Bug Tracker
Bug Tracker
1434 bug reports
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The Bot did not Move and got an exception the Bot did not start
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 3 comments
- 231 views
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He need to go on the KillandLoot Hotspot, but the path is buggy and trys all the time to go around that tower if he rech a certain point. Cant get the Overlay in the record with OBS, sorry, but you can see on the Map in your Bot which Path he all the time trys. <iframe width="1280" height="720" src="https://www.youtube.com/embed/SAmLTY9Z0sQ" frameborder="0" allowfullscreen></iframe>
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Cannot Reproduce
- 3 comments
- 2150 views
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This is a repost from a post I made recently in the help section: There is a problem with the meshes for Argus - Antoran Wastes, at the Hope's Landing teleporter. Whenever you start a bot there and move to any end point outside that area, it will get stuck on a ledge and run into a wall forever. The problem is that there is also a graveyard point near there, so whenever your character is botting in that area and dies, it's ghost will spawn there and forever get stuck. An ex
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 6 comments
- 2621 views
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attached screenshot from Demon Hunter Artifact Scenario. pathfinder found path from 1 point to another and didnt use offmesh that i created. and that path is broken coz scenario area blocked with invisible border i have two suggestions: 1. make option in wManagerSetting or PathFinder that force enable offmesh connections usage always. becouse if pathfinder found path (not partial) its not use offmesh connection and sometimes its act wierd 2. make PathFinder.FindPath(to, bool force
- Version: All
- Product: WRobot General
- Type: Suggestion
- Status: Not Added
- 2 comments
- 2159 views
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I would like to suggest to add a continent name as a new parameter to the class "Grinderzone" it would allow to easier travelling between continents & taking the right path. At the current state of the Grinder product for example it doesn't check the continent and taking vectors from a different continent. I've also written methods to check whether vector is on continent by Z axis: /// <summary> /// Load specific tiles to define the pather by the given location
- Version: All
- Product: WRobot General
- Type: Suggestion
- Status: Not Added
- 1 comment
- 1542 views
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The Pathfinding at the ruins in the Hinterland (Jintha' Alor) where the trolls are is Buggy he run in the mountain and try to find a path but it dont works
- Version: All
- Product: Quester
- Type: Bug
- Status: Cannot Reproduce
- 10 comments
- 3069 views
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today when i log in i noticed the path finding not working, be it quest, grind , or automate. it still attackes mobs but will not turn to them and will just run forward from the point it is started. i have tryed reinstalling wrobot, turning off addons, different profiles. this only stared today, was working fine last night dose not really say anything in logs till it hits a wall
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 9 comments
- 2520 views
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Instead of the bot returning to its last position say after killing something or gathering materials, have it run to the next closest position in the path.
- Product: WRobot General
- Type: Suggestion
- Status: Not a Bug
- 5 comments
- 2736 views
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Hello, Droidz! Path finder crashes very often yesterday and today. 18 окт 2020 22H46 - VRfnQIG.log.html Please, check this issue. WoTLK expansion
- Version: All
- Product: Quester
- Type: Suggestion
- Status: Fixed
- 12 comments
- 3105 views
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PATCH 5.2 BG DONT WORK PATCH 5.2 BG DONT WORK PLZ FIX THANKS
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 8 comments
- 3361 views
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- this function doesn't return true if party is from a dungeon finder.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1415 views
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Party.IsInGroup() seems to always return true in the 2.4.3 version of the game (even when not in a group).
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 1 comment
- 1379 views
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Im wondering if there is a way to have to engine auto detect the Tank or Tank closest to them and auto follow?
- Product: WRobot General
- Type: Suggestion
- Status: Not a Bug
- 1 comment
- 2284 views
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The issue is when party bots are still looting and leader jumps off a cliff then party bots start walking around the mountain for safe route. Meanwhile leader had time to come half way to meet the other party members but party members will just walk straight past and straight to the place where leader was the first time they started pathfinding. Issue noticed on WOTLK
- Version: All
- Product: Party
- Type: Bug
- Status: Fixed
- 2 comments
- 1693 views
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Party bot keep trying to target invisible things or none attackable things in battles int he LFR, Dungeons ECT. I would be nice to be able to run them ithese encounters with out worrying about GM's ketching us.
