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Dreamful

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  1. Thanks
    Dreamful got a reaction from trampy10 in Smooth out moving   
    Perfect settings for this was Zan posted are:
    Works really smooth like the old one
     

  2. Like
    Dreamful reacted to Matenia in Warname Ban - For how long?   
    If you log back in, it will tell you if it's perma. If it doesn't mention being temporary, it's perma.
    99.99% chance it's perma, btw.
  3. Like
    Dreamful reacted to Deadnessaj in wrobot crashes the game.   
    I have a clean Windows 7, no antivirus. When using Relogger, an error often crashes and the game closes.
  4. Thanks
    Dreamful got a reaction from Bambo in Ich brauche quest profil   
    Die vom Bambo sind ganz gut, aber reine Quest profile sind nicht wirklich existend für wRobot.
  5. Like
    Dreamful got a reaction from Matenia in Rogue Poisons/Item usage   
    otherwise you can make a LUA Script just edit the 3rd line with your poison
     
    if applypoison and GetTime() - applypoison > 4 then applypoison = nil end if UnitAffectingCombat("player") == nil and applypoison == nil then local activepoisons = { "Instant Poison", "Deadly Poison" } local _,poisonMH,_,_,poisonOH,_,_,poisonTR = GetWeaponEnchantInfo() applypoison = GetTime() if poisonMH == nil then UseItemByName(activepoisons[1],"player") if SpellIsTargeting() then PickupInventoryItem(16) end elseif poisonOH == nil then UseItemByName(activepoisons[2],"player") if SpellIsTargeting() then PickupInventoryItem(17) end end end  
  6. Like
    Dreamful reacted to Ordush in Sick of buying garbage profiles   
    Rofl this crap post is still going? What are counting on achieving here?
  7. Thanks
    Dreamful got a reaction from saleh in Can't get Hunter to use Ranged Attack   
    Hey NiteKat,

    On the Left site in Fightclass Editor you see General Settings change the point 'Range' to 25 or 30. That should work.


    Have fun,
    Dreamful
  8. Like
    Dreamful reacted to Marsbar in C# Fightclass development - video tutorial   
    Hi..
    People often attempt to get into making stuff in C# for wrobot but often don't know where to begin. In this video tutorial I attempt to explain some of the basics of fightclass development in visual studio.
    I've attached the solution I was showing in the video to this post.
    ps. Sorry about my voice and my coughing, I'm currently a bit ill ? watching it back I also didn't touch on quite a few points. Let me know if you have questions and I can either do another video or just write out the answers.
    I'll do a video on plugin creation (which I find more interesting) soon™
    FightClassTutorial.zip
  9. Like
    Dreamful reacted to Bambo in Cannot sign up, pls help.   
    guys if you are able to post here you already made it through the registration process ?
  10. Thanks
    Dreamful got a reaction from klunz in New and confused.   
    i would say wRobot is more like a framework, there are many free profiles, some are good, some rather not. There are also paid ones but even those are not bug free and 100% quester like you know from honorbuddy.

    Keep in mind private servers differ, some quest work on servers others don't. You will not have a 100% bugfree and fully afkable profile. And especially since you will come to a point where you have to make yourself one because there are none.
  11. Like
    Dreamful reacted to Bambo in Looking for Dungeon profile testers   
    By the end of the week I want to release. sorry
  12. Like
    Dreamful reacted to Droidz in Framestack dosent show button names   
    try to call 
     
  13. Like
    Dreamful reacted to Swartgolf in WoW Legion Private server does not accept BG invite Battle Ground Mode   
    ok I will try get a log.
    There are also similar post of other people complaining regarding it on server ver 7.3.5
    seriously regarding your points 4-7 no need for you to be a groot poes
     
  14. Like
    Dreamful reacted to Matenia in How to Pass Anti-Bot   
    Client can receive certain packetss, for example for BG invites. If you modify the content slightly, the client might still accept those packets but the text is modified. Now if they accept the fake BG invite, they agree the math problem shown to them is correct, otherwise it's not (I imagine).

    This looks like it's most definitely a modified client though
  15. Thanks
    Dreamful got a reaction from Miragex01 in function helper   
    Yes it is possible. In LUA for Grounding Totem would be simple this,
    if UnitBuffID("arena1", 8178) -- Checks if arena target has the Grounding Totem buff or UnitBuffID("arena2", 8178) or UnitBuffID("arena3", 8178) then RunMacroText("/petattack Grounding Totem") -- Sends pet to Grounding Totem end Just change up the ID with the Tremor Totem Buff.
  16. Like
    Dreamful reacted to NiteKat in Can't get Hunter to use Ranged Attack   
    This also seems to be a really useful post too. I just walked through the steps on getting my Visual Studio set up using it:
     
    Also got myself onto the discord.
  17. Like
    Dreamful got a reaction from NiteKat in Can't get Hunter to use Ranged Attack   
    Some nameing of conditions are confusing too in the Fightclass Editor in my opinion.
    if you are expierenced with programming you better go with developing it in a IDE immediatley.

    Helpful threads,
     
     
    Or join the wRobot discord their is a Developer channel where you get quick help.
  18. Like
    Dreamful reacted to eeny in Can't get Hunter to use Ranged Attack   
    thats because the FC is trying to use a skill outside of the range... put the Me.target.distance setting to = your rage (in yds) and it should stop shuddering and just go to ur FC range and start attacking.
     
    you may set a range in your FC... however the way wrobot works is if u have a target outside range.. it will start tying spells.  Sometimes its good like hunters mark / pet attack, sometimes bad like what you are seeing.  All part of optimising a FC.
     
     
  19. Like
    Dreamful reacted to NiteKat in Can't get Hunter to use Ranged Attack   
    Thank you, this sort of solved my problem. I had tried it before, but only to 8. Now if I set it to 28, the Hunter will stop at a decent distance... but if won't shot. Just stands there waiting for the mob. If I try using Auto Shoot as a spell, it *keeps* casting it, interrupting the attack, so a shot never gets off. I'm assuming I need to check if it's being used already, but I'm not sure what Auto Shoot is considered as (I'm guessing it isn't a buff?).
  20. Like
    Dreamful reacted to Andoido in Quest Profile - Code Snippets Part 3 - UPDATED! 7.28.19   
    HUGE UPDATE!!!
     
     
    So this is my new updated version.
    Add everything in this code box to a Notepad++ ffile or in Visual Studio. and done! Hope you guys benefit from it all.
    I used  // Comments to add important information so, be sure to check it out.
    I hope this helps!
     
    With the release of my new HORDE REMAKE
    I have decided to release ALL of my codes i have made over time, all the codes i have found by other users, modified, edited, you name it.
    With this any new profile creator should have all the tools necessary to begin writing a script!!
     
