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Bug Tracker

Bug Tracker

1434 bug reports

  1. lsabakal ·
    how to fix this?
    • Product: Quester
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 905 views
  2. 79135 ·
    For wow ver 3.3.5 and 2.4.3 ive the bug - ObjectManager.Me.HealthPercent = 0, bot tryed to regen or spamm heal spell, i write the code: Logging.Write(ObjectManager.Me.HealthPercent + ""); Its happens sometimes. Helping only restart the game.
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 3 comments
    • 1738 views
  3. Ordush ·
    Hey Droidz for some reason ObjectManager.Me.PlayerRace returns 35 no matter what race you are in TBC. Not sure what is going on lol
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 1683 views
  4. Bambo ·
    I reported wotlk problem with race check about female draenei a few days ago. Today again I had false negatives as undead male on wotlk. It first happened to a customer. then i reproduced it. http://prntscr.com/nmhrvq
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 4 comments
    • 2348 views
  5. Matenia ·
    Currently, when using the quester, the "target" object (either NPC or gameobject) is being blacklisted, if there are more than the maximum number of units (in your settings) near it. This is a problem, because it completely breaks these quests. It's worse for game objects, because most of the time they are being blacklisted when no unit is around at all. But it's also very annoying for "boss" type NPCs. It makes questing very bugged and annoying.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1548 views
  6. camelot10 ·
    im encountered major problem quest: http://wowhead.com/quest=39801 its a stormheim first scenario. you need to do few stages on different ships. last ship its a flying vehicle. while on this ship character marked as ObjectManager.Me.PlayerUsingVehicle = true and main problem here that all WoWGameObjects on this ship have some kine of local coordinates, but all WoWUnit have global coordinates i found main root object its a http://www.wowhead.com/object=241630/the-skyfire
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 21 comments
    • 5706 views
  7. camelot10 ·
    this bug is not fixed    this code var skyfire = ObjectManager.GetWoWGameObjectByEntry(241630).FirstOrDefault(); var fires = ObjectManager.GetWoWGameObjectByEntry(243244); wManager.Wow.Forms.UserControlMiniMap.LandmarksMiniMap.Remove("volatileflare"); foreach (var f in fires) { var g = new Vector3(f.Matrix.M41, f.Matrix.M42, f.Matrix.M43); // Good position Logging.Write(" FIRE: " + f.Name + " matrix=" + f.Matrix + " local="
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Duplicate
    • 0 comments
    • 1484 views
  8. MyReflection ·
    Spell "Obliterate" does not work for Frost DK, not activated in any situation. (http://www.wowhead.com/spell=49020/obliterate)
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1410 views
  9. camelot10 ·
    at this moment wrobot use offmesh connection only once. if there is 2 or more mesh holes and offmesh connections for this holes only one connection used. would be great if wrobot use all offmesh connections to find path to destination
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not Added
    • 1 comment
    • 1592 views
  10. Dreamful ·
    not a huge bug, just a reminder for you. - Under the News category, as description you still have "News about MmoRobot and its softwares."
    • Version: All
    • Product: WebSite
    • Type: Suggestion
    • Status: Fixed
    • 2 comments
    • 1724 views
  11. Mlight123 ·
    Hello, I noticed something that is somewhat of a nuisance and consumes a lot of the time the bot could be gathering. It's when you set your grinder path on reverse instead of loop, every time it encounters combat, when it gets out of combat instead of  continuing on the path in reverse it switches back to forwards, and paths all the way to the last way point again. When your grinding a dungeon like I am, and I'm using the ResetInstances plugin, what you idealy want to do is go through it once an
    • Version: All
    • Product: Grinder
    • Type: Bug
    • Status: Not a Bug
    • 4 comments
    • 2249 views
  12. dida1990 ·
    It would be really nice, if you can edit the general settings on the fly so you don't have to stop the bot, do your settings and start again.
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not a Bug
    • 2 comments
    • 1535 views
  13. Bugreporter ·
    I need a "Once per Target" flag. i.e. for rogue Pick Pocket, Redirect and sap "Once per Target" = try only once, Conditions false/true are ignored for this flag. "try once per target" = try only once, but all conditions have to positive once.