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 2 comments
- 1993 views
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After an archaelogie field is farmed, the char mounted on, try to move in all directions (dance), sometime unmount/remount and then, if the blockade counter doesnt reach the limit, it flies to the next field. LUA move on/off doesnt help. The log didnt show something special. except that the MovementManger tries all longmoves. Log snipet via pm.
- Version: WRobot for Warlords of Draenor
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 2 comments
- 2013 views
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Others.Random(1, 3); // always returns 1 Others.Random(2, 3); // always returns 2 //etc
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 6 comments
- 1478 views
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If I want to install the bot and start the updater, only a black window opens. Nothing else happens. What can I do?
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 1792 views
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Hi Was testing my leveling profile - and wanted it do it as fast as possbile - so i disabled the feature to loot mobs, but it ignored all mobs, and thats a bad thing :p Is it possible we can get an option like "only loot quest mobs" <- simply check the pulsepart, and see if its kill and loot and if it is then it should loot those ids from the questpart :)
- Version: All
- Product: Quester
- Type: Suggestion
- Status: Not Added
- 2 comments
- 2052 views
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Would be great if we had the option to only let the bot walk to a trainer every x levels (as opposed to every level). In vanilla, tbc and wrath, you only get new spells every 2 levels (so going every 4 levels is fine, usually). In Cata, going every 3 levels or so is fine.
- Version: All
- Product: Quester
- Type: Suggestion
- Status: Duplicate
- 1 comment
- 2110 views
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Hey Droidz Not sure if it's a bug or it is intended, but when you use the class editor, and you set it to check friends (For healing group). It only casts on the group. Is there a way to change that to raid? I am guessing that you are doing variableName {"party1", "party2", "party3" etc.} or some variation of that. (Array) Should be possible to change that into raid1 raid2 etc. based on you being in a party or raid. group = false if not group then group = "solo" end groupmemb
- Version: All
- Product: Developers
- Type: Bug
- Status: Not Added
- 5 comments
- 2259 views
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I need a "Once per Target" flag. i.e. for rogue Pick Pocket, Redirect and sap "Once per Target" = try only once, Conditions false/true are ignored for this flag. "try once per target" = try only once, but all conditions have to positive once.
- Product: WRobot General
- Type: Suggestion
- Status: Fixed
- 3 comments
- 2308 views
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It would be really nice, if you can edit the general settings on the fly so you don't have to stop the bot, do your settings and start again.
- Product: WRobot General
- Type: Suggestion
- Status: Not a Bug
- 2 comments
- 1532 views
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Hello, I noticed something that is somewhat of a nuisance and consumes a lot of the time the bot could be gathering. It's when you set your grinder path on reverse instead of loop, every time it encounters combat, when it gets out of combat instead of continuing on the path in reverse it switches back to forwards, and paths all the way to the last way point again. When your grinding a dungeon like I am, and I'm using the ResetInstances plugin, what you idealy want to do is go through it once an
- Version: All
- Product: Grinder
- Type: Bug
- Status: Not a Bug
- 4 comments
- 2241 views
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not a huge bug, just a reminder for you. - Under the News category, as description you still have "News about MmoRobot and its softwares."
