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Bug Tracker

Bug Tracker

1434 bug reports

  1. Steiner ·
    I would suggest to implement a skip next [X] waypoints option, I think it looks kinda weird how the bot is always returning perfectly to the nearest waypoint in the gathering route. Let's make the transition more smooth and fluent.
    • Product: Gatherer
    • Type: Suggestion
    • Status: Unconfirmed
    • 0 comments
    • 1311 views
  2. Spacecase ·
    The Gatherer mounts and fly away after only hitting the node one time. It was all working fine till i downloaded 2.2.2 (37251).   the log 17:58:10 - [Farming] Farm Khorium Vein > -2202.59 ; 6014.93 ; 201.425 ; "None" 17:58:14 - [Mount] Dismount 17:58:19 - [Farming] Farm successful 17:58:19 - [Mount] Mounting fly mount Swift purple gryphon  I have tried all mount settings and even with a ground mount nothing works.
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Fixed
    • 2 comments
    • 1880 views
  3. DarkMorc ·
    Constantly spamming this error : E] 14:33:54 - System.ComponentModel.Win32Exception (0x80004005): Ungültiges Fensterhandle
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1557 views
  4. DarkMorc ·
    When the bot slides down and he isnt in range -> Gather sucessful  When the bot HAS mining on 400 and tries to gather 425 ore (which isnt possible)  21:44:54 - [Farming] Farm Reiche Saronitablagerung > 6084,56 ; 4079,1 ; -46,7275 ; "None" 21:45:03 - [Mount] Dismount 21:45:07 - [Farming] Farm successful   He does not detect it properly.
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1549 views
  5. Amazing Snake ·
    I noticed that on the 3.3.5 version atleast, that the bot dont gather herbs even they are already orange. I think min. req. skill is wrong on some herbs. I post a list here from the herbs i noticed: Sungras: 230+ Goldthorn: 170+ Ghost Mushroom: 245+   I will update if i find more.  
    • Product: Gatherer
    • Type: Bug
    • Status: Unconfirmed
    • 4 comments
    • 2509 views
  6. ruaduck ·
    After a certain amount of time (not been able to find a specific time) it will no longer sell items in the bags.  It just continues to open the vendor, but doesn't sell anything. It had sold previously during the same profile and routes. I am assuming it is because it is supposed to be mailing items, but it is stating that it cannot find a mailbox.  It is standing right next to a mailbox at that moment too.   19:57:52 - [ToTown] Go to vendor Keldric Boucher (Vendor) 19:57:53 - [ToTow
    • Product: Gatherer
    • Type: Bug
    • Status: Unconfirmed
    • 1 comment
    • 1426 views
  7. Bugged ·
    Bot wants to mine Tin ore under 65 mining skill (2.3.4)
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Confirmed
    • 3 comments
    • 2014 views
  8. slickestnick ·
    gathering loot/herbs/skinning anything that drops ancient mana will cause the bot to freeze up and sit trying to loot it for 6-7 seconds when you are full on ancient mana, should try to find a method for the bot to dump the mana or add a fix to blacklist the currency
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1857 views
  9. Bugged ·
    Bot missing mines and not landing on top of it (flying upwards). It falls many times somewhere and don't walk back to node it just ignore it and fly away. Get stucked many times.
    • Version: WRobot for Wrath of the Lich King
    • Product: Gatherer
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 2042 views
  10. myselfgod ·
    BOT sometimes stops moving.
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not a Bug
    • 4 comments
    • 2711 views
  11. kazurengan ·
    well this is happening to me, the bot simply stops when he leaves lava on frosfire ridge on the first place, why does he go to the lava? lol
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not Added
    • 1 comment
    • 1304 views
  12. pskhv ·
    I'm create profile to garrison mine 1. Bot  repeat profile many times -   <NotLoop>true</NotLoop> doesn't effect 2. Due to farm bot changing path and skip ores at part of mine Alliance Garrison Level 3 Mine.xml
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 2010 views
  13. scsfl ·
    Hello. Every time bot trying to loot mob killed by another player (maybe by himself too), farms counter increased by 1. In this case loot counter should've been increased. Therefore user gets incorrect loot/farm statistic.
