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Posts
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Reputation Activity
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Runaro got a reaction from Serrec in willing to pay
He just did charge back the money, so beware of this guy.
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Runaro got a reaction from Findeh in willing to pay
He just did charge back the money, so beware of this guy.
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Runaro got a reaction from Bambo in willing to pay
He just did charge back the money, so beware of this guy.
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Runaro reacted to food4me in willing to pay
Thank you very much! I love it.
Runaro made the profile exactly how I wanted it super fast response time and the agreed price was reasonable for the amount of joy I will get out of the profile I will now come stright to you for any custom profile I require. Thank you very much
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Runaro reacted to food4me in willing to pay
I am willing to pay for a custom profile. If you are good at making profiles and want to make some quick money message me I am willing to pay 6.99 I'm sure it would be something that is easy to make as I only require it to do 3 things.
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Runaro got a reaction from FNV316 in willing to pay
He just did charge back the money, so beware of this guy.
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Runaro got a reaction from ScripterQQ in [RunMacroLua] "/click" not working
If you want to target and interact with a NPC and then also click some Buttons in the opened frame, then it's important to use sleeps between the commands.
Example in the QuestSorted:
<QuestsSorted Action="RunLuaCode" NameClass="InteractUnit("Lillith's Dinner Table")" /> <QuestsSorted Action="Wait" NameClass="1000" /> <QuestsSorted Action="RunMacroLua" NameClass="/click QuestFrameCompleteButton" /> <QuestsSorted Action="Wait" NameClass="1500" /> <QuestsSorted Action="RunMacroLua" NameClass="/click QuestFrameCompleteQuestButton" />
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Runaro got a reaction from Pallastic in Cata Quest Profile
Hey,
just message me in Discord ( Runaro#6817 ) and i gonna take a look over your issue and hopefully can solve it.
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Runaro got a reaction from phibonacci in Profile Converters?
Do you read stuff what other people write?
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Runaro got a reaction from tonycali in [Video Tutorial] Create a basic Grinding Profile
hehe
My english isn't the best, so i decided to use a text to speech voice.
Thanks for the feedback.
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Runaro got a reaction from fragik in [Tutorial] Create a basic Grinding Profile
Just goto "Tools" and click "Add current zone to black list".
The bot gonna avoid this area.
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Runaro got a reaction from fragik in Selling 1-80, TBC, Vanilla and WOTLK Levelling profiles + Grinders (Masterfile, ported from HB)
You're not allowed to sell any profiles without a active WRobot subscription and need permission from Droidz to sell them.
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Runaro got a reaction from wlhr in free trial
I can't agree on that.
It's enough in my opinion, that people can already use a trial key for private servers.
For retail it would mean, the bot gets more attention from blizzard, then needed.
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Runaro reacted to Droidz in Request (add x bars in grinder)
You can use custom iscompleteconditon like
return ObjectManager.Me.Level > 7 || (ObjectManager.Me.Level == 7 && ObjectManager.Me.Experience > 0 && (ObjectManager.Me.Experience * 100 / ObjectManager.Me.ExperienceMax) > 50) (to complete quest when you level is bigger than 7.5 (7 at 50%)
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Runaro got a reaction from iMod in Heal Engine concept
Prioritize lowest health %, but if a tank is low too, prioritize him first. ( if there are multiple tanks, then prioritize the lowest one ) Every tank will have different healing settings. ( spells and % ) Check threat, so if a tank loses his aggro for X milliseconds, you can set a focus heal on the non tank player with the highest threat. ( shield, bubble, barkskin, quick heal etc. ) Pre hots and shields, if there are encounters of a boss, which will give players a decent amount of damage. ( debuffs, or a cast of the boss ) Check debuffs of all players and if you can dispell it. ( prioritize tank ofc. and avoid overheal, if there's a 100% healing reduced debuff, which can't get removed by overheal ) At some boss encounters, a certain healer will have to use his cooldown, which will get choosed before. ( example: At the 5th charge of the boss i have to use tranquility ) Different settings and spells at high and low mana %. Possibility of only healing certain groups and players, in a raid. ( if they're not alive anymore, switch to the other groups ) -
Runaro reacted to Droidz in Using a proxy
You can use task type "ChangeWowPath" if you want use different WoW.exe
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Runaro reacted to BetterSister in Selling 1-80, TBC, Vanilla and WOTLK Levelling profiles + Grinders (Masterfile, ported from HB)
What Runaro just said.. /lock
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Runaro got a reaction from Hapiguy in Refund please..
Bossland is an multi million dollar company and Techprog definitely not.
People which are releasing their work for free on here, doing this, because they want to and are not to forced to publish it. ( a good community lives from such people )
Me personally, will never release anything on here, but it's nice that other do. ( even though, i don't use other peoples profiles and FightClasses )
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Runaro got a reaction from Shariis in Refund please..
Bossland is an multi million dollar company and Techprog definitely not.
People which are releasing their work for free on here, doing this, because they want to and are not to forced to publish it. ( a good community lives from such people )
Me personally, will never release anything on here, but it's nice that other do. ( even though, i don't use other peoples profiles and FightClasses )
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Runaro reacted to eeny in PLEASE HELP! My bot is not turning in the quest.
anyone will be taking out their ass witout the profile to actually look at.
My guess is the profile obectives are 8,8,1,1. where 1,1 are the two bosses and 8,8 are the two different mobs. however the actual quest completion structure is 1,1,8,8. aka the bot things it need to get the "kill boss count" to 8 ( which it can never do).
make sure thats in order... if it is upload the profile and a screenshot of the quest objectives through the WoW client.
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Runaro got a reaction from Arcangelo in ("bug") thunder bluff navigation
I'll just post it here, so other users can use it too. ( spoofed the sleeps, removed coordinates and the turn timer )
<?xml version="1.0" encoding="utf-16"?> <EasyQuestProfile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <QuestsSorted> <QuestsSorted Action="Pulse" NameClass="GoTo" /> <QuestsSorted Action="If" NameClass="ObjectManager.Me.Position.DistanceTo2D( new Vector3(1234, 1234, 1234, "None") ) < 1
" /> <QuestsSorted Action="None" NameClass="We are at the boarding point, to the Thunder Bluff Elevator!" /> <QuestsSorted Action="RunCode" NameClass="// Wait for the Elevator >