- Version: All
- Product: WebSite
- Type: Suggestion
- Status: Fixed
- 2 comments
- 1717 views
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at this moment wrobot use offmesh connection only once. if there is 2 or more mesh holes and offmesh connections for this holes only one connection used. would be great if wrobot use all offmesh connections to find path to destination
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not Added
- 1 comment
- 1585 views
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Spell "Obliterate" does not work for Frost DK, not activated in any situation. (http://www.wowhead.com/spell=49020/obliterate)
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1405 views
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this bug is not fixed this code var skyfire = ObjectManager.GetWoWGameObjectByEntry(241630).FirstOrDefault(); var fires = ObjectManager.GetWoWGameObjectByEntry(243244); wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove("volatileflare"); foreach (var f in fires) { var g = new Vector3(f.Matrix.M41, f.Matrix.M42, f.Matrix.M43); // Good position Logging.Write(" FIRE: " + f.Name + " matrix=" + f.Matrix + " local="
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Duplicate
- 0 comments
- 1481 views
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im encountered major problem quest: http://wowhead.com/quest=39801 its a stormheim first scenario. you need to do few stages on different ships. last ship its a flying vehicle. while on this ship character marked as ObjectManager.Me.PlayerUsingVehicle = true and main problem here that all WoWGameObjects on this ship have some kine of local coordinates, but all WoWUnit have global coordinates i found main root object its a http://www.wowhead.com/object=241630/the-skyfire
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 21 comments
- 5659 views
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Currently, when using the quester, the "target" object (either NPC or gameobject) is being blacklisted, if there are more than the maximum number of units (in your settings) near it. This is a problem, because it completely breaks these quests. It's worse for game objects, because most of the time they are being blacklisted when no unit is around at all. But it's also very annoying for "boss" type NPCs. It makes questing very bugged and annoying.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1542 views
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I reported wotlk problem with race check about female draenei a few days ago. Today again I had false negatives as undead male on wotlk. It first happened to a customer. then i reproduced it. http://prntscr.com/nmhrvq
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 4 comments
- 2336 views
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Hey Droidz for some reason ObjectManager.Me.PlayerRace returns 35 no matter what race you are in TBC. Not sure what is going on lol
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 1675 views
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For wow ver 3.3.5 and 2.4.3 ive the bug - ObjectManager.Me.HealthPercent = 0, bot tryed to regen or spamm heal spell, i write the code: Logging.Write(ObjectManager.Me.HealthPercent + ""); Its happens sometimes. Helping only restart the game.
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 3 comments
- 1730 views
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- 0 comments
- 900 views
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The Quester cant find the Object "Burning Blade Stash" ID 58595 ID and Name is not working. - Vanilla Version
- Version: All
- Product: Quester
- Type: Bug
- Status: Not a Bug
- 7 comments
- 2546 views
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The bot dosen't seems to have a clue, if a vendor/flight master/ repair shop is a "horde" or an "alliance" or one both can use. This bug seems pretty much to be covered all over the "vanilla map"
- Version: All
- Product: Quester
- Type: Bug
- Status: Cannot Reproduce
- 2 comments
- 1558 views
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hello i want to knows how i can use your bot fot wow classic in 2020 because i read i must use this program with 32 bit but nows wow works only with 64 bit and when i try to launch the game i have a error message . please tell me how i can use your program because i very need and i want buy a acount but i want to be sure your program works correctly. thanks for your time
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Duplicate
- 1 comment
- 1425 views
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When will wrobot be back on line, I just paid for a renewal
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 1 comment
- 1635 views
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Hi! Since the legion prepatch new artifacts have been added. I think this is causing the bot to not solve Draenei nor Dwarven artifacts. If you can fix that?:) Thanks!
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 4 comments
- 2010 views
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From the log: 23:41:25 - [ToTown] MailBox found 23:41:28 - [ToTown] Mail sending at D... It appears that a set of 12 mails was sent, but after the first 12, any that should have been sent were not. Some items turned gray in my inventory, but eventually my character moved out of the Mailbox dialog and the items remained in my inventory.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 4 comments