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Not Added
    • 0 comments
    • 1292 views
  14. jeste309 ·
    I set up ground mount in the gather fuction . Found  such a problem. When  the character moving on the gather Path,after  found a mineral or herbal , then bot found  a new move path, it automatically dismount ,mount ,then go to the mineral or herbla  . After gather , BOT found path back to the original path,game  characters then mount ,dismount to the path. Most times the game character  mount ,then dismout, mount again. I  already uploaded the LoG. How can I  solve  this problem,Waiting for eve
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Cannot Reproduce
    • 3 comments
    • 2620 views
  15. ryno239 ·
    Hi I am using the pserver TBC version. My issue is when a node pings on the minimap and the bot detects it, the bot will then dismount, remount then back track 5-10yards before running to the node dismounting and mining. Although the mining aspect works perfectly it just looks very unhuman like.
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Cannot Reproduce
    • 1 comment
    • 1690 views
  16. masterfluff ·
    Heyho, For TBC this bug got fixed already but on the Wotlk-Version the bot still keeps skipping a node when he got a "Failed Attempt".   
    • Version: All
    • Product: Gatherer
    • Type: Bug
    • Status: Confirmed
  17. Seminko ·
    I have Use Lure set to ON, Lure name: Bright Baubles, bot doesn't apply it. Log doesn't even show the bot tried applying it... Ideas?
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 1825 views
  18. zakyzet ·
    When i start bot everything is ok. But after every 2-3 hooks my chat and addons will restart. Its normal?(and bot restart fishing too)
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1830 views
  19. funkybeatz ·
    Hello, at every Fishschool the Bot says "[Fisher] Cannot found good position, ignore this fish school" in log. I'm using the Bot at a 1.12.1 vanilla version.   [D] 15:43:37.957 - [Info] Log file created: 18 Nov 2017 15H43.log.html [D] 15:43:37.940 - [Info] WRobot Version: 1.8.3 (22063) for wow: 1.12.1_5875 [D] 15:43:37.957 - [Info] Offical website: https://wrobot.eu/ [D] 15:43:37.957 - [Info] Operating System Details: Microsoft Windows NT 6.2.9200.0 [D] 15:43:37.969 - [Info] Lan
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 4 comments
    • 2399 views
  20. morris79 ·
    Getting error when pressing start Wrobot TBC [E] 22:44:22 - Compilator Error : \AppData\Local\Temp\xnr3ap2i.0.cs(96,28) : error CS1002: ; was exspectet \AppData\Local\Temp\xnr3ap2i.0.cs(104,10) : error CS1513: } was exspectet So fare I have reinstall Wrobot, wish dosent help. After click ok, it funktion ok.   24 nov 2017 22H44.log.html
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1744 views
  21. valetine ·
    [Aquadynamic Fish Attractor] in lights hope server is 5mins,if i set Lure name:Aquadynamic Fish Attractor,the bot  will only use the bait every 10 minutes.  So I used temporary bait, but  the bot will never ues it.
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Added
    • 3 comments
    • 1727 views
  22. alteracsn ·
    WOW version: TBC 2.4.3 Bug: was fishing  with my pala and noticed that after few hours of fishing he just throw away his fishing pole. Few days ago spitblade desappear from my rogue , now i know how. I'm attached logs also. Waiting for response. pala log 19H42.log.html
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Cannot Reproduce
    • 0 comments
    • 1229 views
  23. tmask2 ·
    fishing bot works for a bit but seems to randomly stop working. sometimes if i restart the client and bot it will work for a few minutes but then seems to just start recasting constantly every few seconds
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 1907 views
  24. otherguym ·
    Bot launches and uses lure, but re-casts fishing every 5-15 second with the message "No fish are hooked". The bot loots the fish too early it seems. So no fish is hooked. I tried: turning off addons setting min-max latency: 600-700 disabling fight class Problem persists. 17 Jan 2018 08H27.log.html
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Cannot Reproduce
    • 2 comments
    • 1862 views
  25. valetine ·
    If I was attacked while fishing, I could not switch offhand weapons. In the game there was an error message "cannot equip that with a tow-handed weapon", so I could only use the fishing rod to attack and could not use the spell set by the fightclass.  This looks just too funny, other players will also find you are a bot.