    • Product: WRobot General
    • Type: Suggestion
    • Status: Fixed
    • 3 comments
    • 2317 views
  14. Ordush ·
    Hey Droidz Not sure if it's a bug or it is intended, but when you use the class editor, and you set it to check friends (For healing group). It only casts on the group. Is there a way to change that to raid? I am guessing that you are doing variableName {"party1", "party2", "party3" etc.} or some variation of that. (Array) Should be possible to change that into raid1 raid2 etc. based on you being in a party or raid.   group = false if not group then group = "solo" end groupmemb
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not Added
    • 5 comments
    • 2275 views
  15. Matenia ·
    Would be great if we had the option to only let the bot walk to a trainer every x levels (as opposed to every level). In vanilla, tbc and wrath, you only get new spells every 2 levels (so going every 4 levels is fine, usually). In Cata, going every 3 levels or so is fine.
    • Version: All
    • Product: Quester
    • Type: Suggestion
    • Status: Duplicate
    • 1 comment
    • 2115 views
  16. Arcangelo ·
    Hi Was testing my leveling profile - and wanted it do it as fast as possbile - so i disabled the feature to loot mobs, but it ignored all mobs, and thats a bad thing :p   Is it possible we can get an option like "only loot quest mobs" <- simply check the pulsepart, and see if its kill and loot and if it is then it should loot those ids from the questpart :)
    • Version: All
    • Product: Quester
    • Type: Suggestion
    • Status: Not Added
    • 2 comments
    • 2058 views
  17. Europe99 ·
    If I want to install the bot and start the updater, only a black window opens. Nothing else happens. What can I do?
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 1797 views
  18. Matenia ·
    Others.Random(1, 3); // always returns 1 Others.Random(2, 3); // always returns 2 //etc  
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 6 comments
    • 1490 views
  19. Bugreporter ·
    After an archaelogie field is farmed, the char mounted on, try to move in all directions (dance), sometime unmount/remount and then, if the blockade counter doesnt reach the limit, it flies to the next field.   LUA move on/off doesnt help. The log didnt show something special. except that the MovementManger tries all longmoves. Log snipet via pm.
    • Version: WRobot for Warlords of Draenor
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 2019 views
  20. Bear T.O.E. ·
    Party bot keep trying to target invisible things or none attackable things in battles int he LFR, Dungeons ECT. I would be nice to be able to run them ithese encounters with out worrying about GM's ketching us.
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 1998 views
  21. BetterSister ·
    The issue is when party bots are still looting and leader jumps off a cliff then party bots start walking around the mountain for safe route. Meanwhile leader had time to come half way to meet the other party members but party members will just walk straight past and straight to the place where leader was the first time they started pathfinding. Issue noticed on WOTLK
    • Version: All
    • Product: Party
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 1701 views
  22. Bear T.O.E. ·
    Im wondering if there is a way to have to engine auto detect the Tank or Tank closest to them and auto follow?
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 2288 views
  23. Avvi ·
    Party.IsInGroup() seems to always return true in the 2.4.3 version of the game (even when not in a group).
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1385 views
  24. Pudge ·
    - this function doesn't return true if party is from a dungeon finder.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1425 views
  25. SHADOWSONG ·
    PATCH 5.2 BG DONT WORK PATCH 5.2 BG DONT WORK PLZ FIX THANKS
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 8 comments
    • 3370 views
  26. te_di ·
    Hello, Droidz! Path finder crashes very often yesterday and  today. 18 окт 2020 22H46 - VRfnQIG.log.html Please, check this issue. WoTLK expansion
    • Version: All
    • Product: Quester
    • Type: Suggestion
    • Status: Fixed
    • 12 comments
    • 3122 views
  27. Bear T.O.E. ·
    Instead of the bot returning to its last position say after killing something or gathering materials, have it run to the next closest position in the path.
