This have been discussed like 20 times already during like 2 years at least, but still, there is no good solution for this, as far as i know.
So the problem is, wrobot will cast spell with the cast time twice in a row sometimes (Very often, to be fair).
Base example, if have condition like:
if (Target.HealthPercent <= 60)
{
HealingSpell.Launch();
}
There is prety high chance that when Target will reach 60% hp that's what will happen:
1) You will start to cast Healing Spell
2) You will heal the target to 100% health
3) While target is at 100% health you will start to cast the same Healing spell again, that will be just a mana waste.
And there is no way to really fix it "normal way", without adding enormous delays in your rotation. Atleast i can't.
Maybe i'm wrong, feel free to point me at right code direction ?
So my proposition is, maybe, we can have some way to preven spell to be casted 2 times in a row with the .lauch(parameter) method?
Something like: "If SpellName have been casted successful, then prevent SpellName to be casted for N ms".
Thank you.
My 5 cents
There are 3 types of users here.
1) Single bot users (Guys that just level some accounts for themselves, they come and go)
2) Many bot users (Guys that make a living from this, they stay for long)
3) Developers (Guys that are selling stuff that solve your problems)
I am type 2 myself. Not a developer, not buyer of a paid stuff (unless i want to support seller or just curious).
I've bought Human Master Plugin from @Matenia, i'm not using it, just bought to see what it does. Bought some stuff from @Ordush, also not using it. Bought 1 profile forom @BetterSister, never used it. And bought one more plugin long ago from a guy that is not selling anymore (Edited it a little, using it, but going to rewrite it completely soon).
You are type 1. Type 2 don't like you, basically. Because you don't understand what's going on and what are you doing, so you just a target practice for GM's. You make bot concept publical and then it becomes harder for type 2 to live.
Type 3 are the only guys that want to help you. But they ask couple dollars for their time. I don't actually understand why do they do this sometimes, because the time they spend for teir products cost much more then the product price. I know it because i've bought some of it (even if i don't needed it) and all of it was made great. But the point is, you don't want to pay them. Then the only way for you is to become Type 2. Do everything yourself, spend couple years editing your profiles every few days. Are you ready to this? Guess not.
P.S. Payd stuff solves alot of problems, not all of them, but a lot. I'm agreed with :"i should know what am i buying". Payd stuff should have detailed description, but you also should remember that there will be problems that are still not solved anyway.
P.P.S Most of developers (actually all of them, except for those that have not logged in for year) are gladly communicate and fixing the bugs. They are also helping you to understand even basic concepts if you are complete noob, that is definitely not theyr job, but they do it anyway. Try it if you're stuck with their product.
No, he is not compare bananas with apples. He is comparing rare using of bot (how it should be) with the case when everyone using it (how you guys want it to be, it seems).
And the fact that this code will be used for private realms is actually counterargument for you. There are less players, it will be much easyer to flood all possible realms, because there are less realms total.
Also, I wonder, let's say, some developer releases some code for sale. Let's say it's something simple, like the right coordinates siquence, the only one that is right (just for the sake of example). He have spend couple mounth of testing to get those coordinates right and to solve some problem with it, that's why he is selling it. What will prevent you guys to "to borrow" his solution (because it's the only right one) without spending 3-4 mounth for testing and make it a part of a free project? And then there will be like 700 people running the same coordinates.
Also no one states that this project should be banned or something, you can do whatever you want.
No, he is not compare bananas with apples. He is comparing rare using of bot (how it should be) with the case when everyone using it (how you guys want it to be, it seems).
And the fact that this code will be used for private realms is actually counterargument for you. There are less players, it will be much easyer to flood all possible realms, because there are less realms total.
Also, I wonder, let's say, some developer releases some code for sale. Let's say it's something simple, like the right coordinates siquence, the only one that is right (just for the sake of example). He have spend couple mounth of testing to get those coordinates right and to solve some problem with it, that's why he is selling it. What will prevent you guys to "to borrow" his solution (because it's the only right one) without spending 3-4 mounth for testing and make it a part of a free project? And then there will be like 700 people running the same coordinates.
Also no one states that this project should be banned or something, you can do whatever you want.
You basically described the whole videogame industry business model, which has proven working and profitable, yet implying in the same sentence that it doesn't work.
So, does it work or not? chose one.
Hello,
I replied to private message of @youthemannowdog, I'll now reply to the public post.
I cannot dispute that Honorbuddy was a good with a lot of contents, but you have bad memories about Glider, this bot was very basic (watch videos on Youtube). Only Honorbuddy (and maybe Rebot) can compete with WRobot. About price, you have bad memory too: https://web.archive.org/web/20170929193659/https://www.honorbuddy.com/ and WRobot itself was already been at 30 € the lifetime subscription for retail (prices change over time).
There is a trial version to test WRobot, with access to all files, all forum messages, I do not censor anything (the proof with this post), I cannot be more honest. For normal use (1 session), WRobot is 1.90 € per month, it is correct as price (of course, I can understand that in certain countries or for certain persons this price is high).
You also need to remember that you buy a bot, it's for people who like to hack, I try to make it easy to use for all but it's still a type of software for advanced users who likes to tweak, I don't sell a game or family application. Moreover, to reproduce a human behavior is very complicated, big company with big budget does not do much better with total access to the game (look at the result on certain game).
I understand that it lacks free contents, it is a real problem, believe me I tried many times to find people (that I would have paid) to work on it and I never found one (I never really play Wow, if I create the content myself it would not be great, and I prefer to work on the bot itself). After some research of creator that lead nowhere, I decided to allow paid content, and since many profiles / fightclasses has been released (paid files, but these files would not exist otherwise).
About the quality of paid files it's complicated, I check all files but I can not test everything, you have the rating system to say what you think of the files. About the prices I tried to maintain correct price, but what can be expensive for someone can be correct price for another, it's complicated too. It takes me time to manage paid files, and I do not touch any commission (except sell subscription which is free for elite users). In summary, if I accepted that users can sell files is for you, without that these profiles / plugins / fightclasses would not even exist.
About WRobot he is stable, and his API is enough complete and stable (and missing API can be added with lua or C# code), the mesh is not perfect but he works in most areas. Some developers create good dungeon profiles (and have created profiles for complex quest zones, especially when WRobot supported the official servers, I already tested demon hunter start zone profile and he works very fine, look videos in Youtube it is not easy zone to bot). The problem is that in some cases it is must to adapt profile to WRobot, if WRobot badly works in an area it must be avoided the zone, some creator still uses the area and says that it is the fault of WRobot instead than finding an alternative area (of course, in some case you cannot avoid zone and if WRobot have problem it can be complicated).
In recent times I have used WRobot a lot to test reported detections on several servers (with an old Eeny profile and a simple XML fightclass, no plugin). I left it running ~ 10 hours per day and I had no crashes, blockages or problems. I manually control characters 1 or 2 times per day to equip and resell the green/blue items looted. Some users manage more than 100 bot, with good profile and good settings you can do almost what you want.
Of course, I understand what you said, if developers have problems with WRobot they do not hesitate to create bug reports, I do not respond quickly but I usually finish by answering and correct it if I find it necessary (and that I can).
I will try to deliver more free content with the bot (in priority the fightclasses for all classes and grinder / gatherer profiles), if someone wants help me that he does not hesitate to contact me.
That's how you kill botting everyone) Give everyone everything for free, let them flood realms and make gms mad. Wait till everyone will do the same as Tauri. What a wonderfull undertaking.
Nothing bad can ever happen if you populize botting, and give it to everyone, with the lowest enter possible. Right? Oh wait, HB did that once and how are they doing now? Oh, and how is retail wow botting is doing in genereal? Everithing will be fine, lets just do the same.
Both, guys who are make a living selling paid stuff and guys who make a living with mass botting will be so glad to all of those outcomes. Why shouldn't they, right?
That's how you kill botting everyone) Give everyone everything for free, let them flood realms and make gms mad. Wait till everyone will do the same as Tauri. What a wonderfull undertaking.
Nothing bad can ever happen if you populize botting, and give it to everyone, with the lowest enter possible. Right? Oh wait, HB did that once and how are they doing now? Oh, and how is retail wow botting is doing in genereal? Everithing will be fine, lets just do the same.
Both, guys who are make a living selling paid stuff and guys who make a living with mass botting will be so glad to all of those outcomes. Why shouldn't they, right?
That's how you kill botting everyone) Give everyone everything for free, let them flood realms and make gms mad. Wait till everyone will do the same as Tauri. What a wonderfull undertaking.
Nothing bad can ever happen if you populize botting, and give it to everyone, with the lowest enter possible. Right? Oh wait, HB did that once and how are they doing now? Oh, and how is retail wow botting is doing in genereal? Everithing will be fine, lets just do the same.
Both, guys who are make a living selling paid stuff and guys who make a living with mass botting will be so glad to all of those outcomes. Why shouldn't they, right?
it's obviously not my buisness. But if you make a multiclass route trugh mobs that are able to disarm, then just exclude those mobs from attack list will not help mele classes at all. Once again, i have not tested the said profile, but if that's the case, it's a bad disign atleast. But then again, it's a developer right to what he things is the fastest way to level, atleast if he can pruve his statement that this is the right way to go. For example i do get like 5 levels at the grey-green areas because it safer and i loose less bots leveling like this, but if my profile was public, i bet every second customer would sayd that this is wrong.
Also i completely agree with @CocoChanel statement, that description of a file that someone selling should realistic, don't understand why anyone will arguing with that.
Just spend 30 minutes making one. Then you can post your level 1-5 quester with all the other failed projects of people who realized they are in way over their head.
Or you can spend roughly 400 hours on getting a more or less 1-40 quester going and then release it for free because you're a good soul. I mean who doesn't like working a fulltime job for 3 months completely for free?
When wrobot blacklists the mob, it does not blacklist mobs position, so it continue to run trough. (That's how wrobot works, and this is right (logical) way to do it)
When wrobot blacklist location (for any reason) it makes weird path around, that almost always leads to even more death in tight locations. (That's how wrobot works, and this is right (logical) way to do it)
Also, most funny thing, wrobot will blacklist every mob you kill for some time (because why not, righ..) so as a result, when that exact mob will respawn, bot will ignore it for like 15 minutes more, and that, most likely, will lead to body pulling this mob on the way to another, not ignored mob. This is completely illogical. I have reported this bug for like a year now, but some gus have reported it way-way before me. 2-3 years for a critical bugs is okay here.
At this video, bot is just running for a bird ignoreing the elemental on his way. This is also a normal behavior if your path is made like this (kills only birds in the area with elementals). He will just run for a mob that he needs for a quest / grind. The only thing that interfire with this issue is HMP, it will try to constantly scan is there any mob on the way, and if there is one, he will try to stop whatever wrobot is doing and will try to kill that mob first. This thing is not alway working tho. The real fix to this is to set kill both elementals and birds in your profile, or make a detailed path to avoid elementals and set search mob radius to very low. No one do that, as you can see.
At this video, you can see how bot is trying to frost bolt elemental first, but facing wrong direction, so it quits it and goes for a bird. Btw he is trying to kill it, most likely, because of HMP, other way he would ignore it completley. That facing wrong direction is also bot side problem.
At this video, nothig wrong is happening. Mage pulls the mob. Bodypulls another one, caster (wich is = death for mage in vanilla if you do not CC, but you can't polymorph dragons anyway). At the end HMP decides that he will try to tun away from combat (Wich i recomend to turn off).
At this video, is the same problem that was with elementals. Your profile ignores dragons or that exact dragon was blacklisted before by a wrobot.
At this video, wrobot blacklists mob while casting. This happens all the time, btw. That's how it works, for example. Bot decides to attack the mob. The range for attack he chooses (with FC or any other way) is 20 meters. He creates the path to a position 20 meters away from the mob. Targets mob and runs that path. Whenever bot have a mob targeted, fight class is activated (actually not excatley like this but nvm). In your fight class there is a frost bolt, that can be casted 30 meter away from the mob. Bot spams it when he is 30 meters away from the mob. Starts to cast. The act of cast breaks movement to 20 meters position. Bot is casting and trying to get closer to the mob at the same time, but he can't move closer, because movement is turned off for a casting time. He does not know that. He desides that he is stuck in the wall and mob is unreachable. He black list the mob. Then frost bolt is fired. Bot targets next mob and here we go. You can fix it with a fight class (i do) but once again, this is inbuid wrobot problem.