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Confirmed
    • 5 comments
    • 2342 views
  26. Siikamies2000 ·
    The bot is switching everything equipable to weapon slots from bags. Gonna empty bags now, lets see if it works  
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Cannot Reproduce
    • 1 comment
    • 1407 views
  27. Bro ·
    Changes: What we need? -Change bait duration to 10 min. -New option (optional to use): Use Bladebone Hook 1h duration. http://www.wowhead.com/item=122742/bladebone-hook
    • Version: All
    • Product: Fisherbot
    • Type: Suggestion
    • Status: Added
    • 2 comments
    • 2394 views
  28. ejackson30 ·
    Hey Droidz,   When activating Fisherbot at the lake of water east of Fang'rila, the Fisherbot will cast but it does not detect the hit. It will continue to cast with no collection of items. I have tried resetting everything that I Know of to reset.
    • Version: WRobot for Warlords of Draenor
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 2067 views
  29. Poux ·
    Hello, I think all is on the title : my character is mining instead of fish when i launch my fisherbot ... Any solution ? Thank you
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1378 views
  30. Jechtshot ·
    This awesome bot works 90% of the time. But some of the time I come back to my computer and see my character casting the hook 90 degrees from the actual fishing pool. It's simple to fix as I just rotate my character, but thought you'd like to know. Oh and it sometimes flies under water to get into position, looking pretty silly lol. As I said though, awesome bot. Regards
    • Version: All
    • Product: Fisherbot
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1506 views
  31. Garub ·
    Leave the bot alone at night and when I came back he was no longer fishing. When I saw the game it was on the login screen. Can someone tell me what happened? 29 mai 2018 02H42.log.html
    • Product: Fisherbot
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 1194 views
  32. eafa ·
    [E] 13:37:03 - WoWUnit > Get FocusGuidSystem.NotImplementedException: FocusGuid not impremented in WRobot for 1.12.1 [E] 13:37:03 - WoWUnit > Set FocusGuidSystem.NotImplementedException: FocusGuid not impremented in WRobot for 1.12.1 Is there any way to get/set target by Guid in Vanila? May be some ASM code or whatever.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1666 views
  33. Meyverick ·
    Detect what type of unit is attacking me. Unit is summoned, unit is player, ...   I would like this condition to use my Stoneclaw totem when the attacking unit (not targeted) is summoned
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Unconfirmed
    • 0 comments
    • 1281 views
  34. Meyverick ·
    The bot don't switch to the enemy target after a heal. The bot target a npc then the bot switch to my ally to heal him but don't switch back to the enemy, I have to do it myself.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Cannot Reproduce
    • 1 comment
    • 1650 views
  35. Icvrewq ·
    Don't use Pestilence at all
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 11 comments
    • 3175 views
  36. Santaclause ·
    Just made a Mage and all the time its trying to attack a mob 100000 Yards away and spamming fire bolt. And its keeps saying Out of range. Is it the fightingclass Script or is it just something i done wrong in the setup in the bot?
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 0 comments
    • 1039 views
  37. iloniegodx ·
    Fight Class wont check for the Target Buff condition in PvP Situations.  Same for Pet Buff, which results for me in endless Mend Pet spamming. 