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not a Bug
    • 5 comments
    • 2745 views
  28. j9000 ·
    today when i log in i noticed the path finding not working, be it quest, grind , or automate. it still attackes mobs but will not turn to them and will just run forward from the point it is started. i have tryed reinstalling wrobot, turning off addons, different profiles. this only stared today, was working fine last night dose not really say anything in logs till it hits a wall
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 9 comments
    • 2531 views
  29. [DTN] Zerokx ·
    The Pathfinding at the ruins in the Hinterland (Jintha' Alor) where the trolls are is Buggy he run in the mountain and try to find a path but it dont works
    • Version: All
    • Product: Quester
    • Type: Bug
    • Status: Cannot Reproduce
    • 10 comments
    • 3084 views
  30. reapler ·
    I would like to suggest to add a continent name as a new parameter to the class "Grinderzone" it would allow to easier travelling between continents & taking the right path. At the current state of the Grinder product for example it doesn't check the continent and taking vectors from a different continent. I've also written methods to check whether vector is on continent by Z axis: /// <summary> /// Load specific tiles to define the pather by the given location
    • Version: All
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not Added
    • 1 comment
    • 1547 views
  31. camelot10 ·
    attached screenshot from Demon Hunter Artifact Scenario. pathfinder found path from 1 point to another and didnt use offmesh that i created. and that path is broken coz scenario area blocked with invisible border i have two suggestions: 1. make option in wManagerSetting or PathFinder that force enable offmesh connections usage always. becouse if pathfinder found path (not partial) its not use offmesh connection and sometimes its act wierd 2. make PathFinder.FindPath(to, bool force
    • Version: All
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not Added
    • 2 comments
    • 2165 views
  32. dragonmase ·
    This is a repost from a post I made recently in the help section: There is a problem with the meshes for Argus - Antoran Wastes, at the Hope's Landing teleporter. Whenever you start a bot there and move to any end point outside that area, it will get stuck on a ledge and run into a wall forever. The problem is that there is also a graveyard point near there, so whenever your character is botting in that area and dies, it's ghost will spawn there and forever get stuck.    An ex
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 6 comments
    • 2627 views
  33. Dreamful ·
    He need to go on the KillandLoot Hotspot, but the path is buggy and trys all the time to go around that tower if he rech a certain point. Cant get the Overlay in the record with OBS, sorry, but you can see on the Map in your Bot which Path he all the time trys. <iframe width="1280" height="720" src="https://www.youtube.com/embed/SAmLTY9Z0sQ" frameborder="0" allowfullscreen></iframe>  
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Cannot Reproduce
    • 3 comments
    • 2159 views
  34. 4mkjp4uh ·
    The Bot did not Move and got an exception the Bot did not start
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 243 views
  35. Sapper ·
    Pathfinder seems to be stuck in a loop on the way to coordinates. Please help
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 1 comment
    • 1592 views
  36. BetterSister ·
    Sure it is good that bot goes through water to get into destination but it's spending way too much time in water while it could use mount and run around the lake instead of swimming and taking minutes longer. This is bad thing especially at BGs such as arathi basin where there is alot of water. This is probably hard to fix tho... Maybe there should be some kindof limit how long it can travel in water... Lets say 50 feet? If it doesn't find any other way than going through water then it shou
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 4 comments
    • 2129 views
  37. Matenia ·
    Pathfinder seems to think there is a path here.   [N] 07:04:47 - [Path-Finding] Path Count: 53 (4214,631y, 679ms) (resultPartial=True, resultSuccess=True (more info with server log option)) I added offmeshes to go through the portal in darnassus (even with useifcanmakepath) and they are ignored unless I am already close to that route. Even with blacklisting this area: Can I somehow remove any vectors from that path and make it unusable for wrobot? It simply DOES NOT exist
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 5 comments
    • 2361 views
  38. KnightRyder ·
    Made a profile around the Timeless Isle, it will randomly seem to give up it's path and try to go somewhere across the island (maybe to the mainland?) until it either gets stuck or gets in combat. The path I made for it is in the water around the shoreline killing spinesclaws. I've attached it and the log. Is there something I can do to make it not give that error and go wandering off? I've attached the log and the profile.