     
    // TBC USe Item On Dead Mob ( Make Interact Quest Helper (dead mobs checked) wManager.Events.InteractEvents.OnInteractPulse += (target, cancelable) => { var t = wManager.Wow.ObjectManager.ObjectManager.GetObjectByGuid(target); if (!t.IsValid) return; var e = t.Entry; if (e == 21859 || e == 21846) { System.Threading.Tasks.Task.Run(delegate { System.Threading.Thread.Sleep(wManager.Wow.Helpers.Usefuls.Latency + 100); wManager.Wow.Helpers.ClickOnTerrain.Item(31769, t.Position); }); } }; _____________________________________________________________________________________________________________________________________ // RunCode - Interact with ObjectID - Gather Object RunCode FNV var pos = new Vector3(199.9151f, 3472.976f, 63.24443f); int objectId = 184115 ; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 10000); if(ItemsManager.GetItemCountById(23339) < 1) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 10000); } _____________________________________________________________________________________________________________________________________ // Interact with game object RunCode (Not by me) - https://wrobot.eu/forums/topic/11371-game-object/?tab=comments#comment-54611 var Object = ObjectManager.GetNearestWoWGameObject(ObjectManager.GetWoWGameObjectByEntry(1234)); // or var Object = ObjectManager.GetObjectWoWGameObject().Where(o => o.IsValid && o.Entry == 1234).OrderBy(o => o.GetDistance).FirstOrDefault(); if (GoToTask.ToPosition(new Vector3(1, 2, 3, "None"))) // replace "flying" with "None" to ground move { if (Object != null) { Interact.InteractGameObject(Object.GetBaseAddress); Usefuls.WaitIsCasting(); } } _____________________________________________________________________________________________________________________________________ // Droidz Code from "Code Snipets - Use Item on Hostile or Weakend Mob" // Add step type "PickUp" (put quest name in parameter) // Add step type "RunCode", in parameter put this code: Thread t = new Thread(() => { uint itemId = 62899; int questId = 28000; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25) { ItemsManager.UseItem(itemId); } } Thread.Sleep(500); } }); t.Start(); //(you need to have quest in your questlog, you can replace "62899" but the item id, "28000" by the quest id and "25" by the max target health) //Add step type "Pulse" (put quest name in parameter) (use quest type kill or interact) //Add step type "TurnIn" (put quest name in parameter) _____________________________________________________________________________________________________________________________________ // Use item on Hostile or Weakend Mob -- VERSIOn 2.0 (Channeling Version) // Use item on Weakend Mob - Have quest + item ID) (Use Kill and Loot, or Interact with NPC..) - Channeling Version - if you need to channel the Item on the // mob This is a crazy fucking code but it worked great. // RunCode - Andoido. Thread t = new Thread(() => { uint itemId = 6436; int questId = 1435; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 ) { Fight.StopFight(); System.Threading.Thread.Sleep(100); ItemsManager.UseItem(itemId); Usefuls.WaitIsCasting(); } if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 ) { ItemsManager.UseItem(itemId); Usefuls.WaitIsCastingAndLooting(); ItemsManager.UseItem(itemId); } if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 35 ) { ItemsManager.UseItem(itemId); Usefuls.WaitIsCastingAndLooting(); ItemsManager.UseItem(itemId); ItemsManager.UseItem(itemId); } } Thread.Sleep(200); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // has quest, and has item go gather, harvest, useitem Thread t = new Thread(() => { uint itemId = 62899; int questId = 28000; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25) { ItemsManager.UseItem(itemId); wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183933); } } Thread.Sleep(500); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Has Quest go Harvest Thread t = new Thread(() => { int questId = 28000; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 25) { wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(183933); } } Thread.Sleep(500); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // BOP Pickup BOP Items non loop, loot bop, no loop - RunCode - me Thread t = new Thread(() => { uint itemId = 16305; int questId = 2; while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(16305) == 0) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead) { Lua.LuaDoString("StaticPopup1Button1:Click();"); } } Thread.Sleep(100); } }); t.Start(); // Part 2 - 2ndary Version - BOP Pickup Items -itemId + questID - Doesnt Have Quest and Item ID == 0 - RuNCode - ME Thread t = new Thread(() => { uint itemId = 16305; int questId = 2; while (robotManager.Products.Products.IsStarted && (itemId == 0) && !Quest.HasQuest(questId)) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead) { Lua.LuaDoString("StaticPopup1Button1:Click();"); } } Thread.Sleep(100); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Auto Delete items from inventory as you farm (requires delete Custom Script in this post..) - Add any item! Every 10 Seconds, it will Auto Delete - When farming, delte thoes pesky, non // valuable items that piss you off. Best combined with opening Clams (delete the zesty meat!) // Auto use Scrolls once looted - RunCode // Mass throw away, mass delete Thread t = new Thread(() => { uint itemId = 7974; while (robotManager.Products.Products.IsStarted && (itemId >= 0)) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { throwAway.DeleteItems("Zesty Clam Meat", 0); throwAway.DeleteItems("Zesty", 0); throwAway.DeleteItems("Raw Spinefin Halibut", 0); throwAway.DeleteItems("Halibut", 0) throwAway.DeleteItems("Halibut", 0); throwAway.DeleteItems("Morning Glory Dew", 0); } } Thread.Sleep(10000); } }); t.Start(); // Mass Delete Version 2 - Multiple Items, Mass throw away - RunCode - Andoido Thread t = new Thread(() => { uint itemId = 7974; uint itemId1 = 4602; uint itemId2 = 3927; uint itemId3 = 4601; uint itemId4 = 4599; uint itemId5 = 4608; uint itemId6 = 1645; uint itemId7 = 8167; while (robotManager.Products.Products.IsStarted && Quest.HasQuest(2980) && (itemId >= 0 || itemId2 >= 0 || itemId3 >= 0 || itemId4 >= 0 || itemId5 >= 0 || itemId6 >= 0 || itemId7 >= 0)) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { throwAway.DeleteItems("Zesty Clam Meat", 0); throwAway.DeleteItems("Zesty", 0); throwAway.DeleteItems("Raw Spinefin Halibut", 0); throwAway.DeleteItems("Halibut", 0); throwAway.DeleteItems("Moon Harvest Pumpkin", 0); throwAway.DeleteItems("Morning Glory Dew", 0); throwAway.DeleteItems("Fine Aged Cheddar", 0); throwAway.DeleteItems("Soft Banana Bread", 0); throwAway.DeleteItems("Cured Ham Steak", 0); throwAway.DeleteItems("Raw Black Truffle", 0); throwAway.DeleteItems("Moonberry Juice", 0); throwAway.DeleteItems("Turtle Scale", 0); } } Thread.Sleep(10000); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Use item thread (Continuous) - Use Scrolls - Set a timmmer (60 minutes, and it will cast an elixir, etc etc.) make an IF statment, then RUNCODE, then pulse your grind, then ENDIF - RUNCODE - Andoido Thread t = new Thread(() => { uint itemId = 4425; uint itemId2 = 4419; uint itemId3 = 4421; uint itemId4 = 4424; uint itemId5 = 4422; uint itemId6 = 4426; while (robotManager.Products.Products.IsStarted && (itemId >= 0 || itemId2 >= 0 || itemId3 >= 0 || itemId4 >= 0 || itemId5 >= 0)) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { ItemsManager.UseItem(itemId); ItemsManager.UseItem(itemId2); ItemsManager.UseItem(itemId3); ItemsManager.UseItem(itemId4); ItemsManager.UseItem(itemId5); } } Thread.Sleep(5000); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Go to specific location, and Useitem on Object and Harvest + Quest required (RunCode) - me var pos = new Vector3(-2496.714f, -1632.943f, 91.73521f); uint itemId = 15710; int objectId = 177644; int questId = 6002; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 10000); if (Quest.HasQuest(questId)) { ItemsManager.UseItem(itemId); wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(177644); } var pos = new Vector3(-2496.714f, -1632.943f, 91.73521f); uint itemId = 15710; int objectId = 177644; int questId = 6002; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 5000); if (Quest.HasQuest(questId)) { ItemsManager.UseItem(itemId); } _____________________________________________________________________________________________________________________________________ // RunCode - If has item, use item - Helboar Quest TBC int questId = 9361; if (wManager.Wow.Helpers.Quest.HasQuest(questId)) { wManager.Events.LootingEvents.OnLootSuccessful += unit => { if (wManager.Wow.Helpers.Quest.HasQuest(questId)) { if (wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStarted && !wManager.Wow.Helpers.Conditions.IsAttackedAndCannotIgnore) { if (wManager.Wow.Helpers.ItemsManager.GetItemCountById(23248) > 0) // Purified Helboar Meat { wManager.Wow.Helpers.ItemsManager.UseItem(23268); // Purification Mixture wManager.Wow.Helpers.Usefuls.WaitIsCasting(); } } } }; } _____________________________________________________________________________________________________________________________________ // Go to Specific Position and Target NPC - UseItem at/on the location - Runcode - Andoido var position = new Vector3(7848.3f, -2216.35f, 470.8041f); int npcEntryId = 11832; uint itemId = 15877; { if (!Quest.IsObjectiveComplete(1, 28)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId); wManager.Wow.Helpers.ItemsManager.UseItem(15877); wManager.Wow.Helpers.Usefuls.WaitIsCasting(); } } _____________________________________________________________________________________________________________________________________ // Go to Location, Target NPC , Turn Quest In. RunCode --- Manually Complete Quest - force complete, forcecomplete, Runcode if (Quest.GetQuestCompleted(3561)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(3777.06f, -4619.17f, 227.3226f)); } var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(8399)); if (u.IsValid) { Interact.InteractGameObject(u.GetBaseAddress); Lua.LuaDoString("QuestFrameCompleteQuestButton:Click();"); } _____________________________________________________________________________________________________________________________________ // Cast spell on target Thread t = new Thread(() => { uint itemId = 62899; uint spellId = 62899; int questId = 28000; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { if (itemId > 0) ItemsManager.UseItem(itemId); // if it is item if (spellId > 0) SpellManager.CastSpellByIdLUA(spellId); // if it is spell ClickOnTerrain.Pulse(new Vector3(ObjectManager.Target.Position)); // for AOE spell/item } } Thread.Sleep(500); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Stop fight at specific perceent, StopFight - make "Interact with npc" Quest Profile, and run this code before it! Thread t = new Thread(() => { int questId = 9889; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (ObjectManager.Target.IsAlive && ObjectManager.Target.HealthPercent <= 30) { wManager.Wow.Helpers.Fight.StopFight(); } } Thread.Sleep(500); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // UseItem - DOESNT have Quest, and DOESNT have Buff - Use item if we dont have buff (RunCode) - before you "pulse" Thread t = new Thread(() => { uint itemId = 62899; int questId = 93351; uint buffId = 135855; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (!Quest.HasQuest(questId)) break; if (!ObjectManager.Me.HaveBuff(buffId)) { ItemsManager.UseItem(itemId); } } Thread.Sleep(500); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Check objective, go to location. If Objective NOT complete go to goto location if (!Quest.IsObjectiveComplete(2, 9999)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(9999.262f, -9999.587f, 999.8167f)); } _____________________________________________________________________________________________________________________________________ // Click BOP Item - BOP Continuous Loop - RuNCode Thread t = new Thread(() => { uint itemId = 9618; int questId = 25336; while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsDead) { Lua.LuaDoString("StaticPopup1Button1:Click();"); } } Thread.Sleep(100); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Force character to MOVE strafe if you get a debuff or buff - runcode wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && !me.IsCast && me.HaveBuff("Buff name")) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.STRAFELEFT, 1000 * 3); // strage left during 3 secondes } }; // You can force the bot to move to a new position , by replacing presskey wManager.Wow.Helpers.MovementManager.MoveTo(1, 2, 3); _____________________________________________________________________________________________________________________________________ // use as overridepulse with complete condition. // Force check iscomplete for quests. // Force turn in, force turnin , force pickup, force accept queest, acceptquest. if (!Quest.HasQuest(Quest ID) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(x, y, z)) < 20)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(x, y, z)); wManager.Wow.Helpers.Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(Object ID).FirstOrDefault().GetBaseAddress); Thread.sleep(100); wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();"); } return; // complete condition : return (Quest.HasQuest(Quest ID) && !Quest.GetQuestCompleted(Quest ID)); // turn in code wManager.Wow.Helpers.Lua.RunMacroText("/click QuestFrameCompleteQuestButton"); _____________________________________________________________________________________________________________________________________ // Force pickup of quest - Runcode int npcEntryId = 4961; var position = new Vector3(-8681.93f, 432.901f, 99.0906f); if(!Quest.HasQuest(1247) && !Quest.GetQuestCompleted(1247)) { while(!Quest.HasQuest(1247)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(position, npcEntryId); Thread.Sleep(Usefuls.Latency * 5); Lua.LuaDoString("AcceptQuest()"); Thread.Sleep(Usefuls.Latency * 5); } } _____________________________________________________________________________________________________________________________________ // RunCode - Used to check an items cooldown remaining time - by droidz - https://wrobot.eu/bugtracker/useitemon-doesnt-work-because-of-item-cooldown-r594/ robotManager.Events.FiniteStateMachineEvents.OnRunState += (engine, state, cancelable) => { int itemId = 18904; int questId = 7003; if (!wManager.Wow.Helpers.Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) return; if (wManager.Wow.Helpers.Conditions.IsAttackedAndCannotIgnore) return; if (state.DisplayName == "Quester") { if (wManager.Wow.Helpers.Quest.HasQuest(questId) && wManager.Wow.Helpers.Lua.LuaDoString<bool>("local start, duration, enable = GetItemCooldown("+ itemId + "); return enable;")) { cancelable.Cancel = true; } } }; _____________________________________________________________________________________________________________________________________ // How to let this code run once and how to let it move to a position xyz? - by imod // Position we want to move to Vector3 position = new Vector3(1, 1, 1); // Move to the given position MovementManager.Go(PathFinder.FindPath(position), false); // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && ObjectManager.Me.HaveBuff(new Spell("NameOfTheSpell").Ids) { // Wait follow path Thread.Sleep(100); } // Another example of moving your character to a new position during fight or getting debuff wManager.Events.FightEvents.OnFightLoop += (unit, cancelable) => { var pos = 1; var me = wManager.Wow.ObjectManager.ObjectManager.Me; var target = wManager.Wow.ObjectManager.ObjectManager.Target; if (me.IsAlive && target.IsAlive && pos == 1) { Vector3 position = new Vector3(3073.848f, -3116.693f, 294.0692f); // Move to the given position MovementManager.Go(PathFinder.FindPath(position), false); // Wait while (MovementManager.InMovement && Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { // Wait follow path Thread.Sleep(3000); pos = 0; } } }; _____________________________________________________________________________________________________________________________________ // Keep from Drowning - Swimming, Drowning, JUMP, Breath, - Runcode -- Change "while" statment to whatever the quest demands (objective wise) Thread t = new Thread(() => { while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(15874) != 10) { if (ObjectManager.Me.BreathTimerLeft < 10000) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.JUMP); } wManager.Wow.Helpers.Fight.StopFight(); } Thread.Sleep(10000); } }); t.Start(); _____________________________________________________________________________________________________________________________________ // Under Water Holding Breath - Swimming - fatigue - make into runcode if (isneedActionbecausebreath()) { robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle," "); } internal bool isneedActionbecausebreath() { if (ObjectManager.Me.BreathActive) { Logging.WriteFight("isneedActionbecausebreath: "+ObjectManager.Me.BreathTimerLeft); if (ObjectManager.Me.BreathTimerLeft < 10000) { return true; } } return false;  }  // force bot to click Space button robotManager.Helpful.Keyboard.PressKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.F1);  _____________________________________________________________________________________________________________________________________ // Swimming code wManager.Events.MovementEvents.OnMoveToLoop += () => { if (wManager.Wow.ObjectManager.ObjectManager.Me.IsSwimming) wManager.wManagerSetting.CurrentSetting.UseCTM = true; else wManager.wManagerSetting.CurrentSetting.UseCTM = false; }; // Hunter Tame Pet FNV - OverridePulseCSharpCode // is complete -- (not required in quest log) return ObjectManager.Pet.IsValid; var pos = new Vector3(-5421f, -581f, 396f); int npc = 1126; if(!ObjectManager.Pet.IsValid) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(pos); wManager.wManagerSetting.CurrentSetting.MaxUnitsNear = 100; var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == npc && o.Position.DistanceTo(ObjectManager.Me.Position) < 50 && o.IsAlive); if(target != null && target.IsAlive) { ObjectManager.Me.Target = target.Guid; if(ObjectManager.Me.Position.DistanceTo(target.Position) >= 30) MovementManager.MoveTo(target.Position); Thread.Sleep(Usefuls.Latency + 250); SpellManager.CastSpellByNameLUA("Tame Beast"); } if(ObjectManager.Pet.IsValid) return true; } else { return true; } return false; _____________________________________________________________________________________________________________________________________ // Schakas Use Script On - TBC Gathering items (New Life Q example) ItemsManager.UseItem(22955); Thread.Sleep(1000); Interact.InteractGameObject(ObjectManager.GetWoWGameObjectByEntry(181433).First().GetBaseAddress); Usefuls.WaitIsCastingAndLooting(); // Schakas Use Script On - For NPC's (didnt work for me) ItemsManager.UseItem(22955); Thread.Sleep(1000); Interact.InteractGameObject(ObjectManager.GetWoWUnitByEntry(123, true).First().GetBaseAddress); Usefuls.WaitIsCastingAndLooting(); _____________________________________________________________________________________________________________________________________ // Use inventory Solot Items UseInventoryItem( 13 ); UseInventoryItem( 14 ); ____________________________________________________________________________________________________________________________________ // Set chat text in game DEFAULT_CHAT_FRAME:AddMessage("|cFFFFCE2ETramBot|r Zangermarsh Elevator - Go TO and wait") _____________________________________________________________________________________________________________________________________ // Abandon Remove Quests (RuNCode) QuestHelper.AbandonQuest("Terokk's Legacy"); _____________________________________________________________________________________________________________________________________ // Has key / Have Key / Key Custom Script - RuNCode int keyId = 4882; Logging.Write("Have Key ID (" + keyId + "): " + Key.haveKey(keyId)); _____________________________________________________________________________________________________________________________________ // Is Complete Condition for Items xIsCompletex iscomplete - RunCode return ItemsManager.GetItemCountById(28513) >= 1; //is complete - quest compolete or less than x ft - FNV IsComplete return (Quest.GetQuestCompleted(187) || new Vector3(-11327.88f, -204.1989f, 75.34803f).DistanceTo(ObjectManager.Me.Position) < 10); // Is Complete Distance to Object, iscomplete, distance - is complete quester code return ObjectManager.Me.Position.DistanceTo2D(new Vector3(1822.23f, 1416.56f, -7.84571f)) <8; // If you want complete quest when you don't have item in bag (1234 is item id): return wManager.Wow.Helpers.ItemsManager.GetItemCountByIdLUA(1234) <= 0;e // Or if you want complete quest when you have item in bag (1234 is item id): // (replace 3 by minimun item count) return wManager.Wow.Helpers.ItemsManager.GetItemCountByIdLUA(1234) >= 3; // Is Complete Continent Code - iscomplete check continent return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.Azeroth); // Is Complete - iscomplete - Dungeon Check - ContinentID return (wManager.Wow.Helpers.Usefuls.ContinentId == (int)wManager.Wow.Enums.ContinentId.MonasteryInstances); // Is Complete - Quest Completed, has quest. return (Quest.HasQuest(1234) && !Quest.GetQuestCompleted(1234)); // Log Writing - Write to the wrobot Log - RunCode Logging.Write("TEXT HERE"); // Cast spell by name - Cast Spell ID RunLuaCode CastSpellByName("Renew","target") // Has item More or Less Than RunCode ItemsManager.GetItemCountById(11188) < 7 // Does Bot Know Spell - RunCode !wManager.Wow.Helpers.SpellManager.KnowSpell(688) // Class Code - ClassCheck - RunCode ObjectManager.Me.WowClass == WoWClass.Warlock (ObjectManager.Me.WowClass == WoWClass.Warlock || ObjectManager.Me.WowClass == WoWClass.Paladin || ObjectManager.Me.WowClass == WoWClass.Warrior || ObjectManager.Me.WowClass == WoWClass.Rogue || ObjectManager.Me.WowClass == WoWClass.Hunter || ObjectManager.Me.WowClass == WoWClass.Druid || ObjectManager.Me.WowClass == WoWClass.Priest) // If Has Item xhasitemx- RuNCode ItemsManager.HasItemById(29912) // If Statment - hasitem less than , and objective complete, and has quest, and doesnt have quest complete // RunCode ((Quest.HasQuest(2980) && !Quest.GetQuestCompleted(2980)) && (!Quest.IsObjectiveComplete(3, 2980)) && (ItemsManager.GetItemCountById(9590) < 7)) -- OR -- // Difference bewteen these two, is this checks for a SPECIFIC item if we have or dont have. Where as the one above, checks for a set Number of items. // Has Quest, Doesnt Have Quest Completed, Doesnt have Objective for quest completed, Doesnt have ITEM (involved with quest) // Reccomended to only use this code for quests that use single items (Kill mob for skull, if it was 10 skulls, use the code above! // RunCode ((Quest.HasQuest(2980) && !Quest.GetQuestCompleted(2980)) && (!Quest.IsObjectiveComplete(3, 2980)) && (!ItemsManager.HasItemById(29912)) // Use Item (RunCode) -- Used to Use Items in Game. ItemsManager.UseItem(6948); wManager.Wow.Helpers.ItemsManager.UseItem(123); // UseScriptOn - C# - UseItem - Use Item Thread Sleep, Use Item Quester Profile, or RuNCode ItemsManager.UseItem(1234); Usefuls.WaitIsCasting(); Thread.Sleep(1000 * 10); // Has Buff or Doesnt havebuff ObjectManager.Me.TargetObject.HaveBuff(22807); // Equip Item By name (runcode) wManager.Wow.Helpers.ItemsManager.EquipItemByName("Spectrecles"); // Check Player Faction or Race (RunCode) (ObjectManager.Me.PlayerRace == PlayerFactions.Tauren) // Check if has item Equiped - weapon Equiped EquippedItems.GetEquippedItems().Where(x => x.Entry == 2495 || x.Entry == 2488 || x.Entry == 2492 || x.Entry == 2490 || x.Entry == 2509 || x.Entry == 5441 || x.Entry == 2516).Count() == 0 // Check equiped item's rarity (Add to code above) x.GetItemInfo.ItemRarity <= 1 // Pet is alive and valid - has pet summoned ObjectManager.Pet.IsAlive && ObjectManager.Pet.IsValid // Check pet by name (RunCode) if (ObjectManager.Pet.Name == "Wolf") return true; else return false; // Is Complete check pet name - not tested return ObjectManager.Pet.Name == "Wolf" // Check how much Money we have in bags (RunCode) ObjectManager.Me.GetMoneyCopper >= 800 // Skillline - Is Complete Condition return wManager.Wow.Helpers.Skill.GetValue(wManager.Wow.Enums.SkillLine.Lockpicking) >= 75; Skill.GetValue(SkillLIne.Engineering) < 50 // If Has Quest + If Has Quest Complete RunCode Quest.HasQuest(10446) && !Quest.GetQuestCompleted(10446) Quest.HasQuest(10446) && Quest.IsObjectiveComplete(1, 37853) // CAN CONDITION - Check which continent we are on - Pulse true if we are ON this ContinentId return Usefuls.ContinentId == (int) ContinentId.Azeroth; // Check map Zone / Continent / Submap / Sub Continent / zone /* */ Usefuls.ContinentId == (int) ContinentId.Azeroth Usefuls.ContinentId == (int) ContinentId.Kalimdor Usefuls.SubMapZoneName.Contains("theran Village") (wManager.Wow.Helpers.Usefuls.MapZoneName == "" || wManager.Wow.Helpers.Usefuls.MapZoneName == "") // Check player race and faction alliance and horde - runcode ObjectManager.Me.IsAlliance ObjectManager.Me.IsHorde // Stop the bot from Moving - StopMoving - RuNCode if(ObjectManager.Me.GetMove) MovementManager.StopMoveTo(true, 500); // Check number of enemies attacking you or attacking pet ObjectManager.GetWoWUnitAttackables().Where(x => x.Target == ObjectManager.Me.GetBaseAddress || x.Target == ObjectManager.Pet.GetBaseAddress).Count() >= 2 // use spell cast spell on target - Cast spell by id - cast spell by lua RunCode Hello,you can use lua code: CastSpellByID(1234) CastSpellByID(1234, 'target') or c# code: wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(1234); wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(1234, "target"); // Target nearest enemy and use spell / use spell on nearest target RunLuaCode local Sunfire = GetSpellInfo(93402); if (not Sunfire) then return; end TargetNearestEnemy(); CastSpellByName(Sunfire); // cast spell local spellid=123456 --[[change to the ID-nr of the spell)]] local spellname=GetSpellInfo(spellid) if (IsUsableSpell(spellname)) then local start, duration, enable = GetSpellCooldown(spellname) if (duration==0) then CastSpellByName(spellname); spell=spellname; break; end end // Target