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Fixed
    • 6 comments
    • 1853 views
  38. ScripterQQ ·
    Hello, I was wondering If you could implement somehow an "immune check" on fight class. For example, on my Warlock I need to add condition for every spell "Target Buff: Deterrence/Divine Shield/Anti-Magic Shell/Ice-Block/Cloak of Shadows: FALSE), same for melee classes abilities (target buff: divine shield, ice block,deterrence: FALSE). My idea was putting an ability on top priority named for example "stop rotation" so when target has one of those debuffs (that you add in conditions ma
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not Added
    • 0 comments
    • 1485 views
  39. Hzqvkr8aTLw4rv ·
    Spells like "Mangle (Cat)" or "Faeire Fire (Feral)" doesn't work. When using the IsSpellUsable property it always returns false, and if you just try to Launch the spell anyways it doesn't get cast Would be very appreciated if this could be taken care of :)
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Confirmed
    • 9 comments
    • 3541 views
  40. Ordush ·
    It would be awesome sometime in the future to see focus in addition to target in the conditions Example: Focus Health Percent so that we can do focus specific conditions. :) I've alrdy done some manual stuff in lua, but it's getting harder and harder to keep up with your conditions. Like a simple thing as to check for buffs. In tbc you have to do for i=1,40 do if UnitBuff("focus",i) == "SPELLNAME" then n=1 end end then you can use n=1 to whatever, it gets even mor
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 2 comments
    • 2001 views
  41. Ordush ·
    If you use "Target Buff Casted by Me" in the fight class editor, it doesn' have any effect. Example: I use serpent sting on target, and tell it to only use serpent sting if target doesn't have the buff made by me called serpent sting. It will keep spamming serpent sting. If you use the "Target Buff" and set it to Serpent Sting and false, it will not spam Serpent Sting. Reason why this is: In TBC the UnitBuff filter " PLAYER " is not a thing in the UnitBuff Table.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 6 comments
    • 2428 views
  42. superkillen ·
    so I've tried this for a couple of hours but it seems like Wrobot can't track Soul fragments buff. 21 sep 2017 01H43.log.html spirit bomb test.xml
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1639 views
  43. valetine ·
    I do not want to use some spells in combat(E.g Summon Voidwalker \Create Healthstone), so an add of [Me In Combat] is [false] conditions. When the bot kills a mob, the bot will cast the spell that not cast in combat even though there are mobs attacking the bot. I think this is a combat detect  bug.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1822 views
  44. kergudu ·
    In current implementation i can add to XML fight class additional C# code like this and use settings window: [Serializable] public class ShadowPriestSettings : Settings{ ...bla bla bla } this works with settings class name exactly equals [FightClass]Settings where [FightClass] is name, declared in "General Settings" -> "Fight Class Name". It would be nice to use any name, with additional C# code like this: public void ShowConfiguration() { InnerSettings.Load(); InnerSettings.Cu
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Awaiting Feedback
    • 2 comments
    • 2232 views
  45. kergudu ·
    Hi!  It would be nice add conditions sorting to fight class editor (with buttons "up" and "down" or with mouse). Robot checks conditions consequentially (with && operator), so is usefull to put some "heavy" C# conditions to the end of list, but in current implementation this is possible only by remove and add it back (or move strings in XML)  
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Unconfirmed
    • 0 comments
    • 1326 views
  46. Ordush ·
    It seems that the 'range' calculator for Vanilla is off by a few yards. If i tell the bot to walk away from mobs if they are less than 8 yards range from me (to be able to use ranged abilities as hunter), the bot does not walk far enough away (it walks less then 8 yards away). If i set it to 12 yards instead of 8, then it will walk far enough away for the mob to be more then 8 yards range from me) This works totally fine in TBC, but not in Vanilla.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 25 comments
    • 6514 views
  47. Zan ·
    The following code using a c# fightclass in dll is not triggering when leveling up.      public void Initialize() { EventsLua.AttachEventLua(LuaEventsId.PLAYER_LEVEL_UP, m => SpellBookUpdate()); } private void SpellBookUpdate() { Logging.Write("Updating Spell Book!", Logging.LogType.Normal, Color.Crimson); SpellManager.UpdateSpellBook(); CustomClass.ResetCustomClass(); }    
    • Product: Fight Classes
    • Type: Bug
    • Status: Unconfirmed
    • 2 comments
    • 2038 views
  48. valetine ·
    This problem has been around for a year now, and it is not only that I have encountered this problem. My friends also have this problem. It seems that   other users  also have this problem. Hopefully you can fix this bug.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Duplicate
    • 1 comment
    • 1504 views
  49. Ordush ·
    Hey! LuaUtils.wrDebug("I am using Auto Shot:" + AutoShootActive()); LuaUtils.wrDebug("I am using Auto Shot(Lua):" + Lua.LuaDoString<bool>("return IsAutoRepeatAction(" + (SpellManager.GetSpellSlotId(SpellListManager.SpellIdByName("Auto Shot")) + 1) + ")")); I've tried printing (wrDebug prints in-game) the checking of Auto Shoot, both with reading from memory private readonly uint _wowBase = (uint)Memory.WowMemory.Memory.GetProcess().MainModule.BaseAddress; return Memory.WowMemo
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1995 views
  50. Ordush ·
    I am not sure if this is a bug or a feature, but i got a report on my hunter fightclass (Vanilla) that the bot kept running to the target, while running away from it. I did not update, and tested it out. No issues at all. Then i updated to the new version 2.0 and now i get the same issue. If i turn on Raptor Strike or Wing Clip, the bot keeps trying to go melee range, when running from the mob (to get out in range). Since it did not happen before the update, i'm guessing some code, B
    • Product: Fight Classes
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 1239 views
  51. Xkirito ·
    On tauri and stormforge every fight class makes the game crash after 3-4 minutes
    • Product: Fight Classes
    • Type: Bug
    • Status: Unconfirmed
    • 1 comment
    • 1699 views
  52. Arcangelo ·
    The Totems - "put on ground" dosent work :/   http://imgur.com/a/sz7Mn
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1778 views
  53. clemcarpi ·
    Salut ! version vanilla de wrobot. depuis le lvl 30 (forme voyage apprise) la forme d'ours (bear form) ne veut plus s'activer.