    • Version: WRobot for Warlords of Draenor
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 2403 views
  39. Bugreporter ·
    So its possible to swim a short way in lava , but not longer then a view seconds. You will see the problem in Suramar (30:60). Sure i can to try blacklist the hole channel, dying from blacklistpoint to blacklistpoint, but better is to shorter the way through the lava or only use the way, if there is no other way to walk. Test it with a Melee char. Legion - Suramar - Teufelsschiefer.xml
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 1860 views
  40. reapler ·
    Hello, this exception occured on calling "wManager.Wow.Helpers.PathFinder.Pather.FindZ();" method.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1680 views
  41. Matenia ·
    hey @Droidz,   when my products starts up, I am trying to add road and water vectors.  This method is missing a parameter to tell the pathfinder which continentId to use: athFinder.ReportArea(arathiRoad.Position.ToVector3(), arathiRoad.Radius, arathiRoad.AreaType, true); For water it is easy, I can just use blacklist like this: wManagerSetting.AddBlackListZone(water.Position.ToVector3(), water.Radius, ContinentId.PVPZone04, water.AreaType, true); But please add a parame
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 1832 views
  42. TheSmokie ·
    Hello @Droidz, is there anyway to make movement more human like? i feel like this is the biggest problem is that wrobot movement isnt human like, ive tried ctm / lua to move and smooth movement but nothing helps that much with all the sharp turns / always facing target, any idea on how make botting more human like?  
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not Added
    • 2 comments
    • 1645 views
  43. camelot10 ·
    im kinda give up. can't do anything with meshes and pathfinding in general, and in this case its a krokuun and antoran wastes. pathfinder find path to Krokuun hovel from 48, 76 or new Vector3(764.7844, 1967.581, 471.2205, "None") thru air and rocks. dunno what meshes on server. also there tons of stairs and rocks what breaks overall meshes small area like this (red rays where pathfinder dont find paths) addin offmesh connections wont help at all, if you path pass th
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 2240 views
  44. Amazing Snake ·
    - Version is Classic   I send you a video about it in PN @Droidz (cause its a botchar)
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Cannot Reproduce
    • 0 comments
    • 1371 views
  45. Amazing Snake ·
    Is it possible that the Pathfinder is disabled when it spotes a Herb and flys to it? Cause had the Bot stuck on Serveral Places in Icecrown. And yes i enabled Pathfinding   - Wotlk
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Fixed
    • 5 comments
    • 2001 views
  46. wlhr ·
    hello, im working on a 1-60 profile and noticed that pathing between Loch Modan and Wetlands isnt working. bot is trying to climb the mountain (which obviously doesnt work) and gets stuck doing that.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Duplicate
    • 3 comments
    • 1729 views
  47. wlhr ·
    pathing between Searing Gorge and Burning Steppes isnt working [MovementManager] Current pos: -7419,625 ; -1113,486 ; 278,076 ; "None" - Target pos: -7498,661 ; -1117,806 ; 265,6114 ; "None" Continent: Azeroth Tile: 34.08779_45.9118
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 10 comments
    • 3589 views
  48. zzz ·
    So, the pathfinder has recently gotten much much much worse and its not funny anymore. Droidz, you cannot just shrug it off anymore. Not going to beat around the bush, the pathing sucks, it absolutely sucks right now, its unusable for AFK botting, anyone who dares to leave their character unwatched with the pathing right now will absolutely not survive players watching the bot.   Just look at this path for example, this is fucking ridiculous: (Picture provided by <not
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 35 comments
    • 8800 views
  49. Ordush ·
    Pathing is not working on any Vanilla servers right now. Tried myself: Northdale, K3 Reported from others: LH, NH, other servers No pathing is currently working
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 2055 views
  50. DarkMorc ·
    Hey, problem only occurs when Grinding next to SW. Bot runs to SW, turns around goes back to grinding, runs back and seems to have path finding problems. 2 Chars same issue, only humans and this special location 15 Jun 2022 16H30.log.html
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 1 comment
    • 1787 views
  51. Cellinarac32211 ·
    ok, so I just had to re-do my computer and reinstall windows 10 pro. before doing this the bot worked great. I did everything exactly the same as before only now I cannot get the grinder to work. I make a path, add mobs, go to a vendor, save it, start it, and it gets maybe a minute into it and it just gets stuck between 2 spots, you know the circles that are created when you make a path and have the overlay turned on for the map? those... I have tried everything I can think of. I have uninstalle
    • Version: All
    • Product: Grinder
    • Type: Bug
    • Status: Not a Bug
    • 6 comments
    • 2601 views
  52. Dreamful ·
    Hey Droidz, It would be cool if the feature "Pause Bot if Player Nearby" not be true if the player is in Town or Town.TownInProgress. Even if the trigger is "To Town" and player are there he pause the bot till they leave. Just for Selling it would be good if he dosent pause the bot. My actual search range is just 200. This all happens in the 3.3.5 Client. Log attached.