Reactions - Friendly Neutral honored. Checkes the Reaction of the Target in an IF statment. wManager.Wow.ObjectManager.ObjectManager.Target.Reaction < wManager.Wow.Enums.Reaction.Friendly // or wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.Reaction > Reaction.Neutral // Reactions IsComplete Statment return wManager.Wow.ObjectManager.ObjectManager.Me.TargetObject.Reaction > Reaction.Friendly; // Reactions ORDER Hated, Hostile, Unfriendly, Neutral, Friendly, Honored, Revered, Exalted, _____________________________________________________________________________________________________________________________________ // Force bot to Sit, Force bot to Stand, runcode - Matenia Lua.LuaDoString("SitOrStand()"); //newer wow versions Lua.LuaDoString("SitStandOrDescendStart()"); //alternative approach Lua.LuaDoString("DoEmote('SIT')"); //if you wanna stand up specifically Lua.LuaDoString("DoEmote('STAND')"); _____________________________________________________________________________________________________________________________________ // Go to specific targets GUID - Spell on Target var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); Fight.StopFight(); ObjectManager.Me.Target = unit.Guid; Fight.StopFight(); // or var unit = new WoWUnit(ObjectManager.GetObjectByGuid (17379391364021616671).GetBaseAddress); wManager.Wow.Bot.Tasks.GoToTask.ToPosition(unit.Position); _____________________________________________________________________________________________________________________________________ // if you have a quest with a item you need to use on the ground. if (wManager.Wow.Helpers.ItemsManager.HasItemById(ID)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(z, y, z)); System.Threading.Thread.Sleep(6000); ItemsManager.UseItem(ItemID); ClickOnTerrain.Pulse(new Vector3(x, y, z)); System.Threading.Thread.Sleep(1000); } return true; _____________________________________________________________________________________________________________________________________ // Hunter Pet Auto Train - Auto tame hunter pet runcode if(ObjectManager.Pet.IsValid) { Lua.LuaDoString("CastSpellByName('Beast Training')"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("TogglePetAutocast(4)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("TogglePetAutocast(5)"); Thread.Sleep(Usefuls.Latency + 500); } _____________________________________________________________________________________________________________________________________ // is complete - Quest Complete condition, Quest log - bettersister // Check if quest is completed Quest.GetQuestCompleted(123456) Quest.GetLogQuestIsComplete(245) if you're using it as Is Complete condition put it like this: return Quest.GetLogQuestIsComplete(245); _____________________________________________________________________________________________________________________________________ // Search and Loot Chests - Find Chests - IMOD - RunCode //You should not using the index because if there is no chest you will get a out of range exception. // Search for a chest List<WoWGameObject> chest = ObjectManager.GetWoWGameObjectByyId(123456).FirstOrDefault(); // Found? if(chest != null) { // Open Interact.InteractGameObject(chest.GetBaseAddress); } _____________________________________________________________________________________________________________________________________ // Click Quest Complete Button - Droidz //In "Quest order editor" add action "RunCode" after "pulse" with param: wManager.Wow.Helpers.Quest.CompleteQuest(); You can add wait time to wait then window appear: Thread.Sleep(3500); wManager.Wow.Helpers.Quest.CompleteQuest(); _____________________________________________________________________________________________________________________________________ _____________________________________________________________________________________________________________________________________ // Interact with game object and gather WoWObject _t = ObjectManager.GetWoWGameObjectByName("put here name of herb").OrderBy(o => o.GetDistance).FirstOrDefault(); Interact.InteractGameObject(_t.GetBaseAddress, true, false); Usefuls.WaitIsCasting(); Usefuls.WaitIsLooting(); // Part 2 - For gathering / mining with bad latency. WoWObject _t = ObjectManager.GetWoWGameObjectByName("Peacebloom").OrderBy(o => o.GetDistance).FirstOrDefault(); Interact.InteractGameObject(_t.GetBaseAddress, true, false); Usefuls.WaitIsCasting(); Usefuls.WaitIsLooting(); // wManager.DevelopmentTools.OutPutCSharp= // Execute time: 703 // Part 3 WoWObject _t = ObjectManager.GetWoWGameObjectByName("Peacebloom").OrderBy(o => o.GetDistance).FirstOrDefault(); Interact.InteractGameObject(_t.GetBaseAddress, true, false); // this code works like Usefuls.WaitIsCasting(); robotManager.Helpful.Timer timer = new robotManager.Helpful.Timer((double)(Usefuls.Latency + 200)); while (!timer.IsReady && !ObjectManager.Me.IsCast) { Thread.Sleep(5); } Logging.Write("Me.IsCast="+ObjectManager.Me.IsCast); while (ObjectManager.Me.IsCast) { Thread.Sleep(30); } Usefuls.WaitIsLooting(); Move.JumpOrAscend(); // wManager.DevelopmentTools.OutPutCSharp= // Execute time: 1438 _____________________________________________________________________________________________________________________________________ // Go to Position - Run to position - Run to spot wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(-304.4424f, 2389.106f, 46.37655f)); // Interact with NPC (RuNCode) // NORMAL - Interact with NPC wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-1831.95f, 5298.3f, -12.42768f), 18940); wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-2917.88f, 4021.48f, 0.4276921f), 19296, 1, false); wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(3373.69f, 994.351f, 5.278372f), 11901, 2, false); // Interact with OBJECT in Game wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(new Vector3(2552.44, 856.9836, 51.49502), 148917); // Interact With Game Object V2 wManager.Wow.Helpers.Interact.InteractGameObject(wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject (wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(254241)).GetBaseAddress); // Interact with DEAD NPC (runcode) wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-2917.88f, 4021.48f, 0.4276921f), 19296, 1); // ]Distance - Distance from xdistance - ObjectManager.Me.Position.DistanceTo2D(new Vector3(199.061f, 4238.42f, 121.7268f)) < 125 __________________________________________________________________________________________________________________________________ // level 5 priest quest - cast spell on target - run code if (Quest.HasQuest(5648)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(170.596f, -4769.92f, 14.40446f), 12430); wManager.Wow.Helpers.Lua.RunMacroText("/cast Lesser Heal"); Usefuls.WaitIsCastingAndLooting(); wManager.Wow.Helpers.Lua.RunMacroText("/cast Power Word: Fortitude"); Usefuls.WaitIsCastingAndLooting(); } return true; __________________________________________________________________________________________________________________________________ // Interact with Game Object V3 (use quest profile and overidepulse... quest type) https://wrobot.eu/forums/topic/9846-spam-click-specific-object/ while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Conditions.IsAttackedAndCannotIgnore) { var o = wManager.Wow.ObjectManager.ObjectManager.GetNearestWoWGameObject(wManager.Wow.ObjectManager.ObjectManager.GetWoWGameObjectByEntry(218889)); if (!o.IsValid) break; wManager.Wow.Helpers.Interact.InteractGameObject(o.GetBaseAddress); Thread.Sleep(100); } // Interact with NPC - Talk to NPC (RunCode) - use with GONG / Andoido (One after another) - by Nudl WoWUnit toTalk = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWUnit() .SingleOrDefault(i => i.Entry == 75746); if (toTalk != null) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(toTalk.Position, toTalk.Entry, 1); } // Interact with Game Object (RunCode) https://wrobot.eu/forums/topic/8395-clicking-objects-in-dungeons/ WoWGameObject gong = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.Entry == 148917); if (gong != null) { wManager.Wow.Helpers.Interact.InteractGameObject(gong.GetBaseAddress); }  WoWGameObject andoido = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.Entry == 148917); if (andoido != null) { wManager.Wow.Helpers.Interact.InteractGameObject(andoido.GetBaseAddress); } // Interact with Object -- Search for nearest Game Object and Interact WoWGameObject gong = ObjectManager.GetNearestWoWGameObject(ObjectManager.GetWoWGameObjectById("1234")).GetBaseAddress if (gong != null) { wManager.Wow.Helpers.Interact.InteractGameObject(gong.GetBaseAddress); } __________________________________________________________________________________________________________________________________ // Harvest Item - Used to "Pickup, Gather, or GET a Quest item, Herb, Ore anything really ( RunCode) wManager.wManagerSetting.CurrentSetting.ListHarvest.Add(); __________________________________________________________________________________________________________________________________ // Move Backward (RunCode) wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey,2000); // Move Forward (RunCode) wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey,2000); __________________________________________________________________________________________________________________________________ // Display Code for my on screen display ( RunLuaCode ) MyFrame.text:SetText("TEXT HERE") __________________________________________________________________________________________________________________________________ // Is Complete condition for KILLING a MOB // with the id of the boss dont forget to select "true" in "not required in quest log" return ObjectManager.GetWoWUnitByEntry(16151).Count == 0; __________________________________________________________________________________________________________________________________ // Is Quest Objective Complete (If, While, Runcode) Quest.IsObjectiveComplete(1, 37853) Quest.IsObjectiveNotComplete(0, 245) // Replace 1 with the objective number in correct list order __________________________________________________________________________________________________________________________________ // Change Wrobots Current Settings (RuNCode) wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = false; wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = true; wManager.wManagerSetting.CurrentSetting.AttackBeforeBeingAttacked = true; wManager.wManagerSetting.CurrentSetting.CanAttackUnitsAlreadyInFight = true; wManager.wManagerSetting.CurrentSetting.IgnoreCombatWithPet = false; // Force bot to sell vendor - run to town (runcode) Force Sell, Sell Items Force to Town wManager.Wow.Bot.States.ToTown.ForceToTown = true; wManager.Wow.Bot.States.ToTown.ForceToTown = true; wManager.wManagerSetting.CurrentSetting.Selling = true; wManager.wManagerSetting.CurrentSetting.SellGray = true; wManager.wManagerSetting.CurrentSetting.ForceSellList.Add("Item name at force to sell"); // Use only profile NPCs wManager.Wow.Helpers.NpcDB.AcceptOnlyProfileNpc = true; // Clear blacklist for session wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); // Force bot to sell at closest saved npc if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWith(Npc npc, bool skipIfCannotMakePath = false, BooleanDelegate conditionExit = null, bool acceptNpcDead = false)) { wManager.Wow.Helpers.Vendor.SellItems(List<String> itemSell, List<string> itemNoSell, List<Enums.WoWItemQuality> itemQuality); } // Force bot to SELL then go TRAIN wManager.Wow.Bot.States.ToTown.ForceToTown = true; // run code - Forces bot to go sell. new wManager.Wow.Bot.States.Trainers().NeedToRun // RunCode - Checks if the bot needs to train or not. // Forces for to Sell AND Train. robotManager.Events.FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += (engine, state, cancelable) => { if (state != null && state.GetType() == typeof(wManager.Wow.Bot.States.Trainers) && state.NeedToRun) { wManager.Wow.Bot.States.ToTown.ForceToTown = true; } }; // Clears the NPC Database. wManager.Wow.Helpers.NpcDB.ListNpc.Clear(); // Check if Resting or Rested Exp Lua.LuaDoString("return IsResting()"); Lua.LuaDoString("return GetRestState() == 1") __________________________________________________________________________________________________________________________________ // To unblacklist vendor (add you own condition, check if you are in smart pull): - RunCode robotManager.Events.LoggingEvents.OnAddLog += delegate(Logging.Log log) { if (!log.Text.Contains("[ToTown] Unable to reach the vendor, blacklist it 120 minutes (you can disable this NPC in NPC DB tab 'Tools').")) return; foreach (var n in NpcDB.ListNpc) { n.BlackList(-1); } }; __________________________________________________________________________________________________________________________________ // To add vendor with C# you can use this code: var npcVendor = new wManager.Wow.Class.Npc { ContinentId = (wManager.Wow.Enums.ContinentId)wManager.Wow.Helpers.Usefuls.ContinentId, Entry = 1234, Faction = wManager.Wow.Class.Npc.FactionType.Neutral, Name = "Npc name", Position = new robotManager.Helpful.Vector3(1, 2, 3), CanFlyTo = true, Type = wManager.Wow.Class.Npc.NpcType.Repair, // wManager.Wow.Class.Npc.NpcType.Vendor }; wManager.Wow.Helpers.NpcDB.AddNpc(npcVendor, false); __________________________________________________________________________________________________________________________________ //(use step "RunCode" to run all code) - By Droidz // RunCode (make IF statement, add this below it, then the following in a NEW runcode.) wManager.Wow.Helpers.NpcDB.AcceptOnlyProfileNpc = true; // It is not easy way, but add NPC with C# code like this (use this code when you change zone to select good npc for current level/zone): // RunCode - Removes all NPC's in the NPCDB. wManager.Wow.Helpers.NpcDB.ListNpc.RemoveAll(n => n.CurrentProfileNpc); // Remove in NPCDB all Npc added on current profile // Setting a "Repair" npc - RunCode var npcRepair = new wManager.Wow.Class.Npc // Npc repair info { Name = "Npc name", Entry = 1234, Faction = wManager.Wow.Class.Npc.FactionType.Neutral, ContinentId = wManager.Wow.Enums.ContinentId.Azeroth, Position = new robotManager.Helpful.Vector3(1, 2, 3), CanFlyTo = true, Type = wManager.Wow.Class.Npc.NpcType.Repair, }; wManager.Wow.Helpers.NpcDB.AddNpc(npcRepair, false, true); // Add npc repair to npcdb // Setting a "Vendor" npc.