    • Version: WRobot for Vanilla
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 6 comments
    • 2573 views
  54. bonsai ·
    Hi, I have conjure food and water set to be cast whenever the "item count" of the water and/or food reaches zero. I'm using the correct item ID and checked both with a bag property dump and on a website. The problem is, the bot repeatedly casts conjure food and conjure water even though I've got a significant amount of both in my inventory. Based on the rule, it should only ever cast when there is zero in my inventory. The specific level of the spell is conjure food rank 3 andthe conjured rye an
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 11 comments
    • 4757 views
  55. Touzoku ·
    Hi Guys, will you maybe add a coroutine function like Honorbuddy got it? This would really help to improve Fightclasses! And one Question - can I use my own C# Code for Fightclass Settings to build a better Config GUI?
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 1317 views
  56. Bear T.O.E. ·
    Condition,                      if Buff active (**********) then Spell (******) No Cast. I think this will help out alot. Let me know what you think?
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not Added
    • 2 comments
    • 1533 views
  57. Jasabi ·
    Hi, currently its a big issue to switch targets correctly in wrobot with fightclasses, as wrobot always tries to switch back to the original target. It would help a lot with development, if you could give us a way to override this or set a new target for the fightloop to use.
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 3 comments
    • 2369 views
  58. Виктор ·
    Druid runs to mobs and their auto attack hits, it does not kastuem and the camera rotates around the mob! Im Using "[SlaY] Druid Balance.xml" Fight Class.How to fix it? I can not kill mobs from a distance. Sorry for my english, im from Russia, im using stupid goodle translator... so what me doing guys?
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Cannot Reproduce
    • 12 comments
    • 4392 views
  59. Brian ·
    After getting stunned/silenced rotation bot stops working on the mob. It won't attack it
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Cannot Reproduce
    • 5 comments
    • 2276 views
  60. phoenix222 ·
    the buff check under spell conditions believes that passive abilities in the spellbook count as active buffs too. example: as a disc priest i use the talent "Surge of Light", it will give a passive ability in spellbook and an active buff when the proc happens. i add the spell "Flash Heal" to the fightclass with buff condition "Surge of Light" true, so it only casts flash heal when the surge of light buff proc happens, but it keeps spamming the spell even if the proc buff is not active.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 5 comments
    • 3478 views
  61. dida1990 ·
    You can set it to whatever, but the return value is always "true"
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 2289 views
  62. Brian ·
    Rotation stops working after stun/disabled of any kind.  I need to target a different unit then retarget original unit to get it to work again.  I have tried multiple classes on multiple servers.    Will post a log later, going to bed.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 6 comments
    • 2478 views
  63. bael666 ·
    First of all, I'd like a "Target is Hostile" condition. My paladin fightclass will switch to "Crusader Aura" while mounted, but there is also a condition that will tell it to switch to "Retribution Aura" while mounted if the bot has a target (castable while out of combat) - I made it this way so it looks more Human like, it will change to retribution aura while 25 yards away from target to save that GCD so the bot can use Seal>Judgement as soon as it's in range. This works fine, the only
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 3 comments
    • 2452 views
  64. saifxuaex ·
    as i try to open the fight classes and load a profile or create new one ,,nothing happen just white screen note : i reinstall and download wrobot still have problem ,,,,,,picture down   
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 1843 views
  65. Nisar ·
    La condition des éclats d ames n est pas pris en compte , pouvez vous y remédier rapidement svp ?