Hello,
Path is relative to "\WRobot\Profiles\Quester\"
If you want to use external file(s) (because you can put c# code directly in the profile), you can load multiple c# files (since today update), put one file by line.
I have added this feature for mainly for two reason:
1: You can use classes, methods, variables of your codes in the "quests order" (steps), and in your quests (also from your quests settings like "Is Complete Condition").
2: You can run code before than WRobot start (before default WRobot states like Farming, IsAttacked, Looting, Resurrect,...) (useful to change wrobot settings).
I think the people who mass bot wouldn't mind paying 100-150 dollars a month to have a selection of properly working profiles, and not this trash we are seeing atm.
So this is my new updated version.
Add everything in this code box to a Notepad++ ffile or in Visual Studio. and done! Hope you guys benefit from it all.
I used // Comments to add important information so, be sure to check it out.
I hope this helps!
With the release of my new HORDE REMAKE
I have decided to release ALL of my codes i have made over time, all the codes i have found by other users, modified, edited, you name it.
With this any new profile creator should have all the tools necessary to begin writing a script!!
// TBC USe Item On Dead Mob ( Make Interact Quest Helper (dead mobs checked)
wManager.Events.InteractEvents.OnInteractPulse += (target, cancelable) =>
{
var t = wManager.Wow.ObjectManager.ObjectManager.GetObjectByGuid(target);
if (!t.IsValid)
return;
var e = t.Entry;
if (e == 21859 || e == 21846)
{
System.Threading.Tasks.Task.Run(delegate {
System.Threading.Thread.Sleep(wManager.Wow.Helpers.Usefuls.Latency + 100);
wManager.Wow.Helpers.ClickOnTerrain.Item(31769, t.Position);
});
}
};
_____________________________________________________________________________________________________________________________________
// RunCode - Interact with ObjectID - Gather Object RunCode FNV
var pos = new Vector3(199.9151f, 3472.976f, 63.24443f);
int objectId = 184115 ;
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 10000);
if(ItemsManager.GetItemCountById(23339) < 1)
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 10000);
}
_____________________________________________________________________________________________________________________________________
// Interact with game object RunCode (Not by me) - https://wrobot.eu/forums/topic/11371-game-object/?tab=comments#comment-54611
var Object = ObjectManager.GetNearestWoWGameObject(ObjectManager.GetWoWGameObjectByEntry(1234));
// or var Object = ObjectManager.GetObjectWoWGameObject().Where(o => o.IsValid && o.Entry == 1234).OrderBy(o => o.GetDistance).FirstOrDefault();
if (GoToTask.ToPosition(new Vector3(1, 2, 3, "None"))) // replace "flying" with "None" to ground move
{
if (Object != null)
{
Interact.InteractGameObject(Object.GetBaseAddress);
Usefuls.WaitIsCasting();
}
}
_____________________________________________________________________________________________________________________________________
// Droidz Code from "Code Snipets - Use Item on Hostile or Weakend Mob"
// Add step type "PickUp" (put quest name in parameter)
// Add step type "RunCode", in parameter put this code:
Thread t = new Thread(() =>
{
uint itemId = 62899;
int questId = 28000;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25)
{
ItemsManager.UseItem(itemId);
}
}
Thread.Sleep(500);
}
});
t.Start();
//(you need to have quest in your questlog, you can replace "62899" but the item id, "28000" by the quest id and "25" by the max target health)
//Add step type "Pulse" (put quest name in parameter) (use quest type kill or interact)
//Add step type "TurnIn" (put quest name in parameter)
_____________________________________________________________________________________________________________________________________
// Use item on Hostile or Weakend Mob -- VERSIOn 2.0 (Channeling Version)
// Use item on Weakend Mob - Have quest + item ID) (Use Kill and Loot, or Interact with NPC..) - Channeling Version - if you need to channel the Item on the
// mob This is a crazy fucking code but it worked great.
// RunCode - Andoido.
Thread t = new Thread(() =>
{
uint itemId = 6436;
int questId = 1435;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 )
{
Fight.StopFight();
System.Threading.Thread.Sleep(100);
ItemsManager.UseItem(itemId);
Usefuls.WaitIsCasting();
}
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 )
{
ItemsManager.UseItem(itemId);
Usefuls.WaitIsCastingAndLooting();
ItemsManager.UseItem(itemId);
}
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 )
{
ItemsManager.UseItem(itemId);
Usefuls.WaitIsCastingAndLooting();
ItemsManager.UseItem(itemId);
ItemsManager.UseItem(itemId);
}
}
Thread.Sleep(200);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// has quest, and has item go gather, harvest, useitem
Thread t = new Thread(() =>
{
uint itemId = 62899;
int questId = 28000;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25)
{
ItemsManager.UseItem(itemId);
wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183933);
}
}
Thread.Sleep(500);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Has Quest go Harvest
Thread t = new Thread(() =>
{
int questId = 28000;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25)
{
wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183933);
}
}
Thread.Sleep(500);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// BOP Pickup BOP Items non loop, loot bop, no loop - RunCode - me
Thread t = new Thread(() =>
{
uint itemId = 16305;
int questId = 2;
while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(16305) == 0)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead)
{
Lua.LuaDoString("StaticPopup1Button1:Click();");
}
}
Thread.Sleep(100);
}
});
t.Start();
// Part 2 - 2ndary Version - BOP Pickup Items -itemId + questID - Doesnt Have Quest and Item ID == 0 - RuNCode - ME
Thread t = new Thread(() =>
{
uint itemId = 16305;
int questId = 2;
while (robotManager.Products.Products.IsStarted && (itemId == 0) && !Quest.HasQuest(questId))
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead)
{
Lua.LuaDoString("StaticPopup1Button1:Click();");
}
}
Thread.Sleep(100);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Auto Delete items from inventory as you farm (requires delete Custom Script in this post..) - Add any item! Every 10 Seconds, it will Auto Delete - When farming, delte thoes pesky, non
// valuable items that piss you off. Best combined with opening Clams (delete the zesty meat!)
// Auto use Scrolls once looted - RunCode
// Mass throw away, mass delete
Thread t = new Thread(() =>
{
uint itemId = 7974;
while (robotManager.Products.Products.IsStarted && (itemId >= 0))
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
throwAway.DeleteItems("Zesty Clam Meat", 0);
throwAway.DeleteItems("Zesty", 0);
throwAway.DeleteItems("Raw Spinefin Halibut", 0);
throwAway.DeleteItems("Halibut", 0)
throwAway.DeleteItems("Halibut", 0);
throwAway.DeleteItems("Morning Glory Dew", 0);
}
}
Thread.Sleep(10000);
}
});
t.Start();
// Mass Delete Version 2 - Multiple Items, Mass throw away - RunCode - Andoido
Thread t = new Thread(() =>
{
uint itemId = 7974;
uint itemId1 = 4602;
uint itemId2 = 3927;
uint itemId3 = 4601;
uint itemId4 = 4599;
uint itemId5 = 4608;
uint itemId6 = 1645;
uint itemId7 = 8167;
while (robotManager.Products.Products.IsStarted && Quest.HasQuest(2980) && (itemId >= 0 || itemId2 >= 0 || itemId3 >= 0 || itemId4 >= 0 || itemId5 >= 0 || itemId6 >= 0 || itemId7 >= 0))
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
throwAway.DeleteItems("Zesty Clam Meat", 0);
throwAway.DeleteItems("Zesty", 0);
throwAway.DeleteItems("Raw Spinefin Halibut", 0);
throwAway.DeleteItems("Halibut", 0);
throwAway.DeleteItems("Moon Harvest Pumpkin", 0);
throwAway.DeleteItems("Morning Glory Dew", 0);
throwAway.DeleteItems("Fine Aged Cheddar", 0);
throwAway.DeleteItems("Soft Banana Bread", 0);
throwAway.DeleteItems("Cured Ham Steak", 0);
throwAway.DeleteItems("Raw Black Truffle", 0);
throwAway.DeleteItems("Moonberry Juice", 0);
throwAway.DeleteItems("Turtle Scale", 0);
}
}
Thread.Sleep(10000);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Use item thread (Continuous) - Use Scrolls - Set a timmmer (60 minutes, and it will cast an elixir, etc etc.) make an IF statment, then RUNCODE, then pulse your grind, then ENDIF - RUNCODE - Andoido
Thread t = new Thread(() =>
{
uint itemId = 4425;
uint itemId2 = 4419;
uint itemId3 = 4421;
uint itemId4 = 4424;
uint itemId5 = 4422;
uint itemId6 = 4426;
while (robotManager.Products.Products.IsStarted && (itemId >= 0 || itemId2 >= 0 || itemId3 >= 0 || itemId4 >= 0 || itemId5 >= 0))
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
ItemsManager.UseItem(itemId);
ItemsManager.UseItem(itemId2);
ItemsManager.UseItem(itemId3);
ItemsManager.UseItem(itemId4);
ItemsManager.UseItem(itemId5);
}
}
Thread.Sleep(5000);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Go to specific location, and Useitem on Object and Harvest + Quest required (RunCode) - me
var pos = new Vector3(-2496.714f, -1632.943f, 91.73521f);
uint itemId = 15710;
int objectId = 177644;
int questId = 6002;
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 10000);
if (Quest.HasQuest(questId))
{
ItemsManager.UseItem(itemId);
wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(177644);
}
var pos = new Vector3(-2496.714f, -1632.943f, 91.73521f);
uint itemId = 15710;
int objectId = 177644;
int questId = 6002;
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 5000);
if (Quest.HasQuest(questId))
{
ItemsManager.UseItem(itemId);
}
_____________________________________________________________________________________________________________________________________
// RunCode - If has item, use item - Helboar Quest TBC
int questId = 9361;
if (wManager.Wow.Helpers.Quest.HasQuest(questId))
{
wManager.Events.LootingEvents.OnLootSuccessful += unit =>
{
if (wManager.Wow.Helpers.Quest.HasQuest(questId))
{
if (wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStarted &&
!wManager.Wow.Helpers.Conditions.IsAttackedAndCannotIgnore)
{
if (wManager.Wow.Helpers.ItemsManager.GetItemCountById(23248) > 0) // Purified Helboar Meat
{
wManager.Wow.Helpers.ItemsManager.UseItem(23268); // Purification Mixture
wManager.Wow.Helpers.Usefuls.WaitIsCasting();
}
}
}
};
}
_____________________________________________________________________________________________________________________________________
// Go to Specific Position and Target NPC - UseItem at/on the location - Runcode - Andoido
var position = new Vector3(7848.3f, -2216.35f, 470.8041f);
int npcEntryId = 11832;
uint itemId = 15877;
{
if (!Quest.IsObjectiveComplete(1, 28))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId);
wManager.Wow.Helpers.ItemsManager.UseItem(15877);
wManager.Wow.Helpers.Usefuls.WaitIsCasting();
}
}
_____________________________________________________________________________________________________________________________________
// Go to Location, Target NPC , Turn Quest In. RunCode --- Manually Complete Quest - force complete, forcecomplete, Runcode
if (Quest.GetQuestCompleted(3561))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(3777.06f, -4619.17f, 227.3226f));
}
var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(8399));
if (u.IsValid)
{
Interact.InteractGameObject(u.GetBaseAddress);
Lua.LuaDoString("QuestFrameCompleteQuestButton:Click();");
}
_____________________________________________________________________________________________________________________________________
// Cast spell on target
Thread t = new Thread(() =>
{
uint itemId = 62899;
uint spellId = 62899;
int questId = 28000;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
if (itemId > 0)
ItemsManager.UseItem(itemId); // if it is item
if (spellId > 0)
SpellManager.CastSpellByIdLUA(spellId); // if it is spell
ClickOnTerrain.Pulse(new Vector3(ObjectManager.Target.Position)); // for AOE spell/item
}
}
Thread.Sleep(500);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Stop fight at specific perceent, StopFight - make "Interact with npc" Quest Profile, and run this code before it!