= (food) var npcVendor = new wManager.Wow.Class.Npc // Npc vendor info { Name = "Npc name", Entry = 1234, Faction = wManager.Wow.Class.Npc.FactionType.Neutral, ContinentId = wManager.Wow.Enums.ContinentId.Azeroth, Position = new robotManager.Helpful.Vector3(1, 2, 3), CanFlyTo = true, Type = wManager.Wow.Class.Npc.NpcType.Vendor, }; wManager.Wow.Helpers.NpcDB.AddNpc(npcVendor, false, true); // Add npc vendor to npcdb // RunCode - Forces bot to go VENDOR -- If you want force WRobot to go to vendor/repair: wManager.Wow.Bot.States.ToTown.ForceToTown = true; __________________________________________________________________________________________________________________________________ // Do Not Sell List (TBC) + Vanilla? - runcode if (!wManager.wManagerSetting.CurrentSetting.DoNotSellList.Contains("")) { wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add(""); } // Do Not Sell List Vanilla runcode wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add("Larval Acid"); __________________________________________________________________________________________________________________________________ // Opening Objects (Clams, Boxes, Etc) RunCode - https://wrobot.eu/forums/topic/5684-looting-inventory-item-containing-quest-items/ Thread t = new Thread(() => { while (robotManager.Products.Products.IsStarted) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { robotManager.Helpful.Keyboard.DownKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); ItemsManager.UseItem(7973); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); robotManager.Helpful.Keyboard.UpKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); } } Thread.Sleep(10000); } }); t.Start(); // open clam untill Item ammount obtained Thread t = new Thread(() => { while (robotManager.Products.Products.IsStarted && ItemsManager.GetItemCountById(15874) != 10) { if (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause) { if (ObjectManager.Target.IsValid && ObjectManager.Target.IsAlive) { robotManager.Helpful.Keyboard.DownKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); ItemsManager.UseItem(15874); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); robotManager.Helpful.Keyboard.UpKey(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, System.Windows.Forms.Keys.ShiftKey); Thread.Sleep(robotManager.Helpful.Others.Random(50, 150)); } } Thread.Sleep(1000); } }); t.Start(); __________________________________________________________________________________________________________________________________ // Check Bind Location (RunCode) Lua.LuaDoString<string>("bindlocation = GetBindLocation(); return bindlocation;") == "Allerian Stronghold" && ObjectManager.Me.Level >= 65 && ObjectManager.Me.Level <= 67 && (wManager.Wow.Helpers.Usefuls.MapZoneName == "Shattrath City") && Quest.HasQuest(9990) // Check hearthstone timmer Lua.LuaDoString<bool>("if GetItemCooldown(Heathstone) == 0 then return true end") ____________________________________________________________________________________________________________________________ // How to set your Hearthstone, te professional way. // Step 1 - Set IF Statment. IF > IF code in the quest order editor Lua.LuaDoString<string>("bindlocation = GetBindLocation(); return bindlocation;") != "Orgrimmar" // Step 2 - RUNCODE - Change the Location + NPC ID of your new innkeeper (using the helper tools) var position = new Vector3(1633.99f, -4439.37f, 15.43382f); int npcEntryId = 6929; { if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId)) System.Threading.Thread.Sleep(3000 * 2); Lua.LuaDoString("GossipTitleButton1:Click();"); System.Threading.Thread.Sleep(2000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); System.Threading.Thread.Sleep(3000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); Lua.LuaDoString("CloseMerchant()"); System.Threading.Thread.Sleep(3000 * 2); if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId)) System.Threading.Thread.Sleep(3000 * 2); Lua.LuaDoString("GossipTitleButton2:Click();"); System.Threading.Thread.Sleep(3000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); System.Threading.Thread.Sleep(3000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); Lua.LuaDoString("CloseMerchant()"); } // ENDIF -- Add an ENDIF Statment. //This will force the bot to run to the npc location, it will do each step every 2 seconds (click the bind option) And a 2nd timeincase the bind is on button 2. // Weaponsmaster Trainer - train Weapons Master - My Code - Andoido - RuNCode // RunCode 1 if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new robotManager.Helpful.Vector3(2091.02f, -4826.49f, 24.11062f), 11868)) { Logging.Write("Training level 10 Warlock Weaponsmaster in Orgrimmar - Please do not stop the bot"); { Lua.LuaDoString("GossipTitleButton1:Click();");; Lua.LuaDoString("StaticPopup1Button1:Click();"); System.Threading.Thread.Sleep(2000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); System.Threading.Thread.Sleep(2000 * 2); Lua.LuaDoString("StaticPopup1Button1:Click();"); Lua.LuaDoString("StaticPopup1Button1:Click();"); Lua.LuaDoString("StaticPopup1Button1:Click();"); Lua.LuaDoString("StaticPopup1Button1:Click();"); } } //RunCode 2 (Add both 1 and 2) to make sure 100% the bot trains) if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new robotManager.Helpful.Vector3(2091.02f, -4826.49f, 24.11062f), 11868)) { Logging.Write("Training level 10 Warlock Weaponsmaster in Orgrimmar - Please do not stop the bot - Training Sayoc"); { wManager.Wow.Helpers.Usefuls.SelectGossipOption(wManager.Wow.Enums.GossipOptionsType.trainer); wManager.Wow.Helpers.Trainer.TrainingSpell(); System.Threading.Thread.Sleep(1000 * 2); wManager.Wow.Helpers.Trainer.TrainingSpell(); System.Threading.Thread.Sleep(1000 * 2); wManager.Wow.Helpers.Trainer.TrainingSpell(); wManager.Wow.Helpers.Trainer.TrainingSpell(); wManager.Wow.Helpers.Trainer.TrainingSpell(); wManager.Wow.Helpers.Trainer.TrainingSpell(); } } ____________________________________________________________________________________________________________________________ // Weaponsmaster Training - FNV Vector3 posWeaponSkill = new Vector3(-5039.499, -1201.89, 508.9015); int npcId = 13084; if(ObjectManager.Me.GetMoneyCopper >= 5000) { Logging.Write("[FNV_Quester]: Going to Ironforge Weapon trainer"); if(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId); } if(wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(posWeaponSkill, npcId)) { Usefuls.SelectGossipOption(GossipOptionsType.trainer); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); } Logging.Write("[FNV_Quester]: Weapon skills learned"); } else { Logging.Write("[FNV_Quester]: Not enough money to buy Weapon skills, skip it"); } ____________________________________________________________________________________________________________________________ // Add ALL Items in BAG to Do Not Sell List - All Items in Bag foreach (var woWItem in wManager.Wow.Helpers.Bag.GetBagItem()) { if (!string.IsNullOrWhiteSpace(woWItem.Name) && !wManager.wManagerSetting.CurrentSetting.DoNotSellList.Contains(woWItem.Name)) wManager.wManagerSetting.CurrentSetting.DoNotSellList.Add(woWItem.Name); } // Abandon All Quests In Log for i=1,GetNumQuestLogEntries() do SelectQuestLogEntry(i); SetAbandonQuest(); AbandonQuest(); end // Abandon Quest by IDictionary local questId = 12345; for i=1,GetNumQuestLogEntries() do local _, _, _, _, _, _, _, id = GetQuestLogTitle(i); if id == questId then SelectQuestLogEntry(i); SetAbandonQuest(); AbandonQuest(); end end __________________________________________________________________________________________________________________________________ // CUSTOM SCRIPT - Goes into Custom Script Section. // USAGE - RunCode throwAway.DeleteItems("Phial of Scrying", 0); throwAway.DeleteItems("Gyromast's Key", 0); throwAway.DeleteItems("Barrel of Barleybrew Scalder", 0); //Abandon Quests - Custom Script public class abandonQuest { public static void abandon(string questName) { string name = questName; wManager.Wow.Helpers.Lua.LuaDoString("local name = '" + name + "' for i=1,GetNumQuestLogEntries() do local questTitle, level, questTag, suggestedGroup, isHeader, isCollapsed, isComplete = GetQuestLogTitle(i) if string.find(questTitle, name) then SelectQuestLogEntry(i) SetAbandonQuest() AbandonQuest() end end"); } } //Throw away items - by Reapler - Custom Script public class throwAway { public static int GetItemQuantity(string itemName) { var execute = "local itemCount = 0; " + "for b=0,4 do " + "if GetBagName(b) then " + "for s=1, GetContainerNumSlots(b) do " + "local itemLink = GetContainerItemLink(b, s) " + "if itemLink then " + "local _, stackCount = GetContainerItemInfo(b, s)\t " + "if string.find(itemLink, \"" + itemName + "\") then " + "itemCount = itemCount + stackCount; " + "end " + "end " + "end " + "end " + "end; " + "return itemCount; "; return Lua.LuaDoString<int>(execute); } /// <summary> /// Used to delete all items by name. /// </summary> /// <param name="itemName">The item to delete.</param> /// <param name="leaveAmount">The amount of items which remain in the bag.</param> /// <remarks>Bug at links with "-"</remarks> public static void DeleteItems(string itemName, int leaveAmount) { var itemQuantity = GetItemQuantity(itemName) - leaveAmount; if(string.IsNullOrWhiteSpace(itemName) || itemQuantity <= 0) return; var execute = "local itemCount = " + itemQuantity + "; " + "local deleted = 0; " + "for b=0,4 do " + "if GetBagName(b) then " + "for s=1, GetContainerNumSlots(b) do " + "local itemLink = GetContainerItemLink(b, s) " + "if itemLink then " + "local _, stackCount = GetContainerItemInfo(b, s)\t " + "local leftItems = itemCount - deleted; " + "if string.find(itemLink, \"" + itemName + "\") and leftItems > 0 then " + "if stackCount <= 1 then " + "PickupContainerItem(b, s); " + "DeleteCursorItem(); " + "deleted = deleted + 1; " + "else " + "if (leftItems > stackCount) then " + "SplitContainerItem(b, s, stackCount); " + "DeleteCursorItem(); " + "deleted = deleted + stackCount; " + "else " + "SplitContainerItem(b, s, leftItems); " + "DeleteCursorItem(); " + "deleted = deleted + leftItems; " + "end " + "end " + "end " + "end " + "end " + "end " + "end; "; Lua.LuaDoString(execute); } } // Delete Item from Inventory - RunCode /run for bag=0,4,1 do for slot=1,36,1 do local name=GetContainerItemLink(bag,slot);if (name and string.find(name,"Item1")) or (name and string.find(name,"Item2")) then PickupContainerItem(bag,slot);DeleteCursorItem();end;end;end // Destroy / Delete Inventory items - RunLuaCode -- Number= = 5, 3, 5, 21, 1, 5 etc of items in inventory to call. number = 1; i=1; for bag = 0,4,1 do for slot = 1, GetContainerNumSlots(bag), 1 do local name = GetContainerItemLink(bag,slot); if name and string.find(name,"An Old History Book") then if i > number then PickupContainerItem(bag,slot); DeleteCursorItem(); end; end; i=i+1; end; end; __________________________________________________________________________________________________________________________________ // Time left on Trinket - By Reapler - https://wrobot.eu/forums/topic/7127-trinket-cooldown-time-left/ /// <summary> /// Used to get the cooldown of an inventory item. /// </summary> /// <param name="slotId">The slot to get from.</param> /// <returns>The left cooldown of the item.