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Duplicate
    • 6 comments
    • 1937 views
  66. Bugreporter ·
    My Fightclass reach the 64k limit and doesn't work anymore. Fightclasseditor dont load the file Wrobot didnt show the options.   I can shorten the file for now), but it's a bug. Rogue - Combat v4c [BR].xml
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1460 views
  67. Bugreporter ·
    Not really urgent, but nice to have : instead of <FightClassSpell> <FightClassConditions> ... <FightClassConditions> <SpellName>--Buffs</SpellName> ... <DescriptionSpell>Set all known buffs</DescriptionSpell>   would it be very helpful (if I change Files with another editor) to have     <FightClassSpell> <SpellName>--Buffs</SpellName> <DescriptionSpell
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 1259 views
  68. anqelican ·
    Hello, I have a problem with buff tracking of "Enrage" (Passive) When i check from development tools > Player/Target Buff/Debuff Without i have Enrage buff on me, i only see Enrage: ID=184361, Stack=0, TimeLeft=0 ms, Owner=0000000005A6529B0839680000000000, Flag=None, CasterLevel=100, Mask=16777216 With buff on me i can see both; Enrage: ID=184361, Stack=0, TimeLeft=0 ms, Owner=0000000005A6529B0839680000000000, Flag=None, CasterLevel=100, Mask=16777216 Enrage: I
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 4 comments
    • 2482 views
  69. Bugreporter ·
    the condition "Target Health Points" bigger 1 does not work correct.
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Not a Bug
    • 3 comments
    • 1888 views
  70. Arcangelo ·
    Hi it seems like the bot can't check for this spell :-)   Tried with if - buff - buff timer - name of buff - c# code and so on - bot the bot simply ignores if the passive is active or not.   I would post a log - but the there is not anything inthere about the healing touch (the spell that should be casted when the buff is active)
    • Version: All
    • Product: Fight Classes
    • Type: Bug
    • Status: Fixed
    • 4 comments
    • 2233 views
  71. Jhin ·
    Hello, I wanted to know if its possible to add everything that is already here for target (conditions) but for focus ? like focus is swimming, focus level, focus is moving, focus is casting, focus distance etc, thanks :)
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not Added
    • 8 comments
    • 3087 views
  72. HUMAN1ST1C ·
    I love the way WRobot works. I've dabbled a bit in the Fight Classes Editor, and really enjoy how it works - the interface is pretty easy to understand if you are someone that has no programming knowledge - which I find very handy. I have read all the guides I can about making Fight Classes, but I keep running into one problem: understanding what each Spell Condition does. A lot of these are self-explanatory - and many are not. I have tried to understand some of them through trial and error
    • Version: All
    • Product: Fight Classes
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 2132 views
  73. Bugreporter ·
    The attached Profile work fine, if you disable point 2 "Goto Dungeon Long" and point 15 "UseLootARangAtBaron". It starts well after the first Gate, und runs well. but... if you stop the bot (stop, not pause), the profile start correct at the last position, but the settings in point 1 "Change Wrobot Settings" are not executed. This problem will be shown with the setting: wManager.wManagerSetting.CurrentSetting.LootMobs = false; After the restart, the bot start to loot. Point 2 doesnt w
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 2628 views
  74. BetterSister ·
    This probably has been already suggested BUT Currently you can't get a character to do anything about other groups than the one you're in (correct if i'm wrong). This is mostly problem when healing in battlegrounds or trying to create a multiboxer (just leaked my plan...) TLDR; Basicly i'm asking for official raid support since wManager.Wow.Helpers.Party doesn't support other groups than the current one you're in
    • Version: WRobot for Wrath of the Lich King
    • Product: Developers
    • Type: Suggestion
    • Status: Added
    • 2 comments
    • 1743 views
  75. BetterSister ·
    It'd be really useful if bot would check for updates everytime a profile is loaded and then notify the user with download link. This would ofcourse require changes in profiles too
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Fixed
    • 2 comments
    • 1545 views
  76. Droidz ·
    Write api documentation
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Confirmed
    • 1 comment
    • 2114 views
  77. Droidz ·
    Add Events and cancelable Events in WRobot code to give more opportunity to the plugin (to hook existing WRobot method).