Thread t = new Thread(() =>
{
int questId = 9889;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 30)
{
wManager.Wow.Helpers.Fight.StopFight();
}
}
Thread.Sleep(500);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// UseItem - DOESNT have Quest, and DOESNT have Buff - Use item if we dont have buff (RunCode) - before you "pulse"
Thread t = new Thread(() =>
{
uint itemId = 62899;
int questId = 93351;
uint buffId = 135855;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (!Quest.HasQuest(questId))
break;
if (!ObjectManager.Me.HaveBuff(buffId))
{
ItemsManager.UseItem(itemId);
}
}
Thread.Sleep(500);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Check objective, go to location. If Objective NOT complete go to goto location
if (!Quest.IsObjectiveComplete(2, 9999))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(9999.262f, -9999.587f, 999.8167f));
}
_____________________________________________________________________________________________________________________________________
// Click BOP Item - BOP Continuous Loop - RuNCode
Thread t = new Thread(() =>
{
uint itemId = 9618;
int questId = 25336;
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead)
{
Lua.LuaDoString("StaticPopup1Button1:Click();");
}
}
Thread.Sleep(100);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Force character to MOVE strafe if you get a debuff or buff - runcode
wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) =>
{
var me = wManager.Wow.ObjectManager.ObjectManager.Me;
var target = wManager.Wow.ObjectManager.ObjectManager.Target;
if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name"))
{
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.STRAFELEFT, 1000 * 3); // strage left during 3 secondes
}
};
// You can force the bot to move to a new position , by replacing presskey
wManager.Wow.Helpers.MovementManager.MoveTo(1, 2, 3);
_____________________________________________________________________________________________________________________________________
// use as overridepulse with complete condition.
// Force check iscomplete for quests.
// Force turn in, force turnin , force pickup, force accept queest, acceptquest.
if (!Quest.HasQuest(Quest ID) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(x, y, z)) < 20))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z));
wManager.Wow.Helpers.Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(Object ID).FirstOrDefault().GetBaseAddress);
Thread.sleep(100);
wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();");
}
return;
// complete condition :
return (Quest.HasQuest(Quest ID) && !Quest.GetQuestCompleted(Quest ID));
// turn in code
wManager.Wow.Helpers.Lua.RunMacroText("/click QuestFrameCompleteQuestButton");
_____________________________________________________________________________________________________________________________________
// Force pickup of quest - Runcode
int npcEntryId = 4961;
var position = new Vector3(-8681.93f, 432.901f, 99.0906f);
if(!Quest.HasQuest(1247) && !Quest.GetQuestCompleted(1247))
{
while(!Quest.HasQuest(1247))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(position, npcEntryId);
Thread.Sleep(Usefuls.Latency * 5);
Lua.LuaDoString("AcceptQuest()");
Thread.Sleep(Usefuls.Latency * 5);
}
}
_____________________________________________________________________________________________________________________________________
// RunCode - Used to check an items cooldown remaining time - by droidz - https://wrobot.eu/bugtracker/useitemon-doesnt-work-because-of-item-cooldown-r594/
robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) =>
{
int itemId = 18904;
int questId = 7003;
if (!wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
return;
if (wManager.Wow.Helpers.Conditions.IsAttackedAndCannotIgnore)
return;
if (state.DisplayName == "Quester")
{
if (wManager.Wow.Helpers.Quest.HasQuest(questId) &&
wManager.Wow.Helpers.Lua.LuaDoString<bool>("local start, duration, enable = GetItemCooldown("+ itemId + "); return enable;"))
{
cancelable.Cancel = true;
}
}
};
_____________________________________________________________________________________________________________________________________
// How to let this code run once and how to let it move to a position xyz? - by imod
// Position we want to move to
Vector3 position = new Vector3(1, 1, 1);
// Move to the given position
MovementManager.Go(PathFinder.FindPath(position), false);
// Wait
while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.HaveBuff(new Spell("NameOfTheSpell").Ids)
{
// Wait follow path
Thread.Sleep(100);
}
// Another example of moving your character to a new position during fight or getting debuff
wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) =>
{
var pos = 1;
var me = wManager.Wow.ObjectManager.ObjectManager.Me;
var target = wManager.Wow.ObjectManager.ObjectManager.Target;
if (me.IsAlive && target.IsAlive && pos == 1)
{
Vector3 position = new Vector3(3073.848f, -3116.693f, 294.0692f);
// Move to the given position
MovementManager.Go(PathFinder.FindPath(position), false);
// Wait
while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
// Wait follow path
Thread.Sleep(3000);
pos = 0;
}
}
};
_____________________________________________________________________________________________________________________________________
// Keep from Drowning - Swimming, Drowning, JUMP, Breath, - Runcode -- Change "while" statment to whatever the quest demands (objective wise)
Thread t = new Thread(() =>
{
while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(15874) != 10)
{
if (ObjectManager.Me.BreathTimerLeft < 10000)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP);
}
wManager.Wow.Helpers.Fight.StopFight();
}
Thread.Sleep(10000);
}
});
t.Start();
_____________________________________________________________________________________________________________________________________
// Under Water Holding Breath - Swimming - fatigue - make into runcode
if (isneedActionbecausebreath())
{
robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle," ");
}
internal bool isneedActionbecausebreath()
{
if (ObjectManager.Me.BreathActive)
{
Logging.WriteFight("isneedActionbecausebreath: "+ObjectManager.Me.BreathTimerLeft);
if (ObjectManager.Me.BreathTimerLeft < 10000)
{
return true;
}
}
return false;
}
// force bot to click Space button
robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.F1);
_____________________________________________________________________________________________________________________________________
// Swimming code
wManager.Events.MovementEvents.OnMoveToLoop += () =>
{
if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming)
wManager.wManagerSetting.CurrentSetting.UseCTM = true;
else
wManager.wManagerSetting.CurrentSetting.UseCTM = false;
};
// Hunter Tame Pet FNV - OverridePulseCSharpCode
// is complete -- (not required in quest log)
return ObjectManager.Pet.IsValid;
var pos = new Vector3(-5421f, -581f, 396f);
int npc = 1126;
if(!ObjectManager.Pet.IsValid)
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pos);
wManager.wManagerSetting.CurrentSetting.MaxUnitsNear = 100;
var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == npc && o.Position.DistanceTo(ObjectManager.Me.Position) < 50 && o.IsAlive);
if(target != null && target.IsAlive)
{
ObjectManager.Me.Target = target.Guid;
if(ObjectManager.Me.Position.DistanceTo(target.Position) >= 30)
MovementManager.MoveTo(target.Position);
Thread.Sleep(Usefuls.Latency + 250);
SpellManager.CastSpellByNameLUA("Tame Beast");
}
if(ObjectManager.Pet.IsValid)
return true;
}
else
{
return true;
}
return false;
_____________________________________________________________________________________________________________________________________
// Schakas Use Script On - TBC Gathering items (New Life Q example)
ItemsManager.UseItem(22955);
Thread.Sleep(1000);
Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(181433).First().GetBaseAddress);
Usefuls.WaitIsCastingAndLooting();
// Schakas Use Script On - For NPC's (didnt work for me)
ItemsManager.UseItem(22955);
Thread.Sleep(1000);
Interact.InteractGameObject(ObjectManager.GetWoWUnitByEntry(123, true).First().GetBaseAddress);
Usefuls.WaitIsCastingAndLooting();
_____________________________________________________________________________________________________________________________________
// Use inventory Solot Items
UseInventoryItem( 13 );
UseInventoryItem( 14 );
____________________________________________________________________________________________________________________________________
// Set chat text in game
DEFAULT_CHAT_FRAME:AddMessage("|cFFFFCE2ETramBot|r Zangermarsh Elevator - Go TO and wait")
_____________________________________________________________________________________________________________________________________
// Abandon Remove Quests (RuNCode)
QuestHelper.AbandonQuest("Terokk's Legacy");
_____________________________________________________________________________________________________________________________________
// Has key / Have Key / Key Custom Script - RuNCode
int keyId = 4882;
Logging.Write("Have Key ID (" + keyId + "): " + Key.haveKey(keyId));
_____________________________________________________________________________________________________________________________________
// Is Complete Condition for Items xIsCompletex iscomplete - RunCode
return ItemsManager.GetItemCountById(28513) >= 1;
//is complete - quest compolete or less than x ft - FNV IsComplete
return (Quest.GetQuestCompleted(187) || new Vector3(-11327.88f, -204.1989f, 75.34803f).DistanceTo(ObjectManager.Me.Position) < 10);
// Is Complete Distance to Object, iscomplete, distance - is complete quester code
return ObjectManager.Me.Position.DistanceTo2D(new Vector3(1822.23f, 1416.56f, -7.84571f)) <8;
// If you want complete quest when you don't have item in bag (1234 is item id):
return wManager.Wow.Helpers.ItemsManager.GetItemCountByIdLUA(1234) <= 0;e
// Or if you want complete quest when you have item in bag (1234 is item id):
// (replace 3 by minimun item count)
return wManager.Wow.Helpers.ItemsManager.GetItemCountByIdLUA(1234) >= 3;
// Is Complete Continent Code - iscomplete check continent
return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.Azeroth);
// Is Complete - iscomplete - Dungeon Check - ContinentID
return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.MonasteryInstances);
// Is Complete - Quest Completed, has quest.
return (Quest.HasQuest(1234) && !Quest.GetQuestCompleted(1234));
// Log Writing - Write to the wrobot Log - RunCode
Logging.Write("TEXT HERE");
// Cast spell by name - Cast Spell ID RunLuaCode
CastSpellByName("Renew","target")
// Has item More or Less Than RunCode
ItemsManager.GetItemCountById(11188) < 7
// Does Bot Know Spell - RunCode
!wManager.Wow.Helpers.SpellManager.KnowSpell(688)
// Class Code - ClassCheck - RunCode
ObjectManager.Me.WowClass == WoWClass.Warlock
(ObjectManager.Me.WowClass == WoWClass.Warlock || ObjectManager.Me.WowClass == WoWClass.Paladin || ObjectManager.Me.WowClass == WoWClass.Warrior || ObjectManager.Me.WowClass == WoWClass.Rogue
|| ObjectManager.Me.WowClass == WoWClass.Hunter || ObjectManager.Me.WowClass == WoWClass.Druid || ObjectManager.Me.WowClass == WoWClass.Priest)
// If Has Item xhasitemx- RuNCode
ItemsManager.HasItemById(29912)
// If Statment - hasitem less than , and objective complete, and has quest, and doesnt have quest complete
// RunCode
((Quest.HasQuest(2980)
&&
!Quest.GetQuestCompleted(2980))
&&
(!Quest.IsObjectiveComplete(3, 2980))
&&
(ItemsManager.GetItemCountById(9590) < 7))
-- OR --
// Difference bewteen these two, is this checks for a SPECIFIC item if we have or dont have. Where as the one above, checks for a set Number of items.
// Has Quest, Doesnt Have Quest Completed, Doesnt have Objective for quest completed, Doesnt have ITEM (involved with quest)
// Reccomended to only use this code for quests that use single items (Kill mob for skull, if it was 10 skulls, use the code above!
// RunCode
((Quest.HasQuest(2980)
&&
!Quest.GetQuestCompleted(2980))
&&
(!Quest.IsObjectiveComplete(3, 2980))
&&
(!ItemsManager.HasItemById(29912))
// Use Item (RunCode) -- Used to Use Items in Game.