- 2054 views
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Wrobot version 2.2.3 (19952) for wow 3.3.5a (~12340) Bot is running in loops trying to buy Food/water while he has no Slots in inventory. @Droidz you have already fixed that on vanilla. take a look on Wotlk pls. 10:53:45 - [HumanMasterPlugin] Choosing vendor Innkeeper Boorand Plainswind to buy water 10:53:45 - [ToTown] Go to vendor Innkeeper Boorand Plainswind (Vendor) 10:53:45 - [ToTown] Vendor found Innkeeper Boorand Plainswind 10:53:45 - [ToTown] Sell items (try 1) (Free slots: 0) 10:53:53
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1851 views
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Since the latest patch the program has been very hard to get going. %90 of the time once opened, I press the play button and nothing happens. I have to close the game and the bot several times and restart it all until it does respond, but sometimes it still doesn't.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 4 comments
- 1980 views
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When i place the wrobot program he start normally but after 4 min or something it crash it stop the time and say its nor responding... What should i do to fix it? The time start counting but some time after it stop the program... Some one help >-<
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 3 comments
- 2491 views
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Getting this over and over in the log while opening and closing the NPC: 23:25:11 - [ToTown] Go to vendor Gunther Weller (Repair) 23:25:12 - [ToTown] Vendor found Gunther Weller 23:25:12 - [ToTown] Repair items 23:25:13 - [ToTown] Sell items (try 1) 23:25:21 - [ToTown] Go to vendor Gunther Weller (Repair) 23:25:21 - [ToTown] Vendor found Gunther Weller 23:25:21 - [ToTown] Repair items 23:25:22 - [ToTown] Sell items (try 1) 23:25:31 - [ToTown] Go to vendor Gunther Weller (Repair) 23:25:31 - [
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1467 views
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I have kept the advanced settings to mail white items, but it doesn't appear to want to send them. I enabled selling of white items, but it's not wanting to sell them to a vendor either. This has resulted in an indefinite loop running back-and-forth between the mailbox and a vendor. Thoughts? BTW: Using the WotLK version of WRobot.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1382 views
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I'm running a test now, with the new update. and found that it dosen't loot the "the quests bosses" like: Quest - http://db.vanillagaming.org/?quest=826 npc - http://db.vanillagaming.org/?npc=3205 (Don't loot the body, bot all the body arounds it) Quest - http://db.vanillagaming.org/?quest=895 npc - http://db.vanillagaming.org/?npc=3467 (Don't loot the body, bot all the body arounds it) Will add more when i find them. I have ofc tested for ids and all that stuff - a
- Version: All
- Product: Quester
- Type: Bug
- Status: Cannot Reproduce
- 2 comments
- 1926 views
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Hi again again Just found out the bot don't loot in Travel form under water - it runs to the killed mobs - and then continue swimming
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 1 comment
- 1430 views
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Hello, since the update today my char goes i little bit through mob and then the client shows me, that my char is not in front of mob. I am Lvl 18 druid and fight in bear form. I died several times because that. Can i install a older version? Regards
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 1953 views
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Not execute TurnIn Can you help me see what's wrong? 安瑟瑞尔花A 1-3星任务.xml
- Version: All
- Product: Quester
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1657 views
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Hey Droidz, for my framework, I set focus and mouseover units to make casting on off targets more easily possible. Can you add the option to still write mouseover guid via wRobot API? I think ObjectManager.Me.FocusGuid Setter still works just fine. Or is there at least a check like Usefuls.CanWriteToMemory? Then MAYBE I can think of a workaround. But currently it breaks some of my stuff. For Mouseover via ObjectManager.Me.MouseoverGuid, if you want: private static vo
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 7 comments
- 2695 views
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================================== PLAYER INFO: ================================== Name = MeCreatureTrack = None MeObjectTrack = 538968064 IsCast = False GetDurabilityPercent = 92,60273972603 Experience = 0 ExperienceMax = 717000 LevelDecimal = 110 PositionCorpse = 0 ; 0 ; 0 ; "None" IsDead = False IsDeadMe = False InCombat = False InvSlots = System.Collections.Generic.List`1[MemoryRobot.Int128] BagSlotFlags = System.Int32[] IsMounted = False Runes = 0 MapPositionLua = System.String[] GetMoneyC
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 3 comments
- 2179 views
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08:04:51 - [Quester] Started [D] 08:04:51 - [Spell] Flame Shock (Id found: 188838, Name found: Flame Shock, NameInGame found: Horion de flammes, Know = True, IsSpellUsable = True) [D] 08:04:51 - [Spell] Lava Burst (Id found: 51505, Name found: Lava Burst, NameInGame found: Explosion de lave, Know = True, IsSpellUsable = True) [D] 08:04:51 - [Spell] Lightning Bolt (Id found: 403, Name found: Lightning Bolt, NameInGame found: Eclair, Know = True, IsSpellUsable = True) [D] 08:04:51 - [Spell