if (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance <= 6) {
 Logging.Write("[Quester] Elevator is already here - waiting for the next one, to make sure boarding will not fail");
}
while (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance <= 6) {Thread.Sleep(500);};

Logging.Write("[Quester] Wait for Elevator");
while (ObjectManager.GetWoWGameObjectByyId(4171).FirstOrDefault().GetDistance > 6) {Thread.Sleep(500);};" /> <QuestsSorted Action="RunCode" NameClass="// Enter the Elevator > 

Logging.Write("[Quester] Will enter the Elevator in 1 second");
Thread.Sleep(1000);{ wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 900); }" /> <QuestsSorted Action="None" NameClass="We are on the Thunder Bluff Elevator!" /> <QuestsSorted Action="RunLuaCode" NameClass="TurnRightStart();" /> <QuestsSorted Action="Wait" NameClass="YourTurnTimerHere" /> <QuestsSorted Action="RunLuaCode" NameClass="TurnRightStop();" /> <QuestsSorted Action="RunCode" NameClass="// Leave the Elevator > 

Logging.Write("[Quester] Will leave the Elevator in 16 seconds");
Thread.Sleep(16000);{ wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 1200); }" /> <QuestsSorted Action="EndIf" NameClass="" /> </QuestsSorted> <NpcQuest /> <Npc /> <Blackspots /> <BlackGuids /> <EasyQuests> <EasyQuest> <Name>GoTo</Name> <QuestId /> <QuestType>FollowPath</QuestType> <QuestClass xsi:type="FollowPathEasyQuestClass"> <Path> <Vector3 X="1234" Y="1234" Z="1234" /> </Path> <IsCompleteWhenAtLastPath>false</IsCompleteWhenAtLastPath> <ForceToStartFirstPosition>false</ForceToStartFirstPosition> <IsHotSpots>true</IsHotSpots> <IsLoop>false</IsLoop> </QuestClass> <ObjectiveCount1>0</ObjectiveCount1> <ObjectiveCount2>0</ObjectiveCount2> <ObjectiveCount3>0</ObjectiveCount3> <ObjectiveCount4>0</ObjectiveCount4> <ObjectiveCount5>0</ObjectiveCount5> <ObjectiveCount6>0</ObjectiveCount6> <ObjectiveCount7>0</ObjectiveCount7> <ObjectiveCount8>0</ObjectiveCount8> <ObjectiveCount9>0</ObjectiveCount9> <ObjectiveCount10>0</ObjectiveCount10> <AutoDetectObjectiveCount1>false</AutoDetectObjectiveCount1> <AutoDetectObjectiveCount2>false</AutoDetectObjectiveCount2> <AutoDetectObjectiveCount3>false</AutoDetectObjectiveCount3> <AutoDetectObjectiveCount4>false</AutoDetectObjectiveCount4> <AutoDetectObjectiveCount5>false</AutoDetectObjectiveCount5> <AutoDetectObjectiveCount6>false</AutoDetectObjectiveCount6> <AutoDetectObjectiveCount7>false</AutoDetectObjectiveCount7> <AutoDetectObjectiveCount8>false</AutoDetectObjectiveCount8> <AutoDetectObjectiveCount9>false</AutoDetectObjectiveCount9> <AutoDetectObjectiveCount10>false</AutoDetectObjectiveCount10> <CanCondition /> <IsCompleteCondition>return (ObjectManager.Me.Position.DistanceTo2D(new Vector3(1234, 1234, 1234)) < 1);</IsCompleteCondition> <RepeatableQuest>false</RepeatableQuest> <NotRequiredInQuestLog>true</NotRequiredInQuestLog> <PickUpQuestOnItem>false</PickUpQuestOnItem> <PickUpQuestOnItemID>0</PickUpQuestOnItemID> <Comment /> <GossipOptionRewardItem>1</GossipOptionRewardItem> <RequiredQuest>0</RequiredQuest> <MaxLevel>100</MaxLevel> <MinLevel>0</MinLevel> <WoWClass>None</WoWClass> </EasyQuest> </EasyQuests> </EasyQuestProfile>