Droidz in AV Fixed with video!   
    Meshes problem is only in Vanilla afaik, looked fine for TBC when I last used it (1 year ago). 
  7. Like
    Matenia reacted to Echoz in AV Fixed with video!   
    Ok, with AV in most cases it will run into walls and getting stuck in a lot of places I finally found a way to fix it took me a long time to get it but here is a video of it in action.
    I am going to make a guide on how to fix this in video form but I spent a long time and time is money for more if you are interested in this please PM me. The video is doing a full AV on X4 speed. So you don't need to look at it the whole time.

    Finally you can set it and forget it. I was able to get exalted with no problems and no ban.
     
     
  8. Like
    Matenia reacted to Echoz in AV Fixed with video!   
    Once I set up a path I had to set up offmesh connections for every graveyard then and only then are you able to fully setup a AV setup. took a lot of time to figure out where the problem was but once I found it I was able to get it to never catch walls. However once graveyard as alliance I was not able to setup a offmesh for the horde graveyard once it was capped. Because it does not show up in the offmesh connections.
  9. Like
    Matenia reacted to Echoz in AV Fixed with video!   
    This file is the AV path I made. You need the offmesh connections made for it. needs to be made for every graveyard. I can make a tutorial video for people on how I did it. paypal.me/Thegamesage if you don't mind tipping for figuring this out would be nice. Will help give me the time to figure out more problem fixes that people are having
     
    [A]AV.xml
  10. Thanks
    Matenia reacted to Droidz in Pathing issue on NW   
    ok, it is normally fixed
  11. Like
    Matenia reacted to Droidz in Grinder bot keeps doing idiotic pulls   
    If you have any suggestions, ideas to select to improve the choice of target do not hesitate, but I really think it depends mainly of the profile path and radius of search / max unit near options
  12. Like
    Matenia reacted to Droidz in Grinder bot keeps doing idiotic pulls   
    I have separated the "search radius" and "max unit near" option for objects and mobs.
    I also added in advanced general settings tab "pathfinder"  
    option to try to avoid group of hostiles mobs (works only on Vanilla, Tbc and Wotlk, for others versions you need to wait, and I also improved pathfinder result when you blacklist zones).
  13. Thanks
    Matenia reacted to Droidz in Blacklist events?   
    I forgot to say it here, but I added that a while ago.
  14. Like
    Matenia got a reaction from Lbniese in Grinder bot keeps doing idiotic pulls   
    @Droidz low "max units near target" causes objects in Quester (game objects) to be blacklisted and wRobot will never loot them.
    Can you make it so this setting *only* applies to mobs/npcs/etc?

    Because it works fairly well. I usually use 80-120 search radius, but due to using quester, I have to set max units to 15+.
  15. Like
    Matenia got a reaction from Meelko in Grinder bot keeps doing idiotic pulls   
    @Droidz low "max units near target" causes objects in Quester (game objects) to be blacklisted and wRobot will never loot them.
    Can you make it so this setting *only* applies to mobs/npcs/etc?

    Because it works fairly well. I usually use 80-120 search radius, but due to using quester, I have to set max units to 15+.
  16. Haha
    Matenia got a reaction from Bambo in Doesnt work anymore?   
    It clearly says it's the fightclass. So you contact the creator and then you're told to re-download it to connect o the new auth server
  17. Thanks
    Matenia got a reaction from zzzar in GetLogQuestIsComplete()   
    You would need to add the objective count in your quest editor (by number, - if the objective is like in this example - just set objective 1 to 1).
    If you want a quest with different objective counts to work both in vanilla, tbc and wotlk, you can a CanCondition for both quests (and then put both as Pulse in your quest order editor).

    For the CanCondition, you can just check
     
    Usefuls.WowVersion == 5875 //vanilla Usefuls.WowVersion == 8606 //TBC Usefuls.WowVersion == 12340 //WotLK  
  18. Like
    Matenia got a reaction from Dreamful in Anyone have an AoE Prot Pally Fight Class? TBC   
    That does nothing of what you requested except using some prot spells...
    So what you wanted was a rotation for when you play manually? I mean - if it's "that easy" why call the community shit, instead of making it yourself? That's the entitlement of a 5 year old child.
  19. Like
    Matenia got a reaction from Bambo in Searing Gorge Gate Bug   
    @CocoChanel it's automatic wRobot pathing, there's nothing he can do. Even with HMP's automatic tram code.
    It needs some custom solution for vanilla so wRObot NEVER tries to path through there
  20. Like
    Matenia got a reaction from Droidz in Use in AV   
    @Droidz
    problem is in vanilla wow Battleground.cs
    BattlegroundIsStarted method checks for buffs (those buffs ONLY exist in TBC+).

    For vanilla you need to either read from memory or subscribe to chat events:
    https://wow.gamepedia.com/CHAT_MSG_BG_SYSTEM_NEUTRAL

    Or quick check (not fully reliable):
    http://wowwiki.wikia.com/wiki/API_GetBattlefieldScore
    Check if anyone has already done damage = battlefield definitely started

    Maybe you can also check for game objects and their flags (arathi basin/warsong gulch/alterac valley doors that open when BG opens).
  21. Like
    Matenia reacted to Droidz in [Vanilla] Drinking while swimming   
    Hello, I checked and WRobot don't regen if your character swim.
    About traceline flag seem not correct on Vanilla, I'll check if I can fix it, but you can try code like:
    var posToCheck = new Vector3(1, 2, 3); Vector3 hit; wManager.Wow.Helpers.TraceLine.TraceLineGo(posToCheck + new Vector3(0, 0, 20), posToCheck, CGWorldFrameHitFlags.HitTestAll, out hit); if (hit.Z > ObjectManager.Me.Position.Z) { // out of water? }  
  22. Like
    Matenia got a reaction from Marsbar in Can you make it, so wrobot does not count quiver/ammobag slots als normal bag slots?   
    @Marsbar you can do this completely automatically:
     
    Lua.LuaDoString(@" if GetItemInfoFromItemLink ~= nil then return end function GetItemInfoFromItemLink(link) local itemId = nil; if ( type(link) == 'string' ) then _,_, itemId = string.find(link, 'item:(%d+):'); if (itemId) then local version, build, date = GetBuildInfo(); if (tonumber(build) > 5875) then local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType, itemCount, itemEquipLoc, itemTexture = GetItemInfo(itemId); return itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemTexture; else return GetItemInfo(itemId); end end end end "); uint quiverSlotCount = Lua.LuaDoString<uint>(@" for slot = 20,23 do local link = GetInventoryItemLink('player', slot); if link then then local itemName, itemLink, itemQuality, itemLevel, itemType, itemSubType, itemCount, itemTexture = GetItemInfoFromItemLink(link); if itemType == 'Quiver' then return GetContainerNumSlots(slot - 19); -- gets back slot end end end "); Works at least vanilla => WotLK. So you can turn that into a free plugina nd post it here :)
  23. Like
    Matenia got a reaction from 79135 in FC question   
    wManager.Wow.Bot.Tasks.MountTask.Mount(); // no conditions required  
  24. Like
    Matenia reacted to Droidz in FC question   
    To see the result you can convert the fightclass to C# (in fightclass editor)
  25. Like
    Matenia got a reaction from 79135 in FC question   
    Because all conditions are combined (if you look at Spell Conditions and the way he entered them) through AND operators.
    You can only use OR operators, if you create your very own condition from scratch. But the way the fightclass editor adds up conditions that are set separately is through AND.
    You can do it in the form you wanted before (if you set brackets the way Droidz/Bambo explained), but it's really, really slow and inefficient.
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