- Version: All
- Product: Quester
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1424 views
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Ask for help. now have a laptop. since I can no longer in use. Since it shows me no ID or player name more WRobotRepairTools already used brought nothing System: Win 10 64 bit WoW 32bit of battlenet Program is currently
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 6 comments
- 2885 views
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Transaction ID ch_18pfRBE8IubbD8Ev7Qp3mr1H but no give me key
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1429 views
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if one ore two proffession is not learned (empty) and If SkinNinja and/or SkinMobs = true and bot started in areas where alot if npc fight and die, bot can stuck for forever trying to skin/gather grey empty corpses. Event if i put RunCode in first step of profile: wManager.wManagerSetting.CurrentSetting.SkinMobs = false; wManager.wManagerSetting.CurrentSetting.HarvestHerbs = false; this doesnt help.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Cannot Reproduce
- 2 comments
- 2053 views
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Bot launches and uses lure, but re-casts fishing every 5-15 second with the message "No fish are hooked". The bot loots the fish too early it seems. So no fish is hooked. I tried: turning off addons setting min-max latency: 600-700 disabling fight class Problem persists. 17 Jan 2018 08H27.log.html
- Version: All
- Product: Fisherbot
- Type: Bug
- Status: Cannot Reproduce
- 2 comments
- 1855 views
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When i put to farming my Character, is not attacking back when it's attacked and that stop the farming, or gathering as you wish to call it, and this start since the last update. how can i get this fixed?
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 6 comments
- 2719 views
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Hey guys , I just did the new update today and after the updated everything goes wrong. The bot doesn't follow the path, doesn't tag and kill mobs as before.. everything is ruined quester , grinding :)... I use 2.4.3 version of the bot
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Duplicate
- 2 comments
- 1548 views
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Hello droidz, you could add this option to the relogger, since it solves the problems of many private servers, at the time of logear, sometimes bottled and does not stop writing the user values, if the reloger can not connect OR pass the screen And password after 20 seconds close wow completely and restart
- Version: All
- Product: Relogger
- Type: Suggestion
- Status: Added
- 3 comments
- 1703 views
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I love the way WRobot works. I've dabbled a bit in the Fight Classes Editor, and really enjoy how it works - the interface is pretty easy to understand if you are someone that has no programming knowledge - which I find very handy. I have read all the guides I can about making Fight Classes, but I keep running into one problem: understanding what each Spell Condition does. A lot of these are self-explanatory - and many are not. I have tried to understand some of them through trial and error
- Version: All
- Product: Fight Classes
- Type: Suggestion
- Status: Not a Bug
- 1 comment
- 2127 views
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Detect what type of unit is attacking me. Unit is summoned, unit is player, ... I would like this condition to use my Stoneclaw totem when the attacking unit (not targeted) is summoned
- Product: Fight Classes
- Type: Suggestion
- Status: Unconfirmed
- 0 comments
- 1276 views
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This is more a notice rather than a bug report- If you suit up a new lvl 1 character in full heirlooms (no white items) and start any grinder / quester profile the bot will go to vendor and wont move away! My current theory is that the heirlooms durability isnt getting pulled correctly so the bot continually attempts to repair. The fix is to use atleast 1 white item until you can populate other slots with whites / greens (Gloves / bracers / belt / feet) and the bot will work as ex
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 3 comments
- 1752 views
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Im wondering if you guys could put a button in that will allow us to attack the Training Dummys as long as the Training Dummy is our target when we click the button? So we dont have to try and make a grinding profile just for the Training Dummies and we are able to check our fight Profiles Damage rate. I would add the button to the Fight Profile Creation window so we can easily see if our conditions are praforming properly.
- Product: WRobot General
- Type: Suggestion
- Status: Not a Bug
- 1 comment
- 1924 views
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Today I came across a peculiar situation. My wrobot started to close after a few seconds of use. It didn't report any errors. It just disappears and stops working I disabled everything. From the anti virus to my firewall And in the last instance I reinstalled windows but the problem remains Are there any options in the game that I have to change?