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Added
    • 7 comments
    • 3672 views
  78. Marsbar ·
    Getting the itemLink of an item via C# is incorrect if it is an item with potentially random stats, example below: I assume this isn't correct behaviour?
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Cannot Reproduce
    • 1 comment
    • 1566 views
  79. iMod ·
    ObjectManager.Me.TargetObject.GetBuff("BuffName"); Always returns a invalid aura ObjectManager.Me.TargetObject.HaveBuff(id) Always returns false. With Ids array it is is working but it takes 200ms more to circle through it which kills my fight class performance.   Are the auren updated in each objectmanager update cycle or just by calling one of the buff functions?   Greez iMod
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1749 views
  80. Hierophant Green ·
    Strange behavior. public static void AttachEventLua(string eventid, MethodDelegate method); public static void AttachEventLua(LuaEventsId id, MethodDelegate method); 1. I checked on different computers 2. Reinstalled Wrobot 3. Disable all plugins and addons After disconnection stops intercepting events, you need to call spam events only in this case the handler wakes up. Also because of this the quest module stops responding to PLAYER_LEVEL_UP.  If anyone sees this, could you
    • Product: Developers
    • Type: Suggestion
    • Status: Unconfirmed
    • 0 comments
    • 664 views
  81. kpeno ·
    In 2+ version for TBC(others not tested) problem with this. If open and click any option e.q: (my position) - this utility show result e.q: (x = 1,y = 2, z = 0),if you running out from this position(not restart development tools) and click again get my position - nothing change, same with target info. And small not bug, but not true - after get any results, scroll always down, but(for me) by default best info in Upper scroll.
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1836 views
  82. Marsbar ·
    SpellManager.GetSpellSlotId is off by 1 slot. it starts with slot 0 (actionbar 1 actionbutton 1) when it should be 1. Logging.Write(SpellManager.GetSpellSlotId(new Spell("Attack").Ids).ToString());  
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1618 views
  83. eafa ·
    GetItemCountByNameLUA  doesn't like items with a "-" in the name, specifically with "Red-speckled Mushroom" it always returns 0 no matter how many of them are actually in bags, however it would return correct amount if you put "speckled Mushroom" instead. This applies to Vanilla version and may be to other versions aswell. Please check this. Thanks.
    • Product: Developers
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 1213 views
  84. Avvi ·
    Can you add this to the Legion API for WoWUnits? http://wowwiki.wikia.com/wiki/API_UnitIsTapped unit.isTapped would be appreciated.   Thanks!
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 1829 views
  85. Ordush ·
    Hey Droidz Not sure if it's a bug or it is intended, but when you use the class editor, and you set it to check friends (For healing group). It only casts on the group. Is there a way to change that to raid? I am guessing that you are doing variableName {"party1", "party2", "party3" etc.} or some variation of that. (Array) Should be possible to change that into raid1 raid2 etc. based on you being in a party or raid.   group = false if not group then group = "solo" end groupmemb
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Not Added
    • 5 comments
    • 2275 views
  86. Lockem ·
    Since the last update I get an error when trying to run WRobot with Visual Studio open...  Debugger Program Detected ! (HResult 0x04)
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Fixed
    • 3 comments
    • 2236 views
  87. makebankonline ·
    Was working today on my first profile for questing. Learning how it worked I encountered this error. Not sure what steps to take to debug it but have been pretty successful with the grinding profile creator.
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Cannot Reproduce
    • 4 comments
    • 2137 views
  88. wow1 ·
    Hi, i am trying to create some item plugin.. but the GetIemInfo.ItemEquipLoc is always true.. while it should be a string defining to which slot it can be equiped. Or even better an Enum? of  the ItemSlot :) => http://wowwiki.wikia.com/wiki/ItemEquipLoc   Also can you tell me where i can get item stats and how to equip an item from bag into specific slot?   Currently you are using this way to get the iteminfo: if (!ItemInfo._vuipet.TryGetValue(ehoegaupait, ou
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Fixed
    • 1 comment
    • 1778 views
  89. reapler ·
    Hello, i would like to ask if a method can be added to return the currents cursor position in-game like: public static Vector3 GetCursorPosition() { try { //return data //return } catch (Exception ex) { Logging.WriteError(" " + ex, true); return new Vector3(0.0f, 0.0f, 0.0f); } } It would be really helpful for e.g. easy profile creating or editing.   Thank you in advance.  