    • Product: WRobot General
    • Type: Suggestion
    • Status: Unconfirmed
    • 2 comments
    • 1825 views
  53. Amazing Snake ·
    When the "Pause if Nearby player" is enabled and the Bot pauses cause of that a bit longer (30-60 sec) he acts realy wierd. It seems like he thinks he is stuck cause dont continue with the latest waypoint but instead he goes for the a other waypoint that can be realy far away result in stuck or death cause he runs in a area were he should not be.
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 2049 views
  54. Amazing Snake ·
    Option "Disabled if go to Town" works only on the Way to the town but not the way back. Results in a Constant Pause on a High Pop server.
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 1442 views
  55. demundus ·
    I went to purchase the private server subscription. I paid with paypal but then it timed out returning to the site. The payment is "held" and I show no purchases on wrobot.eu ... what should I do?
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 1670 views
  56. azetoy ·
    The malformed does not launch fight it is only following the route and overflying the map but when I launch a fight and when later I launch the malformed the fight walks(works) but he does not launch fight of his own initiative I verified the general regulations and the options for farts but nothing
    • Version: All
    • Product: Pet Battle
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 1892 views
  57. Paevaes ·
    Hi, It seems that in some circumstances pets which belong to Flying class stops fighting. I have noticed this when 2 of my pets are dead and only flying one is left.
    • Version: All
    • Product: Pet Battle
    • Type: Bug
    • Status: Fixed
    • 0 comments
    • 1230 views
  58. js ·
    Can petbatlle in anyprofile not be made, so that it has a  button that makes it change pets to pets that will fit current area of expertise, like if your in jade forest and a pet hits 25, it picts up a new lower level pet, which is not 25 and just uses that on pet battle untill that hits 25
    • Version: All
    • Product: Pet Battle
    • Type: Suggestion
    • Status: Cannot Reproduce
    • 2 comments
    • 1780 views
  59. Bear T.O.E. ·
    ok Im making a pet battle path and once I have made the path, I start the bot and a little after doing some battles Im getting this error. [N] 15:32:07 - Path Count: 2 15:32:10 - Mounting fly mount Swift Flight Form [N] 15:32:11 - Long Move distance: 6197.547 15:32:25 - [PetBattle] Player Attack Festering Maggot (lvl 1) [N] 15:32:25 - Download map "Azeroth\Azeroth_41_27.tile" [N] 15:32:26 - Load finish: E:\WOW Stuff\Blizzard\WRobot\Meshes\Azeroth\Azeroth_41_27.tile [N] 15:32:26 - Failur
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 2601 views
  60. xanguis ·
    Hi there, on the new version of the bot "5.4" , Pet Battles doesn't work, it starts the fight, but doesn't uses the abilities, any support about it? Let me summarize ; - Pet pattle tracker works perfect, no problem - It is still able to start the pet battle,no problem - Heal Pets skill works, no problem - But it doesn't attack or do anything during pet battle, only stands " Start the fight but don't attack is unchecked of course" , but it acts like it is checked Can you please fix it
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1881 views
  61. Xeon ·
    Pet battles do not handle stunned pets correctly. I just seems to cycle through all the greyed out attacks over and over.
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 2664 views
  62. Shadow ·
    Attached is the Log, Jist of this is Grinder is running pet battles when It should only be grinding. Thread located here:
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 2955 views
  63. Superman_AZ ·
    I've gone through and made sure all of the usual settings were set, "Use LUA to move" etc. I created a new profile after I lost everything when I had to fully reinstall and update the bot. Now, I get ready to start pet battling, I click to start, and the bot won't move. It will gather, grind, fish, and do Archaeology just fine. But, I cannot get it to run a pet battle.
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 2502 views
  64. iloniegodx ·
    Fight Class wont check for the Target Buff condition in PvP Situations.  Same for Pet Buff, which results for me in endless Mend Pet spamming. 