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 4 comments
- 1198 views
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hi,i am Wrobot paid customer,i had problem that is my Forum account can not used,when i want download file then the web said:You may only download 1 file at a time. Wait until your other download has finished, then try again. but i am really have not download any file,please help me,thank you very much! i need download file for my paid wrobot
- Version: All
- Product: WebSite
- Type: Bug
- Status: Duplicate
- 0 comments
- 1197 views
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hi,i am Wrobot paid customer,i had problem that is my Forum account can not used,when i want download file then the web said:You may only download 1 file at a time. Wait until your other download has finished, then try again. but i am really have not download any file,please help me,thank you very much! i need download file for my paid wrobot
- Version: All
- Product: WebSite
- Type: Bug
- Status: Not a Bug
- 3 comments
- 1907 views
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The bot is configured to pause when players are nearby, but is told to ignore the setting when going to town. When starting the bot e.g. in orgrimmar with these settings, the bot is initializing and starting for some seconds and then pauses (logs that players are nearby). I guess there is some kind of timer used for checking. And I guess that the bot does not know that he is currently in town. Would be nice if there was some kind of detection. In case this can not be done with the available
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 1 comment
- 1350 views
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I will add all bugs with the Nagrand Mount here, that I found while I modify my Rogue profile. At the moment I test only wrotation. All Spells could be executed while mounted under some cirumstances. These changes in the fightclasses are needed: <FightClassCondition> <ContionType>LuaScript</ContionType> <Param xsi:type="FightClassConditionLua"> <LuaScript> local idWarWolfSpell=164222 local WarWolfBuff=GetSpellInfo(idWarWolfSpell) result=(not (
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 2 comments
- 1897 views
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A pause that is set by the user should not be overwrite by bot. - Player Nerby, pause bot *done by bot. OK* - Pause started a few sec later - Pause stoped *done by me. OK* a few sec later - Pause started *done by me. OK* 2 sec later - No Player Nerby, unpause bot *done by BOT. NOT OK* - Pause stoped
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 2 comments
- 2174 views
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when i use WRobot in trial session its working. but whene i use with my code ( bouth 18 month ago : ****) it say : login error, try to disable your antivirus, go to the websit if you need help: http://wrobot.eu. can you help me ?
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1769 views
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my bot will not work! it keeps going straight to the trial version instead of letting me put in my password thingy
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1505 views
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WRobot for 3.3.5 I got a mutuation in my char name "Söan". Evertime I use the relogger and sometimes started WRobot by hand it's resetting to normal general config.
- Version: All
- Product: Relogger
- Type: Bug
- Status: Fixed
- 16 comments
- 4093 views
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I've posted this in the multipull-topic as well: The plug-in sort of works when used with grinder. My rogue gets into a fight, then targets another mob and stares at it from a distance while the mobs he was fighting beat him up. The log: (he was fighting two mobs, then tried to pull Bai-Jin the butcher as well) 21:11:57 - Player Attack Shao-Tien Fist (lvl 90) 21:12:04 - Loot Shao-Tien Fist 21:12:08 - Player Attack Shao-Tien Antiquator (lvl 90) 21:12:08 - Mounting fly mount Swift Re
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 2653 views
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Still getting this error with multi-line LUA.
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 3 comments
- 2757 views
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Hello! Trying to use archaeologist and it only wants to move to Isle of the giants then he stops. Tried to update and restart, still only moves there and stops. Worked fine yesterday and half of today but now he only fly there then stops.
- Version: All
- Product: Archaeologist
- Type: Bug
- Status: Not a Bug
- 5 comments
- 2118 views
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The bot skips some quests that have "required quest complete" in it. Let's say I turn in quest (500) and that one is required complete in quest 501. Then sometimes it simply don't get that quest 500 is complete fast enough, so it skips quests 501 and move on to let's say quest 600. But then if you restart the bot it finds that 500 is complete so it runs down to pick 501 up. And in a chain of skipped quests this cab really mess thing up!