</returns> public int GetInventoryCooldown(WoWInventorySlot slotId) { return Lua.LuaDoString<int>( @" local start, duration, enable = GetInventoryItemCooldown(""player"", "+(int)slotId+@") local coolDown = duration-(GetTime()-start); if (coolDown < 0) then return 0; end return coolDown; "); } //Usage: Logging.Write("Cooldown of Trinket1: "+GetInventoryCooldown(WoWInventorySlot.Trinket1)); __________________________________________________________________________________________________________________________________ // Desolace Kodo Quest Codes. // [Is Complete Condition for Quest] return wManager.Wow.ObjectManager.ObjectManager.Target.IsValid && wManager.Wow.ObjectManager.ObjectManager.Target.Reaction >= wManager.Wow.Enums.Reaction.Friendly; // Target Unit by Name: RunCode ObjectManager.Me.Target = ObjectManager.GetWoWUnitByName("Tamed Kodo").First().Guid; // Face your Position ( do 180) RuNCode MovementManager.Face(ObjectManager.Me.Position) __________________________________________________________________________________________________________________________________ // Used to farm (Lockpicking Example - // OverridePulseCSharpCode if (GoToTask.ToPosition(new Vector3(-1455.473f, -3968.029f, 7.562639f))) { while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && Skill.GetValue(SkillLine.Lockpicking) < 75) { var obj = ObjectManager.GetObjectWoWGameObject() .FirstOrDefault(o => !wManager.wManagerSetting.IsBlackListed(o.Guid) && o.Entry == 123330 || o.Entry == 123333 || o.Entry == 123331); if (obj != null) { Interact.InteractGameObject(obj.GetBaseAddress); Usefuls.WaitIsCastingAndLooting(); Lua.LuaDoString("LootCloseButton:Click();"); wManager.wManagerSetting.AddBlackList(obj.Guid, 5000, true); } } } return true; __________________________________________________________________________________________________________________________________ // Custom code to PickPocket - or used in other situations. - overridePulseCsharpCode if (!ObjectManager.Me.HaveBuff("Stealth")) { Lua.LuaDoString("CastSpellByName('Stealth')"); } if (GoToTask.ToPosition(new Vector3(-11104.44, 491.9153, 28.40324))) { Conditions.ForceIgnoreIsAttacked = true; var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == 7051); if (target != null) { ObjectManager.Me.Target = target.Guid; if (!ObjectManager.Me.HaveBuff("Stealth")) { Lua.LuaDoString("CastSpellByName('Stealth')"); } while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && target.GetDistance >= 5) { MovementManager.MoveTo(target.Position); Thread.Sleep(100); } Lua.LuaDoString("CastSpellByName('Pick Pocket')"); Thread.Sleep(50); string[] asm = { "call " + (uint)0x4C1FA0, wManager.Wow.Memory.WowMemory.RetnToHookCode }; wManager.Wow.Memory.WowMemory.InjectAndExecute(asm); Conditions.ForceIgnoreIsAttacked = false; } } return true; __________________________________________________________________________________________________________________________________ // Custom code to rup up and Sap a mob and then loot chest for Rogue Poisons Quest - OverridePulseCSharpCode if (Quest.IsObjectiveComplete(1, 2359)) { return true; } Conditions.ForceIgnoreIsAttacked = true; wManager.wManagerSetting.CurrentSetting.MaxUnitsNear = 100; var target = ObjectManager.GetObjectWoWUnit().FirstOrDefault(o => o.Entry == 7053); if (target != null && target.IsAlive) { ObjectManager.Me.Target = target.Guid; if (!ObjectManager.Me.HaveBuff("Stealth")) { Lua.LuaDoString("CastSpellByName('Stealth')"); } while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && target.GetDistance >= 5) { Lua.LuaDoString("CastSpellByName('Sap')"); Fight.StopFight(); if (target.HaveBuff("Sap")) { Lua.LuaDoString("ClearTarget();"); } MovementManager.MoveTo(target.Position); Thread.Sleep(50); } while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !target.HaveBuff("Sap")) { Lua.LuaDoString("CastSpellByName('Sap');"); Fight.StopFight(); Thread.Sleep(10); } if (target.HaveBuff("Sap")) { wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); var chest = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(o => o.Entry == 123214); if (chest != null) { while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && chest.GetDistance >= 5) { if (target.HaveBuff("Sap")) { Lua.LuaDoString("ClearTarget();"); Fight.StopFight(); } MovementManager.MoveTo(chest.Position); Thread.Sleep(100); } while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Quest.IsObjectiveComplete(1, 2359) && !ObjectManager.Me.IsLooting() && !ObjectManager.Me.IsCast) { Lua.LuaDoString("CastSpellByName('Pick Lock');"); Interact.InteractGameObject(chest.GetBaseAddress, true); Usefuls.WaitIsCastingAndLooting(); string[] asm = { "call " + (uint) 0x4C1FA0, wManager.Wow.Memory.WowMemory.RetnToHookCode }; wManager.Wow.Memory.WowMemory.InjectAndExecute(asm); } } } } else { var chest = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(o => o.Entry == 123214); if (chest != null) { while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && chest.GetDistance >= 5) { MovementManager.MoveTo(chest.Position); Thread.Sleep(100); } while (Conditions.InGameAndConnectedAndAliveAndProductStartedNotInPause && !Quest.IsObjectiveComplete(1, 2359) && !ObjectManager.Me.IsLooting() && !ObjectManager.Me.IsCast) { Lua.LuaDoString("CastSpellByName('Pick Lock');"); Interact.InteractGameObject(chest.GetBaseAddress, true); Usefuls.WaitIsCastingAndLooting(); string[] asm = { "call " + (uint) 0x4C1FA0, wManager.Wow.Memory.WowMemory.RetnToHookCode }; wManager.Wow.Memory.WowMemory.InjectAndExecute(asm); } } } if (ObjectManager.Me.IsDead) { Quest.QuesterCurrentContext.CurrentStep = 1; } __________________________________________________________________________________________________________________________________ // Buy From Vendor - RunCode Lua.LuaDoString("BuyMerchantItem(1,1)"); // version 1 wManager.Wow.Helpers.Vendor.BuyItem("Walking Stick",1); // Version 2 - RunCode // buy specific item from vendor -- OverridePulseCSharpCode var npc = new Npc { Entry = 1247, Position = new Vector3(-5601.6, -531.203, 399.6539), Type = Npc.NpcType.Vendor }; int itemId = 2894; if (GoToTask.ToPositionAndIntecractWith(npc)) { Vendor.BuyItem(ItemsManager.GetNameById(itemId), 1); } return true; // Buy item From Vendor + Use that item + Is Specific Class - RunCode -- https://wrobot.eu/forums/topic/11076-quests-and-buy-equip/ if (ObjectManager.Me.WowClass == WoWClass.class && ObjectManager.Me.Level <= 0) // change "Class" to what class you are. set level to level you want to get item at. { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(x, y, z), NpcID, 1, false); System.Threading.Thread.Sleep(5000); wManager.Wow.Helpers.Vendor.BuyItem("Skinning Knife",1); // change Skinning Knife to what item you want. do not remove "" System.Threading.Thread.Sleep(5000); } // if has item useitem, hasitem if (ItemsManager.HasItemById(3108)) // change 3108 to the item id { ItemsManager.UseItem(3108); // change 3108 to the item id } // Buy ONLY Item + Has Quest - RunCode if (Quest.HasQuest(375)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(2259.73f, 275.571f, 34.83753f), 2118, 1, false); System.Threading.Thread.Sleep(5000); wManager.Wow.Helpers.Vendor.BuyItem("Coarse Thread",1); // change Skinning Knife to what item you want. do not remove "" System.Threading.Thread.Sleep(5000); } // Buy from Vendor - Professional way - RunCode int npcEntryId = 1464; var position = new Vector3(-3827.93f, -831.901f, 10.0906f); while(!Quest.IsObjectiveComplete(1, 288)) { while(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId); } if(wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId)) { Usefuls.SelectGossipOption(GossipOptionsType.vendor); Thread.Sleep(Usefuls.Latency + 500); if(ItemsManager.GetItemCountById(2594) <= 0) { Lua.LuaDoString("BuyMerchantItem(8,1)"); //Or use wManager.Wow.Helpers.Vendor.BuyItem("Coarse Thread",1); Thread.Sleep(Usefuls.Latency + 500); return; } } } __________________________________________________________________________________________________________________________________ // Buy mount , riding trainer, train riding, buy riding mount - runcode !wManager.Wow.Helpers.Skill.Has(wManager.Wow.Enums.SkillLine.Riding) && Lua.LuaDoString<int>("return GetMoney()") >= 1000000 // buy mount from vendor - runcode int npcEntryId = 4772; var pos = new Vector3(-5521.5f, -1347.8f, 398.8f); if(!wManager.Wow.Helpers.Skill.Has(wManager.Wow.Enums.SkillLine.Riding)) { while(!wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(pos, npcEntryId)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(pos, npcEntryId); Thread.Sleep(Usefuls.Latency + 500); } Usefuls.SelectGossipOption(GossipOptionsType.trainer); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("BuyTrainerService(0)"); Thread.Sleep(Usefuls.Latency + 500); Lua.LuaDoString("CloseTrainer()"); } __________________________________________________________________________________________________________________________________ // FLY - Custom Fly Code ---- FLYING CODE RunCode var position = new Vector3(-1770.37f, 3262.19f, 5.10852f); int npcEntryId = 6726; if (!ObjectManager.Me.IsOnTaxi) { if (wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId)) { int node; Usefuls.SelectGossipOption(GossipOptionsType.taxi); node = wManager.Wow.Helpers.Lua.LuaDoString<int>("for i=0,30 do if string.find(TaxiNodeName(i),'Orgrimmar') then return i end end"); wManager.Wow.Helpers.Lua.LuaDoString("TakeTaxiNode(" + node + ")"); } } __________________________________________________________________________________________________________________________________ // Zangermarsh -- Elevator Code If if (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance <= 10) { Logging.Write("Elevator already here.Lets wait - waiting for elevator"); } while (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance <= 10) {Thread.Sleep(500);}; Logging.Write("Waiting for the Tram"); while (ObjectManager.GetWoWGameObjectByyId(183177).FirstOrDefault().GetDistance > 10) {Thread.Sleep(500);}; // step inside the tram wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey,1000); wait 1500 while (ObjectManager.Me.Position.DistanceTo2D( new Vector3(283.8558f, 5945.312f, 149. 8242f, "None")) >10) {Thread.Sleep(100);}; wait 100 wManager.Wow.Helpers.Move.Backward(Move.MoveAction.PressKey,5500); // Custom Follow Path to run away from Elevator EndIf __________________________________________________________________________________________________________________________________ // Click Loot Window - Item # 1 ( RunCode ) robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 18); robotManager.Helpful.Mouse.ClickLeft(); // Click Loot Window - Item # 2 ( RunCode ) robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 22); robotManager.Helpful.Mouse.ClickLeft(); // Mouse Click - Loot window Item # 3 ( RunCode ) robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 26); robotManager.Helpful.Mouse.ClickLeft(); // Click Loot Window - Item # 4 ( RunCode ) robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 29); robotManager.Helpful.Mouse.ClickLeft(); if (wManager.Wow.Helpers.ItemsManager.GetItemCountById(19035) > 0) { wManager.Wow.Helpers.ItemsManager.UseItem(19035); System.Threading.Thread.Sleep(2000); robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 18); robotManager.Helpful.Mouse.ClickLeft(); System.Threading.Thread.Sleep(2000); robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 22); robotManager.Helpful.Mouse.ClickLeft(); System.Threading.Thread.Sleep(2000); robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 26); robotManager.Helpful.Mouse.ClickLeft(); System.Threading.Thread.Sleep(2000); robotManager.Helpful.Mouse.CurseurWindowPercentagePosition(wManager.Wow.Memory.WowMemory.Memory.WindowHandle, 2, 29); robotManager.Helpful.Mouse.ClickLeft(); } __________________________________________________________________________________________________________________________________ // Go to location and Gather - Specific Location and gather / interact - RuNCode var pos = new Vector3(-4679.763f, -1785.955f, -41.34184f); int objectId = 19861; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 10000); if(ItemsManager.GetItemCountById(5791) < 1 && ItemsManager.GetItemCountById(5790) < 1) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithGameObject(pos, objectId); Thread.Sleep(Usefuls.Latency + 10000); } __________________________________________________________________________________________________________________________________ // Use Hearthstone version 2. if (wManager.Wow.Helpers.Usefuls.ContinentId != (int) wManager.Wow.Enums.ContinentId.Azeroth || wManager.Wow.ObjectManager.ObjectManager.Me.Position.DistanceTo2D(new robotManager.Helpful.Vector3(1, 2, 3)) > 1000) { wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = false; wManager.Wow.Helpers.ItemsManager.UseItem(6948); // http://www.wowhead.com/item=6948/hearthstone System.Threading.Thread.Sleep(1000 * 20); // 20 secondes wManager.wManagerSetting.CurrentSetting.CloseIfPlayerTeleported = true; } // Check timmer on HS Lua.LuaDoString<bool>("if GetItemCooldown(Heathstone) == 0 then return true end") __________________________________________________________________________________________________________________________________ // Add target to Blacklist -- For professional Profile creators.. this can cause you some drama! WoWUnit unit = new WoWUnit(0); if (unit.IsValid && !wManager.Wow.ObjectManager.ObjectManager.BlackListObjectManagerGuid.Contains(unit.Guid)) wManager.Wow.ObjectManager.ObjectManager.BlackListObjectManagerGuid.Add(unit.Guid); __________________________________________________________________________________________________________________________________ // For dungeons mostly ---- Blacklist looting ALL MOBS, except for the boss (rename 12345, by boss id.) var _units = new List<wManager.Wow.ObjectManager.WoWUnit>(); var tUnit = wManager.Wow.ObjectManager.ObjectManager.GetWoWUnitLootable(); foreach (var woWUnit in tUnit) { if (!wManager.wManagerSetting.IsBlackListedAllConditions(woWUnit) && woWUnit.Entry == 12345) _units.Add(woWUnit); } if (_units.Count > 0) wManager.Wow.Bot.Tasks.LootingTask.Pulse(_units); __________________________________________________________________________________________________________________________________ // Select gossip option 1 and click all the text after that var position = new Vector3(-6679.93f, -1194.36f, 240.2135f); int npcEntryId = 8479; wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(position, npcEntryId); System.Threading.Thread.Sleep(1000 * 2); System.Threading.Thread.Sleep(1000 * 2); Usefuls.SelectGossipOption(1); System.Threading.Thread.Sleep(1000 * 2); Usefuls.SelectGossipOption(1); System.Threading.Thread.Sleep(1000 * 2); Usefuls.SelectGossipOption(1); System.Threading.Thread.Sleep(1000 * 2); Usefuls.SelectGossipOption(1); System.Threading.Thread.Sleep(1000 * 2); wManager.Wow.Helpers.Move.Forward(Move.MoveAction.PressKey, 3000); __________________________________________________________________________________________________________________________________ // if in Regeneration State - force bot to sitdown - Runcode -- credit - https://wrobot.eu/forums/topic/9777-sitting-during-regeneration/ if (robotManager.Helpful.Logging.Status == "Regeneration") { if (!wManager.Wow.ObjectManager.ObjectManager.Me.IsSitting) { wManager.Wow.Helpers.Move.SitStandOrDescend(); Thread.Sleep(1000); } } // Force bot to SIT DOWN if (!wManager.Wow.ObjectManager.ObjectManager.Me.IsSitting) { wManager.Wow.Helpers.Move.SitStandOrDescend(); Thread.Sleep(1000); } __________________________________________________________________________________________________________________________________ // Check Reputation Faction level - IF STATEMENT - Rep Faction level Lua.LuaDoString<bool>(@" for factionIndex = 1, GetNumFactions() do local name, description, standingId, bottomValue, topValue, earnedValue, atWarWith, canToggleAtWar, isHeader, isCollapsed, hasRep, isWatched, isChild, factionID = GetFactionInfo(factionIndex) if name == ""The Mag'har"" and standingId < 4 then return true end end ") __________________________________________________________________________________________________________________________________ __________________________________________________________________________________________________________________________________ if (!(Quest.HasQuest(12733)) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(-3095.85f, -2890.54f, 34.583f)) < 50)) { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(-3095.85f, -2890.54f, 34.583f), 13476, 1, false); System.Threading.Thread.Sleep(2000); wManager.Wow.Helpers.Vendor.BuyItem("Healing Potion",4); System.Threading.Thread.Sleep(2000); wManager.Wow.Helpers.Vendor.BuyItem("Scroll of Intellect II",2); wManager.Wow.Helpers.Vendor.BuyItem("Scroll of Agility",2); System.Threading.Thread.Sleep(2000); wManager.Wow.Helpers.ItemsManager.UseItem(2290); System.Threading.Thread.Sleep(2000); wManager.Wow.Helpers.ItemsManager.UseItem(3012); } // Script to accept quest and turn in - manual turn in, manual accept quest if (!(Quest.HasQuest(12733)) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(2368.922f, -5776.345f, 151.3674f)) < 20)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(2368.922f, -5776.345f, 151.3674f)); } var u = ObjectManager.GetNearestWoWUnit(ObjectManager.GetWoWUnitByEntry(29047)); if (u.IsValid) { Interact.InteractGameObject(u.GetBaseAddress); wManager.Wow.Helpers.Lua.RunMacroText("/script AcceptQuest();"); } if ((Quest.HasQuest(12733)) && !(Quest.IsObjectiveComplete(1, 12733)) && !(ObjectManager.Me.InCombat)); { wManager.Wow.Bot.Tasks.GoToTask.ToPositionAndIntecractWithNpc(new Vector3(2336.52f, -5699.58f, 153.9225f), 28406, 1, false); System.Threading.Thread.Sleep(000); wManager.Wow.Helpers.SpellManager.CastSpellByIdLUA(45477); } if (Quest.HasQuest(12733) && !(Quest.GetQuestCompleted(12733)) && !(ObjectManager.Me.Position.DistanceTo2D(new Vector3(2368.922f, -5776.345f, 151.3674f)) < 20)) { wManager.Wow.Bot.Tasks.GoToTask.ToPosition(new Vector3(2368.922f, -5776.345f, 151.3674f)); } if (u.IsValid) { Interact.InteractGameObject(u.GetBaseAddress); wManager.Wow.Helpers.Lua.RunMacroText("/click QuestFrameCompleteQuestButton"); } return true; __________________________________________________________________________________________________________________________________ // Play sound in game - sound file // Run Lua Code Lua.LuaDoString("PlaySoundFile("Interface\\AddOns\\MyAddOn\\MySound.ogg")"); // Run Lua Macro Lua.RunMacroText("/console Sound_EnableSFX 1"); // Play sound in wrobot C# var myPlayer = new System.Media.SoundPlayer { SoundLocation = Application.StartupPath + "\\Data\\newWhisper.wav" }; var tPlay = new robotManager.Helpful.Timer(1000 * 5); // 5 sec = 5000 ms while (!tPlay.IsReady) { myPlayer.PlaySync(); } myPlayer.Stop(); __________________________________________________________________________________________________________________________________ // Fishing test - Fishing rotation OverridePulseCSharpCode Vector3 pos1 = new Vector3(-1475.103, -226.9858, 4.822745, "Flying"); float fishRotation = 5.77f; uint itemId = 211160; if (!FishingTask.IsLaunched) { if (GoToTask.ToPosition(pos1, 1.5f)) { ObjectManager.Me.Rotation = fishRotation; ItemsManager.UseItem(itemId); FishingTask.LoopFish(); } } return true; __________________________________________________________________________________________________________________________________ // Mail Items *custom script* - By Reapler public static int InteractItems(List<string> itemNames, int interactions = int.MaxValue) { if (!itemNames.Any()) return -1; var execute = "local counter = 0; " + "local leftStacks = 0; " + "for b=0,4 do " + "if GetBagName(b) then " + "for s=1, GetContainerNumSlots(b) do " + "local itemLink = GetContainerItemLink(b, s) " + "if itemLink then " + "local _, stackCount = GetContainerItemInfo(b, s)\t" + "if string.find(itemLink, \""+ itemNames.FirstOrDefault() + "\") "; if (itemNames.Count > 1) { execute = itemNames.Where(obj => itemNames.FirstOrDefault() != obj).Aggregate(execute, (current, obj) => current + "or string.find(itemLink, \"" + obj + "\") "); } execute = execute + "then " + "if (counter < "+interactions+") then " + "UseContainerItem(b, s); " + "counter = counter + 1; " + "else " + "leftStacks = leftStacks + 1;" + "end " + "\tend\tend\tend end end return leftStacks;"; return Lua.LuaDoString<int>(execute); } /// <summary> /// Sends a mail to a recipient. /// </summary> /// <param name="recipient">The recipient.</param> /// <param name="subject">The subject.</param> /// <param name="itemNames">The items to send as names.</param> /// <returns>true if successful ; false if no mailbox available or stacks are left.</returns> public bool SendItems(string recipient, string subject, List<string> itemNames) { var mailBox = ObjectManager.GetObjectWoWGameObject().FirstOrDefault(i => i.IsMailbox && i.GetDistance <= 5); if (mailBox == null || string.IsNullOrWhiteSpace(recipient)) return false; if (subject.Length == 0) subject = "-"; if (mailBox) { const int delayMs = 800; var timeOut = DateTime.Now.AddSeconds(40); Interact.InteractGameObject(mailBox.GetBaseAddress); Thread.Sleep(delayMs); Lua.LuaDoString("RunMacroText('/click MailFrameTab2');"); Thread.Sleep(delayMs); var leftStack = InteractItems(itemNames, 12); Thread.Sleep(delayMs); Lua.LuaDoString($"SendMail(\"{recipient}\",\"{subject}\",\" \");"); Thread.Sleep(delayMs*3); while (leftStack != 0 && DateTime.Now < timeOut) { leftStack = InteractItems(itemNames, 12); Thread.Sleep(delayMs); Lua.LuaDoString($"SendMail(\"{recipient}\",\"{subject}\",\" \");"); Thread.Sleep(delayMs*3); } Lua.LuaDoString("CloseMail();"); if (leftStack != 0) return false; } return true; } // Usage: runcode SendItems("Reapler", "items for you", new List<string> { "Super Healing Potion", "Heavy Netherweave Bandage", "Super Mana Potion", }); __________________________________________________________________________________________________________________________________ //runluacode - equip ammo var QuiverAmmoBagsId = new List<int> { 29143, 29144, 29118, 18714, 44447, 44448, 34105, 34106, 34099, 34100, 19319, 19320, 2662, 2663, 8217, 8218, 7371, 7372, 3604, 3605, 3573, 3574, 11362, 11363, 5439, 5441, 7278, 7279, 2101, 2102, }; var freeSlots = 0; var bags = wManager.Wow.ObjectManager.ObjectManager.GetObjectWoWContainer(); foreach (var b in bags) { if (b.IsValid && QuiverAmmoBagsId.Contains(b.Entry) && b.Owner == wManager.Wow.ObjectManager.ObjectManager.Me.Guid && (b.ContainedIn == 0 || b.ContainedIn == wManager.Wow.ObjectManager.ObjectManager.Me.Guid) && !string.IsNullOrWhiteSpace(b.Name)) { freeSlots += Lua.LuaDoString<int>($@" local freeSlots = 0; for bagID = 1, 4 do if GetBagName(bagID) ~= nil and GetBagName(bagID) == '{b.Name.Replace("'", "\'")}' then for s=1,GetContainerNumSlots(bagID) do local i = GetContainerItemInfo(bagID,s); if not i then freeSlots = freeSlots + 1 end end end end return freeSlots;"); } } __________________________________________________________________________________________________________________________________ // Polymorph on multiple attackers - Mars -https://wrobot.eu/forums/topic/7541-switch-target-polymorph-switch-to-original-target/?tab=comments#comment-34382 List<WoWUnit> attackers = ObjectManager.GetUnitAttackPlayer(); FightEvents.OnFightLoop += (unit, cancelable) => { if (attackers.Count > 1 && Polymorph.KnownSpell && Polymorph.IsSpellUsable && ObjectManager.Target.GetDistance <= 25 && presence.KnownSpell && presence.IsSpellUsable) { WoWUnit mainTarget = attackers.Where(u => u.HealthPercent == attackers.Min(x => x.HealthPercent)).FirstOrDefault(); WoWUnit polyTarget = attackers.Where(u => u.HealthPercent == attackers.Max(x => x.HealthPercent)).FirstOrDefault(); if (!polyTarget.HaveBuff("Polymorph") && polyTarget != mainTarget) { SpellManager.CastSpellByNameOn("Polymorph", polyTarget.Name); Usefuls.WaitIsCasting(); return; } } }; // secondary - Semiko List<WoWUnit> attackers = ObjectManager.GetUnitAttackPlayer(); if (attackers.Count > 1) { WoWUnit mainTarget = attackers.Where(u => u.HealthPercent == attackers.Min(x => x.HealthPercent)).FirstOrDefault(); WoWUnit polyTarget = attackers.Where(u => u.HealthPercent == attackers.Max(x => x.HealthPercent)).FirstOrDefault(); if (!polyTarget.HaveBuff("Polymorph") && polyTarget != mainTarget) { Interact.InteractGameObject(polyTarget.GetBaseAddress); SpellManager.CastSpellByNameLUA("Polymorph"); Thread.Sleep(500); Interact.InteractGameObject(mainTarget.GetBaseAddress); } } __________________________________________________________________________________________________________________________________ // the missing diplomat CAN CONDITION return Quests.hasFailed("The Missing Diplomat"); // IS COMPLETE return Quests.isComplete("The Missing Diplomat") || Quests.hasFailed("The Missing Diplomat"); // isfailed custom script code - timmer quests - run code if(!Quest.GetQuestCompleted(1447)) { bool missingDiplomatFailed = false; if(Quests.isFailed("The Missing Diplomat")) { Logging.Write("Quest failed. Going to abandon and restart, hold on..."); missingDiplomatFailed = true; Thread.Sleep(Usefuls.Latency + 2000); Quests.abandon("The Missing Diplomat"); Thread.Sleep(Usefuls.Latency + 10000); } if(wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Contains(1447) && missingDiplomatFailed) { Logging.Write("[FNV_Quester]: Going to remove The Missing Diplomat from the list of finished quest ids..."); Thread.Sleep(Usefuls.Latency + 500); wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Remove(1447); Thread.Sleep(Usefuls.Latency + 500); Logging.Write("[FNV_Quester]: Success? A: " + !wManager.Wow.Helpers.FinishedQuestsSettings.CurrentSetting.FinishedQuest.Contains(1447)); } } __________________________________________________________________________________________________________________________________ // Next RunCode for IsFailed wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); wManager.Wow.Helpers.Conditions.ForceIgnoreIsAttacked = false; Thread d = new Thread(() => { while(!Quest.HasQuest(1447) && !Quest.GetQuestCompleted(1447)) { Thread.Sleep(100); } if(Quest.HasQuest(1447)) { while(ObjectManager.Me.WowClass == WoWClass.Druid && !ObjectManager.Me.HaveBuff("Bear Form") && !ObjectManager.Me.HaveBuff("Cat Form")) { Thread.Sleep(25); Logging.Write("[FNV_Quester]: Forcing Bear Form"); Lua.LuaDoString("CastSpellByName('Bear Form')"); Thread.Sleep(500); break; } } }); if(ObjectManager.Me.WowClass == WoWClass.Druid) d.Start(); --------------- // Pickup Quest // Pulse Quest // RunCode if(!Quest.GetQuestCompleted(1447)) { if(!Quests.hasFailed("The Missing Diplomat") && !Quests.isComplete("The Missing Diplomat")) { int npcId = 4961; Vector3 pos = new Vector3(-8681.17, 433.618, 99.8117); var unit = ObjectManager.GetWoWUnitByEntry(npcId).FirstOrDefault(); wManager.wManagerSetting.ClearBlacklistOfCurrentProductSession(); ObjectManager.Me.Target = unit.Guid; Fight.StartFight(); } } // if quest Quests.isComplete("The Missing Diplomat") //turn in quest  
     