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Fixed
    • 6 comments
    • 1853 views
  65. petertrasg ·
    Dear Dru, I'm using your lovely created helper to level from 0 to 110 atm. As there haven't been that many Quest lines, I started to level pets and Grind. This leads me to the problem / Bug that I got stuck, when I only have 1 pet fighting against 3 pets. The bug is, that the Bot starts the fight, but didn’t use any attacks when the area shows up. If I manually use a couple of attacks, then it starts to overtake.  Short: - using Quest, Grind - with PetBattl
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 0 comments
    • 1300 views
  66. Dreamful ·
    Hey Community, i got recently banned on a farm account, not a huge lose, i looked into the logs and i saw my charactere got teleported to Kalimdore from Sholarbazin, i have checked the option "Stop Bot if Player Teleported" but the Relogger ignores that and after wRobot closes WoW.exe he keeps relogging into that. My Sugesstion, If the Player got teleported the Relogger should stop the whole relogger Task, otherwise the "Stop if Player Teleport" is useless with the Relogger. Or i am miss
    • Version: All
    • Product: Relogger
    • Type: Suggestion
    • Status: Fixed
    • 1 comment
    • 1831 views
  67. Bugreporter ·
    The Option to ignore Players if they are near a node make sense, if I gather, but in archaelogy the node is unique and only for me. so it is not productive to ignore the node.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1679 views
  68. Desmondeee ·
    Both Grinder and Quester has this problem. My char gets stuck on something and then I have to turn off bot, accept quest and then turn on again. This happens a lot of times, and the bot is not smart enough to walk to the right place. Also when using grinder, my char stops and does not move untill I restart both program and game   On the picture I linked you can see a problem. The bot keep running into that wall and do not go around and up the stairs. 
    • Version: All
    • Product: Grinder
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 2420 views
  69. camelot10 ·
    Logging.Write("player_race_draenei = " + (ObjectManager.Me.PlayerRace == PlayerFactions.Draenei) + " wowrace_draenei=" + (ObjectManager.Me.WowRace == WoWRace.Draenei) ); returns 05:04:05 - player_race_draenei = True wowrace_draenei=False something wrong? 
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1463 views
  70. pepsiplaya ·
    First issue i had was the version was incorrect. After finding an old version that matches the server's patch. That worked. But not im having the issue where it's saying "Please connect to the game". Wow's started in 32 bit, i've tried everything i've found on the forums with no luck.   
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 1875 views
  71. qnn ·
    Please develop the 3.13 version of the robot, if there is, I am willing to spend money to buy
    • Version: All
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not a Bug
    • 0 comments
    • 1087 views
  72. luckystrike213 ·
    Hi, I have been using the bot for a few days now and every once in a while a pop up appears with the following sentence : "Please enter your ID faster, restart the bot now". I have absolutely no clue what it means and unfortunately it stops the bug. Since I paid for a profile, a paid class and the Humanize plugin, I imagine that the "ID" thing corresponds to one of them. Anyway, if you could enlighten me it would be great! Cheers,
    • Version: All
    • Product: Quester
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 2390 views
  73. marrvin ·
    As WRobot has no flying un-stuck when it heads to a gather node, it is looking very bottish  when the char tries to fly "through" a rock for 30 seconds   as the constant  click-to-move commands  are resetting the flying animation whin in turn results in a very awkward "choppy" animation (normal idle / afk  flying against walls looks very different) As the char hat no chance to reach a herb node when there is any obstacle in its way I would love to reduce the blacklist time out from 3
    • Version: All
    • Product: Gatherer
    • Type: Suggestion
    • Status: Confirmed
    • 1 comment
    • 1483 views
  74. Ross ·
    can't start bot ..... i was on auto update and my wow now i 9.0.2 and can't on bot but i pay ?