ItemsManager.UseItem(6948);
wManager.Wow.Helpers.ItemsManager.UseItem(123);
// UseScriptOn - C# - UseItem - Use Item Thread Sleep, Use Item Quester Profile, or RuNCode
ItemsManager.UseItem(1234);
Usefuls.WaitIsCasting();
Thread.Sleep(1000 * 10);
// Has Buff or Doesnt havebuff
ObjectManager.Me.TargetObject.HaveBuff(22807);
// Equip Item By name (runcode)
wManager.Wow.Helpers.ItemsManager.EquipItemByName("Spectrecles");
// Check Player Faction or Race (RunCode)
(ObjectManager.Me.PlayerRace == PlayerFactions.Tauren)
// Check if has item Equiped - weapon Equiped
EquippedItems.GetEquippedItems().Where(x => x.Entry == 2495 || x.Entry == 2488 || x.Entry == 2492 || x.Entry == 2490 || x.Entry == 2509 || x.Entry == 5441 || x.Entry == 2516).Count() == 0
// Check equiped item's rarity (Add to code above)
x.GetItemInfo.ItemRarity <= 1
// Pet is alive and valid - has pet summoned
ObjectManager.Pet.IsAlive && ObjectManager.Pet.IsValid
// Check pet by name (RunCode)
if (ObjectManager.Pet.Name == "Wolf")
return true;
else
return false;
// Is Complete check pet name - not tested
return ObjectManager.Pet.Name == "Wolf"
// Check how much Money we have in bags (RunCode)
ObjectManager.Me.GetMoneyCopper >= 800
// Skillline - Is Complete Condition
return wManager.Wow.Helpers.Skill.GetValue(wManager.Wow.Enums.SkillLine.Lockpicking) >= 75;
Skill.GetValue(SkillLIne.Engineering) < 50
// If Has Quest + If Has Quest Complete RunCode
Quest.HasQuest(10446) && !Quest.GetQuestCompleted(10446)
Quest.HasQuest(10446) && Quest.IsObjectiveComplete(1, 37853)
// CAN CONDITION - Check which continent we are on - Pulse true if we are ON this ContinentId
return Usefuls.ContinentId == (int) ContinentId.Azeroth;
// Check map Zone / Continent / Submap / Sub Continent / zone
/* */
Usefuls.ContinentId == (int) ContinentId.Azeroth
Usefuls.ContinentId == (int) ContinentId.Kalimdor
Usefuls.SubMapZoneName.Contains("theran Village")
(wManager.Wow.Helpers.Usefuls.MapZoneName == "" || wManager.Wow.Helpers.Usefuls.MapZoneName == "")
// Check player race and faction alliance and horde - runcode
ObjectManager.Me.IsAlliance
ObjectManager.Me.IsHorde
// Stop the bot from Moving - StopMoving - RuNCode
if(ObjectManager.Me.GetMove)
MovementManager.StopMoveTo(true, 500);
// Check number of enemies attacking you or attacking pet
ObjectManager.GetWoWUnitAttackables().Where(x => x.Target == ObjectManager.Me.GetBaseAddress || x.Target == ObjectManager.Pet.GetBaseAddress).Count() >= 2
// use spell cast spell on target - Cast spell by id - cast spell by lua RunCode
Hello,you can use lua code:
CastSpellByID(1234)
CastSpellByID(1234, 'target')
or c# code:
wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(1234);
wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(1234, "target");
// Target nearest enemy and use spell / use spell on nearest target RunLuaCode
local Sunfire = GetSpellInfo(93402);
if (not Sunfire) then return; end
TargetNearestEnemy();
CastSpellByName(Sunfire);
// cast spell
local spellid=123456 --[[change to the ID-nr of the spell)]]
local spellname=GetSpellInfo(spellid)
if (IsUsableSpell(spellname)) then
local start, duration, enable = GetSpellCooldown(spellname)
if (duration==0) then
CastSpellByName(spellname);
spell=spellname;
break;
end
end
// Target Reactions - Friendly Neutral honored. Checkes the Reaction of the Target in an IF statment.
wManager.Wow.ObjectManager.ObjectManager.Target.Reaction < wManager.Wow.Enums.Reaction.Friendly
// or
wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.Reaction > Reaction.Neutral
// Reactions IsComplete Statment
return wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.Reaction > Reaction.Friendly;
// Reactions ORDER
Hated,
Hostile,
Unfriendly,
Neutral,
Friendly,
Honored,
Revered,
Exalted,
_____________________________________________________________________________________________________________________________________
// Force bot to Sit, Force bot to Stand, runcode - Matenia
Lua.LuaDoString("SitOrStand()");
//newer wow versions
Lua.LuaDoString("SitStandOrDescendStart()");
//alternative approach
Lua.LuaDoString("DoEmote('SIT')");
//if you wanna stand up specifically
Lua.LuaDoString("DoEmote('STAND')");
_____________________________________________________________________________________________________________________________________
// Go to specific targets GUID - Spell on Target
var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress);
Fight.StopFight();
ObjectManager.Me.Target = unit.Guid;
Fight.StopFight();
// or
var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress);
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(unit.Position);
_____________________________________________________________________________________________________________________________________
// if you have a quest with a item you need to use on the ground.
if (wManager.Wow.Helpers.ItemsManager.HasItemById(ID))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(z, y, z));
System.Threading.Thread.Sleep(6000);
ItemsManager.UseItem(ItemID);
ClickOnTerrain.Pulse(new Vector3(x, y, z));
System.Threading.Thread.Sleep(1000);
}
return true;
_____________________________________________________________________________________________________________________________________
// Hunter Pet Auto Train - Auto tame hunter pet runcode
if(ObjectManager.Pet.IsValid)
{
Lua.LuaDoString("CastSpellByName('Beast Training')");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("TogglePetAutocast(4)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("TogglePetAutocast(5)");
Thread.Sleep(Usefuls.Latency + 500);
}
_____________________________________________________________________________________________________________________________________
// is complete - Quest Complete condition, Quest log - bettersister
// Check if quest is completed
Quest.GetQuestCompleted(123456)
Quest.GetLogQuestIsComplete(245)
if you're using it as Is Complete condition put it like this:
return Quest.GetLogQuestIsComplete(245);
_____________________________________________________________________________________________________________________________________
// Search and Loot Chests - Find Chests - IMOD - RunCode
//You should not using the index because if there is no chest you will get a out of range exception.
// Search for a chest
List<WoWGameObject> chest = ObjectManager.GetWoWGameObjectByyId(123456).FirstOrDefault();
// Found?
if(chest != null)
{
// Open
Interact.InteractGameObject(chest.GetBaseAddress);
}
_____________________________________________________________________________________________________________________________________
// Click Quest Complete Button - Droidz
//In "Quest order editor" add action "RunCode" after "pulse" with param:
wManager.Wow.Helpers.Quest.CompleteQuest();
You can add wait time to wait then window appear:
Thread.Sleep(3500);
wManager.Wow.Helpers.Quest.CompleteQuest();
_____________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________________________________________________
// Interact with game object and gather
WoWObject _t = ObjectManager.GetWoWGameObjectByName("put here name of herb").OrderBy(o => o.GetDistance).FirstOrDefault();
Interact.InteractGameObject(_t.GetBaseAddress, true, false);
Usefuls.WaitIsCasting();
Usefuls.WaitIsLooting();
// Part 2 - For gathering / mining with bad latency.
WoWObject _t = ObjectManager.GetWoWGameObjectByName("Peacebloom").OrderBy(o => o.GetDistance).FirstOrDefault();
Interact.InteractGameObject(_t.GetBaseAddress, true, false);
Usefuls.WaitIsCasting();
Usefuls.WaitIsLooting();
// wManager.DevelopmentTools.OutPutCSharp=
// Execute time: 703
// Part 3
WoWObject _t = ObjectManager.GetWoWGameObjectByName("Peacebloom").OrderBy(o => o.GetDistance).FirstOrDefault();
Interact.InteractGameObject(_t.GetBaseAddress, true, false);
// this code works like Usefuls.WaitIsCasting();
robotManager.Helpful.Timer timer = new robotManager.Helpful.Timer((double)(Usefuls.Latency + 200));
while (!timer.IsReady && !ObjectManager.Me.IsCast) {
Thread.Sleep(5);
}
Logging.Write("Me.IsCast="+ObjectManager.Me.IsCast);
while (ObjectManager.Me.IsCast) {
Thread.Sleep(30);
}
Usefuls.WaitIsLooting();
Move.JumpOrAscend();
// wManager.DevelopmentTools.OutPutCSharp=
// Execute time: 1438
_____________________________________________________________________________________________________________________________________
// Go to Position - Run to position - Run to spot
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-304.4424f, 2389.106f, 46.37655f));
// Interact with NPC (RuNCode)
// NORMAL - Interact with NPC
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-1831.95f, 5298.3f, -12.42768f), 18940);
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-2917.88f, 4021.48f, 0.4276921f), 19296, 1, false);
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(3373.69f, 994.351f, 5.278372f), 11901, 2, false);
// Interact with OBJECT in Game
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(2552.44, 856.9836, 51.49502), 148917);
// Interact With Game Object V2
wManager.Wow.Helpers.Interact.InteractGameObject(wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject
(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(254241)).GetBaseAddress);
// Interact with DEAD NPC (runcode)
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-2917.88f, 4021.48f, 0.4276921f), 19296, 1);
// ]Distance - Distance from xdistance -
ObjectManager.Me.Position.DistanceTo2D(new Vector3(199.061f, 4238.42f, 121.7268f)) < 125
__________________________________________________________________________________________________________________________________
// level 5 priest quest - cast spell on target - run code
if (Quest.HasQuest(5648))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(170.596f, -4769.92f, 14.40446f), 12430);
wManager.Wow.Helpers.Lua.RunMacroText("/cast Lesser Heal");
Usefuls.WaitIsCastingAndLooting();
wManager.Wow.Helpers.Lua.RunMacroText("/cast Power Word: Fortitude");
Usefuls.WaitIsCastingAndLooting();
}
return true;
__________________________________________________________________________________________________________________________________
// Interact with Game Object V3 (use quest profile and overidepulse... quest type) https://wrobot.eu/forums/topic/9846-spam-click-specific-object/
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore)
{
var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(218889));
if (!o.IsValid)
break;
wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress);
Thread.Sleep(100);
}
// Interact with NPC - Talk to NPC (RunCode) - use with GONG / Andoido (One after another) - by Nudl
WoWUnit toTalk =
wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWUnit()
.SingleOrDefault(i => i.Entry == 75746);
if (toTalk != null)
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(toTalk.Position, toTalk.Entry, 1);
}
// Interact with Game Object (RunCode) https://wrobot.eu/forums/topic/8395-clicking-objects-in-dungeons/
WoWGameObject gong = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.Entry == 148917);
if (gong != null)
{
wManager.Wow.Helpers.Interact.InteractGameObject(gong.GetBaseAddress);
}
WoWGameObject andoido = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.Entry == 148917);
if (andoido != null)
{
wManager.Wow.Helpers.Interact.InteractGameObject(andoido.GetBaseAddress);
}
// Interact with Object -- Search for nearest Game Object and Interact
WoWGameObject gong = ObjectManager.GetNearestWoWGameObject(ObjectManager.GetWoWGameObjectById("1234")).GetBaseAddress
if (gong != null)
{
wManager.Wow.Helpers.Interact.InteractGameObject(gong.GetBaseAddress);
}
__________________________________________________________________________________________________________________________________
// Harvest Item - Used to "Pickup, Gather, or GET a Quest item, Herb, Ore anything really ( RunCode)
wManager.wManagerSetting.CurrentSetting.ListHarvest.Add();
__________________________________________________________________________________________________________________________________
// Move Backward (RunCode)
wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey,2000);
// Move Forward (RunCode)
wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey,2000);
__________________________________________________________________________________________________________________________________
// Display Code for my on screen display ( RunLuaCode )
MyFrame.text:SetText("TEXT HERE")
__________________________________________________________________________________________________________________________________
// Is Complete condition for KILLING a MOB
// with the id of the boss dont forget to select "true" in "not required in quest log"
return ObjectManager.GetWoWUnitByEntry(16151).Count == 0;
__________________________________________________________________________________________________________________________________
// Is Quest Objective Complete (If, While, Runcode)
Quest.IsObjectiveComplete(1, 37853)
Quest.IsObjectiveNotComplete(0, 245)
// Replace 1 with the objective number in correct list order
__________________________________________________________________________________________________________________________________
// Change Wrobots Current Settings (RuNCode)
wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = false;
wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true;
wManager.wManagerSetting.CurrentSetting.AttackBeforeBeingAttacked = true;
wManager.wManagerSetting.CurrentSetting.CanAttackUnitsAlreadyInFight = true;
wManager.wManagerSetting.CurrentSetting.IgnoreCombatWithPet = false;
// Force bot to sell vendor - run to town (runcode) Force Sell, Sell Items Force to Town
wManager.Wow.Bot.States.ToTown.ForceToTown = true;
wManager.Wow.Bot.States.ToTown.ForceToTown = true;
wManager.wManagerSetting.CurrentSetting.Selling = true;
wManager.wManagerSetting.CurrentSetting.SellGray = true;
wManager.wManagerSetting.CurrentSetting.ForceSellList.Add("Item name at force to sell");
// Use only profile NPCs
wManager.Wow.Helpers.NpcDB.AcceptOnlyProfileNpc = true;
// Clear blacklist for session
wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession();
// Force bot to sell at closest saved npc
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWith(Npc npc, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null, bool acceptNpcDead = false))
{
wManager.Wow.Helpers.Vendor.SellItems(List<String> itemSell, List<string> itemNoSell, List<Enums.WoWItemQuality> itemQuality);
}
// Force bot to SELL then go TRAIN
wManager.Wow.Bot.States.ToTown.ForceToTown = true; // run code - Forces bot to go sell.
new wManager.Wow.Bot.States.Trainers().NeedToRun // RunCode - Checks if the bot needs to train or not.