    • Version: All
    • Product: Developers
    • Type: Suggestion
    • Status: Confirmed
    • 1 comment
    • 1731 views
  90. reapler ·
    Hello, i would like to report that the facing behavior isn't working correct on the 3.3.5a client. I tried to call "ClickToMove.CGPlayer_C__ClickToMove(position.X, position.Y, position.Z, 0UL, 2, 0.5f)" with different ClickToMoveTypes. The result: it face to an other fixed position in nowhere.   Thank you in advance.
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Confirmed
    • 2 comments
    • 2357 views
  91. Matenia ·
    Hey Droidz, for TBC, this is missing. It's a very useful API and in 2.4.3 you already had the combatlog. I would really appreciate, if you implemented this class for TBC. I couldn't find it in wManager.dll
    • Version: All
    • Product: Developers
    • Type: Bug
    • Status: Added
    • 4 comments
    • 2056 views
  92. Zan ·
    I'm working on a project and occasionally I use: wManager.Wow.Helpers.CustomClass.DisposeCustomClass(); After a while of running, WROBOT will lock up and then I'll need to force close it.
    • Version: All
    • Product: Custom Profile
    • Type: Bug
    • Status: Not a Bug
    • 2 comments
    • 1747 views
  93. aaron6501 ·
    I keep getting this error, while trying to run the custom profile    This is the exact error, ive tried everything dont know what to do.
    • Version: All
    • Product: Custom Profile
    • Type: Bug
    • Status: Awaiting Feedback
    • 1 comment
    • 1667 views
  94. Razzue ·
    Would it be possible to see a feature like a button you could press, and it adds a hot-spot ( While using the Gatherer Profile Creation) instead of relying on the recording process that's already included? I find some areas i can get stuck on a rock spike, or a cliff that sticks out while gathering on the Broken shore, and going back and deleting every other hot-spot helped fixed that quite a bit. But i won't lie, im lazy and thats quite a chore on a multi loop profile :P Thank you !
    • Version: All
    • Product: Custom Profile
    • Type: Suggestion
    • Status: Not Added
    • 2 comments
    • 1860 views
  95. fakefa ·
    vanilla version 1.12.battlegrounder ,altearc valley,is stuck a lot of node..
    • Version: All
    • Product: Battlegrounder
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1689 views
  96. jianjian0731 ·
    some BattleGrounder not move  example : AS(Alterac Valley)  
    • Version: All
    • Product: Battlegrounder
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 1566 views
  97. jianjian0731 ·
    System.ComponentModel.Win32Exception (0x80004005): 配额不足,无法处理此命令。
    • Version: All
    • Product: Battlegrounder
    • Type: Bug
    • Status: Not a Bug
    • 1 comment
    • 2054 views
  98. Samhain44 ·
    wow crashes every time i use it.coach has been deleted once already
    • Version: All
    • Product: Battlegrounder
    • Type: Suggestion
    • Status: Not a Bug
    • 1 comment
    • 1542 views
  99. ScripterQQ ·
    I was keeping an eye on my robot as always while it was on battleground. We end up in a situation where we were farmed by the opposite faction at the cemetery. In the scoreboard I was first with 25 deaths, because the other players simple avoid to resurrect to give honor/reinforcements to enemies, and basically forfeit to the battle. So I left BG before someone reported me. I was thinking, what about a feature that automatically leaves BG after X deaths? Could be helpful against these kind
    • Version: All
    • Product: Battlegrounder
    • Type: Suggestion
    • Status: Not Added
    • 1 comment
    • 1643 views
  100. ScripterQQ ·
    Hello, when playing as Alliance on Arathi Basin and spawning at the starting cemetery, instead of going straight to the gate, the bot goes to the right and does all the path around the house, and then reaches the gate. Can you make it that after ress it simply goes straight to the gate so it looks less bottish and weird? Thanks P.S. I'm using a custom profile, not free mode.
    • Product: Battlegrounder
    • Type: Bug
    • Status: Unconfirmed
    • 0 comments
    • 1381 views

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