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1342 views
  75. Matenia ·
    Hey Droidz, I have a problem with polymorphed targets getting wrongfully blacklisted. When I fight my main target, then polymorph a second target and the first one dies: - it never attacks polymorph - when polymorph breaks, it recognizes "IsAttacked" state but never attacks back (my fightclass works if (Fight.InFight || Conditions.IsAttackedAndCannotIgnore) && ObjectManager.Target.IsAttackable)) I use custom code to attack the polied target and start a fight, but it seems
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Duplicate
    • 1 comment
    • 1687 views
  76. [DTN] Zerokx ·
    On the Retail Version from WoW The Bot dont use the StaticPopUp i say him it per LuaCode/LuaMacroCode but he dont use it and if try it with the Plugin he AutoAccept PopUpWindow it dont work too    I Tried this methodes: /click StaticPopup1Button1 StaticPopup1Button1:Click() (found this here in the Forum)
    • Version: All
    • Product: Quester
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1734 views
  77. terpfiend ·
    So I just updated and it seems to have broken the WoWInventorySlot enum. A few of my plugins that access it started throwing errors (but don't on the previous version that I backed up). I'll post my log here.   31 Jan 2018 09H58.log.html
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 2004 views
  78. Arcangelo ·
    Hi it seems like the bot can't check for this spell :-)   Tried with if - buff - buff timer - name of buff - c# code and so on - bot the bot simply ignores if the passive is active or not.   I would post a log - but the there is not anything inthere about the healing touch (the spell that should be casted when the buff is active)
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 2233 views
  79. Womble ·
    See the thread: - It seems Premeditation is used outside of combat regardless of settings / conditions to tell it to only be used in combat. This matters because as a rogue you can get Slice and Dice up before the pull by using: - Stealth > Premed > Unstealth - wait until 2 seconds before the pull > slice and dice > pre pot > stealth > shadowstep OR move in manually But at the moment, the second you stealth with a target it uses Premeditation.
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1640 views
  80. camelot10 ·
    wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHUP, timeMs); wManager.Wow.Helpers.Keybindings.PressKeybindings(wManager.Wow.Enums.Keybindings.PITCHDOWN, timeMs); this keybindings is not autobinded by wrobot and code abode not working if character keybinding activated for current character.   NOT WORKING WORKING   i think wrobot trying to make binding for global keybind, but wow uses current character  
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Confirmed
    • 1 comment
    • 1559 views
  81. Pudge ·
    I've noticed that npc vendor priority is higher than npc repair. Bot just chooses a vendor first and it doesnt care if the repair is closer by distance than a vendor. Why so?
    • Product: WRobot General
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 1607 views
  82. hartarus ·
    Hello I wish I could use your bot to a private server warlord of Draenor But I do not know how I should do, I can not enter my license key the progremme told me this license key is not the correct version
    • Version: All
    • Product: WRobot General
    • Type: Suggestion
    • Status: Not a Bug
    • 3 comments
    • 1853 views
  83. battlebit ·
    After the latest update, the program crashes the client all the time. No way to use.
    • Version: All
    • Product: Updater
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1875 views
  84. lemiz ·
    I have dowenload TRIAL version of Wrobot, and when i make update i try to start it and it sad to me Wrobot.exe have stopped working, windows can check online for a solution to the problem or i can close the program. I hope u understend me, ty for answer.
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 5 comments
    • 2635 views
  85. tonyloks ·
    Hello. There was a problem with connecting to the server. I added wrobot to the exceptions of all protection systems, but the problem remains. The first time this error came out yesterday. How to fix it?
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 33 comments
    • 6253 views
  86. tonyloks ·
    Hi! After the last update, there was a problem with absolutely all elevators, you have to manually control the bot at this moment. I attach screenshots. How to fix it?
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1263 views
  87. marco250 ·
    I used a Wrobot a few years ago and everything was fine, so I decided to buy it again. A lot of problems arose immediately, but they were solved fairly quickly. There is only 1 unresolved difficulty—the bot in any mode does not attack players in response. Attack before being attacked is enabled in the General Settings section. In the Product Settings section, the Disable attack before being attacked option is disabled. I used different fighting classes and changed all the settings in advanced
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1263 views
  88. bergeros ·
    good day all of a sudden I started Wrobot trouble. necessary in arriving at the point where you want the herb and does not land and just standing in the air above it. I have to get him to the ground pits then it selects mounts fly mount but he leaves himself must give such spacebar to flew away .. I use nothing nenastvoval preset location.