// Forces for to Sell AND Train.
robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += (engine, state, cancelable) =>
{
if (state != null && state.GetType() == typeof(wManager.Wow.Bot.States.Trainers) && state.NeedToRun)
{
wManager.Wow.Bot.States.ToTown.ForceToTown = true;
}
};
// Clears the NPC Database.
wManager.Wow.Helpers.NpcDB.ListNpc.Clear();
// Check if Resting or Rested Exp
Lua.LuaDoString("return IsResting()");
Lua.LuaDoString("return GetRestState() == 1")
__________________________________________________________________________________________________________________________________
// To unblacklist vendor (add you own condition, check if you are in smart pull): - RunCode
robotManager.Events.LoggingEvents.OnAddLog += delegate(Logging.Log log)
{
if (!log.Text.Contains("[ToTown] Unable to reach the vendor, blacklist it 120 minutes (you can disable this NPC in NPC DB tab 'Tools')."))
return;
foreach (var n in NpcDB.ListNpc)
{
n.BlackList(-1);
}
};
__________________________________________________________________________________________________________________________________
// To add vendor with C# you can use this code:
var npcVendor = new wManager.Wow.Class.Npc
{
ContinentId = (wManager.Wow.Enums.ContinentId)wManager.Wow.Helpers.Usefuls.ContinentId,
Entry = 1234,
Faction = wManager.Wow.Class.Npc.FactionType.Neutral,
Name = "Npc name",
Position = new robotManager.Helpful.Vector3(1, 2, 3),
CanFlyTo = true,
Type = wManager.Wow.Class.Npc.NpcType.Repair, // wManager.Wow.Class.Npc.NpcType.Vendor
};
wManager.Wow.Helpers.NpcDB.AddNpc(npcVendor, false);
__________________________________________________________________________________________________________________________________
//(use step "RunCode" to run all code) - By Droidz
// RunCode (make IF statement, add this below it, then the following in a NEW runcode.)
wManager.Wow.Helpers.NpcDB.AcceptOnlyProfileNpc = true;
// It is not easy way, but add NPC with C# code like this (use this code when you change zone to select good npc for current level/zone):
// RunCode - Removes all NPC's in the NPCDB.
wManager.Wow.Helpers.NpcDB.ListNpc.RemoveAll(n => n.CurrentProfileNpc); // Remove in NPCDB all Npc added on current profile
// Setting a "Repair" npc - RunCode
var npcRepair = new wManager.Wow.Class.Npc // Npc repair info
{
Name = "Npc name",
Entry = 1234,
Faction = wManager.Wow.Class.Npc.FactionType.Neutral,
ContinentId = wManager.Wow.Enums.ContinentId.Azeroth,
Position = new robotManager.Helpful.Vector3(1, 2, 3),
CanFlyTo = true,
Type = wManager.Wow.Class.Npc.NpcType.Repair,
};
wManager.Wow.Helpers.NpcDB.AddNpc(npcRepair, false, true); // Add npc repair to npcdb
// Setting a "Vendor" npc.= (food)
var npcVendor = new wManager.Wow.Class.Npc // Npc vendor info
{
Name = "Npc name",
Entry = 1234,
Faction = wManager.Wow.Class.Npc.FactionType.Neutral,
ContinentId = wManager.Wow.Enums.ContinentId.Azeroth,
Position = new robotManager.Helpful.Vector3(1, 2, 3),
CanFlyTo = true,
Type = wManager.Wow.Class.Npc.NpcType.Vendor,
};
wManager.Wow.Helpers.NpcDB.AddNpc(npcVendor, false, true); // Add npc vendor to npcdb
// RunCode - Forces bot to go VENDOR -- If you want force WRobot to go to vendor/repair:
wManager.Wow.Bot.States.ToTown.ForceToTown = true;
__________________________________________________________________________________________________________________________________
// Do Not Sell List (TBC) + Vanilla? - runcode
if (!wManager.wManagerSetting.CurrentSetting.DoNotSellList.Contains(""))
{
wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add("");
}
// Do Not Sell List Vanilla runcode
wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add("Larval Acid");
__________________________________________________________________________________________________________________________________
// Opening Objects (Clams, Boxes, Etc) RunCode - https://wrobot.eu/forums/topic/5684-looting-inventory-item-containing-quest-items/
Thread t = new Thread(() =>
{
while (robotManager.Products.Products.IsStarted)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
robotManager.Helpful.Keyboard.DownKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
ItemsManager.UseItem(7973);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
robotManager.Helpful.Keyboard.UpKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
}
}
Thread.Sleep(10000);
}
});
t.Start();
// open clam untill Item ammount obtained
Thread t = new Thread(() =>
{
while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(15874) != 10)
{
if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause)
{
if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive)
{
robotManager.Helpful.Keyboard.DownKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
ItemsManager.UseItem(15874);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
robotManager.Helpful.Keyboard.UpKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey);
Thread.Sleep(robotManager.Helpful.Others.Random(50, 150));
}
}
Thread.Sleep(1000);
}
});
t.Start();
__________________________________________________________________________________________________________________________________
// Check Bind Location (RunCode)
Lua.LuaDoString<string>("bindlocation = GetBindLocation(); return bindlocation;") == "Allerian Stronghold"
&& ObjectManager.Me.Level >= 65 && ObjectManager.Me.Level <= 67
&& (wManager.Wow.Helpers.Usefuls.MapZoneName == "Shattrath City")
&& Quest.HasQuest(9990)
// Check hearthstone timmer
Lua.LuaDoString<bool>("if GetItemCooldown(Heathstone) == 0 then return true end")
____________________________________________________________________________________________________________________________
// How to set your Hearthstone, te professional way.
// Step 1 - Set IF Statment.
IF > IF code in the quest order editor
Lua.LuaDoString<string>("bindlocation = GetBindLocation(); return bindlocation;") != "Orgrimmar"
// Step 2 - RUNCODE - Change the Location + NPC ID of your new innkeeper (using the helper tools)
var position = new Vector3(1633.99f, -4439.37f, 15.43382f);
int npcEntryId = 6929;
{
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId))
System.Threading.Thread.Sleep(3000 * 2);
Lua.LuaDoString("GossipTitleButton1:Click();");
System.Threading.Thread.Sleep(2000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
System.Threading.Thread.Sleep(3000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
Lua.LuaDoString("CloseMerchant()");
System.Threading.Thread.Sleep(3000 * 2);
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId))
System.Threading.Thread.Sleep(3000 * 2);
Lua.LuaDoString("GossipTitleButton2:Click();");
System.Threading.Thread.Sleep(3000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
System.Threading.Thread.Sleep(3000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
Lua.LuaDoString("CloseMerchant()");
}
// ENDIF -- Add an ENDIF Statment.
//This will force the bot to run to the npc location, it will do each step every 2 seconds (click the bind option) And a 2nd timeincase the bind is on button 2.
// Weaponsmaster Trainer - train Weapons Master - My Code - Andoido - RuNCode
// RunCode 1
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new robotManager.Helpful.Vector3(2091.02f, -4826.49f, 24.11062f), 11868))
{
Logging.Write("Training level 10 Warlock Weaponsmaster in Orgrimmar - Please do not stop the bot");
{
Lua.LuaDoString("GossipTitleButton1:Click();");;
Lua.LuaDoString("StaticPopup1Button1:Click();");
System.Threading.Thread.Sleep(2000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
System.Threading.Thread.Sleep(2000 * 2);
Lua.LuaDoString("StaticPopup1Button1:Click();");
Lua.LuaDoString("StaticPopup1Button1:Click();");
Lua.LuaDoString("StaticPopup1Button1:Click();");
Lua.LuaDoString("StaticPopup1Button1:Click();");
}
}
//RunCode 2 (Add both 1 and 2) to make sure 100% the bot trains)
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new robotManager.Helpful.Vector3(2091.02f, -4826.49f, 24.11062f), 11868))
{
Logging.Write("Training level 10 Warlock Weaponsmaster in Orgrimmar - Please do not stop the bot - Training Sayoc");
{
wManager.Wow.Helpers.Usefuls.SelectGossipOption(wManager.Wow.Enums.GossipOptionsType.trainer);
wManager.Wow.Helpers.Trainer.TrainingSpell();
System.Threading.Thread.Sleep(1000 * 2);
wManager.Wow.Helpers.Trainer.TrainingSpell();
System.Threading.Thread.Sleep(1000 * 2);
wManager.Wow.Helpers.Trainer.TrainingSpell();
wManager.Wow.Helpers.Trainer.TrainingSpell();
wManager.Wow.Helpers.Trainer.TrainingSpell();
wManager.Wow.Helpers.Trainer.TrainingSpell();
}
}
____________________________________________________________________________________________________________________________
// Weaponsmaster Training - FNV
Vector3 posWeaponSkill = new Vector3(-5039.499, -1201.89, 508.9015);
int npcId = 13084;
if(ObjectManager.Me.GetMoneyCopper >= 5000)
{
Logging.Write("[FNV_Quester]: Going to Ironforge Weapon trainer");
if(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId);
}
if(wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId))
{
Usefuls.SelectGossipOption(GossipOptionsType.trainer);
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
}
Logging.Write("[FNV_Quester]: Weapon skills learned");
}
else
{
Logging.Write("[FNV_Quester]: Not enough money to buy Weapon skills, skip it");
}
____________________________________________________________________________________________________________________________
// Add ALL Items in BAG to Do Not Sell List - All Items in Bag
foreach (var woWItem in wManager.Wow.Helpers.Bag.GetBagItem())
{
if (!string.IsNullOrWhiteSpace(woWItem.Name) && !wManager.wManagerSetting.CurrentSetting.DoNotSellList.Contains(woWItem.Name))
wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add(woWItem.Name);
}
// Abandon All Quests In Log
for i=1,GetNumQuestLogEntries() do
SelectQuestLogEntry(i);
SetAbandonQuest();
AbandonQuest();
end
// Abandon Quest by IDictionary
local questId = 12345;
for i=1,GetNumQuestLogEntries() do
local _, _, _, _, _, _, _, id = GetQuestLogTitle(i);
if id == questId then
SelectQuestLogEntry(i);
SetAbandonQuest();
AbandonQuest();
end
end
__________________________________________________________________________________________________________________________________
// CUSTOM SCRIPT - Goes into Custom Script Section.
// USAGE - RunCode
throwAway.DeleteItems("Phial of Scrying", 0);
throwAway.DeleteItems("Gyromast's Key", 0);
throwAway.DeleteItems("Barrel of Barleybrew Scalder", 0);
//Abandon Quests - Custom Script
public class abandonQuest
{
public static void abandon(string questName)
{
string name = questName;
wManager.Wow.Helpers.Lua.LuaDoString("local name = '" + name + "' for i=1,GetNumQuestLogEntries() do local questTitle, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete = GetQuestLogTitle(i) if string.find(questTitle, name) then SelectQuestLogEntry(i) SetAbandonQuest() AbandonQuest() end end");
}
}
//Throw away items - by Reapler - Custom Script
public class throwAway
{
public static int GetItemQuantity(string itemName)
{
var execute =
"local itemCount = 0; " +
"for b=0,4 do " +
"if GetBagName(b) then " +
"for s=1, GetContainerNumSlots(b) do " +
"local itemLink = GetContainerItemLink(b, s) " +
"if itemLink then " +
"local _, stackCount = GetContainerItemInfo(b, s)\t " +
"if string.find(itemLink, \"" + itemName + "\") then " +
"itemCount = itemCount + stackCount; " +
"end " +
"end " +
"end " +
"end " +
"end; " +
"return itemCount; ";
return Lua.LuaDoString<int>(execute);
}
/// <summary>
/// Used to delete all items by name.
