Fight Classes assistance
690 topics in this forum
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How do i make the fight class change targets? Like, get the nearest target or get the target with lowest health.
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I want to make a fight class that only interrupts and lets me play the rest of the time this is for PVP. Any idea how to do this?
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as the title says how do i add Attack(Pet Command) to a fight class? 2 more questions: how do i add PRE and AFTER COMBAT Spells? lets say a pullrotation and some healing/recalling totems stuff after combat? what about patrolling skills ? (for example dash for running faster while moving from mob to mob)
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Hi all, Am I missing something here, but is there not even a default fight class for all classes built in to WRobot? I've looked, searched the forums and now asking here; I've either overloooked it completely and it's staring me in the face, or it simply doesn't exist. I could learn to make one, I know that, but I don't really have the patience to sit and learn how to create something in order to make the product I've already paid for, work. That's a bit like going to McDonalds and ordering a burger, but taking it home and cooking the burger before you can eat it. Failing that, and as a last resort, can anyone recommend an up-to-date and well managed figh…
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Hey there.. I can't seem to figure out the condition for when enemy dodges use overpower? it would really help my grinding on this vanilla server :< thanks in advance! can't seem to find it on here :/
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looking through an existing Fightclass, is the Spell Priority "int priority" does Low number == High Priority? or the other way around? SpellState(string spellName, int priority, BooleanDelegate condition, bool isBuff = false, bool inCombatOnly = true, bool castIfInMount = false, bool castIfMeDead = false, bool checkIfKnow = true, bool checkIfSpellUsable = true, bool checkSpellDistance = true, bool needInView = true, int timer = 0, bool notSpellIsLuaScript = false, bool debug = false, bool targetFriends = false, bool aoeSpell = false, bool aoeSpellMePos = false, bool oncePerTarget = false, YesNoAuto canMoveDuringCast = YesNoAuto.Auto, string description = "", string …
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I'm about to purchase WRobot, more than likely the year long version. I'm currently playing a private vanilla server and it seems to be working but as a balance druid he stops and casts and stops and casts constantly interrupting his [Wrath] by moving. Observing the bot when he does this it appears he's tabbing off the mob then resuming path then tabbing and casting then tabbing and moving again, I've been testing this in the Tauren starting zone, I followed a couple of tutorials for grinding profiles which seem to be easy enough and this one combat tutorial but it was for a warrior, I fear the settings are quite different, I tried changing Wrath cast distance from 5 to …
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Hey yall. Do you know if it is possible to check for an array of buffs in C#? And if so, how? Like if you wanna check for Polymorph, Hex, Freezing Trap etc.?
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Hello! I can't get my warrior fightclass to work properly. When used the bot is only using "Heroic Strike" and not the other spells listed. Making my character dying -all- the time.. What i want the bot to do is; Charge, battle shout(If necessary), rend then heroic strike. Any ideas? Warrior_vanilla.xml
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What is the best way to find the distance between me and my pet? I've been combing through robotManager / wManager and can't seem to find a solution... Vector3.Distance(ObjectManager.Me.Position, ObjectManager.Pet.Position) >= 30 The above code doesn't seem to work :/ Thanks! EDIT: I'm stupid, please delete :)
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Im trying to make FC's for vanilla and ship them as .cs files. For the life of me i cant get a "hostile unit near=x" condition to work like it does in the xml FC editor. I cant find any Working examples i can copy the structure from either. Attached is what i currently have- trying to get it to work for Thunderclap... once i have something working i can go apply it to other classes. Anyone got a file i can look at to see how it should work? Warrior_Aoe2.cs
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Like the title says... I'm working on a BM hunter fightclass. I'd like to find a way to make it prioritize low hp enemies when there are multiple aggro'd... I have no idea where to start though. Thanks,
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nothing comes up in the drop down menu so i cant add any custom fight classes
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Having some trouble on my Demon Hunter with the buff Momentum. I cant get the bot to recognize it. Any tips on what to c sharp or something to get around this? Have tried Buff, Buff cast by me and writing in c sharp "wManager.Wow.ObjectManager.ObjectManager.Me.HaveBuff (206476)"
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Hello guys. I'm testing out WRobot on a bit specific 3.3.5 server (i suspect they have changed some of the spells ids). My fight classes doesn't work, but in log of WRobot it clearly says it casts: Although, my character just keep auto-attacking mobs. I was thinking, is there is any way i can add macros instead of abilities? Or probably i can edit somewhere the ids of spells? Thank you! Regards, Alex
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Anybody got this to work? I input the heal settings but I don't know if they are right as there isn't a guide for it and I chose the talents it suggested and then I ran the bot but it doesn't do anything my toon just stands there and doesn't cast anything. Holy Priest Group Heal 1.0.4
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been trying to configure my Vengence demon hunter to do Spirit bomb when I got Soul Fragments, but when I have this <FightClassSpell> <FightClassConditions> <FightClassCondition> <ContionType>BuffStack</ContionType> <Param xsi:type="FightClassConditionBuffStack"> <Number>1</Number> <Type>BiggerOrEqual</Type> <Name>Soul Fragments</Name> </Param> </FightClassCondition> </FightClassConditions> <SpellName>Spirit Bomb</SpellName> <Priority&…
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as mentioned above i cannot see any fight classes in the menu even tho i did the downloaded fight class in the right Folder. do i have to do anything else?
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I set my character health percent as condition when to use Divine Shield, but it fails to launch if at the same time im casting holy light. I'm using Spell.Launch(). How i can stop casting in C#?
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hey guy , I was stuck with my fightclasses My problem is my fireblast is never used after my fireball I want to use it always after my fireball what kind of condition can i use ?
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As title says, is there way to make bot do not cast certain spell(cat form in my case) for x seconds after finishing mining\herbing? Or at least don't cast cat form again for x second after breaking form.
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im trying to make a profile to farm tiny crimson help with the instant respawns. how do i make ox statue cast in 1 certain spot only. also how do i make it uncast it move away from combat and use mammoth to vendor items? im trying to figure it out but i need help plz thx
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Hi, I recently made my own fightclass for rogue but I am struggling with Cheap Shot. Half the time, when my rogue is approaching mobs from the front, he gets hit before actually Cheap Shoting. I tried with Shadowstep also. Sometimes after Shadowstep mob hits me before Cheap Shot lands. I Checked it in combat log, after Shadowstep there is a mob attack that usually misses. I tried reproducing the above cases manualy and I succeeded, so I assume if i can do it, bot also should be able. Is there a way to fix it? Possibly by forcing bot to spam Cheap Shot near the target in 1st example and a macro that would click Cheap Shot instantly after Shadowstep in 2d example?…
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Hi, I'd like my rogue to Stealth after looting every mob and on the way to the next mob. How would I go about making it work this way?
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Hi, When using the Fight class creator my understanding is wrobot works it way down the list of spells testing each condition if they return true then the spell is cast. I have a couple of questions. 1. After a spell is cast does Wrobot start from the top again or continue down the spell list? 2. When adding a cooldown to a spell via the spell setting is that spell automatically skipped until the specified cooldown has expired? If so does this speed up the Fightclass in terms of responsiveness? 3. There is a advance option to improve reactivity, something about skipping spells. How does it decide what spells to skip is there a downside t…
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