- Version: All
- Product: Quester
- Type: Bug
- Status: Fixed
- 6 comments
- 2550 views
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I've noticed that the bot will randomly move to the right (or some direction) then back really quickly. I assume to keep from being AFK which I understand. But when this happens, it unequips the fishing pole and equips regular weapons, which then it quickly tries to fish not using the pole. On the next cast it will switch back to the fishing pole. Not using a fishing profile. Do not have anti-afk plugin on. Is there a way to get it to stop? If its the anti-afk, can it b
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 11 comments
- 4327 views
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Hi, this function is replacing mouse cursor to a random part of the screen. This also happens when this function called and the bot tries to get to its corpse in a ghost while on the surface of the water ( [Resurrect] Try to go under water ) Is it possible to fix or avoid that? It is very annoying...
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 3 comments
- 1658 views
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while(ObjectManager.Me.Position.DistanceTo(new Vector3(377.3996, -134.4637, -2)) > 3) { MovementManager.Face(new Vector3(377.3996, -134.4637, -2)); Thread.Sleep(500); Move.Forward(Move.MoveAction.PressKey,100); Thread.Sleep(500); } Bot never come into point
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 2228 views
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MovementManager.CurrentMoveTo.Type is always none? I have a path that goes underwater when dead, the points have the "Swimming" type in the list of vectors but when checking MovementManager.CurrentMoveTo.Type the type is "None". I think this is probably why it isn't going underwater? and if not it would still be useful to have MovementManager.CurrentMoveTo.Type set so that I can add a MovementManager.GoUnderWater(); when the type is "Swimming".
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 1865 views
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I don't really play caster, so i found this bug just recently.. Seems like the stuck detection is too sensitive for caster, cuz the bot thinks a lot of times, that he's stuck while casting. [N] 11:51:36 - [MovementManager] Think we are stuck [N] 11:51:36 - [MovementManager] Trying something funny, hang on [D] 11:51:36 - [MovementManager] Avoid wall: StrafeLeft Here's a video: 17 Aug 2016 11H50.log.html
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 14 comments
- 4042 views
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In my battlegrounder product, which worked fine for ages now that I'm testing more thoroughly on WotLK, movement sometimes stops entirely and never resumes. Sometimes this happens in combat, usually when calling this code (on my own thread): WoWPlayer healer = ObjectManager.GetObjectWoWPlayer() .Where(o => o.Reaction == Reaction.Hostile && o.IsAlive && o.IsHealer() && o.GetDistance <= 45) .OrderBy(o => o.GetDistance).FirstOrD
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 2 comments
- 1694 views
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Whenever I am not using the bot, about once every 10 seconds the game clicks to where my mouse is on the screen and my character starts moving that way. I was wondering if using the bot adjusted some setting within the game that I can turn off, as this makes it very difficult to play.
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1729 views
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Hello, each time I open settings for the plugin "MoveDuringCombat" this text is automaticly added at the end of the line ( I want to keep only custom settings for moves ) ForwardStart ; Jump ; Wait(300) ; ForwardStop BackwardStart ; Wait(200) ; BackwardStop StrafeRightStart ; Wait(500) ; StrafeRightStop StrafeLeftStart ; ForwardStart ; Wait(500) ; ForwardStop ; StrafeLeftStop
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Cannot Reproduce
- 1 comment
- 2071 views
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"Go to position when you double click on mini map" does not appear to be working. I am using the WotLK version of WRobot.
- Version: All
- Product: WRotation
- Type: Bug
- Status: Not a Bug
- 2 comments
- 2216 views
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A new movement function would be great, to turn the facing direction of a character. ( PressKey would be the best, since it could get used also for remote vehicle controlling ) Currently i use lua for this task, but i would prefer a inbuild function. Lua: TurnRightStart() TurnRightStop() TurnLeftStart() TurnLefttStop() How the new function could look like, wManager.Wow.Helpers.Move.TurnRight(Move.MoveAction.PressKey, 300) wManager.Wow.Helpers.Move.TurnLeft(M
- Version: All
- Product: WRobot General
- Type: Suggestion
- Status: Not a Bug
- 2 comments
- 1780 views
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Hello, i append my testclass. I want that my char stop complete but my char allways move. Why? while (_isLaunched) { if (!Products.InPause) { Logging.WriteFight("Date: " + DateTime.Now ); MovementManager.StopMoveTo(true, 500); Thread.Sleep(1000); } } Test.cs
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 1 comment
- 1839 views
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I want to drink water in my c# Code: internal void drinkwater () { { Logging.WriteFight("Drink Water Start"); Logging.WriteFight("drink water " + water ); wManager.Wow.Helpers.ItemsManager.UseItem(1708); // Nectar Thread.Sleep(10000000); Fight.StopFight(); MovementManager.StopMoveTo(true, 10000); Fight.StartFight(); Logging.WriteFight("Drink Water End");
- Version: All
- Product: Grinder
- Type: Bug
- Status: Not a Bug
- 2 comments
- 1877 views
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Hello, i would like to ask if a method can be added to return the currents cursor position in-game like: public static Vector3 GetCursorPosition() { try { //return data //return } catch (Exception ex) { Logging.WriteError(" " + ex, true); return new Vector3(0.0f, 0.0f, 0.0f); } } It would be really helpful for e.g. easy profile creating or editing. Thank you in advance.