/// </summary>
/// <param name="itemName">The item to delete.</param>
/// <param name="leaveAmount">The amount of items which remain in the bag.</param>
/// <remarks>Bug at links with "-"</remarks>
public static void DeleteItems(string itemName, int leaveAmount)
{
var itemQuantity = GetItemQuantity(itemName) - leaveAmount;
if(string.IsNullOrWhiteSpace(itemName) || itemQuantity <= 0)
return;
var execute =
"local itemCount = " + itemQuantity + "; " +
"local deleted = 0; " +
"for b=0,4 do " +
"if GetBagName(b) then " +
"for s=1, GetContainerNumSlots(b) do " +
"local itemLink = GetContainerItemLink(b, s) " +
"if itemLink then " +
"local _, stackCount = GetContainerItemInfo(b, s)\t " +
"local leftItems = itemCount - deleted; " +
"if string.find(itemLink, \"" + itemName + "\") and leftItems > 0 then " +
"if stackCount <= 1 then " +
"PickupContainerItem(b, s); " +
"DeleteCursorItem(); " +
"deleted = deleted + 1; " +
"else " +
"if (leftItems > stackCount) then " +
"SplitContainerItem(b, s, stackCount); " +
"DeleteCursorItem(); " +
"deleted = deleted + stackCount; " +
"else " +
"SplitContainerItem(b, s, leftItems); " +
"DeleteCursorItem(); " +
"deleted = deleted + leftItems; " +
"end " +
"end " +
"end " +
"end " +
"end " +
"end " +
"end; ";
Lua.LuaDoString(execute);
}
}
// Delete Item from Inventory - RunCode
/run for bag=0,4,1 do for slot=1,36,1 do local name=GetContainerItemLink(bag,slot);if (name and string.find(name,"Item1")) or (name and string.find(name,"Item2")) then PickupContainerItem(bag,slot);DeleteCursorItem();end;end;end
// Destroy / Delete Inventory items - RunLuaCode
-- Number= = 5, 3, 5, 21, 1, 5 etc of items in inventory to call.
number = 1;
i=1;
for bag = 0,4,1 do
for slot = 1, GetContainerNumSlots(bag), 1 do
local name = GetContainerItemLink(bag,slot);
if name and string.find(name,"An Old History Book") then
if i > number then PickupContainerItem(bag,slot);
DeleteCursorItem();
end;
end;
i=i+1;
end;
end;
__________________________________________________________________________________________________________________________________
// Time left on Trinket - By Reapler - https://wrobot.eu/forums/topic/7127-trinket-cooldown-time-left/
/// <summary>
/// Used to get the cooldown of an inventory item.
/// </summary>
/// <param name="slotId">The slot to get from.</param>
/// <returns>The left cooldown of the item.</returns>
public int GetInventoryCooldown(WoWInventorySlot slotId)
{
return Lua.LuaDoString<int>(
@"
local start, duration, enable = GetInventoryItemCooldown(""player"", "+(int)slotId+@")
local coolDown = duration-(GetTime()-start);
if (coolDown < 0) then
return 0;
end
return coolDown;
");
}
//Usage:
Logging.Write("Cooldown of Trinket1: "+GetInventoryCooldown(WoWInventorySlot.Trinket1));
__________________________________________________________________________________________________________________________________
// Desolace Kodo Quest Codes.
// [Is Complete Condition for Quest]
return wManager.Wow.ObjectManager.ObjectManager.Target.IsValid && wManager.Wow.ObjectManager.ObjectManager.Target.Reaction >= wManager.Wow.Enums.Reaction.Friendly;
// Target Unit by Name: RunCode
ObjectManager.Me.Target = ObjectManager.GetWoWUnitByName("Tamed Kodo").First().Guid;
// Face your Position ( do 180) RuNCode
MovementManager.Face(ObjectManager.Me.Position)
__________________________________________________________________________________________________________________________________
// Used to farm (Lockpicking Example - // OverridePulseCSharpCode
if (GoToTask.ToPosition(new Vector3(-1455.473f, -3968.029f, 7.562639f)))
{
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && Skill.GetValue(SkillLine.Lockpicking) < 75)
{
var obj = ObjectManager.GetObjectWoWGameObject()
.FirstOrDefault(o => !wManager.wManagerSetting.IsBlackListed(o.Guid) && o.Entry == 123330 || o.Entry == 123333 || o.Entry == 123331);
if (obj != null)
{
Interact.InteractGameObject(obj.GetBaseAddress);
Usefuls.WaitIsCastingAndLooting();
Lua.LuaDoString("LootCloseButton:Click();");
wManager.wManagerSetting.AddBlackList(obj.Guid, 5000, true);
}
}
}
return true;
__________________________________________________________________________________________________________________________________
// Custom code to PickPocket - or used in other situations. - overridePulseCsharpCode
if (!ObjectManager.Me.HaveBuff("Stealth"))
{
Lua.LuaDoString("CastSpellByName('Stealth')");
}
if (GoToTask.ToPosition(new Vector3(-11104.44, 491.9153, 28.40324)))
{
Conditions.ForceIgnoreIsAttacked = true;
var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == 7051);
if (target != null)
{
ObjectManager.Me.Target = target.Guid;
if (!ObjectManager.Me.HaveBuff("Stealth"))
{
Lua.LuaDoString("CastSpellByName('Stealth')");
}
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && target.GetDistance >= 5)
{
MovementManager.MoveTo(target.Position);
Thread.Sleep(100);
}
Lua.LuaDoString("CastSpellByName('Pick Pocket')");
Thread.Sleep(50);
string[] asm = {
"call " + (uint)0x4C1FA0,
wManager.Wow.Memory.WowMemory.RetnToHookCode
};
wManager.Wow.Memory.WowMemory.InjectAndExecute(asm);
Conditions.ForceIgnoreIsAttacked = false;
}
}
return true;
__________________________________________________________________________________________________________________________________
// Custom code to rup up and Sap a mob and then loot chest for Rogue Poisons Quest - OverridePulseCSharpCode
if (Quest.IsObjectiveComplete(1, 2359))
{
return true;
}
Conditions.ForceIgnoreIsAttacked = true;
wManager.wManagerSetting.CurrentSetting.MaxUnitsNear = 100;
var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == 7053);
if (target != null && target.IsAlive)
{
ObjectManager.Me.Target = target.Guid;
if (!ObjectManager.Me.HaveBuff("Stealth"))
{
Lua.LuaDoString("CastSpellByName('Stealth')");
}
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && target.GetDistance >= 5)
{
Lua.LuaDoString("CastSpellByName('Sap')");
Fight.StopFight();
if (target.HaveBuff("Sap"))
{
Lua.LuaDoString("ClearTarget();");
}
MovementManager.MoveTo(target.Position);
Thread.Sleep(50);
}
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !target.HaveBuff("Sap"))
{
Lua.LuaDoString("CastSpellByName('Sap');");
Fight.StopFight();
Thread.Sleep(10);
}
if (target.HaveBuff("Sap"))
{
wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession();
var chest = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(o => o.Entry == 123214);
if (chest != null)
{
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && chest.GetDistance >= 5)
{
if (target.HaveBuff("Sap"))
{
Lua.LuaDoString("ClearTarget();");
Fight.StopFight();
}
MovementManager.MoveTo(chest.Position);
Thread.Sleep(100);
}
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause
&& !Quest.IsObjectiveComplete(1, 2359)
&& !ObjectManager.Me.IsLooting()
&& !ObjectManager.Me.IsCast)
{
Lua.LuaDoString("CastSpellByName('Pick Lock');");
Interact.InteractGameObject(chest.GetBaseAddress, true);
Usefuls.WaitIsCastingAndLooting();
string[] asm =
{
"call " + (uint) 0x4C1FA0,
wManager.Wow.Memory.WowMemory.RetnToHookCode
};
wManager.Wow.Memory.WowMemory.InjectAndExecute(asm);
}
}
}
}
else
{
var chest = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(o => o.Entry == 123214);
if (chest != null)
{
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && chest.GetDistance >= 5)
{
MovementManager.MoveTo(chest.Position);
Thread.Sleep(100);
}
while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause
&& !Quest.IsObjectiveComplete(1, 2359)
&& !ObjectManager.Me.IsLooting()
&& !ObjectManager.Me.IsCast)
{
Lua.LuaDoString("CastSpellByName('Pick Lock');");
Interact.InteractGameObject(chest.GetBaseAddress, true);
Usefuls.WaitIsCastingAndLooting();
string[] asm =
{
"call " + (uint) 0x4C1FA0,
wManager.Wow.Memory.WowMemory.RetnToHookCode
};
wManager.Wow.Memory.WowMemory.InjectAndExecute(asm);
}
}
}
if (ObjectManager.Me.IsDead)
{
Quest.QuesterCurrentContext.CurrentStep = 1;
}
__________________________________________________________________________________________________________________________________
// Buy From Vendor - RunCode
Lua.LuaDoString("BuyMerchantItem(1,1)"); // version 1
wManager.Wow.Helpers.Vendor.BuyItem("Walking Stick",1); // Version 2 - RunCode
// buy specific item from vendor -- OverridePulseCSharpCode
var npc = new Npc
{
Entry = 1247,
Position = new Vector3(-5601.6, -531.203, 399.6539),
Type = Npc.NpcType.Vendor
};
int itemId = 2894;
if (GoToTask.ToPositionAndIntecractWith(npc))
{
Vendor.BuyItem(ItemsManager.GetNameById(itemId), 1);
}
return true;
// Buy item From Vendor + Use that item + Is Specific Class - RunCode -- https://wrobot.eu/forums/topic/11076-quests-and-buy-equip/
if (ObjectManager.Me.WowClass == WoWClass.class && ObjectManager.Me.Level <= 0) // change "Class" to what class you are. set level to level you want to get item at.