  21. Like
    Dreamful reacted to wookie_cookie in WRobot Crashes - Log   
    Hello,
    Thank you for your help. It seems as though duskwood is bugged. I've been botting in another zone and i have 0 crashes so far.. For now i'd say it was resolved by traveling to a new zone
  22. Like
    Dreamful reacted to Droidz in Searing Gorge Gate Bug   
    I haven't updated wotlk mesh, but I'll do it soon
  23. Like
    Dreamful reacted to Droidz in Debug Plugins / Fight classes / Custom Profiles (*.dll)   
    Hello,
    In visual studio create new "Class Library" project (.NET Framework 4.0). Add references "robotManager.dll", "wManager.dll", "MemoryRobot.dll" (you can found files in folder "wrobot\bin"). In the Project panel, right-click the name of your solution and then click "Add Existing Project". Select type of file *.exe and select "WRobot.exe" (if you play on private server) or file with name like "UqtfGgP.exe" (if you play on official server). In the Project panel, right-click on "WRobot.exe" (or file with name like "UqtfGgP.exe") and click on "Set as StartUp Project." Now change output directory (by sample "wrobot\plugins" if you want create plugin). Now press F5 to start debug. To launch quickly WRobot you can add argument "AutoAttachAndLog=true" (for it, in the project panel, right-click on "******.exe" and click on "Property". If you get error, try to change "Platform target" to "x86" in project "Property" > "Build". You can also attach debugger to running process : https://msdn.microsoft.com/en-us/library/3s68z0b3.aspx
  24. Like
    Dreamful reacted to Matenia in Anyone have an AoE Prot Pally Fight Class? TBC   
    That does nothing of what you requested except using some prot spells...
    So what you wanted was a rotation for when you play manually? I mean - if it's "that easy" why call the community shit, instead of making it yourself? That's the entitlement of a 5 year old child.
  25. Like
    Dreamful reacted to Marsbar in Unofficial WRobot API Documentation   
    I'm going to slowly start adding small code snippets / tutorials to this eg. https://marsbars.gitlab.io/unoffical-wrobot-api-docs/articles/plugin.html
    Let me know if you spot anything wrong with it or have suggestions on what to add.
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