- Version: All
- Product: Developers
- Type: Suggestion
- Status: Confirmed
- 1 comment
- 1727 views
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Currently, if you use a mount named differently than the item you're using (in TBC), it will just stand still and do nothing. The bot basically becomes useless. One example is "Chestnut Mare Bridle" giving the buff "Chestnut Mare". I believe this is due to isMounted check. Using Lua IsMounted() could help here.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not Added
- 2 comments
- 1438 views
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After using SpellManager.UpdateSpellBook the bot doesn't see new learned mount spells. SpellManager.ExistSpellBook returns true for new mount spells only when the bot is restarted (after closing). @Droidz Can you fix this, or are there other ways to see freshly learned mounts without restarting bot and without using lua, only c#?
- Product: WRobot General
- Type: Bug
- Status: Unconfirmed
- 1 comment
- 1617 views
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hey my char doesnt use my mount always try but nothing happen
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Fixed
- 2 comments
- 936 views
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Mount work : ok dont attack if mounted : also ok BUT: mounted, not moving and try to solve Archaelogy Artefact while being attacked .... that could be deadly. Maybe you should not to try solving artefacts while mounted (or stop with them if attacked)
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Added
- 2 comments
- 1515 views
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Okay, so the bot keeps closing on one of my windows when I try to run 2 copies right now. Just wanna know if could fix that trying to make sure have at least 3 diff classes as go through making vanilla questing files, that and to see if missed something bottle necking.
- Version: WRobot for Vanilla
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 3 comments
- 1887 views
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Hi, it is very necessary to debug, to important events in the log of my plugins and profiles are not mixed with the standard ones. Could you please add this? I would be incredibly grateful. Something like this:
- Product: WRobot General
- Type: Suggestion
- Status: Unconfirmed
- 1 comment
- 1470 views
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Would be nice to see more functions in remote, I would love to be able to control my bot fully while away.
- Version: All
- Product: WRobot General
- Type: Suggestion
- Status: Not Added
- 3 comments
- 1998 views
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Would be nice to have more features on the Remote section of the website without the use of a 3rd party plugin. Pause/Unpause Go to town Go to town and log off/close game Configure page update interval Configure screenshot interval Configure screenshot quality Chat Commands Chat log (last 20 lines) Better log (last 20 lines)
- Version: All
- Product: WebSite
- Type: Suggestion
- Status: Not Added
- 3 comments
- 1984 views
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Monsters with yellow names cannot attack actively.
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Cannot Reproduce
- 0 comments
- 1063 views
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Keeps spaming this error on wow. ERROR: Interface\FrameXML\MoneyFrame.lua:185: attempt to perform arithmetic on local 'money' (a nil value)
- Version: All
- Product: WRobot General
- Type: Bug
- Status: Not a Bug
- 7 comments
- 5635 views
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Hey, I have a small suggestion, is it possible for bot not to count gold deposited to the guild bank as a loss for Money/HR counter, or at the very least restart the counter when bot deposits gold to the guild bank. Because atm, if profile contains guild bank deposits, Money/HR counter will be at 0 (negative is not displayed) after gold deposit, so it counts gold deposited to guild bank as lost.
- Version: All
- Product: WRobot General
- Type: Suggestion
- Status: Not Added
- 1 comment
- 1383 views