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(x, y, z), NpcID, 1, false);
System.Threading.Thread.Sleep(5000);
wManager.Wow.Helpers.Vendor.BuyItem("Skinning Knife",1); // change Skinning Knife to what item you want. do not remove ""
System.Threading.Thread.Sleep(5000);
}
// if has item useitem, hasitem
if (ItemsManager.HasItemById(3108)) // change 3108 to the item id
{
ItemsManager.UseItem(3108); // change 3108 to the item id
}
// Buy ONLY Item + Has Quest - RunCode
if (Quest.HasQuest(375))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(2259.73f, 275.571f, 34.83753f), 2118, 1, false);
System.Threading.Thread.Sleep(5000);
wManager.Wow.Helpers.Vendor.BuyItem("Coarse Thread",1); // change Skinning Knife to what item you want. do not remove ""
System.Threading.Thread.Sleep(5000);
}
// Buy from Vendor - Professional way - RunCode
int npcEntryId = 1464;
var position = new Vector3(-3827.93f, -831.901f, 10.0906f);
while(!Quest.IsObjectiveComplete(1, 288))
{
while(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId);
}
if(wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId))
{
Usefuls.SelectGossipOption(GossipOptionsType.vendor);
Thread.Sleep(Usefuls.Latency + 500);
if(ItemsManager.GetItemCountById(2594) <= 0)
{
Lua.LuaDoString("BuyMerchantItem(8,1)"); //Or use wManager.Wow.Helpers.Vendor.BuyItem("Coarse Thread",1);
Thread.Sleep(Usefuls.Latency + 500);
return;
}
}
}
__________________________________________________________________________________________________________________________________
// Buy mount , riding trainer, train riding, buy riding mount - runcode
!wManager.Wow.Helpers.Skill.Has(wManager.Wow.Enums.SkillLine.Riding) && Lua.LuaDoString<int>("return GetMoney()") >= 1000000
// buy mount from vendor - runcode
int npcEntryId = 4772;
var pos = new Vector3(-5521.5f, -1347.8f, 398.8f);
if(!wManager.Wow.Helpers.Skill.Has(wManager.Wow.Enums.SkillLine.Riding))
{
while(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(pos, npcEntryId))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(pos, npcEntryId);
Thread.Sleep(Usefuls.Latency + 500);
}
Usefuls.SelectGossipOption(GossipOptionsType.trainer);
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("BuyTrainerService(0)");
Thread.Sleep(Usefuls.Latency + 500);
Lua.LuaDoString("CloseTrainer()");
}
__________________________________________________________________________________________________________________________________
// FLY - Custom Fly Code ---- FLYING CODE RunCode
var position = new Vector3(-1770.37f, 3262.19f, 5.10852f);
int npcEntryId = 6726;
if (!ObjectManager.Me.IsOnTaxi)
{
if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId))
{
int node;
Usefuls.SelectGossipOption(GossipOptionsType.taxi);
node = wManager.Wow.Helpers.Lua.LuaDoString<int>("for i=0,30 do if string.find(TaxiNodeName(i),'Orgrimmar') then return i end end");
wManager.Wow.Helpers.Lua.LuaDoString("TakeTaxiNode(" + node + ")");
}
}
__________________________________________________________________________________________________________________________________
// Zangermarsh -- Elevator Code
If
if (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance <= 10) {
Logging.Write("Elevator already here.Lets wait - waiting for elevator");
}
while (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance <= 10) {Thread.Sleep(500);};
Logging.Write("Waiting for the Tram");
while (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance > 10) {Thread.Sleep(500);};
// step inside the tram
wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey,1000);
wait 1500
while (ObjectManager.Me.Position.DistanceTo2D( new Vector3(283.8558f, 5945.312f, 149. 8242f, "None")) >10) {Thread.Sleep(100);};
wait 100
wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey,5500);
// Custom Follow Path to run away from Elevator
EndIf
__________________________________________________________________________________________________________________________________
// Click Loot Window - Item # 1 ( RunCode )
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 18);
robotManager.Helpful.Mouse.ClickLeft();
// Click Loot Window - Item # 2 ( RunCode )
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 22);
robotManager.Helpful.Mouse.ClickLeft();
// Mouse Click - Loot window Item # 3 ( RunCode )
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 26);
robotManager.Helpful.Mouse.ClickLeft();
// Click Loot Window - Item # 4 ( RunCode )
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 29);
robotManager.Helpful.Mouse.ClickLeft();
if (wManager.Wow.Helpers.ItemsManager.GetItemCountById(19035) > 0)
{
wManager.Wow.Helpers.ItemsManager.UseItem(19035);
System.Threading.Thread.Sleep(2000);
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 18);
robotManager.Helpful.Mouse.ClickLeft();
System.Threading.Thread.Sleep(2000);
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 22);
robotManager.Helpful.Mouse.ClickLeft();
System.Threading.Thread.Sleep(2000);
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 26);
robotManager.Helpful.Mouse.ClickLeft();
System.Threading.Thread.Sleep(2000);
robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 29);
robotManager.Helpful.Mouse.ClickLeft();
}
__________________________________________________________________________________________________________________________________
// Go to location and Gather - Specific Location and gather / interact - RuNCode
var pos = new Vector3(-4679.763f, -1785.955f, -41.34184f);
int objectId = 19861;
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 10000);
if(ItemsManager.GetItemCountById(5791) < 1 && ItemsManager.GetItemCountById(5790) < 1)
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId);
Thread.Sleep(Usefuls.Latency + 10000);
}
__________________________________________________________________________________________________________________________________
// Use Hearthstone version 2.
if (wManager.Wow.Helpers.Usefuls.ContinentId != (int) wManager.Wow.Enums.ContinentId.Azeroth ||
wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo2D(new robotManager.Helpful.Vector3(1, 2, 3)) > 1000)
{
wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false;
wManager.Wow.Helpers.ItemsManager.UseItem(6948); // http://www.wowhead.com/item=6948/hearthstone
System.Threading.Thread.Sleep(1000 * 20); // 20 secondes
wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = true;
}
// Check timmer on HS
Lua.LuaDoString<bool>("if GetItemCooldown(Heathstone) == 0 then return true end")
__________________________________________________________________________________________________________________________________
// Add target to Blacklist -- For professional Profile creators.. this can cause you some drama!
WoWUnit unit = new WoWUnit(0);
if (unit.IsValid && !wManager.Wow.ObjectManager.ObjectManager.BlackListObjectManagerGuid.Contains(unit.Guid))
wManager.Wow.ObjectManager.ObjectManager.BlackListObjectManagerGuid.Add(unit.Guid);
__________________________________________________________________________________________________________________________________
// For dungeons mostly ---- Blacklist looting ALL MOBS, except for the boss (rename 12345, by boss id.)
var _units = new List<wManager.Wow.ObjectManager.WoWUnit>();
var tUnit = wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitLootable();
foreach (var woWUnit in tUnit)
{
if (!wManager.wManagerSetting.IsBlackListedAllConditions(woWUnit) && woWUnit.Entry == 12345)
_units.Add(woWUnit);
}
if (_units.Count > 0)
wManager.Wow.Bot.Tasks.LootingTask.Pulse(_units);
__________________________________________________________________________________________________________________________________
// Select gossip option 1 and click all the text after that
var position = new Vector3(-6679.93f, -1194.36f, 240.2135f);
int npcEntryId = 8479;
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId);
System.Threading.Thread.Sleep(1000 * 2);
System.Threading.Thread.Sleep(1000 * 2);
Usefuls.SelectGossipOption(1);
System.Threading.Thread.Sleep(1000 * 2);
Usefuls.SelectGossipOption(1);
System.Threading.Thread.Sleep(1000 * 2);
Usefuls.SelectGossipOption(1);
System.Threading.Thread.Sleep(1000 * 2);
Usefuls.SelectGossipOption(1);
System.Threading.Thread.Sleep(1000 * 2);
wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 3000);
__________________________________________________________________________________________________________________________________
// if in Regeneration State - force bot to sitdown - Runcode -- credit - https://wrobot.eu/forums/topic/9777-sitting-during-regeneration/
if (robotManager.Helpful.Logging.Status == "Regeneration")
{
if (!wManager.Wow.ObjectManager.ObjectManager.Me.IsSitting)
{
wManager.Wow.Helpers.Move.SitStandOrDescend();
Thread.Sleep(1000);
}
}
// Force bot to SIT DOWN
if (!wManager.Wow.ObjectManager.ObjectManager.Me.IsSitting)
{
wManager.Wow.Helpers.Move.SitStandOrDescend();
Thread.Sleep(1000);
}
__________________________________________________________________________________________________________________________________
// Check Reputation Faction level - IF STATEMENT - Rep Faction level
Lua.LuaDoString<bool>(@"
for factionIndex = 1, GetNumFactions() do
local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar,
isHeader, isCollapsed, hasRep, isWatched, isChild, factionID = GetFactionInfo(factionIndex)
if name == ""The Mag'har"" and standingId < 4 then
return true
end
end
")
__________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________
if (!(Quest.HasQuest(12733)) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(-3095.85f, -2890.54f, 34.583f)) < 50))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-3095.85f, -2890.54f, 34.583f), 13476, 1, false);
System.Threading.Thread.Sleep(2000);
wManager.Wow.Helpers.Vendor.BuyItem("Healing Potion",4);
System.Threading.Thread.Sleep(2000);
wManager.Wow.Helpers.Vendor.BuyItem("Scroll of Intellect II",2);
wManager.Wow.Helpers.Vendor.BuyItem("Scroll of Agility",2);
System.Threading.Thread.Sleep(2000);
wManager.Wow.Helpers.ItemsManager.UseItem(2290);
System.Threading.Thread.Sleep(2000);
wManager.Wow.Helpers.ItemsManager.UseItem(3012);
}
// Script to accept quest and turn in - manual turn in, manual accept quest
if (!(Quest.HasQuest(12733)) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(2368.922f, -5776.345f, 151.3674f)) < 20))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(2368.922f, -5776.345f, 151.3674f));
}
var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(29047));
if (u.IsValid)
{
Interact.InteractGameObject(u.GetBaseAddress);
wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();");
}
if ((Quest.HasQuest(12733)) && !(Quest.IsObjectiveComplete(1, 12733)) && !(ObjectManager.Me.InCombat));
{
wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(2336.52f, -5699.58f, 153.9225f), 28406, 1, false);
System.Threading.Thread.Sleep(000);
wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(45477);
}
if (Quest.HasQuest(12733) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(2368.922f, -5776.345f, 151.3674f)) < 20))
{
wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(2368.922f, -5776.345f, 151.3674f));
}
if (u.IsValid)
{
Interact.InteractGameObject(u.GetBaseAddress);
wManager.Wow.Helpers.Lua.RunMacroText("/click QuestFrameCompleteQuestButton");
}
return true;
__________________________________________________________________________________________________________________________________
// Play sound in game - sound file
// Run Lua Code
Lua.LuaDoString("PlaySoundFile("Interface\\AddOns\\MyAddOn\\MySound.ogg")");
// Run Lua Macro
Lua.RunMacroText("/console Sound_EnableSFX 1");
// Play sound in wrobot C#
var myPlayer = new System.Media.SoundPlayer
{
SoundLocation = Application.StartupPath + "\\Data\\newWhisper.wav"
};
var tPlay = new robotManager.Helpful.Timer(1000 * 5); // 5 sec = 5000 ms
while (!tPlay.IsReady)
{
myPlayer.PlaySync();
}
myPlayer.Stop();
__________________________________________________________________________________________________________________________________
// Fishing test - Fishing rotation OverridePulseCSharpCode
Vector3 pos1 = new Vector3(-1475.103, -226.9858, 4.822745, "Flying");
float fishRotation = 5.77f;
uint itemId = 211160;
if (!FishingTask.IsLaunched)
{
if (GoToTask.ToPosition(pos1, 1.5f))
{
ObjectManager.Me.Rotation = fishRotation;
ItemsManager.UseItem(itemId);
FishingTask.LoopFish();
}
}
return true;
__________________________________________________________________________________________________________________________________
// Mail Items *custom script* - By Reapler
public static int InteractItems(List<string> itemNames, int interactions = int.MaxValue)
{
if (!itemNames.Any())
return -1;
var execute =
"local counter = 0; " +
"local leftStacks = 0; " +
"for b=0,4 do " +
"if GetBagName(b) then " +
"for s=1, GetContainerNumSlots(b) do " +
"local itemLink = GetContainerItemLink(b, s) " +
"if itemLink then " +
"local _, stackCount = GetContainerItemInfo(b, s)\t" +
"if string.find(itemLink, \""+ itemNames.FirstOrDefault() + "\") ";
if (itemNames.Count > 1)
{
execute = itemNames.Where(obj => itemNames.FirstOrDefault() != obj).Aggregate(execute, (current, obj) => current + "or string.find(itemLink, \"" + obj + "\") ");
}
execute = execute +
"then " +
"if (counter < "+interactions+") then " +
"UseContainerItem(b, s); " +
"counter = counter + 1; " +
"else " +
"leftStacks = leftStacks + 1;" +
"end " +
"\tend\tend\tend end end return leftStacks;";
return Lua.LuaDoString<int>(execute);
}
/// <summary>
/// Sends a mail to a recipient.