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 0 comments
    • 1661 views
  89. Raoul ·
    Bonjour les copains, j'ai un petit soucis tout marche nikel mais jai un petit bug concernant la mise en absence du personnage, on dirait que le programme narrive pas a me /abs pour enlever le status absent, je cite : Vous etes maintenant absent.                                                     Vous n'etes plus absent.                                                     Vous etes maintenant absent. Je vois ca continuellement desfois ca se repete une vingtaine de fois...... et je
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1386 views
  90. Bruno Mendes Guina ·
    problems with the yellow circle, took the bot, but still continues to yellow belt tightening when right mouse button.
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1148 views
  91. Ohren ·
    My client freezes up when trying to convert a file. Up to date and everything.
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1804 views
  92. caramon ·
    the tab blacklist, Npc and Others the option to add in the values are not there tried to re install and other things bringing my folder from my desktop which seems to work on and it doesn't wont to work on my laptop for some reason any clues to but in right direction
    • Product: WRobot General
    • Type: Bug
    • Status: Cannot Reproduce
    • 2 comments
    • 1764 views
  93. Razzue ·
    Would it be possible to see a feature like a button you could press, and it adds a hot-spot ( While using the Gatherer Profile Creation) instead of relying on the recording process that's already included? I find some areas i can get stuck on a rock spike, or a cliff that sticks out while gathering on the Broken shore, and going back and deleting every other hot-spot helped fixed that quite a bit. But i won't lie, im lazy and thats quite a chore on a multi loop profile :P Thank you !
    • Version: All
    • Product: Custom Profile
    • Type: Suggestion
    • Status: Not Added
    • 2 comments
    • 1860 views
  94. hillba1 ·
    I am trying to use my WRobot, but I no longer have any profiles.  There seems to be a bug when I login to Wrobot.  Everything was working fine all morning on the trial version.  Paid for the subscription and then played for an hour.  The WRobot quit and when I opened it back up, I did not have any profiles...  All my fight class and plugins are there, but my profiles disappeared.  They are still in the folder; I even tried re-downloading the profiles, but that did not work either..  Not a good f
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Cannot Reproduce
    • 2 comments
    • 1643 views
  95. Ordush ·
    Hey Droidz Could you make it so you can select more than one step at a time? Perhaps holding shift? It's quite anoying when you do new profiles and want to disable a lot of steps to test. That you have to disable 1 step at a time. Cheers! -Ordush
    • Version: All
    • Product: Quester
    • Type: Suggestion
    • Status: Added
    • 2 comments
    • 1803 views
  96. BetterSister ·
    It'd be really useful if bot would check for updates everytime a profile is loaded and then notify the user with download link. This would ofcourse require changes in profiles too
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Fixed
    • 2 comments
    • 1545 views
  97. Bugreporter ·
    It would be very very nice, if the creators   a) show the name of the edited profile in the Name bar (or somewhere else) B) used the name of the opened profile as suggestion for the saved profile. (you do this in Quest editor) c) check the date of the file to be overwritten, with the file you have opened before, and warn if the date has been changed. (i.e. from an ascii editor)
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 1818 views
  98. Volazin ·
    Hi, I have updated the BOT yesterday and now can no longer use it. If I start it and launch will once my character is loaded completed it just by itself. Please help because the log is not recorded.
    • Version: All
    • Product: WRobot General
    • Type: Bug
    • Status: Not a Bug
    • 8 comments
    • 2589 views
  99. zjxlsmr ·
    i have been facing this issues for multiple times after i run the program for long period of time, the windows will gone and still runs in background(showed in Task Manager), and some function still working. Over last night, i checked my bot this morning, it was running against wall and wondering around, ( i was told it to bot BGs) and not queue up for BGs. Talking about "the disappear of window", everything after i launch the bot between the Main windows pops up, during that time, if
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 2046 views
  100. highco ·
    Hi droidz, since this morning (after updating wrobot) i have the following mafunction. Since i normally run multiple processes of wow I start my wows with a script (in 32bit of course). When i start wrobot it throws the following error message after i click login in the license key manager window: Error during hook test. If the program freeze or have problem I recommend to change in game your directx version. The character specific wrobbot window pops up, but as soon as i click start it freez
    • Product: WRobot General
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 2695 views

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