/// </summary>
/// <param name="recipient">The recipient.</param>
/// <param name="subject">The subject.</param>
/// <param name="itemNames">The items to send as names.</param>
/// <returns>true if successful ; false if no mailbox available or stacks are left.</returns>
public bool SendItems(string recipient, string subject, List<string> itemNames)
{
var mailBox = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.IsMailbox && i.GetDistance <= 5);
if (mailBox == null || string.IsNullOrWhiteSpace(recipient))
return false;
if (subject.Length == 0)
subject = "-";
if (mailBox)
{
const int delayMs = 800;
var timeOut = DateTime.Now.AddSeconds(40);
Interact.InteractGameObject(mailBox.GetBaseAddress);
Thread.Sleep(delayMs);
Lua.LuaDoString("RunMacroText('/click MailFrameTab2');");
Thread.Sleep(delayMs);
var leftStack = InteractItems(itemNames, 12);
Thread.Sleep(delayMs);
Lua.LuaDoString($"SendMail(\"{recipient}\",\"{subject}\",\" \");");
Thread.Sleep(delayMs*3);
while (leftStack != 0 && DateTime.Now < timeOut)
{
leftStack = InteractItems(itemNames, 12);
Thread.Sleep(delayMs);
Lua.LuaDoString($"SendMail(\"{recipient}\",\"{subject}\",\" \");");
Thread.Sleep(delayMs*3);
}
Lua.LuaDoString("CloseMail();");
if (leftStack != 0)
return false;
}
return true;
}
// Usage: runcode
SendItems("Reapler", "items for you",
new List<string>
{
"Super Healing Potion",
"Heavy Netherweave Bandage",
"Super Mana Potion",
});
__________________________________________________________________________________________________________________________________
//runluacode - equip ammo
var QuiverAmmoBagsId = new List<int>
{
29143,
29144,
29118,
18714,
44447,
44448,
34105,
34106,
34099,
34100,
19319,
19320,
2662,
2663,
8217,
8218,
7371,
7372,
3604,
3605,
3573,
3574,
11362,
11363,
5439,
5441,
7278,
7279,
2101,
2102,
};
var freeSlots = 0;
var bags = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWContainer();
foreach (var b in bags)
{
if (b.IsValid &&
QuiverAmmoBagsId.Contains(b.Entry) &&
b.Owner == wManager.Wow.ObjectManager.ObjectManager.Me.Guid &&
(b.ContainedIn == 0 || b.ContainedIn == wManager.Wow.ObjectManager.ObjectManager.Me.Guid) &&
!string.IsNullOrWhiteSpace(b.Name))
{
freeSlots += Lua.LuaDoString<int>($@"
local freeSlots = 0;
for bagID = 1, 4 do
if GetBagName(bagID) ~= nil and GetBagName(bagID) == '{b.Name.Replace("'", "\'")}' then
for s=1,GetContainerNumSlots(bagID) do
local i = GetContainerItemInfo(bagID,s);
if not i then
freeSlots = freeSlots + 1
end
end
end
end
return freeSlots;");
}
}
__________________________________________________________________________________________________________________________________
// Polymorph on multiple attackers - Mars -https://wrobot.eu/forums/topic/7541-switch-target-polymorph-switch-to-original-target/?tab=comments#comment-34382
List<WoWUnit> attackers = ObjectManager.GetUnitAttackPlayer();
FightEvents.OnFightLoop += (unit, cancelable) =>
{
if (attackers.Count > 1 && Polymorph.KnownSpell && Polymorph.IsSpellUsable && ObjectManager.Target.GetDistance <= 25 && presence.KnownSpell && presence.IsSpellUsable)
{
WoWUnit mainTarget = attackers.Where(u => u.HealthPercent == attackers.Min(x => x.HealthPercent)).FirstOrDefault();
WoWUnit polyTarget = attackers.Where(u => u.HealthPercent == attackers.Max(x => x.HealthPercent)).FirstOrDefault();
if (!polyTarget.HaveBuff("Polymorph") && polyTarget != mainTarget)
{
SpellManager.CastSpellByNameOn("Polymorph", polyTarget.Name);
Usefuls.WaitIsCasting();
return;
}
}
};
// secondary - Semiko
List<WoWUnit> attackers = ObjectManager.GetUnitAttackPlayer();
if (attackers.Count > 1)
{
WoWUnit mainTarget = attackers.Where(u => u.HealthPercent == attackers.Min(x => x.HealthPercent)).FirstOrDefault();
WoWUnit polyTarget = attackers.Where(u => u.HealthPercent == attackers.Max(x => x.HealthPercent)).FirstOrDefault();
if (!polyTarget.HaveBuff("Polymorph") && polyTarget != mainTarget)
{
Interact.InteractGameObject(polyTarget.GetBaseAddress);
SpellManager.CastSpellByNameLUA("Polymorph");
Thread.Sleep(500);
Interact.InteractGameObject(mainTarget.GetBaseAddress);
}
}
__________________________________________________________________________________________________________________________________
// the missing diplomat
CAN CONDITION
return Quests.hasFailed("The Missing Diplomat");
// IS COMPLETE
return Quests.isComplete("The Missing Diplomat") || Quests.hasFailed("The Missing Diplomat");
// isfailed custom script code - timmer quests - run code
if(!Quest.GetQuestCompleted(1447))
{
bool missingDiplomatFailed = false;
if(Quests.isFailed("The Missing Diplomat"))
{
Logging.Write("Quest failed. Going to abandon and restart, hold on...");
missingDiplomatFailed = true;
Thread.Sleep(Usefuls.Latency + 2000);
Quests.abandon("The Missing Diplomat");
Thread.Sleep(Usefuls.Latency + 10000);
}
if(wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Contains(1447) && missingDiplomatFailed)
{
Logging.Write("[FNV_Quester]: Going to remove The Missing Diplomat from the list of finished quest ids...");
Thread.Sleep(Usefuls.Latency + 500);
wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Remove(1447);
Thread.Sleep(Usefuls.Latency + 500);
Logging.Write("[FNV_Quester]: Success? A: " + !wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Contains(1447));
}
}
__________________________________________________________________________________________________________________________________
// Next RunCode for IsFailed
wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession();
wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = false;
Thread d = new Thread(() =>
{
while(!Quest.HasQuest(1447) && !Quest.GetQuestCompleted(1447))
{
Thread.Sleep(100);
}
if(Quest.HasQuest(1447))
{
while(ObjectManager.Me.WowClass == WoWClass.Druid && !ObjectManager.Me.HaveBuff("Bear Form") && !ObjectManager.Me.HaveBuff("Cat Form"))
{
Thread.Sleep(25);
Logging.Write("[FNV_Quester]: Forcing Bear Form");
Lua.LuaDoString("CastSpellByName('Bear Form')");
Thread.Sleep(500);
break;
}
}
});
if(ObjectManager.Me.WowClass == WoWClass.Druid)
d.Start();
---------------
// Pickup Quest
// Pulse Quest
// RunCode
if(!Quest.GetQuestCompleted(1447))
{
if(!Quests.hasFailed("The Missing Diplomat") && !Quests.isComplete("The Missing Diplomat"))
{
int npcId = 4961;
Vector3 pos = new Vector3(-8681.17, 433.618, 99.8117);
var unit = ObjectManager.GetWoWUnitByEntry(npcId).FirstOrDefault();
wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession();
ObjectManager.Me.Target = unit.Guid;
Fight.StartFight();
}
}
// if quest
Quests.isComplete("The Missing Diplomat")
//turn in quest
Pretty much. If there was more competition the requirement for quality profiles would be higher. As you pointed out there are some claims on these profiles that just don't add up.. but sadly they're probably the best you can currently get so they have no reason to polish the turd.
If there was an ok-ish free 1-70 that would mean a premium profile creator would have to make a good 1-70. The content just isn't there atm. Probably because it's so time consuming.
Not sure which of the suggestions you're talking about but if it's mutex remember that its PC wide and if you have multiple wrobot instances its best to name your mutex (in wdiscord i use the charname as the unique identifier)
eg.
if (!Mutex.TryOpenExisting(myName, out mut))
{
mut = new Mutex(true, myName);
_ = DiscordBot.RunBotAsync();
}
edit: thinking about it i should probably change that to my plugin name + the char name in case other ppl use mutexs..
My 5 cents
There are 3 types of users here.
1) Single bot users (Guys that just level some accounts for themselves, they come and go)
2) Many bot users (Guys that make a living from this, they stay for long)
3) Developers (Guys that are selling stuff that solve your problems)
I am type 2 myself. Not a developer, not buyer of a paid stuff (unless i want to support seller or just curious).
I've bought Human Master Plugin from @Matenia, i'm not using it, just bought to see what it does. Bought some stuff from @Ordush, also not using it. Bought 1 profile forom @BetterSister, never used it. And bought one more plugin long ago from a guy that is not selling anymore (Edited it a little, using it, but going to rewrite it completely soon).
You are type 1. Type 2 don't like you, basically. Because you don't understand what's going on and what are you doing, so you just a target practice for GM's. You make bot concept publical and then it becomes harder for type 2 to live.
Type 3 are the only guys that want to help you. But they ask couple dollars for their time. I don't actually understand why do they do this sometimes, because the time they spend for teir products cost much more then the product price. I know it because i've bought some of it (even if i don't needed it) and all of it was made great. But the point is, you don't want to pay them. Then the only way for you is to become Type 2. Do everything yourself, spend couple years editing your profiles every few days. Are you ready to this? Guess not.
P.S. Payd stuff solves alot of problems, not all of them, but a lot. I'm agreed with :"i should know what am i buying". Payd stuff should have detailed description, but you also should remember that there will be problems that are still not solved anyway.
P.P.S Most of developers (actually all of them, except for those that have not logged in for year) are gladly communicate and fixing the bugs. They are also helping you to understand even basic concepts if you are complete noob, that is definitely not theyr job, but they do it anyway. Try it if you're stuck with their product.
My 5 cents
There are 3 types of users here.
1) Single bot users (Guys that just level some accounts for themselves, they come and go)
2) Many bot users (Guys that make a living from this, they stay for long)
3) Developers (Guys that are selling stuff that solve your problems)
I am type 2 myself. Not a developer, not buyer of a paid stuff (unless i want to support seller or just curious).
I've bought Human Master Plugin from @Matenia, i'm not using it, just bought to see what it does. Bought some stuff from @Ordush, also not using it. Bought 1 profile forom @BetterSister, never used it. And bought one more plugin long ago from a guy that is not selling anymore (Edited it a little, using it, but going to rewrite it completely soon).
You are type 1. Type 2 don't like you, basically. Because you don't understand what's going on and what are you doing, so you just a target practice for GM's. You make bot concept publical and then it becomes harder for type 2 to live.
Type 3 are the only guys that want to help you. But they ask couple dollars for their time. I don't actually understand why do they do this sometimes, because the time they spend for teir products cost much more then the product price. I know it because i've bought some of it (even if i don't needed it) and all of it was made great. But the point is, you don't want to pay them. Then the only way for you is to become Type 2. Do everything yourself, spend couple years editing your profiles every few days. Are you ready to this? Guess not.
P.S. Payd stuff solves alot of problems, not all of them, but a lot. I'm agreed with :"i should know what am i buying". Payd stuff should have detailed description, but you also should remember that there will be problems that are still not solved anyway.
P.P.S Most of developers (actually all of them, except for those that have not logged in for year) are gladly communicate and fixing the bugs. They are also helping you to understand even basic concepts if you are complete noob, that is definitely not theyr job, but they do it anyway. Try it if you're stuck with their product.
My 5 cents
There are 3 types of users here.
1) Single bot users (Guys that just level some accounts for themselves, they come and go)
2) Many bot users (Guys that make a living from this, they stay for long)
3) Developers (Guys that are selling stuff that solve your problems)
I am type 2 myself. Not a developer, not buyer of a paid stuff (unless i want to support seller or just curious).
I've bought Human Master Plugin from @Matenia, i'm not using it, just bought to see what it does. Bought some stuff from @Ordush, also not using it. Bought 1 profile forom @BetterSister, never used it. And bought one more plugin long ago from a guy that is not selling anymore (Edited it a little, using it, but going to rewrite it completely soon).
You are type 1. Type 2 don't like you, basically. Because you don't understand what's going on and what are you doing, so you just a target practice for GM's. You make bot concept publical and then it becomes harder for type 2 to live.
Type 3 are the only guys that want to help you. But they ask couple dollars for their time. I don't actually understand why do they do this sometimes, because the time they spend for teir products cost much more then the product price. I know it because i've bought some of it (even if i don't needed it) and all of it was made great. But the point is, you don't want to pay them. Then the only way for you is to become Type 2. Do everything yourself, spend couple years editing your profiles every few days. Are you ready to this? Guess not.
P.S. Payd stuff solves alot of problems, not all of them, but a lot. I'm agreed with :"i should know what am i buying". Payd stuff should have detailed description, but you also should remember that there will be problems that are still not solved anyway.
P.P.S Most of developers (actually all of them, except for those that have not logged in for year) are gladly communicate and fixing the bugs. They are also helping you to understand even basic concepts if you are complete noob, that is definitely not theyr job, but they do it anyway. Try it if you're stuck with their product.